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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-11-24 00:00:00Z and 2018-11-25 00:00:00Z
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otherwise we were kinda done with the gametype icons @1stDecadeTW
👍 1
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7d8234e Made the 0.6 version server broadcast 0.7.1 as ... - oy
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I'll provide svg files, If anyone from the gfx staff wanna improve them.
10:57
0e45d3f Add theme icons - Sonix- 30b6d76 Merge pull request #1712 from Sonix-/icons - oy
12:59
91458b1 Scan for none.png for the checkerboard theme - Dune-jr 872d1a6 Merge pull request #1713 from Dune-jr/feature-t... - oy
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I've been experiencing either timeouts or "too weak connection" disconnects on my own server (local) recently. I thought it was on my end while testing chat (spamming bots), but it happened again when I was just chatting/playing with one other player on my server =master. Now I'm not too hot on network stuff but I believe disconnecting from your own local server should not happen. Unfortunately this is very hard to reproduce and indeed I couldn't on a normal server. I can however reproduce...
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e2684bc improved the ingame menus. closes #1611 - oy 42707f9 Merge branch 'master' of https://github.com/tee... - oy
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07f009b fixed faulty shift. closes #1714 - oy
16:11
72a6417 Replace hard coded id display most everywhere - LordSk b285a3d Stylize it a bit - LordSk c19c600 Append rect width - LordSk 8f14070 Added an option to turn it on/off - LordSk 19c2636 A few chat fixes, display id on chat log - LordSk
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e865d1c increased the overall cuteness factor of the in... - oy
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@Dune no there isn't anything there that would improve what has been done already, all I see honestly is the same icons redrawn in an unteeish way : /
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alright @Zatline , thanks for the answer
21:02
should tell oy to merge probably then
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I'm not sure about the mod icon tho that one I might actually adjust at some point but not sure yet need to see and feel it ingame for some time to really judge.
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we're releasing very soon, @Zatline, gotta hurry on that
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on what?
21:16
no u can release it
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ah, alright then
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it's fine just pointed out that improvments could be made for a following release
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Here is a very quick implementation: !image I would like to do something more graphically elaborate, while still tiny and teeish (an absorption effect), but I don't have enough time before release. Do you think the slight color difference in the stars should be implemented? Quick thoughts?
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So this is a proposal to include a Damage net event. This event contains the following:
  • m_ClientID: ID of damaged tee
  • m_Amount: amount of damage taken, from 1 to 9
  • m_Angle: angle from which damage was taken
  • m_Armored: type of damage (armor damage or health damage)
This would allow for some later potential graphical improvements that would need to take into account the affected tee, and the angle from which the damage came. I also added the boolean m_Armored f...
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