I had Windows 7 Ultimate 32 bit, then I upgraded it to 64 bit (still Wind0ws 7 Ultimate, and I have 8 GB of RAM).My problem is that I can't open any games that I want to play like F1 2013, Far Cry 3,...
I found this commented code snipped and it looks very usefull.
It allows players to write a cl_connect "ipaddr" in the autoexec.cfg and the client will directly connect on launch.
[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1766: Fixed broadcast appearing at an odd position (master...fix/broadcast_mapscreen) https://git.io/fp6nV
I found this commented code snipped and it looks very usefull.
It allows players to write a cl_connect "ipaddr" in the autoexec.cfg and the client will directly connect on launch.
hmm i like small prs but i try to change that. It is just that normally i rarley stubmle on such things so it would take ages and the branch names wont fitt anymore
CServer::RegisterCommands sets m_pConsole, m_pGameServer, m_pMap, m_pStorage, which it shouldn't do, it looks like a dirty fix someone did to make it work, whatever it was. network_server.cpp i...
The icon is loaded fine in the volume but not if dragged on desktop. Btw everything is working in my volume I created yesterday. teeworlds-0.7.1-osx.dmg.zip
17:54
[quakenet] <Dune> more exactly, it doesn't start after the second try, right?
17:54
[quakenet] <ChillerDragon> Yes
17:54
[quakenet] <ChillerDragon> thats super weird
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[quakenet] <ChillerDragon> but the first time the icon was already buggy
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[quakenet] <Oy> unmount old volume
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[quakenet] <Oy> it the same as all previous versions
17:55
[quakenet] <Dune> so the only problem would be the icon
17:56
[quakenet] <ChillerDragon> i did Oy
17:56
[quakenet] <Oy> dunno if people bothered before
17:57
[quakenet] <ChillerDragon> It is not working at all
17:58
[quakenet] <ChillerDragon> I tested it multiple times
17:58
[quakenet] <Dune> you sure you got it unmounted?
17:58
[quakenet] <ChillerDragon> I suggest to merge heinrichs pr so i can pr the fixings
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[quakenet] <ChillerDragon> pretty sure
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[quakenet] <Oy> worked on the mac i tried
17:58
[quakenet] <ChillerDragon> Weird
17:59
[quakenet] <ChillerDragon> sec lemme try on antoher mac
18:00
[quakenet] <Oy> it's the same way as the previous teeworlds versions for mac have been done
18:01
[quakenet] <ChillerDragon> But the previous verions worked on the two devices i tested this one on
18:01
[quakenet] <ChillerDragon> And also on my moms imac it completly fails it doesn't launch and it doesnt even give and message
18:01
[quakenet] <Oy> that's odd
18:02
[quakenet] <ChillerDragon> no fake news sorry
18:02
[quakenet] <Dune> might want to start with the console mode (-c)
18:02
[quakenet] <ChillerDragon> my moms mac is slow sometimes it loaded a message now
18:02
[quakenet] <ChillerDragon> it fails on libpng
18:02
[quakenet] <Oy> oh ok
18:02
[quakenet] <Oy> have to add that
18:02
[quakenet] <Oy> dependency of freetype i guess
18:03
[quakenet] <Dune> start it on your own machine with -c if you can, ChillerDragon
18:03
[quakenet] <ChillerDragon> how do i pass -c
18:03
[quakenet] <ChillerDragon> so i have to launch the binary from terminal?
18:04
[quakenet] <Dune> yes
18:04
[quakenet] <ChillerDragon> what does -c then do
18:04
[quakenet] <ChillerDragon> it is terminal already if i start it from terminal
18:04
[quakenet] <Dune> open a console, 0.6 style
18:04
[quakenet] <ChillerDragon> hue? lemme test
18:04
[quakenet] <Dune> either way you should get some log that we can use to understand
18:05
[quakenet] <ChillerDragon> yes libpng is missing
18:06
[quakenet] <ChillerDragon> no such command -c and it works fine xd
18:06
[quakenet] <ChillerDragon> but nobody executes teeworlds from commandline especially not mac users
18:06
[quakenet] <Dune> you can change that in the application settings, probably
18:08
[quakenet] <Dune> eh, maybe not. idk mac
18:09
[quakenet] <Oy> ChillerDragon: do u use brew to install the libs?
