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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-03 00:00:00Z and 2018-12-04 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpKhz
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
09:41
[quakenet] <Teeworlds> teeworlds/master 6febd33 oy: fixed data dir detection on macos
09:41
[quakenet] <Teeworlds> teeworlds/master f89d533 oy: fixed make_release script on macos (brew installation for sdl/freetype)
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ChillerDragon 2018-12-03 09:45:16Z
Oy uff thats a big commit
09:45
but you know that i fixed everything already yesterday? xd
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@ChillerDragon he is not on irc
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ChillerDragon 2018-12-03 09:48:28Z
meh
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besides I assume we need a reliable, clean fix for the release anyway
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ChillerDragon 2018-12-03 09:48:44Z
how do i contact him then i spend all night building and fixing the macos stuff
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ChillerDragon 2018-12-03 09:50:41Z
i guess this is the old style with the make release script
09:50
i hope my fixes for cmake are still usefull -.-
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[quakenet] <Dune> minus: ping
10:59
[quakenet] <Dune> downloads.teeworlds.com ought to be updated :)
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ChillerDragon 2018-12-03 11:03:52Z
Does anyone know what that error box means http://puu.sh/CbFcQ/3b55da42e6.png ?
11:04
I compiled tw myself and put the exe into the folder from the rc
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[quakenet] <Dune> well, don't speak german
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ChillerDragon 2018-12-03 11:06:45Z
Executable couldnt start correctly
11:06
no information what so ever
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[quakenet] <Dune> just google the error code
11:07
I had Windows 7 Ultimate 32 bit, then I upgraded it to 64 bit (still Wind0ws 7 Ultimate, and I have 8 GB of RAM).My problem is that I can't open any games that I want to play like F1 2013, Far Cry 3,...
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ChillerDragon 2018-12-03 11:07:11Z
Oh an btw Oy your mac release has a bug
11:07
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[quakenet] <Dune> 0xc000007b error usually comes from mixing up 32bit environment with 64bit one.
11:07
[quakenet] <Dune> there you go
11:07
[quakenet] <Dune> Oy is not here, you should stop pinging him
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ChillerDragon 2018-12-03 11:07:37Z
Why is he not here
11:07
:c
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[quakenet] <Dune> he usually isn't
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ChillerDragon 2018-12-03 11:07:57Z
The icon in the rc is not working if the app is outside of the volumn
11:08
my release works fine
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[quakenet] <Dune> well report bugs on github/forums
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ChillerDragon 2018-12-03 11:08:27Z
k
11:08
should i create a issue for that?
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[quakenet] <Dune> your initiative
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ChillerDragon 2018-12-03 11:13:11Z
oh ty Dune the 64 thing makes total sense because if i selfcompile is probably 32 and i downloaed the 64 bit rc
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[quakenet] <minus> Dune: mh?
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ChillerDragon 2018-12-03 11:17:39Z
dont use oys version miuns it has a bugged icon
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
11:17
[quakenet] <minus> mh
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[quakenet] <Dune> can you rehost those on downloads.teeworlds.com?
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ChillerDragon 2018-12-03 11:17:55Z
use that mac rls
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[quakenet] <minus> i can, later
11:18
[quakenet] <Dune> we'll see that later @ChillerDragon
11:18
[quakenet] <Dune> thanks minus
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ChillerDragon 2018-12-03 11:18:16Z
hm Dune?
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[quakenet] <Dune> I'll keep github links for now
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ChillerDragon 2018-12-03 11:18:38Z
Oys version has clearly 1 bug more than my version
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[quakenet] <Dune> yes. add those to the list of bugs of the release candidate
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ChillerDragon 2018-12-03 11:19:10Z
Where is the list? I made a issue for that
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[quakenet] <Dune> a bug that already has a fix is nice
11:19
[quakenet] <Dune> hold on
11:19
[quakenet] <Dune> it is better to have releases that match the source we provide, you know
11:19
[quakenet] <Dune> all the same source.
