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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-12-04 00:00:00Z and 2018-12-05 00:00:00Z
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Ideas for the next version: pause menu.
06:10
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I dont like it, i think the 0.6 version is more useful. Because you can switch between players faster, without additional effort in clicking esc->menu ->choose player. 0.6 version is better for tournament streams as well
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@Savander what are you talking about?
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@1stDecadeTW idea :)
11:40
well no need to compare to 0.6, 0.7.1 also has all that stuff :P
11:44
but yeah, I agree that if implemented, this should only be in addition to the existing menus
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ChillerDragon 2018-12-04 12:08:05Z
@Dune just woke up and got ur mail can you help me with the highdpi thing in 5 mins?
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ChillerDragon 2018-12-04 12:08:17Z
ty
12:08
k ima try alone
12:08
._.
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ctrl+f the quoted function, I'm busy for a few hours
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ChillerDragon 2018-12-04 12:09:24Z
y np lez see what i can do
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This should allow Teeworlds to start in high-dpi mode if available. Unfortunately I don't own a high-dpi monitor so I can't test it myself. @oy there is also a small fix in there, width being checked twice against zero instead of width or height.
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ChillerDragon 2018-12-04 13:35:07Z
2fast4me xd @LordSk 🦋
13:35
well ima test ur pr then
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can you test it?
13:35
great thanks
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ChillerDragon 2018-12-04 13:40:10Z
doesnt build lol
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That caused some confusion with people looking for the Limit FPS option.
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Thanks for the report, @Captain_AMN :)
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Appeared on the /32 ÆON server. According to Savander, the unintroduced player did not appear on the scoreboard or in the player count. Maybe he could expand on that so we can investigate. That server has 0.7.1 as a version string so it should be RC or above.
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@Savander please help us with that ^
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@Savander noted
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Oh, okay
16:29
Could you help me? I didn't do it for a few years
16:29
i mean compiling.
16:29
[1/6] [1] c++ src/engine/client/backend_sdl.cpp src/engine/client/backend_sdl.cpp:2:17: fatal error: SDL.h: No such file or directory compilation terminated. bam: 'c++ src/engine/client/backend_sdl.cpp' error 256 [2/6] [1] c++ src/engine/client/client.cpp src/engine/client/client.cpp:53:17: fatal error: SDL.h: No such file or directory compilation terminated. bam: 'c++ src/engine/client/client.cpp' error 256 [3/6] [1] c++ src/engine/client/input.cpp src/engine/client/input.cpp:3:17: fatal error: SDL.h: No such file or directory compilation terminated. bam: 'c++ src/engine/client/input.cpp' error 256 [4/6] [1] c++ src/engine/client/sound.cpp src/engine/client/sound.cpp:11:17: fatal error: SDL.h: No such file or directory compilation terminated. bam: 'c++ src/engine/client/sound.cpp' error 256 [5/6] [1] c++ src/engine/client/text.cpp src/engine/client/text.cpp:13:22: fatal error: ft2build.h: No such file or directory compilation terminated. bam: 'c++ src/engine/client/text.cpp' error 256 bam: error: a build step failed
16:29
SDL is not bundled?
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You need to get libs separately
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Yep its not
16:30
OS?
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@Savander players could be displayed as default, so it only could be toggable between players-stats 4 tabs on top = to keep it simple Game tab has inside join/disconnect buttoms, players and stats (it makes sense, no?), and players-stats is right in the corner, accesible. On the other hand, if the toggle thing isn't implemented, I propose this player options design:
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Ubuntu 16 i guess (edited)
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Easy then
16:31
apt install libsdl2-dev
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btw. Server uses sdl2?
