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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-09 00:00:00Z and 2018-12-10 00:00:00Z
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[quakenet] <homeless_tee> Hi
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[quakenet] <Dune> hi homeless_tee
10:25
[quakenet] <homeless_tee> hi
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1822: Fixed the selection of UK flags (master...fix-countryflags) https://git.io/fp9Ge
Fixes #1808. That bug was introduced by the m_Blocked skip there: teeworlds/src/game/client/components/menus_settings.cpp Lines 1170 to 1175 in c25fd50 ...
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hi dune
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[quakenet] <Dune> hi Fisico
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[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1823: Scoreboard: swapped Ping and Score columns (master...fix/scoreboard_swap_ping_score) https://git.io/fp9ZK
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1824: Fix readystate when player leaves or spectates (#1784) (master...fix-readystate) https://git.io/fp9nC
Closes #1784 It seems that when IGameController::OnPlayerDisconnect is called, the player is not yet removed from the list of players, so I had to do a workaround.
14:54
[quakenet] <Teeworlds> [teeworlds] Zwelf opened pull request #1825: Added ctrl+arrows/backspace/delete keys for text input (master...pr-enhance-cursor-movement) https://git.io/fp9n4
And set alt key to move between words for OSX. Closes #1467
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fp9ch
Language files for teeworlds - we use transifex, please read the forums - teeworlds/teeworlds-translation
15:37
[quakenet] <Teeworlds> teeworlds-translation/master cedd868 Jordy Ruiz: Merge German language with Transifex (Fisico)
15:37
[quakenet] <Teeworlds> teeworlds-translation/master ee917c9 Jordy Ruiz: Update Bulgarian, French, Polish, Portuguese (Brazil) and Spanish languages
15:40
[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fp9Cv
15:40
[quakenet] <Teeworlds> teeworlds-translation/master 2ff743a Jordy Ruiz: Fix Ukranian language
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[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fp9lA
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:06
[quakenet] <Teeworlds> teeworlds/master 1d0078b Unknown: Fix packet resending
17:06
[quakenet] <Teeworlds> teeworlds/master ba94f58 oy: Merge pull request #1821 from axblk/resend_fix...
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[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fp981
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:22
[quakenet] <Teeworlds> teeworlds/master 5548ee0 LordSk: Swapped Ping and Score columns
17:22
[quakenet] <Teeworlds> teeworlds/master 0f9270e oy: Merge pull request #1823 from LordSk/fix/scoreboard_swap_ping_score...
17:28
[quakenet] <Teeworlds> [teeworlds] oy pushed 3 new commits to master: https://git.io/fp987
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:28
[quakenet] <Teeworlds> teeworlds/master fac3dba Jordy Ruiz: Resume game when last non-ready player leaves or spectates
17:28
[quakenet] <Teeworlds> teeworlds/master 9809b18 Jordy Ruiz: Fix disconnecting players being counted in GetPlayersReadyState
17:28
[quakenet] <Teeworlds> teeworlds/master 80843bc oy: Merge pull request #1824 from Dune-jr/fix-readystate...
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[quakenet] <Dune_> hello oy
17:37
[quakenet] <Dune_> +xxx binds are not any special in the teeworlds code, correct? it is only a convention
17:37
[quakenet] <Oy> hey
17:37
[quakenet] <Oy> yeah
17:37
[quakenet] <Dune_> not sure how to make a pretty fix then
17:38
[quakenet] <Dune_> btw do you want to write up the news post or?
