[quakenet] <Teeworlds> [teeworlds] fokkonaut opened pull request #1810: dont show client id over tee if showsocial is off (master...master) https://git.io/fpSMW
[quakenet] <Teeworlds> [teeworlds] fokkonaut closed pull request #1810: dont show client id over tee if showsocial is off (master...master) https://git.io/fpSMW
[quakenet] <Teeworlds> [teeworlds] fokkonaut opened pull request #1812: dont show client id over tee if showsocial is off (master...master) https://git.io/fpSMQ
yo tw gurus? Is there something i have to know about Storage()->ListDirectory) ?
18:12
i found this in skins.cpp
Storage()->ListDirectory(IStorage::TYPE_ALL, "skins", SkinScan, this);
and tried to copy it but i get a weird compile error i dont understand
18:13
Something like no default syntax "&" on creating a link on a member. The error message is in german so i have trouble translating it -.-
Appeared on the /32 ÆON server. According to Savander, the unintroduced player did not appear on the scoreboard or in the player count. Maybe he could expand on that so we can investigate. That ser...
18:24
[quakenet] <Oy> ?
18:25
[quakenet] <Dune> do we?
18:25
[quakenet] <Oy> oh
18:25
[quakenet] <Oy> the problem savander writes about is that chat messages from empty names are dropped - the line i linked
may be related to #1813 so, i tested a bit with Avo and we have some really weird bugs. we dont know how t o reproduce it but we did it 2 times. the bug is, that i am for example in spectators and ...
On the following screenshots, only @LordSk was informed that "4: Strayed" left the game. I didn't get any notification. It has only happened once and I'm not sure what triggered i...
18:26
[quakenet] <Dune> lots of weird stuff
18:26
[quakenet] <Oy> seems vital packets aren't delivered, which is really bad
18:26
[quakenet] <Dune> :(
18:27
[quakenet] <Oy> the teamchange/leave message
18:27
[quakenet] <Oy> maybe have some time tomorrow to look into it
18:27
[quakenet] <Dune> oh, cool
18:27
[quakenet] <Dune> didn't think we'd see you on irc :)
The unpacker copied the flags from CNetChunkHeader to CNetChunk. Actually they use different enums types. Since NETSENDFLAG_CONNLESS and NET_PACKETFLAG_RESEND have the same value, resent packets w...