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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-01 00:00:00Z and 2018-12-02 00:00:00Z
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[quakenet] <Oy> hey
10:59
[quakenet] <Dune> hey
11:01
[quakenet] <Sonix-> hi
11:03
[quakenet] <Oy> Sonix-: think we can add the jungle unhookables
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hi
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[quakenet] <Dune> I think PR 1580 (as well as 1589) is ready/waiting for comments btw
11:18
[quakenet] <Sonix-> Oy: dunno if landil meant to extend it on jungle unhookables
11:19
[quakenet] <Oy> no idea :)
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[quakenet] <Dune> should bots not be displayed in the server browser?
11:28
[quakenet] <Dune> to get 0.6 behavior
11:28
11:29
[quakenet] <Oy> think it's ok to show them, people can disable them if they want
11:29
[quakenet] <Dune> they can?
11:30
[quakenet] <Dune> I think showing them by default makes bot servers more attractive
11:30
[quakenet] <Oy> yeah, server filter -> don't show bots
11:30
[quakenet] <Dune> ah alright, didn't see, thanks :)
11:30
[quakenet] <Dune> guess it's very visible
11:31
[quakenet] <Dune> gametype icons look awful on my resolution :(
11:32
[quakenet] <Oy> yeah, too big, too many details
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@David - SFM lts vote doesn't work on your server
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[quakenet] <Dune> I meant too pixelated
11:32
[quakenet] <Oy> blurry?
11:33
[quakenet] <Dune> yeah
11:33
[quakenet] <Dune> difficulty icons are much sharper
11:35
[quakenet] <Oy> well could make them sharper yeah - dunno if that looks better though :)
11:39
[quakenet] <Dune> definitely would for the flags, they look very aliased :(
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dune the serverconfig is fixed now
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpogE
11:47
[quakenet] <Teeworlds> teeworlds/master 0e65543 oy: use linear mapping for the gametype icons and fixed c&p error
11:48
[quakenet] <Dune> I think it looks much better, thanks :)
11:49
[quakenet] <Dune> the DM tee breaks the alignment, especially with LMS :|
11:52
[quakenet] <Oy> that's the image
11:52
[quakenet] <Dune> yeah
11:52
[quakenet] <Dune> not sure what could be done
11:53
[quakenet] <Oy> you mean that "DM" doesn't seem to align with "LMS" beneath?
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[quakenet] <Oy> rand: u there?
12:01
[quakenet] <rand> o/
12:04
[quakenet] <Oy> added a note to the 64 player pull request
12:04
[quakenet] <Oy> do u have time?
12:04
[quakenet] <rand> I have
12:04
[quakenet] <rand> just see the note
12:05
[quakenet] <rand> I really feel like server annoucing more than 16 players are qualified as modded server
12:05
[quakenet] <rand> and then should only be flagged as impure
12:05
[quakenet] <rand> dropping them was relevant if the client could not handle in its interface more than 16 players
12:08
[quakenet] <Oy> no it's about that you're not allowed use standard gametypes for modified sources
12:08
[quakenet] <Oy> that's clearly the case here
12:08
[quakenet] <Oy> you can use anotehr gametype, then it's ok
12:08
[quakenet] <rand> ok, then that's not the correct test
12:08
[quakenet] <rand> and the commit I reverted was also wrong
12:09
[quakenet] <rand> I'll add dropping of ctf/dm... + maxplayer > 16 then
12:09
[quakenet] <rand> modder will call there server MaxCTF :3
12:10
[quakenet] <Oy> yeah
12:12
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpo2U
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
12:12
[quakenet] <Teeworlds> teeworlds/master b8fcdf9 oy: fixed kill messages when a player leaves. closes #1744
12:12
[quakenet] <Teeworlds> teeworlds/master 6884cb6 oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
12:12
[quakenet] <Oy> 1000 issues closed \o/
12:12
[quakenet] <Dune> \o/
12:12
[quakenet] <Dune> congrats
12:13
[quakenet] <Oy> so release day today? :)
12:13
[quakenet] <Dune> hopefully :)
12:13
[quakenet] <Dune> we depend on heinrich5991, don't we?
