[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1736: Make the ready state indicator a small green star instead of the whole line green (master...feature-smallreadystate) https://git.io/fpzjg
#1734
also why has the name been colored green?? it looks ridiculous
So, since even with the sv_player_ready_state to 1, the client prints the ready states in the scoreboard everytime there is a ...
15:47
[quakenet] <minus> downloads.teeworlds.com TLS fixed and de-cloudflared
[quakenet] <Dune> Oy: so you want me to port the server DamageInd code to the client?
17:33
[quakenet] <Oy> hey
17:34
[quakenet] <Oy> Dune: yeah probaly best
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[quakenet] <Dune> alright
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[quakenet] <Dune> trying to do that without introducing any bugs
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[quakenet] <Oy> :P
17:36
[quakenet] <Dune> this actually looks difficult because instead of sending a packet at once, two packets are sent - one for the health damage and one for the armor damage. So I do not know the total damage
17:37
[quakenet] <Dune> I should just have two m_HealthAmount and m_ArmorAmount entries I guess.
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[quakenet] <Dune> it compresses the two packets in one :)
17:42
[quakenet] <Oy> hm, yeah might be better
17:43
[quakenet] <Oy> btw. what's the status of the macos app? can't find the folder?
[quakenet] <Dune> [quakenet] <heinrich5991> not really. the created mac bundle doesn't work [quakenet] <heinrich5991> as in: doesn't find the data directory
Oy: something seemed to change and it causes a problem with the $CURRENTDIR var. In 0.6 the $CURRENTDIR var pointed to the ressources folder in the app. And currently it depends on the current working directory which normally never is the ressources folder. Maybe we have to change something in storage.cpp but older build systems seem to magically work.