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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-04 00:00:00Z and 2018-12-05 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1772: Fixed some scoreboard localizations (master...locale-scoreboard) https://git.io/fpioY
08:02
[quakenet] <Teeworlds> [teeworlds] Dune-jr closed pull request #1768: Add context to K/D localizations in scoreboard (master...locale-addcontext) https://git.io/fp6P0
It is difficult to translate one-letter strings without proper context Edit: on a second thought, we might actually want to not translate those... Having K/D translated in any other language would ...
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[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1773: High dpi mode (master...feature/highdpi) https://git.io/fpPvZ
This should allow Teeworlds to start in high-dpi mode if available. Unfortunately I don't own a high-dpi monitor so I can't test it myself. @oy there is also a small fix in there, width bei...
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[quakenet] <ChillerDragon> src/engine/client/backend_sdl.cpp:696:3: error: use of undeclared identifier 'pWidth'
13:40
[quakenet] <ChillerDragon> *p
13:41
[quakenet] <ChillerDragon> @LordSK
13:43
[quakenet] <ChillerDragon> I hope it is not me because circleci builds
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LordSk 🦋 2018-12-04 13:43:43Z
no it's me give me a minute 😃
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[quakenet] <ChillerDragon> Ah i see it is in a ifdef macos
13:44
[quakenet] <ChillerDragon> how are these things called agian?
13:44
[quakenet] <ChillerDragon> preprocesorcompiler what everys
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ChillerDragon 2018-12-04 13:45:14Z
@ChillerDragon
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[quakenet] <ChillerDragon> @ChillerDragon
13:45
[quakenet] <ChillerDragon> ah nice the ping works via irc
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LordSk 🦋 2018-12-04 13:47:56Z
alright it should be fixed @ChillerDragon
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[quakenet] <ChillerDragon> builds c:
13:49
[quakenet] <ChillerDragon> i set gfx_highdpi to 1
13:49
[quakenet] <ChillerDragon> but it still doesn't allow my full desktop resolution :c
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LordSk 🦋 2018-12-04 13:50:31Z
hmmm
13:50
how do you know it's not using it?
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[quakenet] <ChillerDragon> i can see pixels
13:51
[quakenet] <ChillerDragon> and i can see the resolution in the seetings
13:51
[quakenet] <ChillerDragon> I know it looks way sharper with my fix
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LordSk 🦋 2018-12-04 13:51:37Z
ok
13:52
do you have your fix up somewhere I can look?
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[quakenet] <ChillerDragon> ye my pr
13:52
[quakenet] <ChillerDragon> is next to urs
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LordSk 🦋 2018-12-04 13:53:17Z
woops alright let me have a look then
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[quakenet] <ChillerDragon> I didnt read your full changes yet it is so annoying with all the space fixings
13:54
[quakenet] <ChillerDragon> That is why i prefer on pr for only space fixings and one for actual features
13:54
[quakenet] <ChillerDragon> @Dune :p
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LordSk 🦋 2018-12-04 13:54:44Z
yeah my text editor does that
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[quakenet] <ChillerDragon> Oh thats nice
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LordSk 🦋 2018-12-04 13:54:57Z
so if I understand correctly
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[quakenet] <ChillerDragon> Would be awesome (only if you want) to load the file with your editor first then save it and commit as indentation fix
13:55
[quakenet] <ChillerDragon> so if someone wants to read the commits it is easier
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LordSk 🦋 2018-12-04 13:55:28Z
you are using _FULLSCREEN
13:55
instead of _FULLSCREEN_DESKTOP
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[quakenet] <ChillerDragon> y
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LordSk 🦋 2018-12-04 13:56:05Z
can you test that out now?
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ChillerDragon 2018-12-04 13:56:14Z
you have new commit?
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LordSk 🦋 2018-12-04 13:56:25Z
I mean can you modify the line?
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[quakenet] <ChillerDragon> oh y sure
13:56
[quakenet] <ChillerDragon> what file was it agian
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LordSk 🦋 2018-12-04 13:56:43Z
L695
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[quakenet] <ChillerDragon> backend sdl?
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LordSk 🦋 2018-12-04 13:56:48Z
backend_sdl
13:57
remove the _DESKTOP at the end
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[quakenet] <ChillerDragon> yy
13:58
[quakenet] <ChillerDragon> weird
13:58
[quakenet] <ChillerDragon> It still shows the low resolution in settings
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LordSk 🦋 2018-12-04 13:58:46Z
that's fine
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[quakenet] <ChillerDragon> but the tabbing out suport is gone
13:58
[quakenet] <ChillerDragon> like in my version
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LordSk 🦋 2018-12-04 13:58:58Z
does it look crisp?