17:39
[quakenet] <Dune_> not sure if there should be a list of 0.7->0.7.1 change somewhere - I guess not
17:40
[quakenet] <Oy> would just list all changes together - don't think the 0.7-> 0.7.1 separation is necessary
17:40
[quakenet] <Dune_> aight
17:41
[quakenet] <Oy> about the news post - if u wanna do it go ahead :D
17:41
[quakenet] <Dune_> alright
17:41
[quakenet] <Dune_> not much left for a release, the most consequential is probably the input stack
17:42
[quakenet] <Oy> yeah
17:42
[quakenet] <Dune_> masterservers don't need an update I guess
17:42
[quakenet] <Dune_> nothing changed
17:42
[quakenet] <Oy> i can do it if u want
17:42
[quakenet] <Oy> yeah masters are cool
17:43
[quakenet] <Dune_> if you have a bit of free time, go ahead :D
17:43
[quakenet] <Dune_> translation stuff is over
17:43
[quakenet] <Oy> ok
17:46
Appeared on the /32 ÆON server. According to Savander, the unintroduced player did not appear on the scoreboard or in the player count. Maybe he could expand on that so we can investigate. That ser...
17:49
[quakenet] <Oy> no when ur name is empty you can'T write chat messages
17:50
[quakenet] <Dune_> ahh, ok
17:54
[quakenet] <Dune_> looking into the serverbrowser overlapping
17:57
[quakenet] <Oy> already assigned it to me :P
17:58
[quakenet] <Dune_> oh :P
17:58
[quakenet] <Dune_> didn't see, sorry
17:58
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:58
[quakenet] <Oy> :P
17:58
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp9BU
17:58
[quakenet] <Teeworlds> teeworlds/master ea6c695 oy: fixed chat messages for players with empty names. closes #1775
17:58
[quakenet] <Dune_> I think this should be capped to 16
17:59
[quakenet] <Dune_> e.g; i < max numclients, 16
17:59
[quakenet] <Oy> why?
17:59
[quakenet] <Dune_> because there is no room to print 64?
17:59
[quakenet] <Oy> i think rand added a scrollbar
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[quakenet] <Dune_> oh, didn't test that
18:01
[quakenet] <rand> a very slim one
18:01
[quakenet] <Dune_> welp, dbg_dummies too high crashes the server
18:01
[quakenet] <rand> dummies are not report as player
18:02
[quakenet] <Dune_> ah, so no used testing
18:02
[quakenet] <rand> bots are :]
18:02
[quakenet] <Dune_> I see :p
18:06
[quakenet] <rand> Dune_: i configured the server so you can test it
18:06
[quakenet] <Dune_> thank you rand
18:07
[quakenet] <Dune_> you didn't lie when you said it's slim :D
18:08
[quakenet] <Dune_linux> https://imgur.com/T0Aek7d
18:08
[quakenet] <Dune_linux> rand: strange colors
18:09
[quakenet] <rand> indeed
18:10
[quakenet] <rand> i don't see it with my obsolete client
18:10
[quakenet] <rand> oh
18:10
[quakenet] <rand> ok, when using the search
18:11
[quakenet] <rand> if you are patient, I will look in the middle of the week
18:12
[quakenet] <rand> I will keep the bot server as it is
18:12
[quakenet] <Dune_> thanks
18:12
[quakenet] <Dune_> I can look into it once I'm done writing up stuff, maybe it'll be a quick fix
18:12
[quakenet] <rand> I have a big appointment tomorrow :3
18:12
[quakenet] <rand> feel free to fix it :D
18:13
[quakenet] <Dune_> good luck for your "appointment", and tell us if she's cute :D
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[quakenet] <Dune_> the 0.6.1 changelog was nice: https://www.teeworlds.com/forum/viewtopic.php?id=8217
Changelog 0.6.1 (Page 1) — Developer Journals — Teeworlds Forum — Everything Teeworlds!
18:24
[quakenet] <Oy> yeah
18:25
[quakenet] <Oy> but now you have lots of changes that are done with a couple of commits - would have to add a commitlist
18:26
[quakenet] <Dune_> welp
18:27
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp9BM
18:27
[quakenet] <Teeworlds> teeworlds/master a05e40f oy: fixed clipping in the server browser. closes #1818
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[quakenet] <Dune_> working on the writeup with Lordsk
18:44
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp9Rn
18:44
[quakenet] <Teeworlds> teeworlds/master c4fbceb oy: fixed stuck input. closes #1761
18:45
[quakenet] <Oy> great :)
18:45
[quakenet] <Dune_> oh, that's quite short :)
18:45
[quakenet] <Oy> yeah
18:51
[quakenet] <Oy> we should add a settings button to the server browser for 0.7.2
18:56
[quakenet] <Oy> closed the 0.7.1 milestone
18:56
[quakenet] <Dune_> \o/
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\o/
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[quakenet] <Dune_> we need someone to take care of steam
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[quakenet] <Oy> heinrich5991: is the only one with access i think
20:11
[quakenet] <Dune_> you don't have it?
