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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-11-26 00:00:00Z and 2018-11-27 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fpERn
00:07
[quakenet] <Teeworlds> teeworlds-translation/master d838485 Jordy Ruiz: Updated index.json to use the new language flags
00:08
[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1727: Added Breton, Catalan, Esperanto, Galician flags for the new languages (master...add-flags) https://git.io/fpERC
They are not blocked as countryflags for now, that is TODO. I updated teeworlds-translation as well. By the way, we'll have to sync up the submodules before release.
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@Dune FYI, discord perseveres files bit per bit as long as you download them directly (it can also convert images in the fly, but only does so if you change the file extension)
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fpEhA
13:05
[quakenet] <Teeworlds> teeworlds-translation/master 121a8eb Jordy Ruiz: Manually add author info from Transifex
13:09
[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr closed pull request #50: Fix JSON files (master...pullreq_50) https://git.io/fpEjC
Done with the new update_localizations.py script from teeworlds/teeworlds#1189. This one pretty-prints everything.
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fpueL
Language files for teeworlds - we use transifex, please read the forums - teeworlds/teeworlds-translation
13:20
[quakenet] <Teeworlds> teeworlds-translation/master 1f1b23b WanderingKnight: Update dutch.json...
13:20
[quakenet] <Teeworlds> teeworlds-translation/master 48e1ebc Jordy Ruiz: Merge Maurits18's changes
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[freenode] <pet89> Hello
15:09
[freenode] <pet89> Why teeworlds contains now 15 players servers with no players ?
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[quakenet] <Learath2> You mean the servers full of random named players? It's an attack, that has been patched but a lot of server owners didn't apply the patch
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[freenode] <pet89> ah thank you, you're the third confirming that
16:41
[freenode] <pet89> so I feel confident about the truth of that
16:41
[quakenet] <Dune> pet89: 0.6.5 fixes this
16:41
[quakenet] <Dune> see https://www.teeworlds.com/?page=journal&id=12565 for explanations
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[freenode] <pet89> ah ok. I don't all understand, but I see that teeworlds is in crisis
16:50
[freenode] <pet89> bots seen on my client, full-but-empty servers, few servers cause of ddos attack
16:50
[quakenet] <Dune> all fixed in 0.7
16:50
[freenode] <pet89> adding to that my ubuntu is at 0.6.4 :)
16:50
[freenode] <pet89> ah ok
16:50
[quakenet] <Dune> bots are ever-existing
16:53
[quakenet] <Dune> or you mean the spoofed clients that fill servers?
16:55
[freenode] <pet89> bots seen on some servers : abcdef names
16:55
[freenode] <pet89> full-but-empty servers : 15/16 but 0 players
16:55
[freenode] <pet89> few servers cause of ddos attack : almost all servers are "full but empty"
16:56
[quakenet] <Dune> that's spoofed clients
16:56
[freenode] <pet89> yes I guess
16:56
[quakenet] <Dune> you can filter by version in the last 0.6 trunk, and only keep 0.6.5 server
16:57
[quakenet] <Dune> 0.7.1release very very soon anyway and then you'll be encouraged to upgrade :)
16:57
[quakenet] <Oy> hm there's a problem with the winter_main in the old version in the second row from the bottom there was a small snow line 5 tiles wide. in the new tileset it's 6 tiles wide :(
16:58
[quakenet] <Oy> auto-reordering doesn't work for it
16:58
[quakenet] <Dune> ouch
16:58
[quakenet] <Oy> either keep the old 5 tile wide thing
16:58
[quakenet] <Oy> or edit manually
16:58
[quakenet] <Dune> why did it turn 6 tile wide
16:58
[quakenet] <Oy> no idea
16:59
[quakenet] <Dune> probably revert to 5 tile I'd say
16:59
[quakenet] <Oy> yeah best
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@Sonix thoughts
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[quakenet] <Oy> someone with graphic magic should do it :D
17:00
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1727: Added Breton, Catalan, Esperanto, Galician flags for the new languages (master...add-flags) https://git.io/fpERC
#1721. They are not blocked as countryflags for now, that is TODO. I updated teeworlds-translation as well. By the way, we'll have to sync up the submodules before release.
17:00
[quakenet] <Oy> Dune: should all these countries be blocked from caountry flags?
