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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-12-05 00:00:00Z and 2018-12-06 00:00:00Z
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In credits, changed my last name and replaced tabs with spaces to keep alignment across text viewers and editors.
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Especially to help new players, we could add those popular ingame tips, too. Just some quick draft: !screenshot_menu_tip Those tips could include:
  • general game technics
  • basic game rules
  • game mode explanations
  • settings, special keys
  • ...
Usually (in other games) those messages are displayed on loading screens. As we don't have long loading screens, I chose the main me...
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This is the current serverbrowser: !screenshot_serverbrowser The text of each column is centered. For large data this is difficult to read. To increase the readability, the columns should be realigned:
  • plain text of different length should be left aligned
  • text and icons of same length can be centered (thought it doesn't change anything then)
  • numbers should be right aligned
...
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Currently the only variant of negative/dangerous tiles are the death tiles. They will kill you instantly, no matter how many health you had left. This is probably one main reason why they aren't used for vanilla maps at regular positions. As example, they are used on ctf5 to kill players that fall down. I would like to see some less deadly varaint of death tiles: damage tiles. They will damage you slowly (like one point per half a second). They will add new game technics. You could add...
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The new menu in general looks crisp and clean. The elements are designed flat, with much space. But what really bothers me are those dirty looking semi-transparent underlays from the upper and lower menu items to the edge of my screen. For me, it looks like a bug, like if my screen kept continuing drawing the boxes. I don't think it should be there. ![screenshot_ingame_buttons_underlay](https://user-images.githubusercontent.com/43857716/49510645-2a60e000-f889-11e8-9eed-9c2731db3eb5.j...
11:34
This follows to a report from AMN. Mousewheel inputs in the RC are quite slow, making it difficult to use that to use the pistol. While the reload speed did not change (still 125ms since 0.4.0 or so), the way the mousewheel inputs are treated did. I think this should be changed/fixed. I have a mouse with adjustable mousewheel sensitivity and I am able to fire bullets at high speed like in 0.6 while AMN cannot (and has wrist issues forcing him to use the mousewheel).
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@Captain_AMN #1792 ^
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Cool thats it!
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This issue is related to #1785. There should be way to configure the camera movement per theme. Then you can provide better customizations. For instance, you could remove the camera movement at all, leaving a static but customized background. @Dune-jr's first idea is to store the information inside the .map file, reusing pickups. They are not displayed for now. Eventually, it could be done with new theme-specific elements for the editor. But that would require more work (maybe do it in...
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Closes #1786 Since this is a feature, it should probably not be merged for 0.7.1? Maybe set the 0.7.2 milestone on this PR.
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@Slayer *gV* ^
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I would like to see paid boxes in teeworlds lol
12:59
ha ha
12:59
with skins, hahaa
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i think, EA should buy teeworlds
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0.7.2 will be a DLC
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great!!
13:16
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Just thinking. As Learath2 said, teeworlds is not really consistent in code style. So, why not adapt something that exists? and reformat all of the code, with some tool? And then use, some pre-commit thing to keep code style consistent ?
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what are the code issues?
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Not like code issue. Just styling issue i guess
13:31
I don't think, teeworlds have some strong rules, for every aspect
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Then, what are the code styling issues?
13:33
the code styling guidelines are here: https://www.teeworlds.com/?page=docs&wiki=nomenclature
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For example, maybe i don't understand. But sometimes, on-line if's, has brackets, and sometimes not.
13:36
for example
13:37
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
13:37
similar cases
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@rand() did the one-line if with a bracket
13:39
this violates the guidelines, yeah
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I mean, styling-violates are pretty common, in every project.
13:40
And it could be fixed, just by using some kind of program, to check styles and fix them if possible
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it's a recent commit, and it's probably just a mistake because like many others, we work on different projects with different guidelines
13:40
I don't think this is representative of any code styling issues
13:40
and I really don't think it warrants people installing scripts to run every time they commit, that's obnoxious (edited)
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They don't need to
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you can add automated checks on PRs I guess? what else?
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You can do automated checks, with usage of CI. I think, changes in style should be applied by programmer, who's responsible for PR
13:52
maybe, we could provide .clang-format in repository
13:52
I think, most IDE's can adapt this config.
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I think, changes in style should be applied by programmer, who's responsible for PR
13:54
what does this mean?
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On pr, CI should be executed and tell programmer, that styles are good (with green button), or not(with red button). Then you can check, what failed
13:55
I saw the solution in other projects
13:55
on github
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but what does the quoted sentence mean?
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If for example, you made PR
13:56
then you have to fix it, since its your code
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ah, well yeah, sure
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based on CI logs
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I think, most IDE's can adapt this config.
not everyone likes IDE's though. I prefer lighter editors
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I know that
13:57
that's why, CI could help here
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yeah, right
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well, gotta open an issue for that I guess :)
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I think, Learath2 worked on clang-format before, but don't remember results
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is that related to the CI?
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probably
14:03
DDNet have CI
14:03
but i'm not sure
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ddnet has travis appveyor and ci
14:04
but no clang format is applied
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I know that, he said
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teeworlds has CI already with circleci
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can ci run on windows and mac too?
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CI runs on server
14:05
i guess?
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appveyor is used for windows, and i think travis for mac
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ah, okay
14:08
i didn't understand question, sorry
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ChillerDragon 2018-12-05 14:32:40Z
Ye would be nice to test the building for mac and winodws aswell
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Transifex is up to date with the 0.7.1-rc strings btw, so previously complete languages are missing 23 strings.
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I will check polish language
14:40
soon
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Okay, i fixed few translations
15:32
and unified them
15:33
few of them should have better description, what are they used for
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please flag all of them so we can give context
15:33
how to flag ?
