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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-12-07 00:00:00Z and 2018-12-08 00:00:00Z
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It just took me 7 recaptchas and a very delayed authorization e-mail to login to discord. Now I forgot what I was going to ask. <.<
12:29
In the teeworlds server browser. There are those two icons to expand and retract the information column. At least in rc1 they are imo inverted.
12:33
Secondly, I think breaking the compatibility to old maps by altering the official tilesets was at least unnecessary. You could simply ship grass_main_7 and mark the grass_main as deprecated as convention, eventually removing it later. That way all old maps would still work ootb. Don't argue that those 40 extra kib would be troublesome in 2018. #JustMyTwoCents
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In the teeworlds server browser. There are those two icons to expand and retract the information column. At least in rc1 they are imo inverted.
that was already discussed, it feels weird when you invert them. I'll find the issue
12:43
Secondly, I think breaking the compatibility to old maps by altering the official tilesets was at least unnecessary. You could simply ship grass_main_7 and mark the grass_main as deprecated as convention, eventually removing it later.
Yeah, I agree, I think map compatibility was carelessly broken but well :/
12:45
that was the PR, can't find the issue with the discussion though :/ https://github.com/teeworlds/teeworlds/pull/1688
This closes #1670: remove inline server filter editing change the placeholder (i) to something:
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>> In the teeworlds server browser. There are those two icons to expand and retract the information column. At least in rc1 they are imo inverted. - Slayer gV
that was already discussed, it feels weird when you invert them. I'll find the issue - Dune
When the information column is shown, then the icon ">" will show away from the window. It is widely used to switch the page, or at least to expand the page. BUT in our case it will actually hide the info column. This is nothing a user would expect. And vice versa of course.
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iirc I initially coded it the other way around then changed it
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Btw. the UI gets screwed when using a resolution of 4:3.
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it does? it's supposed to go well with 4:3 :/
13:46
resolution?
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1600:1200, but on a 19:10 display.
13:47
Maybe linux is screwing it up?
13:47
hold on
13:48
looks just fine for me
13:48
and I'm on linux
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Linux Mint 19, mostly untouched. You?
13:50
+Cinnamon
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Strange.
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well I don't fullscreen
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I do. Actually it is a stupid idea.
13:56
But it shouldn't blow up the whole thing.
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well if it doesn't match your monitor's resolution, bad things can happen I guess
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I agree. Although it should display the game at the chosen 1600x1200 px and leave the remaining space black.
13:58
Anyway, I think we should re-discuss those icons for the information column in the server browser.
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yeah, I advise you to try to swap them and see how it feels if you can
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$ ../bam-0.5.0/bam.exe arch=x86_64 conf=release [1/1] [1] link build/x86_64/release/teeworlds.exe c:/loosyspace/additionalstuff/mingw/bin/../lib/gcc/mingw32/6.3.0/../../../../mingw32/bin/ld.exe: cannot find -lfreetype collect2.exe: error: ld returned 1 exit status bam.exe: 'link build/x86_64/release/teeworlds.exe' error 1 bam.exe: error: a build step failed
15:02
hmmmmmmmmmmmmmm
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freetype ain't there
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I see, different folder structure
15:04
Windows binaries of FreeType. Contribute to ubawurinna/freetype-windows-binaries development by creating an account on GitHub.
15:04
but, idk if it's official
15:04
probably yes, because it's link from official website (edited)
15:04
xD
15:09
😦
15:11
SDL have correct structure
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U have to link sdl
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I see, but
15:12
why
15:12
xD
15:12
i mean, im using bam. Shouldn't he do it for me
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Windows or linix
15:12
Linux
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Windows
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Hmm idk
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Im confused
15:14
after all, teeworlds_srv doesn't execute at all either
15:15
with message: The procedure entry point was not found _ZdlPvj
15:15
my computer is broken I guess
15:15
^.^
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@Ryozuki this is a freetype error, not SDL
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The second one?
15:17
with undefined reference to 'SDL_GetError' (edited)
15:17
?
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where do you see that?
15:18
I fixed freetype
15:18
just changed, direectory structure for freetype
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ah, didn't see
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but now, it looks like SDL isn't linked
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looks more like a headers problem
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ah nevermind this is link
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I think, there's some kind of problem with Visual Studio 2017 compiler
15:21
or i choose, wrong executable. I don't know, i tried this: https://github.com/matricks/bam/issues/126
Compiling bam with Visual Studio 2017 over make_win64_msvc.bat is not possible. VS 2017 does not register an environment variable for "VSCOMNTOOLS" like older VS do. maybe search for VS 2...
15:21
so, while compiling bam i used vcvarsall.bat from 2017
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your SDL stuff isn't found though? you should fix that first, shouldn't you
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I don't know, the SDL stuff is in right
15:22
place
15:23
i checked with sdl.lua config
15:23
also, i have SDL2-2.0.9 version
15:23
so i think, it's the right one.