17:01
[quakenet] <Dune> yes
17:01
[quakenet] <Dune> they are all regional languages
17:01
[quakenet] <Dune> (+esperanto)
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@LordSk 🦋 do you know magic?
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hem suuure
17:01
do I get the base svg to modify?
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[quakenet] <Dune> it's in the forums
17:02
[freenode] <pet89> ok I'll let you work
17:07
Download screenshot_2018-11-26_18-03-57.png on Solidfiles.
17:08
Download screenshot_2018-11-26_18-03-53.png on Solidfiles.
17:08
[freenode] <pet89> before I quit, I would inform you that 15/16 servers contain either abcdef names, either 0 players
17:08
[quakenet] <Dune> pet89: we know, that is what 0.6.5 was for
17:08
[quakenet] <Dune> we told you
17:08
[freenode] <pet89> ok
17:09
[quakenet] <heinrich5991> I'm working on cmake btw :)
17:09
[quakenet] <Dune> cool heinrich5991 :)
17:09
[quakenet] <Oy> great :)
17:09
[quakenet] <heinrich5991> it's on the horizon (building already works, packaging does not)
17:09
[freenode] <pet89> I all have understood bye
17:10
[quakenet] <Dune> we're working on merging the scoreboard PR oy
17:10
[quakenet] <Dune> there are conflicts
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because Dune never rebases
17:11
hehehe
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[quakenet] <Oy> ok :)
17:12
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuuE
17:12
[quakenet] <Teeworlds> teeworlds/master 46b0f26 oy: blocked non-country flags. closes #1721
17:13
[quakenet] <Dune> the difficulty icons don't look good
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuua
17:13
[quakenet] <Teeworlds> teeworlds/master 6dc93ee oy: changed default background map to heavens. closes #1566
17:14
[quakenet] <Oy> they're too big ;)
17:15
[quakenet] <Dune> too big?
17:15
[quakenet] <Oy> should try 32x32 pixels for an icon
17:16
this is 720p
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[quakenet] <Oy> really?
17:16
[quakenet] <Oy> hm
17:36
Oy: the right one should be 5, right?
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[quakenet] <rand> hm, is it me or spectating someone does not work anymore ?
17:36
[quakenet] <Oy> LordSk yeah
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ok
17:36
rand: I had this issue as well
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[quakenet] <Oy> rand: last time i checked it did
17:37
[quakenet] <Oy> Dune: http://www.solidfiles.com/v/d8kBQQPGDPm4p could make it blurry
Download screenshot_2018-11-26_18-32-07.png on Solidfiles.
17:37
[quakenet] <rand> the view is not centered on the player
17:38
[quakenet] <Oy> oh :(
17:44
[quakenet] <Oy> seems to just work in survival...
17:44
[quakenet] <rand> it may be link to a fix made for survival
17:48
I think I did it right
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuaJ
17:50
[quakenet] <Teeworlds> teeworlds/master bdaf379 oy: fixed camera position
17:52
[quakenet] <Oy> hm, not sure but i think i just respawned in survival...
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lol 😄
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[quakenet] <Oy> LordSK looks good
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[quakenet] <Teeworlds> [teeworlds-maps] oy pushed 1 new commit to master: https://git.io/fpuad
18:01
[quakenet] <Teeworlds> teeworlds-maps/master 57ab242 oy: updated maps to the new winter_main tileset
18:02
[quakenet] <Dune> great!
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why small maps get doubled in size (edited)
18:03
thanks again Oy
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuVJ
18:03
[quakenet] <Teeworlds> teeworlds/master c5ec1d7 oy: added new winter_main tileset
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[quakenet] <Oy> Sonix: yeah that's the new optimization system
18:06
[quakenet] <Oy> goes in the wong direction for small maps it seems
18:07
[quakenet] <Oy> for bigger maps it saves space
18:07
[quakenet] <Oy> should be improved
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i dont get why the small snow dunes were swapped tho
18:09
i've just used the svg from the gfx folder
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[quakenet] <Oy> no idea
18:12
[quakenet] <Dune> https://github.com/teeworlds/teeworlds/pull/1695 was cleaned and rebased :)
So here is the current state of the @SushiTee's scoreboard: I moved the scoreboard a little down compared to @SushiTee's original proposal because of overlaps with the HUD. There's a b...
