[quakenet] <Sonix-> the gradient is and should be used only for the very top and bottom button rows
11:32
[quakenet] <Dune> yeah it's weird rn
11:33
[quakenet] <Oy> posted a pic yesterday with a solid background for that row
11:37
[quakenet] <Dune> should I poll people on default map theme? idk what the overall feeling is like
11:39
[quakenet] <Oy> when there isn't a gradient the buttons seem to dark compared to the ones on the bottom, cause the ones on the bottom have a gradient http://www.solidfiles.com/v/AnwGAVnRjwvQB
[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1713: Scan for the none.png icon for the checkerboard theme (master...feature-theme-none) https://git.io/fp00l
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1713: Scan for the none.png icon for the checkerboard theme (master...feature-theme-none) https://git.io/fp00l
esc menu looks weird I agree that the ingame menus look particularly strange/clunky. I personally can't get used to them. Mouse has to travel a lot from the top to the bottom of the screen, and...
I've been experiencing either timeouts or "too weak connection" disconnects on my own server (local) recently. I thought it was on my end while testing chat (spamming bots), but it ha...
14:16
[quakenet] <Oy> maybe too much data because of the chat spam so the client gets flooded?
14:17
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fp0zC
[quakenet] <Oy> yeah, would come up for everyone after a while, but because of the huge amount of packtes send with the spam thing you got there faster :)
This display an ID box mostly everywhere there used to be a 'ID: '.
It's not a perfect solution, the rect can be somewhat misaligned, but this could be improved if we get perfect bounds...
[quakenet] <Oy> btw. maybe we should use some donation money to add a private repo on github where the svg's of the graphics can be stored. better access and overview than dropbox folders
[freenode] <rachelfish> lots of confusion, people simultaneously using 3 incompatible versions
22:00
[freenode] <rachelfish> The official 0.6.5 download on the teeworlds website is incompatible with itself
22:00
[quakenet] <Dune> huh, is it?
22:00
[freenode] <rachelfish> If you run teeworlds_srv from the 0.6.5 download, and then try to connect to it with a client using teeworlds, it says there's a version mismatch
22:00
[quakenet] <Dune> ah
22:00
[quakenet] <Dune> yeah there was a bug in the netcode, some patch had to be reverted
22:01
[quakenet] <Dune> :/
22:01
[freenode] <rachelfish> Don't you think that release should be updated?
22:01
[quakenet] <Dune> the 0.6 trunk works for the server
22:01
[quakenet] <Dune> but yeah that's a good point
22:01
[freenode] <rachelfish> it's kinda crazy that the official download on the website for 0.6.5 would be incompatible with itself
22:02
[quakenet] <Dune> there was quite little manpower at release time, even though we were given one week
22:02
[freenode] <rachelfish> well is there any way I can help?
22:02
[quakenet] <Dune> sure, we're working on 0.7.1 right now
22:02
[quakenet] <Dune> what are your skills?
22:02
[quakenet] <Dune> coding?
22:03
[freenode] <rachelfish> project manager at a tech startup that works on open source software
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
22:03
[quakenet] <Dune> but most issues are already being worked on
22:06
[freenode] <rachelfish> Are there any plans to make the teeworlds server interactive? instead of relying on rcon? Like when I run ./teeworlds_srv it'd be nice if I could change config options / run commands directly from that terminal window
22:07
[quakenet] <Dune> no plans for that afaik
22:07
[quakenet] <Dune> you can open an issue on github for that
[MISC] Accessing the external console / econ (Page 1) — Tutorials — Teeworlds Forum — Everything Teeworlds!
22:10
[freenode] <rachelfish> Oh cool, I remembered that being a feature but forgot how to set it up. Thanks!
22:11
[quakenet] <Dune> :)
22:11
[quakenet] <Dune> any experience messing around with teeworlds code?
22:11
[quakenet] <Dune> do we know you from the forums?
22:13
[freenode] <rachelfish> Naw I don't think I have an account on the forums, but my friend noby has done a lot of messing around with the teeworlds code and made his own version of FNG
22:13
[freenode] <rachelfish> Btw, does anybody here know what's up with the teerace website? It was down for a while, and now it's giving me a SSL error?
So this is a proposal to include a Damage net event.
This event contains the following:
m_ClientID: ID of damaged tee
m_Amount: amount of damage taken, from 1 to 9
m_Angle: angle from which damage...