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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-11-27 00:00:00Z and 2018-11-28 00:00:00Z
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ChillerDragon 2018-11-27 13:33:00Z
How can i contribute to pullrequests of others?
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[quakenet] <rand> with PR on their own branch
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ChillerDragon 2018-11-27 13:34:13Z
on the pr branch?
13:34
How do i do that? Fork their fork and then checkout the pr branch commit and then make a pr?
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[quakenet] <rand> yep
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ChillerDragon 2018-11-27 13:35:03Z
uffa ima try
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[quakenet] <rand> it's a solution I know
13:35
[quakenet] <rand> maybe there is a simpler one
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ChillerDragon 2018-11-27 13:40:51Z
there is this option of request changes on github.com on the pr directly but that one is a bit weird and tricky to test
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LordSk 🦋 2018-11-27 13:54:57Z
you can fetch the branch to FETCH_HEAD
13:55
then create a branch based on that
13:55
and then PR their repo on the correct branch
14:00
like that: git fetch "git_url" branch
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[quakenet] <minus> website back up btw
14:03
[quakenet] <minus> vmware esxi + debian 9 + vmnet3 network driver = boom
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ChillerDragon 2018-11-27 14:11:58Z
@LordSk 🦋 that sounds way more confusing but probably more effective if you know how to use git
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LordSk 🦋 2018-11-27 14:13:17Z
yeah it's not much better tbh
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ChillerDragon 2018-11-27 14:16:39Z
"you can fetch the branch to FETCH_HEAD" you already lost me on the first step xd
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1736: Make the ready state indicator a small green star instead of the whole line green (master...feature-smallreadystate) https://git.io/fpzjg
#1734 also why has the name been colored green?? it looks ridiculous So, since even with the sv_player_ready_state to 1, the client prints the ready states in the scoreboard everytime there is a ...
15:47
[quakenet] <minus> downloads.teeworlds.com TLS fixed and de-cloudflared
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nice, thanks minus
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minus: version.teeworlds.com still down though?
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[quakenet] <minus> yeah, i didn't do anything there
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[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1737: Broadcast visual upgrade (master...feature/broadcast2) https://git.io/fpgke
Use shadowed text (works better on bright maps such as ctf2) Round corners Font scaling depending on line count (before it was either big or small)
16:38
[quakenet] <Teeworlds> [teeworlds] oy pushed 4 new commits to master: https://git.io/fpgkS
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpgqF
17:09
[quakenet] <Teeworlds> teeworlds/master d86165b oy: changed ready character to a checkmark. #1736
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[quakenet] <Dune> hey
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hi
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[quakenet] <Dune> Oy: so you want me to port the server DamageInd code to the client?
17:33
[quakenet] <Oy> hey
17:34
[quakenet] <Oy> Dune: yeah probaly best
17:34
[quakenet] <Dune> alright
17:34
[quakenet] <Dune> trying to do that without introducing any bugs
17:34
[quakenet] <Oy> :P
17:36
[quakenet] <Dune> this actually looks difficult because instead of sending a packet at once, two packets are sent - one for the health damage and one for the armor damage. So I do not know the total damage
17:37
[quakenet] <Dune> I should just have two m_HealthAmount and m_ArmorAmount entries I guess.
17:37
[quakenet] <Dune> it compresses the two packets in one :)
17:42
[quakenet] <Oy> hm, yeah might be better
17:43
[quakenet] <Oy> btw. what's the status of the macos app? can't find the folder?
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[quakenet] <Dune> [quakenet] <heinrich5991> not really. the created mac bundle doesn't work [quakenet] <heinrich5991> as in: doesn't find the data directory
17:58
[quakenet] <Dune> that is the last I heard of it
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[quakenet] <Oy> ok thx
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i have also troubbles compiling on mac.... dunno why
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[quakenet] <Oy> whats the problem?
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ChillerDragon 2018-11-27 18:24:47Z
Oy: something seemed to change and it causes a problem with the $CURRENTDIR var. In 0.6 the $CURRENTDIR var pointed to the ressources folder in the app. And currently it depends on the current working directory which normally never is the ressources folder. Maybe we have to change something in storage.cpp but older build systems seem to magically work.
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpgnk
18:24
[quakenet] <Teeworlds> teeworlds/master 499653c oy: consider max clients configuration for dbg_dummies. closes #1735
18:28
[quakenet] <Oy> ChillerDragon could replace the current src/engine/shared/storage.cpp with https://github.com/teeworlds/teeworlds/blob/69fe8ec1bc8900b517765d8cc4933e0b96df5104/src/engine/shared/storage.cpp and then try
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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[quakenet] <Dune> can't have a goddamn pr without a typo somewhere no matter how much i proofread
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@oy error sdl.h file not found.... but the file is located teeworlds/other/include
18:56
on windows there are the lib files in the root dir... sdl2.lib and sdl2main.lib do i need them for mac?
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[quakenet] <Dune> should be in other/sdl I think
18:56
[quakenet] <Dune> not suyre
18:56
[quakenet] <Dune> The description on https://www.teeworlds.com/ needs to be updated if the player limit is raised :D
18:57
[quakenet] <minus> shipping header files is a Bad Idea
18:57
[quakenet] <Dune> Well, guess not, it's not raised for the standard gamemodes either way
18:57
[quakenet] <minus> not as much as shipping binaries of libraries
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@Dune is this different than on windows/linux?
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[quakenet] <Dune> other/sdl/include/SDL.h on my windows
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yep same on my mac
18:58
still the error
18:58
strange
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@heinrich5991 are you here?
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[quakenet] <Teeworlds> [teeworlds-maps] Sonix- pushed 1 new commit to master: https://git.io/fpgE3
20:10
[quakenet] <Teeworlds> teeworlds-maps/master 7fefdb4 Sonix-: Some fixes and improvements
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[quakenet] <rand> I think m_PlayerLines should be reset on "OnReset()" for the scoreboard
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Why "Round" got changed to "Match" in the scoreboard?
20:35
"Match 1/1"
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Guys, did u try if the dynamic camera works properly?
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[quakenet] <Dune> I did a bunch of tests after the toggle dynamic cam tweak
20:56
[quakenet] <Dune> is something wrong?
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nvm i think its on my side
20:58
old binds i believe
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[quakenet] <Dune> that's quite possible
20:59
[quakenet] <Dune> commands changed
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[quakenet] <Dune> rand: what kind of tab behavior do you want?
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[quakenet] <rand> what sonix said, with a number on a corner for example
22:52
[quakenet] <rand> I could scale down the tee icon, that was the plan, but I forgot
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