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ChillerDragon 2018-12-03 11:20:04Z
Then merge heinrichs pr so i can pr all my fixes on top
11:20
I understand that matching source makes sense. But a working mac version is nice aswell
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[quakenet] <Dune> yes, that's up to oy
11:29
[quakenet] <Dune> Blog announcement: https://www.teeworlds.com/?page=journal
11:29
[quakenet] <Dune> Downloads updated: https://www.teeworlds.com/?page=downloads
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ChillerDragon 2018-12-03 11:30:21Z
+1
11:32
11:32
minus which one did you upload because this one is even worse than Oys
11:34
11:34
Eng: It is broken and cant be executed.
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nothing was done yet
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ChillerDragon 2018-12-03 11:34:33Z
hmm
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this is the github release
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ChillerDragon 2018-12-03 11:34:35Z
weird
11:34
because the github release can be executed on my laptop
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it's the same link, normally
11:35
just checked, it is
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ChillerDragon 2018-12-03 11:35:52Z
Yes it is
11:36
ok now the github version stopped working aswell for me lul
11:36
And no nice error dialoge this time :c
11:37
I suggest using my version. It is tested on 2 different apple devices and only has some changes in storage.cpp
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[quakenet] <Teeworlds> [teeworlds] ChillerDragon opened pull request #1764: Revive cl_connect feature (master...ClConnect) https://git.io/fp6YM
I found this commented code snipped and it looks very usefull. It allows players to write a cl_connect "ipaddr" in the autoexec.cfg and the client will directly connect on launch.
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[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1766: Fixed broadcast appearing at an odd position (master...fix/broadcast_mapscreen) https://git.io/fp6nV
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[quakenet] <rand> @Dune @ChillerDragon : i used connect command several times with succes before. It was on command line though (at launch time)
14:32
[quakenet] <rand> was cl_connect in 0.6 ?
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you mean in the .cfg?
14:33
I think cl_connect is a relic
14:33
it's to connect using the .cfg
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ChillerDragon 2018-12-03 14:34:11Z
cl_connect is something else that the connect command
14:34
cl_connect is a setting for a cfg
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why would you want to set that in the cfg though
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ChillerDragon 2018-12-03 14:34:38Z
fast connect
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[quakenet] <rand> why not ?
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ChillerDragon 2018-12-03 14:34:47Z
if u play on the same server with this cfg
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you can set the server address
14:35
and then all you have to do is tap enter once
14:35
as client loads
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[quakenet] <rand> but does connect work in .cfg ?
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ChillerDragon 2018-12-03 14:35:23Z
yes
14:35
ys
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cl_connect does, I don't think connect does?
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ChillerDragon 2018-12-03 14:35:39Z
u put a autoexec.cfg next to ur client and it starts into th eserver
14:35
super usefull if u start the client automaitcally
14:35
with a script or something like that
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[quakenet] <rand> so, why do we need cl_connect if connect is enough ?
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ChillerDragon 2018-12-03 14:36:30Z
also nice for testing and headless clients
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I think he misread you, rand
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ChillerDragon 2018-12-03 14:36:47Z
ah
14:36
oh i didnt test that
14:37
sec
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besides, if you set the server address you only have to tap once to connect, that seems reasonable, @ChillerDragon
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ChillerDragon 2018-12-03 14:37:27Z
oh ye it does rand xd
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[quakenet] <rand> i used teeworlds 'connect ...'
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ChillerDragon 2018-12-03 14:37:32Z
nvm im pr is useless then
14:37
we can delete the code then
14:37
yy
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[quakenet] <rand> congrats ^^
14:38
[quakenet] <Teeworlds> [teeworlds] ChillerDragon closed pull request #1764: Revive cl_connect feature (master...ClConnect) https://git.io/fp6YM
I found this commented code snipped and it looks very usefull. It allows players to write a cl_connect "ipaddr" in the autoexec.cfg and the client will directly connect on launch.
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usually features are deleted for a good reason :p
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[quakenet] <Teeworlds> [teeworlds] ChillerDragon opened pull request #1767: Remove unused connect code (master...UnusedConnect) https://git.io/fp6RN
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@ChillerDragon please don't do PR just to remove commented out code
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ChillerDragon 2018-12-03 14:45:51Z
why not and what should i do instead?
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nothing. if there is no functionality change, don't PR
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ChillerDragon 2018-12-03 14:46:15Z
this code is redundant and nto working at all
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there are commented out bits of code a bit everywhere, e.g. the news code, etc.