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[quakenet] <ChillerDragon> sec lemme start a server to test
13:59
[quakenet] <ChillerDragon> woot
13:59
[quakenet] <ChillerDragon> i was able to tab out now xd
13:59
[quakenet] <ChillerDragon> but it looks good
14:00
[quakenet] <ChillerDragon> i dont get it
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LordSk 🦋 2018-12-04 14:00:05Z
ok great
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[quakenet] <ChillerDragon> haha!
14:00
[quakenet] <ChillerDragon> i got it
14:00
[quakenet] <ChillerDragon> when a server is started tabbing works
14:01
[quakenet] <ChillerDragon> because when startin the client while running a server a network box pops out and fixes the tabbing xd
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LordSk 🦋 2018-12-04 14:01:58Z
that's probably a sdl issue though
14:02
nothing we can do really
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[quakenet] <ChillerDragon> yea seems like
14:02
[quakenet] <ChillerDragon> but tabbing in and out helps to fix problems i noticed that on windows aswell
14:02
[quakenet] <ChillerDragon> but the only way to tab out of this version i currently found is a warning from the network device
14:03
[quakenet] <ChillerDragon> Well i guess your pr does exactly what mine does but a bin nicer
14:03
[quakenet] <ChillerDragon> ima close my pr then
14:04
[quakenet] <Teeworlds> [teeworlds] ChillerDragon closed pull request #1753: Add high dpi config for macOS (#1659) (master...pr_mac_4k) https://git.io/fpo5M
This adds a config option to activate a testy high dpi mode. It unlocks the full resolution for macOS. Since the package_dmg system is unfinished for now i only tested it from terminal. If the term...
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LordSk 🦋 2018-12-04 14:05:18Z
what happens when you're not fullscreened @ChillerDragon ?
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[quakenet] <ChillerDragon> hm lez see
14:05
[quakenet] <ChillerDragon> Oh i realized
14:06
[quakenet] <ChillerDragon> that turning fullscreen on and off enable tabbing in and out
14:06
[quakenet] <ChillerDragon> Thats a bit annoying
14:06
[quakenet] <ChillerDragon> maybe we could call fullscreen toggle automatically on launch
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LordSk 🦋 2018-12-04 14:06:23Z
that's why the hack is there in the first place
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[quakenet] <ChillerDragon> I still wonder why it doesnt show the correct resolution in the settings
14:07
[quakenet] <ChillerDragon> I think it worked in my version but i am not 100% sure anymore
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LordSk 🦋 2018-12-04 14:07:35Z
I can fix that but I don't think it's necessary
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[quakenet] <ChillerDragon> It is
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LordSk 🦋 2018-12-04 14:08:21Z
so what happens then, in windowed mode?
14:08
still crisp?
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[quakenet] <ChillerDragon> no
14:09
[quakenet] <ChillerDragon> works fine aswell
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ChillerDragon 2018-12-04 14:10:27Z
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[quakenet] <ChillerDragon> It is a bit annoying that while walking left you get this special char menu from macOS
14:10
[quakenet] <ChillerDragon> in the top left corner
14:11
[quakenet] <ChillerDragon> happens in fullscreen and window mode
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LordSk 🦋 2018-12-04 14:11:36Z
wait so is it sharp or not?
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[quakenet] <ChillerDragon> yes it is
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LordSk 🦋 2018-12-04 14:11:45Z
ok great
14:11
can you try disabling high dpi mode?
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@ChillerDragon trailing spaces are removed by some editors, it's not on purpose and yeah I agree it pollutes a bit the reading :)
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[quakenet] <ChillerDragon> Ye thats what Lord said thats why i suggested to open the file and save it atleast into another commit
14:13
[quakenet] <ChillerDragon> but imo best way would be another pr
14:13
[quakenet] <ChillerDragon> What editor do you use @LordSK ?