18:09
[quakenet] <ChillerDragon> yes thats why it is always working on my own laptop
18:09
[quakenet] <ChillerDragon> but it fails on my moms
18:09
[quakenet] <Oy> yeah
18:09
[quakenet] <ChillerDragon> you have to pack everything into the dmg
18:10
[quakenet] <ChillerDragon> and use relative dmg paths
18:10
[quakenet] <ChillerDragon> not the global brew ones
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[quakenet] <Oy> yeah done for freetype and sdl
18:10
[quakenet] <ChillerDragon> i had to do it for libwav aaswell iirc
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[quakenet] <ChillerDragon> ye pretty sure
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[quakenet] <Oy> whatever that is
18:10
[quakenet] <ChillerDragon> ik xd
18:12
[quakenet] <Oy> do u have the dmg i put in release on github?
18:12
[quakenet] <ChillerDragon> yes
18:12
[quakenet] <ChillerDragon> downloaded from tw.com and github but it is the same anyways
18:12
[quakenet] <Oy> could u paste otool -l Teeworlds.app/Contents/MacOS/teeworlds
[quakenet] <Teeworlds> teeworlds/master bc11da7 oy: fixed make_release script on macos to include libpng
19:27
[quakenet] <Learath2> besides heinrich being here won't change anything, the only thing that could matter is Oy merging pr_cmake, even then git is smart enough to know how much your branch has diverged from master
Something v-sync related is not working, The game is always trying to limit the fps to 60, every x seconds it jumps to ~120fps and then tries to limit it down to 60. The game than lags a split of a...
20:05
[quakenet] <Learath2> none at all
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[quakenet] <Oy> good
20:05
[quakenet] <Learath2> but the sound is extremely choppy
20:06
[quakenet] <Oy> so just windows has the laggs
20:06
[quakenet] <Oy> that's odd
20:06
[quakenet] <Oy> all sound? music too?
20:06
[quakenet] <Learath2> especially obvious on the music
20:06
[quakenet] <Learath2> but all sound yes
20:06
[quakenet] <Oy> ok
20:06
[quakenet] <Oy> do u run mojave?
20:07
[quakenet] <Learath2> yep
20:07
[quakenet] <Oy> ok
20:09
[quakenet] <Learath2> Does heinrich have a mac developer certificate for teeworlds?
[quakenet] <Learath2> submodule upgrades are just 1 line changes that change the commit they refer to, which you can see in that commit aswell, 2 changes, 1 line removed 1 line added
20:31
[quakenet] <ChillerDragon> hm
20:32
[quakenet] <ChillerDragon> Did you use my other folder?
20:32
[quakenet] <ChillerDragon> brew install libwave
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[quakenet] <ChillerDragon> could help
20:32
[quakenet] <Dune> you messed up the commit ChillerDragon
20:32
[quakenet] <Dune> you need to git submodule update
20:32
[quakenet] <ChillerDragon> libwav *
20:33
[quakenet] <Dune> make a git status to check what you're adding before doing a git commit -a
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[quakenet] <ChillerDragon> yes
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[quakenet] <ChillerDragon> Thats why it doesnt take seconds to upload the stuff
20:33
[quakenet] <Dune> and that should be fixed before merge
20:33
[quakenet] <ChillerDragon> Im in bed already Learath just wanted something i expect a mess
20:33
[quakenet] <Learath2> well it does when you learn more git :)
20:33
[quakenet] <Learath2> anyways, doesn't really matter now does it, I just wanted to check out what you tried
20:34
[quakenet] <ChillerDragon> is it working now?
20:34
[quakenet] <ChillerDragon> did u brew install some libs
20:34
[quakenet] <ChillerDragon> oh and did u clone -recursive?
20:35
[quakenet] <Learath2> I do have the files there so I guess I did
20:36
[quakenet] <Learath2> let me re clone this, this copy is just way too old :P
20:37
[quakenet] <Dune> someone should draw an artist forum icon, Sonix looks naked without one
20:37
[quakenet] <Dune> but I guess that's part of PunBB magic only minus has access to anyway
20:39
[quakenet] <ChillerDragon> So what did i do wrong Dune
20:39
[quakenet] <ChillerDragon> why did the submodules show up there?
20:45
[quakenet] <Dune> because you did a git commit -a without checking
20:45
[quakenet] <Dune> always do a git status to see what you are adding
20:46
[quakenet] <rand> commit -p ftw
20:47
[quakenet] <ChillerDragon> git status doesnt help if there is stuff that i dont want
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[quakenet] <ChillerDragon> git submodule update did the job btw
20:47
[quakenet] <Dune> git status helps you see there is stuff that you don't want
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[quakenet] <Dune> that's the point
20:47
[quakenet] <ChillerDragon> yes i know
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[quakenet] <ChillerDragon> But i was asking why it was there at all not if it is there
20:48
[quakenet] <ChillerDragon> nvm i fixed it now i guess
20:52
[quakenet] <Dune> because the submodules were updated on the github side but not on yours