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ChillerDragon 2018-12-03 14:46:51Z
and?
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it's wiser not to spam the repo everytime you see a couple of lines of code that could be better, if there is no functionality to add
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ChillerDragon 2018-12-03 14:47:30Z
commented code can be nice yes. But this piece of code doesnt work if you uncomment it. And it has a working code 10 lines below that does the same
14:47
spam repo with prs or commits?
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ChillerDragon 2018-12-03 14:48:32Z
i dotn get why
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because it is extremely unimportant and not worth the trouble of a PR
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ChillerDragon 2018-12-03 14:49:17Z
why is a pr trouble?
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alright, do as you like
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ChillerDragon 2018-12-03 14:49:38Z
yes it is not important it is a small cleanup to avoid confusion if someone else comes accross this code
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if you want to clean up the code, do a big PR with changes all across.
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ChillerDragon 2018-12-03 14:49:57Z
Who has trobule? I dont want to bring anybody in trouble
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no one else does this, there must be a reason
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[quakenet] <rand> you should cherish contributors dune ♥
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alright, I'll shut up then :)
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ChillerDragon 2018-12-03 14:51:04Z
i though everybody else is just too lazy and has beter things to do
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[quakenet] <rand> better do bunch of commits before making a pr though
14:52
[quakenet] <rand> small pr that don't do anything are poor
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ChillerDragon 2018-12-03 14:52:44Z
hmm i like small prs but i try to change that. It is just that normally i rarley stubmle on such things so it would take ages and the branch names wont fitt anymore
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note that code improvements are most welcome :) there are some lists here and there, e.g. https://github.com/teeworlds/teeworlds/issues/1120
CServer::RegisterCommands sets m_pConsole, m_pGameServer, m_pMap, m_pStorage, which it shouldn't do, it looks like a dirty fix someone did to make it work, whatever it was. network_server.cpp i...
14:54
just try to make it substantial
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ChillerDragon 2018-12-03 14:55:30Z
i am not a programmer idk how to fix things
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fp6ra
15:44
[quakenet] <Teeworlds> teeworlds-translation/master 22728d6 Jordy Ruiz: Fix authors list ending with a comma, breaking some scripts
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1768: Add context to K/D localizations in scoreboard (master...locale-addcontext) https://git.io/fp6P0
It is difficult to translate one-letter strings without proper context
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1769: Fix and update convert_l10n script (master...update-l10n-script) https://git.io/fp6yw
Add context as a comment string for Transifex Modify script to accept tabs in language files (it is broken right now)
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1767: Remove unused connect code (master...UnusedConnect) https://git.io/fp6RN
17:50
[quakenet] <Teeworlds> [teeworlds] oy pushed 3 new commits to master: https://git.io/fp6HR
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:50
[quakenet] <Teeworlds> teeworlds/master 7021a1c Jordy Ruiz: Add context as a comment string for Transifex
17:50
[quakenet] <Teeworlds> teeworlds/master 3270117 Jordy Ruiz: Modify script to accept tabs in language files
17:50
[quakenet] <Teeworlds> teeworlds/master 84c1972 oy: Merge pull request #1769 from Dune-jr/update-l10n-script...
17:51
[quakenet] <Dune> hey Oy
17:51
[quakenet] <Oy> hey
17:51
[quakenet] <Dune> will you remove the K/D locales by yourself? :)
17:52
[quakenet] <Oy> unless u want to do it ? ;)
17:52
[quakenet] <Dune> I'm leaving office, so I'd rather not
17:52
[quakenet] <Oy> ok
17:53
[quakenet] <ChillerDragon> Oy sorry for repeating but i finished a osx dmg and yours is not working :c
17:53
[quakenet] <Oy> what's the problem?
17:53
[quakenet] <ChillerDragon> It doesnt start
17:53
[quakenet] <ChillerDragon> no error message
17:54
The icon is loaded fine in the volume but not if dragged on desktop. Btw everything is working in my volume I created yesterday. teeworlds-0.7.1-osx.dmg.zip
17:54
[quakenet] <Dune> more exactly, it doesn't start after the second try, right?