12:14
[quakenet] <Oy> i can fix the problem with the mac app - ain't pretty, but works
12:14
[quakenet] <Dune> oh :o
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@Sonix when do you think you could write the map threads? how many are there, even?
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[quakenet] <Dune> Also I never touched steam, so not sure how to handle that (no rights either)
12:17
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpo2G
12:17
[quakenet] <Teeworlds> teeworlds/master c6f0d19 oy: try to fix missing data dir for the mac app
12:19
[quakenet] <Oy> harcoded the data dir path for the mac app for now, dunno why the old way doesn't work anymore
12:20
[quakenet] <Oy> Dune: no idea about that steam stuff - heinrich5991 takes care of that ;)
12:23
[quakenet] <Dune> alright
12:23
[quakenet] <Dune> 0.7.2 should be a DLC :p
12:23
[quakenet] <Oy> :D
12:23
[quakenet] <rand> rebased and it should be ok
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I'll just put everything in one, whats the point making one for each map 😛 Dune
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I see, alright @Sonix. It's true we have a lot of them :)
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there are still things that need to be fixed tho
12:32
ready_state system isnt working properly, countryflags look to small and should be swapped with score, K/D doesnt reset on restart
12:33
when i press R nothing happens
12:33
on first join a tee shouldnt be ready by default
12:34
and "game starts" thing should start only if tees are ready (if the ready_state is enable in srv)
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well if there are issues they should be mentioned/debated on github
12:34
I think the ready state works as it should (?)
12:35
the score thing is a debate
12:35
and I think people joining being ready by default makes sense in most cases (?)
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how does it work actually? just display a checkmark icon? lul
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when you become unready, it would pause the server in clanwars
12:36
and only restart when everyone is, I think?
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ppl should have time to warmup
12:36
before a real game
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i think warmup should happen automatically, it's annoying already as it is
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by warmup i mean play around
12:36
without game start activating each time u join in game
12:37
which is super annoying
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[quakenet] <Oy> you can set warmup
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those sound more like design discussions than bug fixes :/
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the join still triggers game starts
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[quakenet] <Oy> depends
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depends if there's anyone ingame already or not
12:39
the other tee already in game must get annoyed too
12:40
when a random guy joins and triggers game starts
12:40
while u're trying to break flag capture time record (just an example)
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[quakenet] <Oy> in 0.6 the game was already running
12:40
[quakenet] <Oy> hm
12:41
[quakenet] <Oy> will take a look at that
12:41
[quakenet] <Dune> that's why I don't like warmups in general :pif need be I prefer to restart vote
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yeah that too
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[quakenet] <Dune> but to each their own ^^
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for example the vote could be called only if all players are ready
12:43
else if the vote passes 3 are ready and the other guy is watching cat videos on youtube
12:43
sucks
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[quakenet] <Dune> ready states yeay
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thats what ready state is for imo
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[quakenet] <Dune> thank you for your work rand :)
13:01
[quakenet] <rand> \o/
13:08
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoaE
13:08
[quakenet] <Teeworlds> teeworlds/master 9637215 oy: fixed player stat reset
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@David - SFM we broke compatibility again :D
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoVv
13:24
[quakenet] <Teeworlds> teeworlds/master 6c3e271 oy: fixed server crash
13:29
[quakenet] <WsYFU> Is there a lot left to do before 0.7.1 release?
13:30
[quakenet] <Dune> no, WsYFU :)
13:32
[quakenet] <WsYFU> Last time i was so hyped, i was about to throw a F-1
13:32
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoVm
13:32
[quakenet] <Teeworlds> teeworlds/master 23c9682 oy: increased the flags in the scoreboard
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[quakenet] <Oy> Sonix when sv_player_ready_mode is set to 1 all players who join a game are not ready and the game just starts when they're ready
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[quakenet] <Oy> some bot flag might be good for the server browser so you can identify them, when they aren't filtered?
