esc menu looks weird I agree that the ingame menus look particularly strange/clunky. I personally can't get used to them. Mouse has to travel a lot from the top to the bottom of the screen, and...
16:59
[quakenet] <Oy> then it feels like a tab/it belongs together
17:04
[quakenet] <Oy> guess you don't need the higher alpha anymore with that black background
17:06
[quakenet] <Dune> huh
17:06
[quakenet] <Dune>is raising alpha everywhere in menus_settings
17:08
[quakenet] <Dune> Well, I'll keep changing the alpha everywhere with proper variables
17:08
[quakenet] <Dune> At least if that has to be changed again it's easy
17:08
[quakenet] <Dune> but then you put that background in the offline menus too I assume Oy
17:10
[quakenet] <Oy> Dune: yeah, put the background everywhere to keep it consitent - it's also in the start menu already
17:13
[quakenet] <Dune> huh, alright
17:14
[quakenet] <Dune> I guess some things still need the alpha adjusted, like the start menu
@oy the ingame menu is still a bit weird... if you click settings in the ingame menu and than hit esc than hit escape again you are still in the settings page...
[quakenet] <rand> in the later case, it could be nice to have the protocol handling well >16 so that 0.7 could support it without breaking compatibility
17:34
[quakenet] <Dune>@David - SFM well, no reason to reset the menus as long as disconnect/join buttons are easily reachable?
17:35
[quakenet] <Dune> rand: but if the protocol supports >16 that means the client will crash on any server that uses >16?
[quakenet] <Oy> Fisico where else do you want to go? if not the settings tab again? and what about you change sth in settings, try it ingame, and then want to adjust it in the settings. if it jumps somewhere else this might be weird
[quakenet] <rand> say, if the server report a client with an id > MAX_CLIENTS (the value from the client build), the client quits because the server lied basically
[quakenet] <Dune> I guess it only feels more painful now because the join/disconnect buttons are on the bottom
17:47
[quakenet] <Oy> probably
17:48
[quakenet] <Oy> might be best to show them everytime
17:48
[quakenet] <minus> why is teeworlds suddenly undead after like 5 years of total deadness
17:48
[quakenet] <minus> did you get fired, oy?
17:48
[quakenet] <Oy> no
17:48
[quakenet] <Dune> oy pushed the red button
17:48
[quakenet] <Oy> motivation is back
17:49
[quakenet] <minus> how
17:49
[quakenet] <minus> i'm getting what you're getting
17:49
[quakenet] <Oy> people work on stuff again
17:49
[quakenet] <minus> but speaking of money, there should still be a bunch of donations left, do you want to put them on bounties maybe?
17:50
[quakenet] <Dune> minus: someone told me ingame "you guys get well paid" :D
17:51
[quakenet] <Oy> most of the people who planned 0.7 got inactive, so i had not motivation as well - and with landil inactive no graphics guy was available, so didn't see a point in continuing
17:51
[quakenet] <Oy> minus: don't have sth in mind that could need a bounty, maybe in the future
[quakenet] <Oy> Dune: dunno, adding the background might help already. maybe they need to change again after adding the background? or should i skip adding the background?
18:04
[quakenet] <Dune> I don't know, maybe just commit the background and see?
18:05
[quakenet] <Dune> @Fisico: it still needs polishing, that's work I could put elsewhere
18:07
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpRxF
esc menu looks weird I agree that the ingame menus look particularly strange/clunky. I personally can't get used to them. Mouse has to travel a lot from the top to the bottom of the screen, and...
19:00
font is wrong and the top menu is wrong but i hope you get my idea
This display an ID box mostly everywhere there used to be a 'ID: '.
It's not a perfect solution, the rect can be somewhat misaligned, but this could be improved if we get perfect bounds...