17:54
[quakenet] <ChillerDragon> Yes
17:54
[quakenet] <ChillerDragon> thats super weird
17:54
[quakenet] <ChillerDragon> but the first time the icon was already buggy
17:54
[quakenet] <Oy> unmount old volume
17:54
[quakenet] <Oy> it the same as all previous versions
17:55
[quakenet] <Dune> so the only problem would be the icon
17:56
[quakenet] <ChillerDragon> i did Oy
17:56
[quakenet] <Oy> dunno if people bothered before
17:57
[quakenet] <ChillerDragon> It is not working at all
17:58
[quakenet] <ChillerDragon> I tested it multiple times
17:58
[quakenet] <Dune> you sure you got it unmounted?
17:58
[quakenet] <ChillerDragon> I suggest to merge heinrichs pr so i can pr the fixings
17:58
[quakenet] <ChillerDragon> pretty sure
17:58
[quakenet] <Oy> worked on the mac i tried
17:58
[quakenet] <ChillerDragon> Weird
17:59
[quakenet] <ChillerDragon> sec lemme try on antoher mac
18:00
[quakenet] <Oy> it's the same way as the previous teeworlds versions for mac have been done
18:01
[quakenet] <ChillerDragon> But the previous verions worked on the two devices i tested this one on
18:01
[quakenet] <ChillerDragon> And also on my moms imac it completly fails it doesn't launch and it doesnt even give and message
18:01
[quakenet] <Oy> that's odd
18:02
[quakenet] <ChillerDragon> no fake news sorry
18:02
[quakenet] <Dune> might want to start with the console mode (-c)
18:02
[quakenet] <ChillerDragon> my moms mac is slow sometimes it loaded a message now
18:02
[quakenet] <ChillerDragon> it fails on libpng
18:02
[quakenet] <Oy> oh ok
18:02
[quakenet] <Oy> have to add that
18:02
[quakenet] <Oy> dependency of freetype i guess
18:03
[quakenet] <Dune> start it on your own machine with -c if you can, ChillerDragon
18:03
[quakenet] <ChillerDragon> how do i pass -c
18:03
[quakenet] <ChillerDragon> so i have to launch the binary from terminal?
18:04
[quakenet] <Dune> yes
18:04
[quakenet] <ChillerDragon> what does -c then do
18:04
[quakenet] <ChillerDragon> it is terminal already if i start it from terminal
18:04
[quakenet] <Dune> open a console, 0.6 style
18:04
[quakenet] <ChillerDragon> hue? lemme test
18:04
[quakenet] <Dune> either way you should get some log that we can use to understand
18:05
[quakenet] <ChillerDragon> yes libpng is missing
18:06
[quakenet] <ChillerDragon> no such command -c and it works fine xd
18:06
[quakenet] <ChillerDragon> but nobody executes teeworlds from commandline especially not mac users
18:06
[quakenet] <Dune> you can change that in the application settings, probably
18:08
[quakenet] <Dune> eh, maybe not. idk mac
18:09
[quakenet] <Oy> ChillerDragon: do u use brew to install the libs?
18:09
[quakenet] <ChillerDragon> yes thats why it is always working on my own laptop
18:09
[quakenet] <ChillerDragon> but it fails on my moms
18:09
[quakenet] <Oy> yeah
18:09
[quakenet] <ChillerDragon> you have to pack everything into the dmg
18:10
[quakenet] <ChillerDragon> and use relative dmg paths
18:10
[quakenet] <ChillerDragon> not the global brew ones
18:10
[quakenet] <Oy> yeah done for freetype and sdl
18:10
[quakenet] <ChillerDragon> i had to do it for libwav aaswell iirc
18:10
[quakenet] <ChillerDragon> ye pretty sure
18:10
[quakenet] <Oy> whatever that is
18:10
[quakenet] <ChillerDragon> ik xd
18:12
[quakenet] <Oy> do u have the dmg i put in release on github?