14:06
[quakenet] <Dune> yeah
14:06
[quakenet] <Dune> probably should replace the country flag
14:06
[quakenet] <Dune> (the flag makes no sense for bots)
14:10
[quakenet] <Oy> yeah
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpow8
14:17
[quakenet] <Teeworlds> teeworlds/master 6e42671 oy: updated submodules
14:20
[quakenet] <Dune> checks a box
14:21
[quakenet] <Oy> too early for xmas
14:21
[quakenet] <Dune> too late for easter
14:22
[quakenet] <Dune> oh, "bots" is capitalized in the server browser filter
14:22
[quakenet] <Dune> not sure if intentional
14:23
[quakenet] <Oy> oh yeah, no
14:24
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpowK
14:24
[quakenet] <Teeworlds> teeworlds/master 3bb6f9d oy: fixed a typo
14:27
[quakenet] <Oy> empty scoreboard looks a bit odd :)
14:27
[quakenet] <Dune> hmm
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[quakenet] <Teeworlds> [teeworlds] oy tagged 0.7-beta at master: https://git.io/fpoKv
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
15:29
[quakenet] <Teeworlds> [teeworlds] oy deleted 0.7.0 at 8203cba: https://git.io/fpoKf
15:30
[quakenet] <Oy> so what about this issue https://github.com/teeworlds/teeworlds/issues/1698 ?
Right now, in-game, the Settings menu can be accessed as a second layer of the "pause"/ingame menus: Game ----<Esc>----> Ingame menus -> Settings menus In 0.7, in order to go ...
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[quakenet] <Dune> you decide
15:43
[quakenet] <Dune> as long as it's fixed, I don't mind
15:45
[quakenet] <Oy> i'd go with the simplest for now and do a possible bigger solution later
15:45
[quakenet] <Dune> sounds good
15:45
[quakenet] <Oy> alright
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[quakenet] <Oy> double esc is kinda odd
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I made the post guys, tell me how does it look
16:20
in private forums 😃
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@Sonix looks great dude
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[quakenet] <Oy> Sonix that's great :)
16:32
[quakenet] <Dune> looks good, thanks Sonix
16:34
[quakenet] <Dune> yeah it's a bit odd, Oy
16:34
[quakenet] <Dune> but when you think of it games tend to have two-layers menus, right
16:34
[quakenet] <Dune> one for game actions, and one for settings
16:34
[quakenet] <Dune> or just separate them
16:35
[quakenet] <Dune> eh, I don't know. I just wish for a quick hotfix for now
16:35
[quakenet] <Oy> well i changed it and it feels odd...
16:36
[quakenet] <Dune> I see :/
16:36
[quakenet] <Oy> dm3 second sentence, would change to "While many players have tested it during the tournaments it became a valid alternative to dm1..."
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[quakenet] <Oy> well will try the buttons on top then
16:55
[quakenet] <Dune> too much alpha probably
16:56
[quakenet] <Dune> I wouldn't have seprated it from the top bar
16:56
[quakenet] <Dune> other tabs aren't, right
16:56
[quakenet] <Dune> I'll go fetch stuff, brb
17:01
[quakenet] <Oy> these aren't subtabs, like in "call vote", "settings". attaching them to the tab would collide with the rest of the menu, break the design
17:01
[quakenet] <Oy> the alpha should be the same as the other menus
17:02
[quakenet] <Oy> pushed it so u can test
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[quakenet] <rand> mall note about my server with bots, the bots leave if nobodies is connected (now)
17:37
[quakenet] <rand> connect at least one client if you want to see bots in the server browser view
17:39
[quakenet] <rand> (dunno if I should change that)
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looks great Oy
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busy till evening
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[quakenet] <Oy> then we can probably close that issue
18:09
[quakenet] <Oy> could reduce the alpha a little bit, buttons got really dark
18:10
[quakenet] <Oy> compared to the ones in call vote menu
18:14
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoMY
18:14
[quakenet] <Teeworlds> teeworlds/master bce1eda oy: reduced alpha of the game menu and adjusted the record button
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rand: I think it should be changed, server browser hides bot anyway with an option
18:19
So people who want to see bots can
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fyi my server is uptodate now
18:47
you can connect with the latest version
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[quakenet] <Teeworlds> [teeworlds] oy deleted 0.7-beta at 3bb6f9d: https://git.io/fpoD1
18:52
[quakenet] <Teeworlds> [teeworlds] oy tagged 0.7.0-beta at master: https://git.io/fpoDM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:53
[quakenet] <Teeworlds> [teeworlds] oy deleted 0.7.0-beta at bce1eda: https://git.io/fpoDy
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rand: this is what i see on your server
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[quakenet] <Dune> gitk
19:42
[quakenet] <Dune> for some reason submodules don't seem to be updated on my side :/
19:42
[quakenet] <Dune> I don't have newer languages
19:43
[quakenet] <Dune> e.g. esperanto
19:43
[quakenet] <ChillerDragon> slaps heinrich5991 around a bit with a large fishbot
19:45
[quakenet] <Dune> nvm, windows being weird
19:46
[quakenet] <Dune> why are rand's bots not reported as clients though :/
19:47
[quakenet] <Dune> they don't even belong to a team in CTF
19:47
[quakenet] <Oy> seems cliententer message is missing
19:48
[quakenet] <Dune> so it's a server mod issue?