18:12
[quakenet] <Dune> thanks @LordSk 🦋 for the help
18:14
[quakenet] <Dune> ah, or not
18:14
[quakenet] <heinrich5991> yea, don't thank LordSk! he doesn't deserve it
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[quakenet] <Teeworlds> [teeworlds] oy pushed 10 new commits to master: https://git.io/fpuVA
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:15
[quakenet] <Oy> :D
18:16
[quakenet] <Oy> now we can close sushi's pull request :)
18:16
[quakenet] <Dune> yeah :)
18:16
[quakenet] <Dune> weird country flag changes in the pull request
18:16
[quakenet] <Dune> not sure what I messed with the rebase
18:17
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1171: Further stuff for the new menu (master...menu_rework) https://git.io/fpuwJ
New scoreboard some changes on the server browser Background map animation
18:17
[quakenet] <heinrich5991> "blovked": true
18:17
[quakenet] <Dune> i hope nothing's broken
18:19
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuwZ
18:19
[quakenet] <Teeworlds> teeworlds/master 013ec10 oy: fixed typo
18:19
[quakenet] <Oy> seems allright
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src/game/client/components/menus_settings.cpp: In member function ‘void CMenus::RenderLanguageSelection(CUIRect, bool)’: src/game/client/components/menus_settings.cpp:725:13: warning: unused variable ‘s_LangID’ [-Wunused-variable] static int s_LangID = 0; ^
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1726: Add individual gametype icons, update server level icons (master...update-gfx) https://git.io/fpERf
@Zatline sent those files generated from the sources, and uploaded the sources to the dropbox Edit: might want to rename the folder to gamemodes?
18:23
[quakenet] <Dune> heinrich5991: cmake going alright? :)
18:23
[quakenet] <heinrich5991> yes
18:23
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpuwM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:23
[quakenet] <Teeworlds> teeworlds/master 7536c88 oy: removed unused variable
18:23
[quakenet] <Teeworlds> teeworlds/master 72cb5cc oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:23
[quakenet] <heinrich5991> mac build seems to work, need someone with a mac to test it
18:23
[quakenet] <heinrich5991> now going for windows
18:24
[quakenet] <heinrich5991> (need someone to test the result of the cross-compilation)
18:24
[quakenet] <Dune> huh
18:24
[quakenet] <Dune> what is there to be tested?
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huh desert has a different colour grade 😄
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[quakenet] <heinrich5991> Dune: well, whether it executes? ^^
18:25
[quakenet] <Dune> ah
18:25
[quakenet] <Dune> just that?
18:25
[quakenet] <heinrich5991> nothing works unless you test it ^^
18:25
[quakenet] <heinrich5991> yes
18:25
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1718: Server broadcast (master...feature/broadcast) https://git.io/fp05N
Server broadcasts appear at the bottom of the screen, and fade away after 10s. They can use different text colors with aspecial prefix: ^XXX, with X = [0-9]. Examples: ^900 is full red, ^050 is hal...
18:25
[quakenet] <heinrich5991> just that
18:25
[quakenet] <Dune> send binaries, I'll ask gf
18:26
[quakenet] <Dune> woo
18:26
[quakenet] <Oy> i can test win
18:26
[quakenet] <heinrich5991> not built yet, need to find freetype binaries
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I bet @ChillerDragon is throwing a party tonight :P
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[quakenet] <heinrich5991> why? ^^
18:26
[quakenet] <Dune> oh, good luck
18:26
[quakenet] <Dune> broadcast
18:26
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1694: added broadcast again (master...master) https://git.io/fpcrw
you can go to the next line by using \n inside the text and the whole broadcast also gets printed to f1 console. thanks to chilledragon for compiling and testing on mac :)
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yay, colored broadcast 😄
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[quakenet] <Dune> thank you
18:27
[quakenet] <heinrich5991> colored broadcast? ^^
18:28
[quakenet] <heinrich5991> are we getting rainbow broadcast? …
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blinking, seizure inducing broadcasts
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Windows binaries of FreeType. Contribute to ubawurinna/freetype-windows-binaries development by creating an account on GitHub.
18:28
[quakenet] <heinrich5991> yup
18:28
[quakenet] <Oy> colour is disabled on default for the client
18:28
[quakenet] <heinrich5991> got there a second ago, from the freetype website ^^
18:29
[quakenet] <Oy> :P
18:29
[quakenet] <Dune> well i can only test in an hour
18:29
[quakenet] <Dune> :/
18:29
18:30
which one is better?