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if you see any string that you are unsure where they come from, tell us
15:33
hm
15:34
you can add an issue (or directly report on github/@me a list of them)
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Okay, URI's are unique
15:35
I can make list
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that'd be nice :)
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great, thanks
16:28
btw. teeworlds_srv (i don't know if teeworlds client either), needs glibc2.27
16:28
(precompiled one)
16:28
ubuntu16 latest glibc
16:28
is 2.23
16:28
so, i don't know if it's intended
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how did you figure it requires glibc2.27 ?
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i tried to run
16:29
teeworlds_srv
16:29
and it said
16:29
"requires glibc2.27" (edited)
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@Savander what is the difficulty with the "blue flag" string?
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wait a second
16:38
I have a big problem right new, will back soon
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blue flag has been captured or something? I mean, where it's used
16:51
in english you can use the same word, for few things
16:52
in Polish, we have a bit more complex endings ;dd
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sometimes those things are used in several places though
16:52
I'll check
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That's why I'm asking, because it's possible, that this string will not fit into
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alright, not
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situation
16:53
well it is stand alone, so just "red flag"
16:53
hard to add any context there
16:53
it's the spectate mode
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hm, okay
16:56
so the current translation can stay
16:56
in Polish (edited)
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Who is the current maintainer of the website teeworlds.com?
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@Slayer *gV* I believe it is minus
18:43
he's on IRC
18:43
usually
19:18
depending on what you need I have some limited admin access that could suffice @Slayer *gV* . otherwise minus is fairly responsive on IRC
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I can confirm that. 😃 Sadly, minus said there is no chance to get table support into the bbcode.
19:20
Guess you can't do any further then 😉
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oh, I see
19:23
thanks for the map update. If you could do lost too :D
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Just took me 4 hours. ._."
19:37
Personally I find the gameplay of lost kind of outdated.
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Outdated? It is timeless 😀
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Working on it...
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I was kind of joking, you don't have to :x
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Now you will have it and play it. Every day for at least 10 minutes 😤
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oh wow, you actually did it
21:23
thanks, I hope it wasn't too much work
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I messed that line up. It is fixed now: !image When the key is unbound though, the "key not found" overlaps with the rest though. Not sure how to fix that.
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I tried things out today, joined an empty dm1 server, got this message, it was weird. Probably shouldn't trigger on server entry at all.
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It's cool to know how much HP you had left at the end of survival rounds.
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is it possible, to generate project with bam, for visual studio ?
22:32
and then, compile stuff through IDE
22:32
with simple steps?
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ChillerDragon 2018-12-05 22:36:03Z
xd
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@Savander no
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is there' any possbility to generate visual studio projecT?
22:44
or, i ahve to wait for cmake version
22:44
;d
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ChillerDragon 2018-12-05 22:44:29Z
cmake is coming soontm
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ChillerDragon 2018-12-05 22:45:16Z
Well i didnt get it running on windows :c
22:45
Does anybody know if heinrichs disappears for days without telling anybody?
22:46
It slowly feels weird
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he's busy
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@Savander I have an unofficial genie thingy https://github.com/LordSk/teeworlds/tree/genie
A retro multiplayer shooter. Contribute to LordSk/teeworlds development by creating an account on GitHub.
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I had cmake version, for 0.6
22:48
but 0.7 changed a lot i guess
22:49
so i don't want to mess with it, i don't have
22:49
experience
22:49
enough experience
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ChillerDragon 2018-12-05 22:49:14Z
@Dune so you know he is alive and fine? c;
22:49
thats all i wanted to hear
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most people are busy and connect once in a while
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ChillerDragon 2018-12-05 22:49:42Z
y probably
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and yeah, he's fine
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ChillerDragon 2018-12-05 22:49:46Z
i have way too much time
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so is oy - and oy disappears for just as long (edited)
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i'll try
23:13
So i need to take SDL nad Freetype
23:14
it's not shipped with repo, right?
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ChillerDragon 2018-12-05 23:14:10Z
y
23:14
i think nothing is shipped so you need everything not just ft and sdl
23:18
should sticky that :c
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3be432e Notify that SDL and Freetype are no longer shipped - Dune-jr
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actualyl, i have no idea
23:20
where to put sdl and freetype, to make FindSDL2 find it hahaha
23:20
i will try
23:20
maybe, it works like in ddnet
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put it in other/sdl
23:21
there needs to be some doc on this
23:21
but pages aren't auto generated from the git anymore :(
23:22
Contribute to teeworlds/documentation development by creating an account on GitHub.
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I mean, like
23:23
sdl/windows/lib(32/64)/SDL2.lib
23:23
?
23:23
btw. thinks like maps and languages
23:23
are also not shipped with
23:23
right
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git submodule update --remote
23:25
they are, kind of, they're submodules
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oh okay
23:26
advanced git
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yeah, confused me too
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Still don't see maps and languages
23:29
hmmm, git too hard
23:29
hahahaha
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is anyone having problems with linux version?
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ChillerDragon 2018-12-05 23:31:38Z
not me :p (edited)
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0.7 not working on ubuntu 18.04 for me
23:33
0.6 works fine
23:36
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Okay @Dune git submodule update --init --recursive did the work
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ChillerDragon 2018-12-05 23:37:46Z
what is not working @Saturn
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client icon should look like this on ubuntu
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ChillerDragon 2018-12-05 23:42:06Z
yea but does it launch?
23:42
so ubuntu detects it as a regukar text file not as a binary?
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0.7 version looks like this and doesn't launch
23:43
yea
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ChillerDragon 2018-12-05 23:43:02Z
did u try from terminal?
23:44
ill try
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sur1.map is not included into master
23:45
?
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doesn't launch from terminal
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