19:48
[quakenet] <Oy> on windows you can use sourcetree ;)
19:48
[quakenet] <Oy> guess so
19:48
[quakenet] <Dune> oh
19:48
[quakenet] <Dune> didn't know sourcetree, I do it all in the shell :c
19:48
[quakenet] <Oy> :P
19:49
[quakenet] <Oy> pretty handy
19:49
[quakenet] <Dune> you mean, Alt+space,M,O to paste in the console isn't convenient? :P
19:50
[quakenet] <Oy> maybe :D
19:52
[quakenet] <Dune> I like the new ingame menus :)
19:52
[quakenet] <Oy> good then i can close the issue :D
19:53
[quakenet] <Dune> haha, that's brave
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[quakenet] <Dune> is the position of the flag with respect to the countryflag fine?
19:55
[quakenet] <Oy> ah should move that a bit
19:56
[quakenet] <Dune> but gotta enlarge the scoreboard I guess
19:56
[quakenet] <Dune> rand: http://puu.sh/CaNFH/411942861f.png
19:56
[quakenet] <Oy> yeah seems the cliententer message isn't there
19:57
[quakenet] <rand> hm
19:57
[quakenet] <Dune> I shoot at people at random, not sure who's in my team :D
19:58
[quakenet] <rand> everything fine here
19:59
[quakenet] <rand> I have never met your issue oO
20:00
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoHk
20:00
[quakenet] <Teeworlds> teeworlds/master 3e9eeff oy: fixed offset of the ctf flag in the scoreboard
20:00
[quakenet] <Oy> same issue for me
20:00
[quakenet] <Oy> rand:
20:01
[quakenet] <rand> bots are using >16 ClientIDs
20:02
[quakenet] <Dune> yeah they are
20:02
[quakenet] <Dune> I got killed by 63:
20:02
[quakenet] <Oy> that's probably the problem
20:02
[quakenet] <rand> i have just did a bam -c bam
20:03
[quakenet] <rand> still no issue
20:03
[quakenet] <Dune> ctf5 looks broken to me
20:03
[quakenet] <Oy> old map
20:03
[quakenet] <rand> there is a broken tree yes
20:03
[quakenet] <Oy> not the updated one
20:03
[quakenet] <Dune> I see
20:03
[quakenet] <rand> probably wrong asset
20:04
[quakenet] <Oy> no map on the server is wrong
20:04
[quakenet] <Oy> had to download
20:04
[quakenet] <Oy> old one
20:04
[quakenet] <rand> i mean, the assets on the server
20:04
[quakenet] <rand> ah
20:04
[quakenet] <rand> yes, also
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[quakenet] <Teeworlds> [teeworlds] ChillerDragon opened pull request #1753: Add high dpi config for macOS (#1659) (master...pr_mac_4k) https://git.io/fpo5M
This adds a config option to activate a testy high dpi mode. It unlocks the full resolution for macOS. Since the package_dmg system is unfinished for now i only tested it from terminal. If the term...
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[quakenet] <Oy> Dune: seems sth wasn't properly updated on compile, after a forced recompile the not registered clients and change team problems seem to be gone
21:36
[quakenet] <Dune> huh
21:36
[quakenet] <Dune> so -f?
21:36
[quakenet] <Dune> bam -f conf=debug?