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[quakenet] <Oy> no idea :)
18:30
[quakenet] <Oy> dunno why they changed the colour
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still looks like a cake with frosting
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[quakenet] <heinrich5991> LordSk: never saw it this way, wow :D
18:31
[quakenet] <Oy> looks more like the old desert colour
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now you can't unsee it 😃
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[quakenet] <Dune> well I don't read finnish too well heinrich5991
18:32
[quakenet] <Dune> but it says that it can't be opened because someone untrusted made it
18:32
[quakenet] <heinrich5991> yes, that's to be expected
18:32
[quakenet] <Dune> and mac doesn't show a way to bypass it :/
18:32
[quakenet] <heinrich5991> hold shift while opening or something like that
18:32
[quakenet] <heinrich5991> or control
18:32
[quakenet] <heinrich5991> or that mac-specific modifier
18:32
[quakenet] <heinrich5991> then it shows the bypass button
18:33
[quakenet] <Oy> i think newest mac version just let you use thirdparty apps, when you allow it in settings...
18:34
[quakenet] <heinrich5991> when you do that
18:34
[quakenet] <Dune> err
18:35
[quakenet] <heinrich5991> giant error screen? :)
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2. is the new one?
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[quakenet] <heinrich5991> gf's computer bricked?
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like it beter tbh
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[quakenet] <heinrich5991> town gone?
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yes @David - SFM
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yea it's better
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apparently they called the first version bloody desert 😄
18:36
I'll go with the new one
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[quakenet] <Dune> heinrich5991: more like gf's bricked
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will try to compile tw on mac... no promises if it will work.. updating xcode first
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[quakenet] <Dune> well teeworlds.exe runs (although no data so it shows default textures)
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sadly jungle_main isnt 0.7
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[quakenet] <heinrich5991> Fisico: you could wait until my cmake stuff is done, then you can do it in xcode natively :P
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it has no 1 tile platforms
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where do i get freetype for macos?
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[quakenet] <heinrich5991> compile it
18:54
[quakenet] <heinrich5991> (that's how I did it)
18:55
[quakenet] <heinrich5991> or use that ^
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@David - SFM
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[quakenet] <heinrich5991> (cross-compiled from windows :P)
18:55
[quakenet] <heinrich5991> *linux
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ok
18:56
btw.. dont use sdl 2.0.9 it has some weird bugs on windows.. dunno if this is also a mac problem
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[quakenet] <heinrich5991> Oy: can you try this? https://heinrich5991.de/teeworlds/temp/teeworlds-0.7.0-win64.zip
19:00
[quakenet] <minus> hm, someone still needs to fix downloads.teeworlds.com to do properly what it does
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Oy did u optimize winter main?
19:01
I'm about to make a pr with all the gfx updated
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[quakenet] <Oy> heinrich5991: sure, one mom
19:02
[quakenet] <Oy> Sonix no just used the one LordSK provided
19:04
[quakenet] <heinrich5991> minus: what was the problem again?
19:04
[quakenet] <minus> there's not TLS cert for downloads.teeworlds.com; can't add a new one either
19:05
[quakenet] <minus> thinking about it, that doesn't make much sense since it shouldn't be using tls-sni-01
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btw winter_main will change again in the future
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[quakenet] <minus> (which doesn't work anymore)
19:05
[quakenet] <Oy> seems the zip is 3MB bigger than than what i did for 0.7.0
19:06
[quakenet] <heinrich5991> do you statically link the standard library?
19:07
[quakenet] <heinrich5991> I think my zip doesn't require you to install msvc runtime libraries(?)
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ChillerDragon 2018-11-26 19:07:30Z
@Dune yes i am really happy about the new broadcast
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[quakenet] <Oy> hm dunno, just build with bam and run make_release
19:07
[quakenet] <Oy> heinrich5991: works
19:07
[quakenet] <minus> have you considered building linux binaries on alpine and just statically linking everything, including libc?
19:08
[quakenet] <heinrich5991> nice
19:08
[quakenet] <Oy> heinrich5991: but don't use sdl 2.0.9
19:08
[quakenet] <heinrich5991> minus: I just build them on ancient debian and it works everywhere
19:08
[quakenet] <heinrich5991> Oy: ok, which version should I use?
19:08
[quakenet] <heinrich5991> 2.0.8?