20:11
[quakenet] <minus> bus factor: 1
20:16
[quakenet] <Oy> no
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[quakenet] <Dune_> I'm not sure what to do with @Sonix's work. Either make it a maps topic (but then it kinda loses its official character), or make it a dev blog post, but then screenshots must be moved to the comments or something
20:38
[quakenet] <Oy> what about the changlist? dev blog post? the map stuff should be the next post then?
20:38
[quakenet] <Dune_> yes
20:39
[quakenet] <Dune_> it will work because sonix's topic is old
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@Sonix could we split your post in two, with the screenshots?
20:39
if you're busy, just make a blank reply and I'll move them
20:39
(to the comments)
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[quakenet] <Oy> is it possible to move sonix' post to another thread?
20:42
[quakenet] <Dune_> it is in a thread of its own? you mean as a comment? that is possible
20:42
[quakenet] <Dune_> (hold on making sure)
20:43
[quakenet] <Oy> yeah make it a comment in another thread
20:43
[quakenet] <Dune_> strangely enough I don't have the same rights as on the regular forums
20:43
[quakenet] <Dune_> but we can always ask sonix to c/c I guess
20:43
[quakenet] <Dune_> wouldn't want maps to lose on visibility
20:45
[quakenet] <Dune_> if you remove the screenshots it's not that big
20:50
[quakenet] <Dune_> so I guess we need heinrich5991for the release. I pinged him on github
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[quakenet] <Dune_> TIL remodeled takes two l in british english
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[quakenet] <Oy> should probably replace the z's with s's as well
21:24
[quakenet] <Dune_> i replaced optimization and customizable
21:24
[quakenet] <Dune_> not sure if anything remains
21:24
[quakenet] <Dune_> the tool I used suggested cheque instead of check but I don't think that's right :D
21:25
[quakenet] <Oy> :D
21:32
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp92l
21:32
[quakenet] <Teeworlds> teeworlds/master 899f9f0 oy: updated languages submodule
21:32
[quakenet] <Dune_> checks
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[quakenet] <Oy> made a draft for the 0.7.1 release on github
22:07
[quakenet] <Dune_> ah, nice
22:07
[quakenet] <Dune_> I'm getting done with the changelog
22:08
[quakenet] <Dune_> do we wait for steam?
22:09
[quakenet] <Oy> dunno
22:10
[quakenet] <Oy> no idea when heinrich will be back
22:10
[quakenet] <Dune_> yeah
22:10
[quakenet] <Dune_> guess we can at least wait for one day
22:10
[quakenet] <Dune_> he's usually responsive on git
22:10
[quakenet] <Oy> and he probably needs time to make the steam release - no idea how that works, but i think you can't just upload our release there ;)
22:11
[quakenet] <Dune_> oh, really
22:11
[quakenet] <Dune_> no idea about those things
22:12
[quakenet] <Dune_> we'll just need minus to make the downloads + version server and then it's all good for tomorrow as far as I'm concerned :)
22:13
[quakenet] <minus> heinrich5991 can do the downloads too btw
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ah, @Zatline might need a bit of time to make some neat illustrations
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[quakenet] <Dune_> minus: it's been a while he hasn't popped though
22:17
[quakenet] <Oy> my steam teeworlds installation doesn't look that different from the standard one - so maybe it's not that complex - dunno
22:18
[quakenet] <Oy> dunno if some steam stuff needs to be compiled into the steam binary
22:18
[quakenet] <Dune_> I see
Exported 148 message(s)