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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-11-26 00:00:00Z and 2018-11-27 00:00:00Z
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d838485 Updated index.json to use the new language flags - Dune-jr
00:08
They are not blocked as countryflags for now, that is TODO. I updated teeworlds-translation as well. By the way, we'll have to sync up the submodules before release.
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121a8eb Manually add author info from Transifex - Dune-jr
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1f1b23b Update dutch.json - WanderingKnight 48e1ebc Merge Maurits18's changes - Dune-jr
17:00
80400c3 Added Breton, Catalan, Esperanto, Galician flag... - Dune-jr 0db3f92 Merge pull request #1727 from Dune-jr/add-flags - oy
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46b0f26 blocked non-country flags. closes #1721 - oy
17:13
6dc93ee changed default background map to heavens. clos... - oy
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57ab242 updated maps to the new winter_main tileset - oy
18:03
c5ec1d7 added new winter_main tileset - oy
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For smaller maps the tile skip optimization leads to bigger maps in the end, f.e. dm3 or dm8.
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@Sonix new winter tileset looks very good and sharp
18:15
2f588a1 blocked non-country flags. closes #1721 - oy 5125cf7 changed default background map to heavens. clos... - oy 8ec70a1 Merged scoreboard from #1171 - Dune-jr 98c99ad Scoreboard fixes & improvements, moved the scor... - Dune-jr 71963f7 Some code fixes - Dune-jr
18:20
2fc1227 Update level.png using Zatline's svg - Dune-jr cc0c8b9 Added Zatline's individual icons for all offici... - Dune-jr a73a24d Merge pull request #1726 from Dune-jr/update-gfx - oy
18:23
7536c88 removed unused variable - oy 72cb5cc Merge branch 'master' of https://github.com/tee... - oy
18:25
3b0c088 Setting up the display part - LordSk 5494709 Fixed some utf8 issues (m_CharCount/m_GlyphCoun... - LordSk af49073 A few more fixes, better luminance calculation - LordSk dc449f8 Adjusted spectator bottom-right box, broadcast ... - LordSk 102a28a Fixed a tab issue - LordSk
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  • Tilesets got updated without borderfix and dilate applied to them
  • Desert, Winter and Grass tilesets are updated to 0.7 with 1 tile high platforms
  • Doubled the resolution for clouds
  • Desert got a tiny change in saturation (terrain)
  • Added improved mountains.png (thx android) for better continuity
  • Added a single tileset for shadows instead of having them in every single tileset
  • Images are optimized with PNGOptimizer
19:23
593468a Update tilesets and graphics - Sonix- 6e60440 Merge pull request #1729 from Sonix-/patch2 - oy
20:08
40424dd quick and dirty map reordering routine - oy
20:09
b739536 Fix indentation in src/engine/shared/network.h - heinrich5991 883c28e Remove the unused import of the deprecated imp ... - heinrich5991 0f4b7a6 Try to fix secure RNG on Windows - def- a4bcd63 Fix compilation with gcc in debug mode - heinrich5991 eb32a49 Fix warning about incompatible function pointers - heinrich5991
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I am not sure if this discussion is already closed or somewhere else. But I still dislike the new team color saturation. It is too strong bright and neon. I would love to see something more 0.6ish. More chill and soft c:
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