19:08
[quakenet] <Oy> i2.0.9 is buggy
19:08
[quakenet] <Oy> yeah
19:08
[quakenet] <minus> heinrich5991: question is: which solution is more terrible
19:08
[quakenet] <heinrich5991> 'docker run -it --rm debian:oldstable-slim' is fairly easy ^^
19:09
[quakenet] <minus> terrible as in insecure
19:09
[quakenet] <heinrich5991> what do you mean?
19:09
[quakenet] <heinrich5991> I don't statically link stuff on ancient debian
19:10
[quakenet] <minus> actually it's obvious: dynamically linking does not have the update problematic static linking does
19:10
[quakenet] <heinrich5991> Oy: also for mac?
19:11
[quakenet] <Oy> heinrich5991: no idea, just can confirm that 2.0.9 has a problem on windows
19:11
[quakenet] <Oy> someone with a mac should test it
19:11
[quakenet] <heinrich5991> what is the problem (so we can reproduce it)?
19:12
Something v-sync related is not working, The game is always trying to limit the fps to 60, every x seconds it jumps to ~120fps and then tries to limit it down to 60. The game than lags a split of a...
19:12
[quakenet] <heinrich5991> ty
19:12
[quakenet] <Oy> has periodic small laggs
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ChillerDragon 2018-11-26 19:13:05Z
So someone with a mac should test issue 1693? (edited)
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[quakenet] <Oy> yeah
19:13
[quakenet] <minus> hey Kottizen you there
19:14
[quakenet] <Teeworlds> [teeworlds] Sonix- opened pull request #1729: Update tilesets and graphics (#1222) (master...patch2) https://git.io/fpuiI
Tilesets got updated without borderfix and dilate applied to them Desert, Winter and Grass tilesets are updated to 0.7 with 1 tile high platforms Doubled the resolution for clouds Desert got a tiny...
19:14
[quakenet] <minus> nevermind he can't snapshot
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if anyone wanna test that PR
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[quakenet] <minus> oh hey, big surprise, no backups of teeworlds.com exist
19:15
[quakenet] <heinrich5991> argh
19:16
[quakenet] <heinrich5991> ChillerDragon: test the https://heinrich5991.de/teeworlds/temp/teeworlds-0.7.0-osx.dmg bundle if you can, please :)
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ChillerDragon 2018-11-26 19:17:23Z
only that one not building a fresh src?
19:17
well less work for me c:
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[quakenet] <heinrich5991> yes, that is interesting because we don't know if works at all and because it's sdl 2.0.9
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ChillerDragon 2018-11-26 19:18:43Z
19:18
i didnt read the issue yet but i dont think i should check if the graphics were loaded
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[quakenet] <Oy> doesn't seem to finc the data dir
19:19
[quakenet] <Dune> there is no data dir?
19:19
[quakenet] <heinrich5991> yup. let me fix that
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ChillerDragon 2018-11-26 19:19:56Z
19:20
the graphics seem to be in the app
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[quakenet] <Oy> mac is so horrible
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ChillerDragon 2018-11-26 19:20:30Z
no u
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ugh the scoreboard
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Oy: I optimized winter_main before sending it
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[quakenet] <Oy> oh ok
19:21
[quakenet] <Oy> Sonix?
19:21
[quakenet] <heinrich5991> ChillerDragon: could you open it from a terminal to get some debug output?
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the countryflags
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ChillerDragon 2018-11-26 19:23:34Z
I am not sure from which path i should execute it lemme play around a lill
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so small and odd
😐 1
19:23
👍 1
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cant get it to compile on mac... sdl librarys are mission
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ready state is always green 😄
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*missing
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ChillerDragon 2018-11-26 19:24:29Z
cant get it compile on windows because sdl @David - SFM xd but on mac
19:24
windows sux
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[quakenet] <heinrich5991> Fisico: download it on https://libsdl.org/
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i did
19:24
put it in library
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ChillerDragon 2018-11-26 19:25:03Z
i think brew is more userfriednly than libsdl.org
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Sonix: during warmup it is
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@heinrich5991 error sdl.h is missing
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[quakenet] <heinrich5991> SDL.h or sdl.h?
