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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2018-12-06 00:00:00Z and 2018-12-07 00:00:00Z
Neon_Br -> LoL joined the server. 2018-12-06 04:16:08Z
luc joined the server. 2018-12-06 05:07:39Z
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@Captain_AMN I don't see anything changed with the mousewheel input specifically :/ I hope it's not due to the SDL upgrade
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Can anyone confirm this?
11:33
I ask some people to please try it ingame
11:33
1) go into console ingame (f1 key)
11:34
2) type this: bind mousewheelup "+fire"
11:35
3) and also: bind mousewheeldown "+fire"
11:36
4) now scroll the wheel up and down very fast and try your pistol and hammer
11:37
Now you can shoot very quickly with the mousewheel. It should be much easier than pressing left click +100times
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What is there to confirm?
11:40
What is your OS @Captain_AMN? Can you compile Teeworlds on your own to try out a fix?
11:42
well I guess I can try it out myself actually, nvm
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Win10 64bit. I can try it in the evening
Ösibengl joined the server. 2018-12-06 14:07:05Z
Deleted User joined the server. 2018-12-06 14:15:46Z
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is there like a new type of vote settings in the server config?
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@Dune did u notice following bug:
16:05
When you hit enemy with shotgun, the stars that indicate damage are wronly displayed
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1 point damage equates to 1 star shown for all weapons
16:05
for shotgun, this is bugged somehow
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how is it bugged?
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full hit with shotgun: 1 star
16:06
full hit with rocket launcher: 6 stars
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partial hit with shotgun: 1 star
16:06
medium hit: 2 stars
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well, I'll add that to my trophy shelves of bugs introduced in teeworlds
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you can test ingame if u want with me now
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damage indicators protocol was changed
16:07
I thought I tested it thoroughly enough with @LordSk 🦋 :( (edited)
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also i forgot: was the damage dealt by rocket launcher always 6 hits?
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5 armor + 1 heart?
16:09
wasn't it 4 armor 1 heart? i forgot
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huh, the heart/armor damage calculation sounds off
16:10
it should be 6 damage
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thought max damage for all weapons was 5 HP
16:10
kk
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I think it's like 2 hearts 4 armor?
16:10
well ninja is 9
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ninja 😄
16:11
2 hearts really? hmm (edited)
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well just test it
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5+1 it is on 0.6
16:15
so it's fine
16:15
so only the indicators are bugged for shotgun
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great, i know how to
16:27
change that directory huhu
16:28
I had to create CMakeSettings.json (it can be done via Visual Studio 2017 GUI
16:28
with that content: { "configurations": [ { "name": "x64-Debug", "generator": "Ninja", "configurationType": "Debug", "inheritEnvironments": [ "msvc_x64_x64" ], "buildRoot": "${workspaceRoot}\\bin\\build\\${name}", "installRoot": "${workspaceRoot}\\bin\\install\\${name}", "cmakeCommandArgs": "", "buildCommandArgs": "-v", "ctestCommandArgs": "" } ] }
16:28
especially these two lines: "buildRoot": "${workspaceRoot}\\bin\\build\\${name}", "installRoot": "${workspaceRoot}\\bin\\install\\${name}",
16:28
everything else is generated by visual studio
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I can even change compiler to MinGW
16:29
It's my first time with CMake and such.. lul
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gj figuring that out
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i mean, im not C/C++ programmer hahaha
16:32
hmmm
16:32
something changed?
16:33
it's latest code from repo, compiled
16:33
and pre-compiled teeworlds
16:33
how that hash is generated?
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are you connecting to an non 0.7.1 server?
16:36
that hash is generated from the network code
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no, it's my server
16:37
compiled from current master
16:37
+ cmake pr
16:37
maybe cmake added something..
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well my client is 802f1
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i mean that pr
16:37
huh
16:37
but
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so your client is fine
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Yea rght, the second hash is client
16:37
sorry
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you're sure you merged the server with upstream/master?
16:38
heinrich's PR is based on an old master
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but Oy
16:38
made some changes as well
16:38
I mean, wait
16:38
I can't describe what i want to say, my english is not superb
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yes, you still have to rebase with master if you want it to work
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he added some commits to pr
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how to rebasE?
16:39
I mean, i did it like
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git rebase master (edited)
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I fetch the pull to another branch
16:39
i pulled master
16:39
then i merged that pr to master
16:40
It's not enough ?
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might be, might not be
16:40
go to your server branch
16:40
and type git log
16:40
do you see recent commits or not?
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gfxrefreshrate
16:41
sorry, info.plist ist hte latest
16:41
then my merge
16:41
So I am at current stage of project
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looks like it, yeah
16:42
you probably didn't build the server or something
16:42
I don't have any trouble.
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how I don't build the server?
16:42
What do you mean
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when is the teeworlds_srv you launch last modified
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for sure now
16:44
i added additional code, and it's there
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how do you know it's there?
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I added new gametype
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and i see, it's included
16:45
:PP
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did you touch at the network?
16:46
just copied mod.cpp/mod.h
16:46
I mean, it doesnt' matter
16:46
cause, i test it
16:46
even without changes
16:46
that's weird. Could you try to compile server ?
16:46
Maybe, something changed that's all
16:46
^.^
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I mean, the master server works fine with the master client for me
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"master"?
16:47
ah ok
16:48
No, we are talking about different things. Sorry for confusion
16:48
files from "release"
16:48
are not compatible, with current master branch
16:48
right?
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huh, they should be
16:48
So i'm confused even more
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0.7.1-rc is compatible with master
16:49
normally
Exported 139 message(s)