18:12
[quakenet] <ChillerDragon> yes
18:12
[quakenet] <ChillerDragon> downloaded from tw.com and github but it is the same anyways
18:12
[quakenet] <Oy> could u paste otool -l Teeworlds.app/Contents/MacOS/teeworlds
18:13
[quakenet] <ChillerDragon> https://pastebin.com/raw/5v57Rqn4
18:14
[quakenet] <Oy> thx
18:14
[quakenet] <ChillerDragon> Why do you even bother to do the whole work agian Oy i managed it already
18:15
[quakenet] <Oy> it should work without cmake too
18:21
[quakenet] <Dune> seems like something was changed with respect to 4k
18:22
[quakenet] <ChillerDragon> i wonder how he even launched tw
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[quakenet] <Dune> I'm glad we went ahead with RC
18:29
[quakenet] <ChillerDragon> y
18:31
[quakenet] <Dune> people overall sound enthusiastic and willing to upgrade, that's nice :)
18:31
[quakenet] <Dune> seems like skins and 64p have done much for that
18:32
[quakenet] <ChillerDragon> well I don't know with which people you hang out but i had a very different impression :c
18:32
[quakenet] <Dune> I mean, after the rc
18:32
[quakenet] <ChillerDragon> It got a bit better maybe
18:32
[quakenet] <Dune> people are always reluctant to change, of course, it'll take its time :)
18:34
[quakenet] <ChillerDragon> Well i guess i will just move my work out of the /tmp folder store it somewhere and wait until heinrich comes back
18:35
[quakenet] <ChillerDragon> lay back and chill i will watch some netflix. But feel fre to ping me if you need some mac testing
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[quakenet] <Dune> One could be tempted to open an issue "make oy an avatar" :P
18:58
[quakenet] <ChillerDragon> true
18:59
[quakenet] <ChillerDragon> I never saw him ingame i don't even know what skin he uses
19:02
[quakenet] <Oy> :P
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[quakenet] <Learath2> did you ever get the mac build working?
19:09
[quakenet] <Learath2> ChillerDragon: ^^
19:11
[quakenet] <Learath2> Apparently not, what is the issue, why do you need heinrich for it?
19:13
[quakenet] <rand> because he is wonderful
19:13
[quakenet] <ChillerDragon> Learath2 i did it yes. Everything is working fine c:
19:14
[quakenet] <ChillerDragon> But it is based on heinrichs pr and i don't like making prs on his fork i would like to make the prs on the tw repo
19:15
[quakenet] <Learath2> Just make the pr on teeworlds/teeworlds with your branch?
19:22
[quakenet] <Learath2> ChillerDragon: ^^
19:23
[quakenet] <ChillerDragon> As i said it is based on heinrichs cmake pr
19:24
[quakenet] <Learath2> So? You can create a pr for the entire thing
19:24
[quakenet] <Learath2> heinrich's pr_cmake+your_fixes
19:26
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fp6xJ
19:26
[quakenet] <Teeworlds> teeworlds/master bc11da7 oy: fixed make_release script on macos to include libpng
19:27
[quakenet] <Learath2> besides heinrich being here won't change anything, the only thing that could matter is Oy merging pr_cmake, even then git is smart enough to know how much your branch has diverged from master
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[quakenet] <ChillerDragon> im not a git wizard what you suggested sounds like stealing heinrichs pr xd
19:36
[quakenet] <ChillerDragon> so i will probably just wait for Oy to merge the pr
19:38
[quakenet] <Learath2> ChillerDragon: people get credit for commits, commits don't change ownership according to who created the pull request
19:38
[quakenet] <Learath2> it'll always be authored by heinrich
19:39
[quakenet] <Oy> the file list within the pr needs to be updated
19:39
[quakenet] <Oy> the mac on github should work now
19:39
[quakenet] <Oy> *+app
19:40
[quakenet] <Learath2> It works with the wrong file list?
19:41
[quakenet] <ChillerDragon> no oy doesnt compile with cmake
19:41
[quakenet] <ChillerDragon> and heinrichs pr doesnt work yet
19:41
[quakenet] <Learath2> guess it compiles with bam?
19:45
[quakenet] <Learath2> ChillerDragon: can you atleast push yours to your own repo?....