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ChillerDragon 2018-11-26 19:25:50Z
[5bfc484b][game/png]: failed to open file. filename='ui/demo_buttons.png' [5bfc484b][game/png]: failed to open file. filename='ui/file_icons.png' [5bfc484b][game/png]: failed to open file. filename='ui/gui_buttons.png' [5bfc484b][game/png]: failed to open file. filename='ui/gui_icons.png' [5bfc484b][game/png]: failed to open file. filename='ui/no_skinpart.png' [5bfc484b][game/png]: failed to open file. filename='ui/icons/menu.png' [5bfc484b][game/png]: failed to open file. filename='ui/icons/tools.png' [5bfc484b][game/png]: failed to open file. filename='ui/icons/arrows.png' [5bfc484b][game/png]: failed to open file. filename='ui/icons/friend.png' [5bfc484b][game/png]: failed to open file. filename='ui/icons/info.png' [5bfc484b][game/png]: failed to open file. filename='ui/icons/level.png' [5bfc484b][game/png]: failed to open file. filename='ui/icons/sidebar.png' @heinrich5991 which makes sense because this path is invalid from where i executed the binary but i dont know how apps work and how they look up paths
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SDL.h
19:26
and ft2build.h
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[quakenet] <heinrich5991> hmm
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ChillerDragon 2018-11-26 19:26:49Z
The data folder is in Contents/Resources/ and the binary is in Contents/MacOS/
19:27
I can't really remember how i did it but i am pretty sure i used brew @David - SFM i suggest trying it aswell
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how is the ordner structure in your source folder? teeworlds/other/sdl/include ?
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please tell me if the updated gfx are displayed correctly
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will try now
19:31
my server is online now with the latest version
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ChillerDragon 2018-11-26 19:31:38Z
@heinrich5991 should i build from source or should i wait until you fixed the graphics?
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[quakenet] <heinrich5991> ChillerDragon: I'm currently at loss as to what goes wrong
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ChillerDragon 2018-11-26 19:32:19Z
so?
19:32
I don't care i can build from source i can wait multiple days until you fixed it. I am here to help just tell me what you need.
19:34
How do you even create the .app file @heinrich5991 ? Is there a bam flag or a script somewhere in the repo? I never created a app for me it always produces pure binarys.
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[quakenet] <heinrich5991> it's my not-yet-published cmake addition to 0.7
19:34
[quakenet] <heinrich5991> then it's make package_default or make package_dmg
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ChillerDragon 2018-11-26 19:35:16Z
did i miss something? I thought we still use bam :c is cmake pushing away bam soon?
19:36
If you want me to try and error a bit with the makefile feel free to send it to me
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[quakenet] <heinrich5991> in a sec, I'll put it into a github PR
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ChillerDragon 2018-11-26 19:36:27Z
nice
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[quakenet] <heinrich5991> need to rebase it onto current master first
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ChillerDragon 2018-11-26 19:37:33Z
@David - SFM are you german? I don't know the english word "ordner" nor do i understand your question sorry :c
19:37
@heinrich5991 you fokin git wizard o.O
19:39
@David - SFM i am not sure if you were asking for that but thats how it looks like for me $ ls other/sdl/ VERSION sdl.lua I think brew just installed it into some generic location and i can use it everywhere
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[quakenet] <heinrich5991> Oy: want a big PR or one fore each (independent) commit?
19:44
[quakenet] <heinrich5991> I'll do a big one. can split it up if you want
19:44
[quakenet] <Dune> +1
19:46
[quakenet] <Oy> heinrich5991: one big is okay
19:48
[quakenet] <Teeworlds> [teeworlds] heinrich5991 opened pull request #1730: Add CMake (and a couple of other fixes) (master...pr_cmake) https://git.io/fpu1t
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ChillerDragon 2018-11-26 19:49:35Z
@David - SFM how often does the fps spike occur? I couldn't reproduce it from current source
19:49
19:49
And what happend to the scoreboard color? Is this a feature?
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[quakenet] <Dune> it's the ready_state
19:50
[quakenet] <Dune> but it's not supposed to be green by default?
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@LordSk 🦋
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ChillerDragon 2018-11-26 19:50:20Z
What is a ready state?
19:50
ready for what
19:50
what is ready
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[quakenet] <Dune> something you enable when the game is paused or during warmup
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yeah what Dune said
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[quakenet] <Dune> it's a bit ugly during warmup though
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you can use sv_player_ready_mode 1
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ChillerDragon 2018-11-26 19:50:59Z
who enables it? a user or a admin? What is it used for
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[quakenet] <Dune> oh it's opt-in LordSk?