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LordSk 🦋 2018-12-04 14:14:04Z
Qt Creator
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[quakenet] <ChillerDragon> never heard of that
14:14
[quakenet] <ChillerDragon> btw without highdpi i get pixels everywhere
14:14
[quakenet] <ChillerDragon> and the selected resolution in settings is even worse
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ChillerDragon 2018-12-04 14:14:53Z
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[quakenet] <ChillerDragon> it doesnt even show which one i use
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LordSk 🦋 2018-12-04 14:15:33Z
oh wow
14:15
I guess disabling it is working too then
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[quakenet] <ChillerDragon> I think even tho it kills tabbing we should auto turn on highdpi if needed
14:16
[quakenet] <ChillerDragon> I am sure we can detect if we need highdpi
14:16
[quakenet] <ChillerDragon> and maybe for the tabbing toggle the window mode on launch
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LordSk 🦋 2018-12-04 14:16:37Z
that's what I do already
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[quakenet] <ChillerDragon> nice
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that all sounds messy and not something that should be in 0.7.1 :x
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[quakenet] <ChillerDragon> ay -.- Dune
14:17
[quakenet] <ChillerDragon> that all messy stuff is proper macOS support
14:17
this screen looks buggy
14:18
why is it cropped?
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[quakenet] <ChillerDragon> thats what i said
14:18
[quakenet] <ChillerDragon> that is lordsks pr without highdpi mode
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hence my "that all sounds messy" remark :P I don't know how that managed to break the settings screen
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[quakenet] <ChillerDragon> Its a clasic
14:19
[quakenet] <ChillerDragon> we had that in ddnet multiple times even on windows
14:19
[quakenet] <ChillerDragon> before we had a polished support for all resolutions and platforms
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well, never seen that, idk what you guys broke
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[quakenet] <ChillerDragon> its a feature
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I have never seen this problem in the vanilla teeworlds though
14:20
so something triggers it
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LordSk 🦋 2018-12-04 14:20:50Z
I think clipping may be broken?
14:21
I mean I broke it
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hidpi may break clipping I guess?
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[quakenet] <ChillerDragon> me neither but i didnt play with vanilla client for ages
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LordSk 🦋 2018-12-04 14:21:23Z
It was a lowdpi screenshot if I'm not mistaken
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[quakenet] <ChillerDragon> y
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LordSk 🦋 2018-12-04 14:37:15Z
@ChillerDragon can you test the pr again please?
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ChillerDragon 2018-12-04 14:37:51Z
y sure
14:37
,meh i killed my irc .-.
14:38
what changed what should i test for
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LordSk 🦋 2018-12-04 14:38:44Z
same things as before
14:38
fullscreen/windowed highdpi on/off
14:39
and screenshot if you see anything suspicious 😃
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ChillerDragon 2018-12-04 14:39:38Z
nothing changed
14:39
same bugs as before
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LordSk 🦋 2018-12-04 14:40:16Z
ok so on fullscreen hpi-dpi off right?
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ChillerDragon 2018-12-04 14:40:37Z
no matter if full or window without highdpi it gets buggy
14:40
and even with highdpi i dont see the real resolution in settings
14:41
And can somebody tell me the command agian to join the irc? xd
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LordSk 🦋 2018-12-04 14:41:34Z
ok thank you @ChillerDragon
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[quakenet] <rand> > trailing spaces are removed by some editors...
14:46
[quakenet] <rand> I wonder it this could be teeworlds standards :3
14:46
[quakenet] <rand> commit -p ftw
14:46
[quakenet] <rand> check what you commit
14:50
[quakenet] <Dune> please no, I don't want to run a script on every commit
14:51
[quakenet] <Learath2> Dune: Why not? Many projects employ a pre-commit hook to maintain code quality :)
14:52
[quakenet] <Dune> I don't think it's worth it to go through that much trouble for some trailing spaces
14:55
[freenode] <chiller> lul where am i
14:56
[quakenet] <Learath2> Well in this case yeah it is much trouble as the teeworlds style is really hard to configure on a tool like clang-format. But for js projects e.g. it's as simple as prettier *
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[quakenet] <rand> commit -p anyway, don't git add
15:26
[quakenet] <Learath2> I never knew commit had a -p :) I usually do git add -i then git commit if I want finer control over what I commit
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or just git diff to check the commit? :)
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[quakenet] <Learath2> I do a git diff master before creating prs to make sure I didn't add extraneous data
15:30
[quakenet] <Dune> you don't do git diff master | xxd to check byte per byte? how can you even notice non-breaking spaces? ;)
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Dune it's a diff
15:35
It shows you
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[quakenet] <Dune> not if a space was replaced by a non-breaking space on a modified line!
