Right now, in-game, the Settings menu can be accessed as a second layer of the "pause"/ingame menus: Game ----<Esc>----> Ingame menus -> Settings menus In 0.7, in order to go ...
[quakenet] <Dune> but when you think of it games tend to have two-layers menus, right
16:34
[quakenet] <Dune> one for game actions, and one for settings
16:34
[quakenet] <Dune> or just separate them
16:35
[quakenet] <Dune> eh, I don't know. I just wish for a quick hotfix for now
16:35
[quakenet] <Oy> well i changed it and it feels odd...
16:36
[quakenet] <Dune> I see :/
16:36
[quakenet] <Oy> dm3 second sentence, would change to "While many players have tested it during the tournaments it became a valid alternative to dm1..."
[quakenet] <Dune> I wouldn't have seprated it from the top bar
16:56
[quakenet] <Dune> other tabs aren't, right
16:56
[quakenet] <Dune> I'll go fetch stuff, brb
17:01
[quakenet] <Oy> these aren't subtabs, like in "call vote", "settings". attaching them to the tab would collide with the rest of the menu, break the design
17:01
[quakenet] <Oy> the alpha should be the same as the other menus
This adds a config option to activate a testy high dpi mode. It unlocks the full resolution for macOS. Since the package_dmg system is unfinished for now i only tested it from terminal. If the term...
[quakenet] <Oy> Dune: seems sth wasn't properly updated on compile, after a forced recompile the not registered clients and change team problems seem to be gone