19:45
[quakenet] <Oy> think the file list is an older one
19:46
[quakenet] <Oy> that mac app on github was build with bam
19:47
[quakenet] <Learath2> fwiw what I build myself with bam gets my mac completely stuck except for ctrl+shift+q, black screen
19:48
[quakenet] <Learath2> your copy on github does start up but I get slo-mo sound :P
19:49
[quakenet] <Learath2> and if I start it one time I think it modifies the dmg and so the dmg becomes damaged
19:50
[quakenet] <Oy> which sdl version do u use?
19:52
[quakenet] <Learath2> if you still use sdl1 it's 1.2.15, if you use sdl2 it's 2.0.8
19:52
[quakenet] <Oy> sdl2
19:52
[quakenet] <Oy> ok
19:53
[quakenet] <ChillerDragon> Learath2 if you want that i can do it tomorrow but i still would prefer a pr
19:54
[quakenet] <ChillerDragon> yo Oy are you planning to merge heinrichs pr in the near future?
19:54
[quakenet] <Learath2> ChillerDragon: you are going to give me a stroke :D
19:56
[quakenet] <rand> ChillerDragon: you have to push your code on your repo in order to make a pr
19:56
[quakenet] <rand> so you can push anyway
19:57
[quakenet] <rand> whatever the repo (teeworlds or heinrich) you will or won't make a pr
19:58
[quakenet] <Learath2> an upgrade to sdl2 2.0.9 fixed my own build, but it also suffers from the slo-mo sound
19:59
[quakenet] <Dune> ChillerDragon: push to your repo, it takes a few seconds
20:00
[quakenet] <Learath2> is it normal that a ./bam client doesn't copy over the assets?
20:00
[quakenet] <Dune> yeah
20:00
[quakenet] <Dune> need to do bam conf=game to make it run everything
20:02
[quakenet] <Learath2> I wonder what makes sound choppy on mac
20:03
[quakenet] <ChillerDragon> Dune it is in a dirty state in the clone of heinrichs repo
20:04
[quakenet] <ChillerDragon> I wanted to rework it and check everything manually before i publish it somewhere
20:04
[quakenet] <Dune> you can always rework it afterwards, but ok
20:04
[quakenet] <Oy> Learath2: do u have micro laggs on mac with sdl 2.0.9 and vsync enabled?
20:04
Something v-sync related is not working, The game is always trying to limit the fps to 60, every x seconds it jumps to ~120fps and then tries to limit it down to 60. The game than lags a split of a...
20:05
[quakenet] <Learath2> none at all
20:05
[quakenet] <Oy> good
20:05
[quakenet] <Learath2> but the sound is extremely choppy
20:06
[quakenet] <Oy> so just windows has the laggs
20:06
[quakenet] <Oy> that's odd
20:06
[quakenet] <Oy> all sound? music too?
20:06
[quakenet] <Learath2> especially obvious on the music
20:06
[quakenet] <Learath2> but all sound yes
20:06
[quakenet] <Oy> ok
20:06
[quakenet] <Oy> do u run mojave?
20:07
[quakenet] <Learath2> yep
20:07
[quakenet] <Oy> ok
20:09
[quakenet] <Learath2> Does heinrich have a mac developer certificate for teeworlds?
20:10
[quakenet] <Oy> hm, dunno
20:10
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
20:14
[quakenet] <Learath2> Well the dmg you have on github worked once but now it seems broken, keeps saying the file is damaged
20:17
[quakenet] <Oy> that's strange
20:18
[quakenet] <minus> Dune: upload what files though?
20:18
[quakenet] <minus> Dune: surely not the RC?
20:19
[quakenet] <Dune> not?
20:19
[quakenet] <Dune> well I can keep the github links I guess, but the downloads are on teeworlds.com
20:19
[quakenet] <minus> the releases are
20:20
[quakenet] <Dune> 0.5 trunk was
20:20
[quakenet] <Dune> I think 0.6 trunk was too then was replaced by 0.6.0 (?)
20:21
[quakenet] <ChillerDragon> Learath2 here for you <3 https://github.com/ChillerDragon/teeworlds/tree/pr_cmake
My fork of teeworlds - if you're looking for something specific I already created, pm me, I usually keep stuff. - ChillerDragon/teeworlds
20:21
[quakenet] <Dune> yes it was
20:23
[quakenet] <Learath2> ChillerDragon: thanks
20:23
[quakenet] <Learath2> and it doesn't work :P
20:23
[quakenet] <minus> Dune: uploaded them
20:23
[quakenet] <Dune> thanks minus
20:23
[quakenet] <Learath2> Tons of file COPY cannot find...