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or i just misswrite
16:31
bam setting hahaha
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Bam setting changed look at the doc i linked
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oh, i didn't saw the last line
16:32
I did
16:32
target=server
16:32
😄
16:32
uh!< sorry
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You can easily install sdl lib with apt tho
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Yup, I did it 😃
16:38
But, I don't need that stuff
16:38
since, it's on VPS
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Linux server binaries are available for RC btw
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want to test latest version
16:53
great
16:54
my os has glibc, 2.23
16:54
and it's "newest"
16:54
teeworlds require 2.27
16:54
:b
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I don't know, it's intentional
17:02
but [5c06b2ea][storage]: added path '$USERDIR' ('/root/.local/share/teeworlds') couldn't create "teeworlds" folder
17:02
beacuse, .local/share didn't exists
17:02
i created those folders, by myself
17:02
i don't know, if it shoudl exists by default
17:02
i didn't change anything to system, since installing
17:11
that's funny. server sees messages, client not!
17:16
Could someone, try to join on "Teeworlds Polska" server, without name?
17:18
could you help the poor guy out, please? :)
17:21
@Savander nice. you should probably share that screen on the issue
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hmm, maybe its AEON specfici, but!
17:27
When I joined AEON, with this name. I showed up on scoreboard, so it have to be something
17:27
different
17:27
:/
17:27
c274925 Fix some localizations - Dune-jr e46d008 Add some more localization context for the menus - Dune-jr 6b2c0c4 Merge pull request #1772 from Dune-jr/locale-sc... - oy
17:27
d87a157 Remove unused gfx_refresh_rate option - Dune-jr 1cdd43d Merge pull request #1774 from Dune-jr/remove-gf... - oy
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aeon runs unmodified 0.7.1 rc code =\
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If you are spectator, and you left the game
17:35
there's no message, intendend ? (edited)
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@Dune, when you left,, id is shown as well
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ChillerDragon 2018-12-04 18:00:24Z
@Dune you sent a mac guy a windows fix xd
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he's on wine though chillerdragon
18:01
@Savander thx
18:01
feel free to post it in the issue btw
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ChillerDragon 2018-12-04 18:01:38Z
A win10 propteries fix wont work through wine i guess
18:02
I never had the mouse stuck problem
18:02
@Dune you mentioned mac binarys if you need my 0.7 version you can send this one http://149.202.127.134/tmp/teeworlds-0.7.1-osx.dmg
18:02
But i guess he will have the same mouse problem there
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On a server with 2/32 players, spectators leaving did not trigger a leave message. I'm not sure if that's intended, but shouldn't it rather be triggered when there are a lot of clients on the server?
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ad8eb82 Update compiling everything, linux section - Dune-jr
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I just played some time and eventually disconnected. Now I am back at the serverlist and am looking at about 1 hour outdated information. -> Auto refresh the list on disconnect as the shown information is no longer valid.
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Would be helpful to do that, similarly to votes. Credits to @axblk for the suggestion
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This issue may be related to #1668. Currently, there are two (or none) menu themes available. But I think they lack some visuals. E. g. heaven theme: No matter what menu item you choose, you will always see only clouds (and sky ofc). Cynical question: What is the point of it? Proposal: Make the visible backgrounds different from each other, while keeping it as 1 large background map. E. g. jungle theme:
  • Play = Tees playing hide and seek
  • Editor = Tees building a treeh...
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I just heard something funny.
22:58
new Design concept
22:59
SDD
22:59
=> Stackoverflow Driven Development
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Import arbitrary code from Stack Overflow as Python modules. - drathier/stack-overflow-import
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Handcrafted javascript framework for DIY enthusiasts - fapfapjs/fapfapjs
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I joined the game and pressed the button to show the emoticon menu / emoticon wheel. After I hovered any emoticon, I can not cancel/close the emoticon wheel without sending any emoticon. The emoticon wheel should close without sending any emoticon, if my mouse does not hover any (e. g. my mouse is moved back in the middle).
23:16
This issue may be related to #1786. I joined a game and opened the emoticon wheel/menu. Now I can (actually have to) send an emoticon by hovering it with the mouse and then releasing the emoticon wheel key button. It would be more intuitive if I could click on the emoticons. That action should close the wheel/menu and send the clicked emoticion.
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