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Between 2018-12-06 00:00:00Z and 2018-12-07 00:00:00Z
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[quakenet] <DUMPSELLER> https://discord.gg/jYr4fJc
🤔 1
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Taliban social Club
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1800: More localization context (master...add-locale-context) https://git.io/fpMVh
Fixes #1795 (teeworlds/teeworlds-translation#65)
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@ChillerDragon if you have time at some point, could you check if the SDL upgrade fixed the MacOS hack in src/engine/client/input.cpp:194 ?
11:29
e.g. remove the hack and check the mouse state at start
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ChillerDragon 2018-12-06 11:31:41Z
@Dune test what? a pr or master?
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huh? just test it locally?
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ChillerDragon 2018-12-06 11:32:12Z
ah xd
11:32
so what should i do seems like i missed soemthing
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look at the hack at src/engine/client/input.cpp:194
11:32
try to remove it and see if it breaks something?
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ChillerDragon 2018-12-06 11:32:48Z
k
11:35
ouch macbook went black hehe
11:36
hope he is not dead agian
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:| the macbook I have home does that too
11:37
Multiple mousewheel inputs are seemingly condensed into one, now
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ChillerDragon 2018-12-06 11:37:54Z
uff im live agian @Dune
11:38
it happend me only one time with my old macbook and he never came back agian :c rip
11:38
its funny it went black during compiling and now compiling is done no errors xd
11:40
Command-Option-P-R fixed it for me
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ChillerDragon 2018-12-06 11:40:51Z
good to know
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ChillerDragon 2018-12-06 11:47:59Z
so remove the whole ifdef and its content?
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ChillerDragon 2018-12-06 11:48:06Z
k
11:48
what should i test for
11:48
the client launched
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that the mouse doesn't act faulty on startup
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ChillerDragon 2018-12-06 11:49:53Z
on startup?
11:49
in the menu?
11:50
well it moves
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in fullscreen
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ChillerDragon 2018-12-06 11:50:28Z
yes
11:50
I dont know if the sense is messed up or something i dont use this macbook to play
11:51
But ingame and in the menu the mouse works
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well, alright, thanks
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ChillerDragon 2018-12-06 11:51:45Z
should i pr it?
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ChillerDragon 2018-12-06 11:51:57Z
k
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[quakenet] <MertenNor> why dont we have more of these: https://www.teeworlds.com/?page=docs&wiki=server_tuning ?
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we do, MertenNor
16:44
or did you mean tunings specifically
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[quakenet] <MertenNor> tuning
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those are old tunings to set the physics of the server
16:46
they were introduced long ago
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[quakenet] <MertenNor> I know.. but would be nice to have more of them so people can make simple mods with them
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either way that would be very limited mods
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[quakenet] <MertenNor> hmm not really depends on how much you can tune
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you'd need a whole scripting language to make that work
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[quakenet] <MertenNor> true true
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[quakenet] <MertenNor> waiting for instagib :P haha
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is it possible to add this to 0.7.1 https://github.com/teeworlds/teeworlds/issues/1734
When you play in CTF, seeing the score of you and other players somehow motivates you to play harder, but its quiet difficult to refer to your score or others scores in the current scoreboard. Scor...
17:54
i think that should be part of the scoreboard change
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[quakenet] <rand> why not copying the whole scoreboard ?
18:09
[quakenet] <rand> ping/tee/name/clan/flag/K/D/score
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[quakenet] <MertenNor> did someone do something to the master servers? I can see my server now.. could only see it on local before
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rand, also ok
18:29
but it should get implemented in the release..
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[quakenet] <MertenNor> oh.. would be fun to have target practice like in smash with timer and all haha
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the score in the middle of the scoreboard is not cool
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score in the middle of scorebord is bad yes
19:17
also the countryflag should equal the size of the characters ... it's way too large right now ughh
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1796: Fix broken key helper in callvote popup (master...fix-votekey) https://git.io/fp1SX
Closes #1779 I messed that line up. It is fixed now: When the key is unbound though, the "key not found" overlaps with the rest though. Not sure how to fix that.
19:56
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1800: More localization context (master...add-locale-context) https://git.io/fpMVh
Fixes #1795 (teeworlds/teeworlds-translation#65)
19:59
[quakenet] <Oy> reopened 0.7.1 milestone and added issues that should be fixed
Exported 67 message(s)