15:36
[quakenet] <Learath2> :D
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[quakenet] <rand> it does
15:56
[quakenet] <rand> with a line - and a line +
15:56
[quakenet] <rand> you only don't see the difference
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1774: Remove unused gfx_refresh_rate option (master...remove-gfxrefreshrate) https://git.io/fpP4n
That caused some confusion with people looking for the Limit FPS option.
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1772: Fixed some scoreboard localizations (master...locale-scoreboard) https://git.io/fpioY
17:28
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpPwy
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpPr4
17:37
[quakenet] <Teeworlds> teeworlds/master 834a433 oy: fixed Info.plist for the mac app. closes #1762
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[quakenet] <Dune> hey oy
17:46
[quakenet] <Dune> can you think of a way to get the mac rc tested?
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hey oy, hey dune hey all 😄
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[quakenet] <Dune> is that intended, even though there are only 4 active clients?
17:51
[quakenet] <Dune> also, it still prints something in the console
17:56
[quakenet] <rand> it is
17:57
[quakenet] <rand> it should be possible to chat afterward though
17:57
[quakenet] <Dune> isn't that a bit weird to have this setting on with a low # of players?
17:57
[quakenet] <rand> (from the issue, I understand that the player can't speak at all)
17:58
[quakenet] <rand> it is relevant for low #players but it's not for low #clients
17:58
[quakenet] <Dune> thazt is a different issue
17:59
[quakenet] <rand> enter/leave of spectators are silent by default
18:00
[quakenet] <rand> still a bug
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[quakenet] <rand> ok, the bug is "" as nickname prevent you to chat
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1778: Move 'Show user IDs' option up to keep consistency (master...fix-buttonorder) https://git.io/fpPXX
Right now the placement of the show user IDs breaks with the logic of the settings: So I fixed it by moving the "Show user IDs" option up
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is tw ipv6 ready btw? cant test it cause i dont have ipv6 at home.. but my server is ipv6 enabled
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IPv6 support has been added in 0.6, but dual stack is not properly supported. The following issues exist (and respective ways to solve them): A game server cannot run on IPv4 and IPv6 at once (the ...
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uh.. not so cool
18:33
dualstack should work
18:36
25% traffic is ipv6, many are dualstack but also many are ipv6 only... and i think most servers support ipv4 so this will exclude the ipv6 functionality... when the issue is true
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[quakenet] <rand> dual stack means the server has to contact the master server through both ips
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yes
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[quakenet] <rand> i remember seeing two server entries for one server in lan but I can't reproduce
18:46
[quakenet] <rand> only the ipv4 is listed :c
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[quakenet] <redix_> when implementing the https master, dual stack support should be considered
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yes...
19:00
why not work more with dns and reverse dns?
19:00
post external servers have a dns/reverse dns record
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[quakenet] <redix_> at least in germany you sometimes only get an ipv6 address and a tunneled ipv4 address... the tunneled connection often has a rather bad quality
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yes
19:02
ipv6 support in austria is very bad
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[quakenet] <redix_> i have seen cases where the ipv4 ping was twice the ipv6 ping
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Carrier-grade NAT is the problem there..
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[quakenet] <redix_> btw... since the maps are final now... what about re enabling the mapchecker?
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the comination from CGN and underpowered gateways from the isps.. but yea.. ipv4 adresses are rare these days
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ChillerDragon 2018-12-04 19:06:25Z
what map checker?
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[quakenet] <redix_> it checks the crc of standard maps to make sure they have not been modified
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ChillerDragon 2018-12-04 19:08:21Z
clientside i guess
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[quakenet] <MertenNor> Hey
19:08
[freenode] <Digit> hi. where the heck is everyone? XD the bots go away, but then so do all the players? XD empty games only. :S has everyone upgraded to the new clunky rewrite version?
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ChillerDragon 2018-12-04 19:08:31Z
since when i sthe map checker around?
19:08
lul Meten
19:08
hey
19:08
Meten fokin Nor
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[quakenet] <MertenNor> would it be hard to get a server running on a Pi3?
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ChillerDragon 2018-12-04 19:08:45Z
rrr
19:08
gues no
19:08
had some 0.6 servers running there already
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[quakenet] <MertenNor> ah nice
19:09
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
19:09
[quakenet] <Dune> heyy MertenNor :)
19:09
[quakenet] <Dune> it's been forever I haven't read that name
19:09
[quakenet] <MertenNor> Hey! :D
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ChillerDragon 2018-12-04 19:09:25Z
same
19:09
i think i only read it in forum posts before my time xd
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[quakenet] <MertenNor> same to you :D haha
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ChillerDragon 2018-12-04 19:09:52Z
and saw ur yt video xd
19:09
the random vanilla one
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[quakenet] <Dune> Digit: 0.6 servers are still vulnerable to reflection attacks, it may be what's happening.