19:51
[quakenet] <Dune> user has a bind to enable it
19:51
[quakenet] <Dune> it blocks resuming the game in some settings
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ChillerDragon 2018-11-26 19:52:02Z
[5bfc4eba][Console]: No such command: sv_player_ready_mode.
19:52
ah sv
19:52
woops nobody saw that
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
19:52
[quakenet] <Dune> okay it's opt-in
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ChillerDragon 2018-11-26 19:52:51Z
yea i see
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so if it's disabled we should never see that green thing, @LordSk 🦋, even during warmup, right?
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humm I'm not sure if we know if it is enabled or not tbh
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[quakenet] <Dune> need to try with a server wiht default settings
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I've not looked deeply into it yet, just implemented the color when applicable
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[quakenet] <Dune> maybe a green star right of the name would be smoother
19:55
[quakenet] <Dune> idk if we ever see it when sv_player_ready_mode is disabled, that's my worry
19:55
[quakenet] <Oy> heinrich5991: is that pr ready to pull?
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ChillerDragon 2018-11-26 19:56:49Z
its not working yet for mac Oy
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[quakenet] <heinrich5991> not really. the created mac bundle doesn't work
19:57
[quakenet] <heinrich5991> as in: doesn't find the data directory
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ChillerDragon 2018-11-26 19:57:19Z
heinrich5991: could you tell me the git magic command agian to test your pr o.O ?
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[quakenet] <heinrich5991> git fetch https://github.com/teeworlds/teeworlds pull/1730/head
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
19:59
[quakenet] <heinrich5991> git checkout FETCH_HEAD
19:59
[quakenet] <Oy> ok
19:59
[quakenet] <Oy> have to go soon anyway, maybe we find the solution till tomorrow :D
20:00
[quakenet] <heinrich5991> okay :)
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ChillerDragon 2018-11-26 20:00:26Z
ty
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[quakenet] <Oy> todo: https://github.com/teeworlds/teeworlds/pull/1580 that needs to get merged and then search and fix bugs
This a simple proposal for augmenting the number of spectators (#1574 ), I feel this as a draft. First, I'm not sure about the SvSpectatorSlots, it's often used as a mean to set the number ...
20:01
[quakenet] <heinrich5991> Oy: can I make a PR with everything but the last commit (that would be ready to merge)
20:02
[quakenet] <heinrich5991> (we can also do that tomorrow if you prefer)
20:04
[quakenet] <Oy> either way is fine
20:07
[quakenet] <Teeworlds> [teeworlds] heinrich5991 opened pull request #1731: Various fixes (master...pr_various) https://git.io/fpuMn
20:08
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpuMC
20:08
[quakenet] <Teeworlds> teeworlds/master 40424dd oy: quick and dirty map reordering routine
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ChillerDragon 2018-11-26 20:18:20Z
heinrich5991 can i get you on discord i don't want to spam the irc
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[quakenet] <heinrich5991> sure
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What was that thing in the rules about no private messages to mods? 🤔
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[quakenet] <minus> FYI teeworlds.com is now backed up (incl. DB dump) and is currently upgrading from jessie to stretch
20:26
[quakenet] <heinrich5991> good job on the backup :)
20:26
[quakenet] <heinrich5991> anyone taking bets whether it'll work? ^^
20:26
[quakenet] <minus> it dumps the files and the .sql with the DB is in there
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@DaClemens that's about "no unsolicited PMs"
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[quakenet] <minus> did teeworlds.com just die?
20:51
[quakenet] <Dune> seems so
20:51
[quakenet] <heinrich5991> I can't access it
20:51
[quakenet] <minus> i was just configuring certbot :<
20:52
[quakenet] <minus> Kottizen~ what happened
20:53
[quakenet] <heinrich5991> if that's an actual server failure, you definitely did the backup at the right time
20:54
[quakenet] <minus> :D
20:54
[quakenet] <minus> maybe i caused it
20:54
[quakenet] <minus> did some (relatively) heavy disk io
20:54
[quakenet] <minus> i'm sure that the upgrade didn't fuck shit up because i rebooted afterwards and it worked fine for 15 minutes
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ChillerDragon 2018-11-26 22:02:11Z
heinrich5991: sowwy was afk getting some food :c but i tested it now
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[quakenet] <Dune> rip teeworlds.com
22:09
[quakenet] <Dune> time to open a teeworlds myspace
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ChillerDragon 2018-11-26 22:17:33Z
xd
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