15:25
after all, teeworlds_srv don't need freetype and sdl
15:25
so, it should be executable
15:25
and it isn't
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The arrow-icons of the buttons to expand the server info show in the wrong direction. Please refer as proof to the Microsofts guidelines for interfaces, as example. https://docs.microsoft.com/en-us/windows/desktop/uxguide/ctrl-progressive-disclosure-controls (Chapter: Progressive disclosure controls) -> If the arrow points away from the server browser, a click action should expand the information. But the opposite will happen. (And vice versa, ofc.) ![screenshot_server_browser_arr...
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Shoudln't bam use "cl" compiler instead of gcc
16:30
If i compiled bam with Visual Studio 2017 ?
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it uses gcc
16:32
;/
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bam/bam config compiler=cl then
16:33
you probably have both installed
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[12/68] [4] c++ src/engine/shared/network_token.cpp 'cl' is not recognized as an internal or external command, operable program or batch file.
16:33
so, the idea form bam issue
16:33
doesn't work
16:33
I guess
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Okay, so.
16:48
I had to make simple script
16:48
pushd "%~dp0" call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64 call "..\bam-0.5.0\bam.exe" config compiler=cl call "..\bam-0.5.0\bam.exe" conf=release -f cmd /k
16:49
First, i had to execute vcvarsall.bat amd64, to enable CL.exe
16:49
and, i had to provide to bam, that i want to use CL compiler
16:49
and, now it works.
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I don't think you need to call bam config everytime
16:50
you can also probably just use compiler=cl in the bam compiling line (edited)
16:50
but good job on making it work :)
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It's easier
16:55
to make .bat file
16:55
which will done everything what i need
16:55
to compile stuff
16:55
:d
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I just meant to point out you don't need to call bam twice
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ECHO OFF pushd "%~dp0" CLS SET VC="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" SET BAMPATH="..\bam-0.5.0\bam.exe" :MENU echo. echo ................................................... echo PRESS 1, 2, 3, 4, 5, 6 to select your task, or 7 to EXIT echo ................................................... echo. echo 1 - Set compiler echo 2 - Clean echo 3 - Full Debug echo 4 - Full Release echo 5 - Server Debug echo 6 - Server Release echo 7 - EXIT echo. SET /P M=Type menu number, then press ENTER: IF %M%==1 GOTO SET_COMPILER IF %M%==2 GOTO CLEAN IF %M%==3 GOTO F_DEBUG IF %M%==4 GOTO F_RELEASE IF %M%==5 GOTO S_DEBUG IF %M%==6 GOTO S_RELEASE IF %M%==7 GOTO EOF :SET_COMPILER call %%BAMPATH%% config compiler=cl GOTO MENU :CLEAN call %%BAMPATH%% -c GOTO MENU :F_DEBUG call %%VC%% amd64 call %%BAMPATH%% conf=debug -f GOTO EOF :F_RELEASE call %%VC%% amd64 call %%BAMPATH%% conf=release -f GOTO EOF :S_DEBUG call %%VC%% amd64 call %%BAMPATH%% conf=debug server GOTO EOF :S_RELEASE call %%VC%% amd64 call %%BAMPATH%% conf=release server GOTO EOF :EOF cmd /k
17:08
Someone here, have problems with visual studio 2017 and bam as well?
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Shouldn't restart 15
17:40
restart game in 15 seconds?
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LordSk 🦋 2018-12-07 17:41:47Z
yeah it should I think (edited)
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I'm asking, because it restarts immediately (edited)
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LordSk 🦋 2018-12-07 17:42:16Z
with a 15s warmup?
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sv_warmup is needed? It wasn't in 0.6
17:42
I guess
17:42
Cause, i could have multiple options for different restart time
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sounds like a buuuuug :c
17:47
it works, if game officialy starts
17:47
i don't understand that thing, tbh
17:47
;D
17:47
new thing in 0.7
17:48
That "The game starts in 3 sec", starts when
17:48
all players are ready, right?
17:48
btw. I made, simple iDM haha
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Fix #1802 All that mess was caused by some wrongly typed Angle.
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hi @Dune
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hi @David - SFM
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so you want to implement the scoreboard reorder?
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huh, not sure if that qualifies as a bug fix
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yes... so hard to read score atm
18:33
should not be that much work i think. And the effect is big
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yes, sure
18:35
When you play in CTF, seeing the score of you and other players somehow motivates you to play harder, but its quiet difficult to refer to your score or others scores in the current scoreboard. Scor...
18:35
we'll see
18:36
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yea some question... Online Clanmates... is hard to translate in german cause there are two words, translation does not support this: 1 Clankollege online, 2 Clankollegen online.
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translation is never as easy as it seems
18:39
you don't have to be literal, but you have to pick something
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i don't know another way to translate it... maybe some other german dude has 😄
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then there are probably no other ways to translate it. pick the one that sounds the most neutral/the least erroneous
18:40
english uses plural, you can use plural
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translation thing 215... where is that in the gamebrowser... never seen that
18:46
Watching '%s' on '%s'
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Friend list
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How Teeworlds Server, handles Match Ending gamestate? I am able, to listen for it in "mod" class?
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Nevermind, i make my own OnMatchEnd event.
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iDM is live, if someone want to play for a while hahah
20:44
maybe not that advanced, as the version from 0.6 but !
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