19:10
[quakenet] <MertenNor> 0.7 is on the horizon :D want to get back to server hosting :D
19:10
[quakenet] <Dune> cool :D
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ChillerDragon 2018-12-04 19:10:19Z
140k clicks on a tw video is solid
19:10
xd
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[quakenet] <Dune> we had so much trouble with the mac release, I was thinking about you actually, MertenNor :D
19:10
[quakenet] <MertenNor> had some servers for 0.6 but non many people played on them but I just like to have them up anyways haha
19:11
[quakenet] <MertenNor> HAHAHAHA
19:11
[quakenet] <MertenNor> Rly?
19:11
[quakenet] <MertenNor> Good Old times!! haha
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ChillerDragon 2018-12-04 19:11:23Z
well my mac version works great hehe
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[quakenet] <Dune> yeah, for real, mac is giving us a lot of trouble :)
19:11
[quakenet] <MertenNor> you should have reached out haha
19:12
[quakenet] <Dune> how :D
19:13
[quakenet] <MertenNor> just google MertenNor not that hard :P
19:13
[quakenet] <Dune> I get that: https://itch.io/profile/mertennor
19:13
[quakenet] <MertenNor> use it everywhere just send me a message on reddit or something.. but yeah
19:13
[quakenet] <Dune> :P
19:13
[quakenet] <Dune> yeah I see, should have thought about it
19:14
[quakenet] <Dune> in a surprising turn of event, everyone grew up :D (and got busy)
19:14
[quakenet] <MertenNor> well you did it wothout me anywas :P good job!
19:14
[quakenet] <MertenNor> hahaha verry true!
19:15
[quakenet] <ChillerDragon> Thats why I am here Dune
19:15
[quakenet] <ChillerDragon> im not busy at all
19:15
[quakenet] <Dune> we have a discord linked to irc now for convenience btw, if you don't have an IRC client ;)
19:16
[quakenet] <MertenNor> oh whats the discord?
19:16
[quakenet] <ChillerDragon> cooolkids meesanger
19:16
[quakenet] <ChillerDragon> replaced skype
19:16
[quakenet] <Dune> exactly
19:17
Teeworlds Discord with IRC bridge, development & general-use channels (Page 1) — Discussions — Teeworlds Forum — Everything Teeworlds!
19:17
[quakenet] <Dune> @ChillerDragon I think MertenNor knows what it is :D
19:17
[quakenet] <ChillerDragon> full troll xd
19:18
[quakenet] <MertenNor> cooolkids ? you mean the Duch show? :P
19:18
[quakenet] <ChillerDragon> should i know that show? xd
19:19
[quakenet] <MertenNor> na.. nevermind
19:19
[quakenet] <MertenNor> well guess I dont know then
19:20
[quakenet] <MertenNor> so whats like the big 0.7 thing?
19:20
[quakenet] <MertenNor> remember back in the day when people said that race was going to be supported
19:24
[quakenet] <MertenNor> @Dune in the server info.. Difficulty and the different Difficulty variables.. looks like its not translated.
19:24
[quakenet] <ChillerDragon> well we have graphics for race
19:24
[quakenet] <ChillerDragon> in 0.7
19:24
[quakenet] <Dune> yes MertenNor
19:24
19:24
[quakenet] <Dune> if you want to participate to the translation ;)
19:24
[quakenet] <Dune> ChillerDragon: huh? I don't think we do
19:24
[quakenet] <Dune> MertenNor: lots of big things, where to start!
19:25
[quakenet] <MertenNor> ooh didnt see thoes.. updated it a few weeks ago.. Thanks! :)
19:26
[quakenet] <Dune> oh you're the one who did that
19:26
[quakenet] <ChillerDragon> I am not sure Dune i thoight i saw something on github
19:26
[quakenet] <Dune> yeah sorry we changed a few things so the newer strings weren't translated
19:26
[quakenet] <ChillerDragon> maybe it was just an idea
19:26
[quakenet] <Dune> probably just an idea, yes
19:26
[quakenet] <MertenNor> "Mute broadcasts" inntrengning whats it for?