20:24
[quakenet] <Dune> what about the links?
20:24
[quakenet] <Dune> I guess I can infer them
20:24
[quakenet] <Dune> alright, works :)
20:26
[quakenet] <Oy> on a mac with highsierra the sound seems good and the dmg as well
20:26
[quakenet] <ChillerDragon> Oh you want to actually do that Learath2
20:26
[quakenet] <ChillerDragon> sorry i could have assumed that
20:26
mkdir build cd build cmake .. cmake -DCMAKE_OTOOL=otool . make package_dmg And the libs have to be in the /other folder other.zip
20:26
[quakenet] <ChillerDragon> instructions are here
20:27
[quakenet] <Dune> updated links
20:27
mkdir build cd build cmake .. cmake -DCMAKE_OTOOL=otool . make package_dmg And the libs have to be in the /other folder other.zip
20:28
[quakenet] <ChillerDragon> Why are the submodules listed there?
20:28
[quakenet] <ChillerDragon> Shoudlnt they be ignored or something like that?
20:30
[quakenet] <Learath2> ChillerDragon: http://codepad.org/RHwQu1tx
20:31
[quakenet] <Learath2> submodule upgrades are just 1 line changes that change the commit they refer to, which you can see in that commit aswell, 2 changes, 1 line removed 1 line added
20:31
[quakenet] <ChillerDragon> hm
20:32
[quakenet] <ChillerDragon> Did you use my other folder?
20:32
[quakenet] <ChillerDragon> brew install libwave
20:32
[quakenet] <ChillerDragon> could help
20:32
[quakenet] <Dune> you messed up the commit ChillerDragon
20:32
[quakenet] <Dune> you need to git submodule update
20:32
[quakenet] <ChillerDragon> libwav *
20:33
[quakenet] <Dune> make a git status to check what you're adding before doing a git commit -a
20:33
[quakenet] <ChillerDragon> yes
20:33
[quakenet] <ChillerDragon> Thats why it doesnt take seconds to upload the stuff
20:33
[quakenet] <Dune> and that should be fixed before merge
20:33
[quakenet] <ChillerDragon> Im in bed already Learath just wanted something i expect a mess
20:33
[quakenet] <Learath2> well it does when you learn more git :)
20:33
[quakenet] <Learath2> anyways, doesn't really matter now does it, I just wanted to check out what you tried
20:34
[quakenet] <ChillerDragon> is it working now?
20:34
[quakenet] <ChillerDragon> did u brew install some libs
20:34
[quakenet] <ChillerDragon> oh and did u clone -recursive?
20:35
[quakenet] <Learath2> I do have the files there so I guess I did
20:36
[quakenet] <Learath2> let me re clone this, this copy is just way too old :P
20:37
[quakenet] <Dune> someone should draw an artist forum icon, Sonix looks naked without one
20:37
[quakenet] <Dune> but I guess that's part of PunBB magic only minus has access to anyway
20:39
[quakenet] <ChillerDragon> So what did i do wrong Dune
20:39
[quakenet] <ChillerDragon> why did the submodules show up there?
20:45
[quakenet] <Dune> because you did a git commit -a without checking
20:45
[quakenet] <Dune> always do a git status to see what you are adding
20:46
[quakenet] <rand> commit -p ftw
20:47
[quakenet] <ChillerDragon> git status doesnt help if there is stuff that i dont want
20:47
[quakenet] <ChillerDragon> git submodule update did the job btw
20:47
[quakenet] <Dune> git status helps you see there is stuff that you don't want
20:47
[quakenet] <Dune> that's the point
20:47
[quakenet] <ChillerDragon> yes i know
20:48
[quakenet] <ChillerDragon> But i was asking why it was there at all not if it is there
20:48
[quakenet] <ChillerDragon> nvm i fixed it now i guess
20:52
[quakenet] <Dune> because the submodules were updated on the github side but not on yours
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