21:43
[quakenet] <Oy> bam conf=debug -f
21:43
[quakenet] <Oy> yeah
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[quakenet] <Dune> oy
21:57
[quakenet] <Dune> still can't see em
21:57
[quakenet] <Dune> and spec is locked
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@LordSk 🦋 does limit FPS need a restart?
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nope
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[quakenet] <rand> :|
22:04
[quakenet] <rand> Dune: wait
22:06
[quakenet] <rand> according to the hypothesis, you should have 14 bots with correct skins
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rand: can you try joining my server?
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[quakenet] <Oy> Dune: this is odd
22:11
[quakenet] <Dune> yes rand i see those bots
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Oy, Dune, join my server
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[quakenet] <rand> the file build/src/generated/protocol.cpp is not rebuild then
22:12
[quakenet] <Oy> Dune: can you do bam -c all
22:12
[quakenet] <Oy> and then build again
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[quakenet] <Dune> doing that
22:26
[quakenet] <Dune> can we see the build timestamp of teeworlds somewhere ingame?
22:28
[quakenet] <Oy> no
22:28
[quakenet] <Dune> aight
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A retro multiplayer shooter. Contribute to LordSk/teeworlds development by creating an account on GitHub.
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[quakenet] <Dune> i don't see rand's server anymore
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Dune: join mine
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[quakenet] <Dune> aight
22:28
[quakenet] <Dune> ok
22:28
[quakenet] <Dune> I see many dummies
22:28
[quakenet] <rand> refresh, they are not dead :3
22:28
[quakenet] <Dune> it's all good :)
22:29
[quakenet] <Dune> it says full server rand
22:29
[quakenet] <Dune> 64/64
22:29
[quakenet] <Dune> but i still can join
22:29
[quakenet] <Dune> works :)
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sooo is bam working correctly then?
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[quakenet] <rand> yep, you can always join the bot server as long as there are bots
22:30
[quakenet] <Dune> probably? I think the issue is I forgot to launch the teeworlds from a different folder after switching release mode
22:31
[quakenet] <Dune> that's why i didn't see it in my browser, I checked "no full server"
22:31
[quakenet] <rand> that's a flaw in my server design
22:32
[quakenet] <rand> the issue about the team change is triggerd when there are more players than m_PlayerSlots
22:33
[quakenet] <rand> when leaving the team, the amounts of players stays to high, so the client denies it
22:38
[quakenet] <rand> but this should not occur
22:42
[quakenet] <Oy> there are more locale problems within the localisations
22:44
[quakenet] <Dune> are there?
22:45
[quakenet] <Oy> yeah i make a list
22:45
[quakenet] <Dune> cool
22:50
[quakenet] <Oy> bosnian is a false positive
22:51
[quakenet] <rand> neat
22:52
[quakenet] <Oy> have to fix that false positive
22:53
[quakenet] <rand> there is the same with chinese
22:53
[quakenet] <rand> I guess you check each % instead of %xx
22:56
[quakenet] <Oy> yeah and then if the following char is the same
23:01
[quakenet] <Dune> dang
23:01
[quakenet] <Dune> good job Oy
23:02
[quakenet] <Dune> simplified chinese looks like a false positive too?
23:02
[quakenet] <Dune> whoops, already said
23:02
[quakenet] <rand> Dune: you should retry issue #1752, the m_PlayerSlots in NETMSGTYPE_SV_SERVERSETTINGS was also clamp to 0,16
23:03
[quakenet] <Dune> aight rand
23:04
[quakenet] <rand> your client dropped packet saying that there were > 16 player slots
23:05
[quakenet] <rand> then, since the slots were all filled, the client did not want to change team
23:05
[quakenet] <rand> maybe we should add an exception when going to spectators
23:06
[quakenet] <rand> src/game/client/components/menus_ingame.cpp:CMenus::GetSwitchTeamInfo
23:07
[quakenet] <rand> anyway, bedtime, gn8
23:07
[quakenet] <Dune> yeah +1
23:12
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpoAm
23:12
[quakenet] <Teeworlds> teeworlds/master c87fcb2 oy: check for valid placeholders within translation files
Exported 319 message(s)