19:26
[quakenet] <Dune> to hide server broadcastrs
19:26
[quakenet] <Dune> broadcasts were reintroduced and revamped
19:26
[quakenet] <Dune> thanks to @lordks
19:27
[quakenet] <ChillerDragon> broadcast <3
19:27
[quakenet] <MertenNor> ooh
19:27
[quakenet] <Dune> whispers were added (PM)
19:27
[quakenet] <Dune> chat had biig changes
19:27
[quakenet] <Dune> 64 player support was added
19:27
[quakenet] <Dune> new skin system
19:27
[quakenet] <Dune> etc. :P
19:27
[freenode] <Digit> facepalms, seeing loads of peeps in games, once he clicks the players column header again. newbie mistake when decades past being a newbie.
19:27
[quakenet] <ChillerDragon> a freenoder o.O
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[freenode] <Digit> was sure he did that already
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[quakenet] <MertenNor> Cool :D
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[quakenet] <MertenNor> 64 Player 10 flag CTF :P
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[quakenet] <ChillerDragon> well 64p is theoretically supported but not enabled in vanilla ._.
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[quakenet] <redix_> only 2 flags are supported :(
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[quakenet] <MertenNor> just stack CTF5 like 5 times on the same map and there you go :P
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[quakenet] <Dune> haha redix_
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[quakenet] <Dune> vanilla with more than 12 players makes no sense imo lol
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[quakenet] <MertenNor> mods for 0.7?
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[quakenet] <Dune> some are in the works ;)
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[freenode] <Digit> pictures the crazy scene of dog fight type maps with clouds of knives
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[quakenet] <ChillerDragon> u make no sense imo lul
19:30
[quakenet] <ChillerDragon> more tees more fun no matter what gametype
19:30
[quakenet] <MertenNor> @Dune cool like what
19:30
[quakenet] <Dune> huh, ok..
19:30
[quakenet] <Dune> well you can always sv_gametype MOD and get more tees
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[quakenet] <Dune> MertenNor: not much is public yet because 0.7.1 was not released
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[quakenet] <MertenNor> @Dune so we talking like official mods ?
19:31
[quakenet] <Dune> mods are not official, by definition
19:31
[quakenet] <Dune> there are new gametypes
19:31
[quakenet] <ChillerDragon> xd
19:32
[quakenet] <Dune> survival and team survival
19:32
[freenode] <Digit> ponders what teeworlds 3d could be like, in a minetest sort of way
19:33
[quakenet] <MertenNor> what? teeworlds is getting Battle Royale now? jk haha
19:33
[quakenet] <Dune> yeah we're grabbing that fortnite playerbase
19:33
[quakenet] <MertenNor> but you know someone will make that mod xD haha
19:33
[quakenet] <Dune> hehe
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[quakenet] <MertenNor> HAHAHA
19:34
[quakenet] <ChillerDragon> lms is battle royal isnt it
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[quakenet] <ChillerDragon> i made a lms mod for 0.6 before royal was a thing
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[quakenet] <Dune> i liked the bomb mod back in the days :) so simple
19:35
[quakenet] <redix_> no utf8 for player names?
19:35
[quakenet] <Dune> not afaik redix_
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[quakenet] <Dune> but not sure
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[quakenet] <redix_> NetStringStrict("m_pName"),
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[quakenet] <redix_> nope
19:38
[quakenet] <redix_> any reason for that? faking others with similar names isn't an argument anymore :D
19:38
[quakenet] <Dune> utf8 sounds annoying as hell :c
19:39
[quakenet] <redix_> i'm not a big fan of utf8 names but many people would like them
19:41
[quakenet] <ChillerDragon> ye in mods were it is allowed names are full of it
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[quakenet] <redix_> ah... NetStringStrict uses str_sanitize_cc
19:51
[quakenet] <redix_> should not affect most utf8 stuff
19:53
[quakenet] <Dune> just found the old lost map :D
19:57
[quakenet] <ChillerDragon> hihi bcs the name is "lost"
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[quakenet] <rand> utf8 names look fine with ♥ (at least)
20:24
[quakenet] <Dune> that's not utf8 I believe
20:24
[quakenet] <rand> it is
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ChillerDragon 2018-12-04 20:27:44Z
oh btw i think the new menu could get a new music hehe
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[quakenet] <Teeworlds> [documentation] Dune-jr pushed 1 new commit to master: https://git.io/fpPxA
There is some work left to clear up the doc, especially the instructions for bam versions which are under the Windows section.
21:16
[quakenet] <Teeworlds> documentation/master ad8eb82 Jordy Ruiz: Update compiling everything, linux section...
Exported 348 message(s)