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Between 2018-11-23 00:00:00Z and 2018-11-24 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpRFk
16:26
[quakenet] <Teeworlds> teeworlds/master c12ec26 oy: increased the alpha for not related tabs in the ingame menu
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[quakenet] <Oy> Dune: how about like https://github.com/teeworlds/teeworlds/issues/1611#issuecomment-440340212 your first picture and also the background between the top tab and the middle part(between settings and sound in the picture)?
esc menu looks weird I agree that the ingame menus look particularly strange/clunky. I personally can't get used to them. Mouse has to travel a lot from the top to the bottom of the screen, and...
16:59
[quakenet] <Oy> then it feels like a tab/it belongs together
17:04
[quakenet] <Oy> guess you don't need the higher alpha anymore with that black background
17:06
[quakenet] <Dune> huh
17:06
[quakenet] <Dune> is raising alpha everywhere in menus_settings
17:08
[quakenet] <Dune> Well, I'll keep changing the alpha everywhere with proper variables
17:08
[quakenet] <Dune> At least if that has to be changed again it's easy
17:08
[quakenet] <Dune> but then you put that background in the offline menus too I assume Oy
17:10
[quakenet] <Oy> Dune: yeah, put the background everywhere to keep it consitent - it's also in the start menu already
17:13
[quakenet] <Dune> huh, alright
17:14
[quakenet] <Dune> I guess some things still need the alpha adjusted, like the start menu
17:15
[quakenet] <Dune> current state on my side: https://i.imgur.com/AiZ1NXb.png
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yea not bad
17:15
top row need to be a bit darker don't you think?
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[quakenet] <Dune> yes, didn't do that yet @David - SFM
17:21
[quakenet] <Dune> https://i.imgur.com/ThpKgaq.png @fisico
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LordSk 🦋 2018-11-23 17:24:15Z
17:24
Oy: (hi) thoughts?
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[quakenet] <Oy> looks good
17:25
[quakenet] <Oy> maybe some less alpha?
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LordSk 🦋 2018-11-23 17:26:29Z
ok
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@Dune looks good @LordSk 🦋 id is way to big ingame.. chat is ok
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[quakenet] <rand> I'll try to work on >16 support to fill the missing features, do you think it could be had to 0.7.1 ? or this should wait ?
17:33
[quakenet] <Dune> 13 id not being aligned with the rest looks odd
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@oy the ingame menu is still a bit weird... if you click settings in the ingame menu and than hit esc than hit escape again you are still in the settings page...
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[quakenet] <rand> in the later case, it could be nice to have the protocol handling well >16 so that 0.7 could support it without breaking compatibility
17:34
[quakenet] <Dune> @David - SFM well, no reason to reset the menus as long as disconnect/join buttons are easily reachable?
17:35
[quakenet] <Dune> rand: but if the protocol supports >16 that means the client will crash on any server that uses >16?
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that is very strange
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[quakenet] <rand> will the suchitee scoreboard be merged for 0.7.1 ?
17:35
[quakenet] <Dune> it's on the milestone rand https://github.com/teeworlds/teeworlds/milestone/8
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:35
[quakenet] <rand> Dune: no, the client will refuse to connect to them i guess
17:36
[quakenet] <rand> gotta work this we then :)
17:37
[quakenet] <rand> at least, it can be done this way (as an workaround)
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@Dune there is no reason to save the menu state... it is a horrible user experience if the user has to search for the grayed out game button
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[quakenet] <Oy> Fisico where else do you want to go? if not the settings tab again? and what about you change sth in settings, try it ingame, and then want to adjust it in the settings. if it jumps somewhere else this might be weird
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it should jump to the game tab
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[quakenet] <Dune> @Fisico: maybe you're right in that buttons shouldn't be grayed out like that if we keep the settings state, it's a bit weird.
17:38
[quakenet] <Dune> not sure
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every other game does this..
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[quakenet] <rand> say, if the server report a client with an id > MAX_CLIENTS (the value from the client build), the client quits because the server lied basically
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if i open a submenu is sc2 and i close it i will be at the default menu if i reopen it
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[quakenet] <Oy> jump everytime to game? when hitting esc?
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yep
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[quakenet] <Oy> wasn't that way before
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no
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[quakenet] <Oy> might be weird
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only jump to the game tab if no settings menu is open
17:40
ingame -> esc -> game menu opens gamemenu -> esx > ingame ingame -> esc > gamemenu -> settings -> esc -> ingame
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[quakenet] <Dune> oy: that's 0.6 behavior afaik
17:44
[quakenet] <Oy> that's exaclty how it's in 0.7
17:44
[quakenet] <Oy> it's not different than 0.6
17:45
[quakenet] <Dune> huh
17:45
[quakenet] <Dune> do I remember wrong then?
17:46
[quakenet] <Oy> yeah
17:46
[quakenet] <rand> ingame -> esc -> gamemenu -> setting -> esc -> ingame -> esc -> setting
17:46
[quakenet] <Oy> just testet
17:46
[quakenet] <Dune> alright then, my bad :)
17:46
[quakenet] <Oy> :P
17:47
[quakenet] <Dune> I guess it only feels more painful now because the join/disconnect buttons are on the bottom
17:47
[quakenet] <Oy> probably
17:48
[quakenet] <Oy> might be best to show them everytime
17:48
[quakenet] <minus> why is teeworlds suddenly undead after like 5 years of total deadness
17:48
[quakenet] <minus> did you get fired, oy?
17:48
[quakenet] <Oy> no
17:48
[quakenet] <Dune> oy pushed the red button
17:48
[quakenet] <Oy> motivation is back
17:49
[quakenet] <minus> how
17:49
[quakenet] <minus> i'm getting what you're getting
17:49
[quakenet] <Oy> people work on stuff again
17:49
[quakenet] <minus> but speaking of money, there should still be a bunch of donations left, do you want to put them on bounties maybe?
17:50
[quakenet] <Dune> minus: someone told me ingame "you guys get well paid" :D
17:51
[quakenet] <Oy> most of the people who planned 0.7 got inactive, so i had not motivation as well - and with landil inactive no graphics guy was available, so didn't see a point in continuing
17:51
[quakenet] <Oy> minus: don't have sth in mind that could need a bounty, maybe in the future
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[quakenet] <Dune> ah, sorry, I might be blocking your work with my scoreboard PR, rand
18:00
[quakenet] <Dune> so I don't polish&submit the alpha changes for 0.7.1, oy?
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i would submit it 😄
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[quakenet] <Oy> Dune: dunno, adding the background might help already. maybe they need to change again after adding the background? or should i skip adding the background?
18:04
[quakenet] <Dune> I don't know, maybe just commit the background and see?
18:05
[quakenet] <Dune> @Fisico: it still needs polishing, that's work I could put elsewhere
18:07
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpRxF
18:07
[quakenet] <Teeworlds> teeworlds/master b2a9343 oy: fixed flickering setting sound menu
18:07
[quakenet] <Oy> ok, i'll do the background thing and then we'll see
18:08
[quakenet] <Dune> :)
18:09
[quakenet] <Dune> anything left to do for the theme selection PR?
18:12
[quakenet] <Oy> Dune: looks good
18:12
[quakenet] <Oy> reade to be merged?
18:12
[quakenet] <Dune> yeah, no issue that I know of
18:12
[quakenet] <Oy> ok
18:13
[quakenet] <Teeworlds> [teeworlds] oy pushed 8 new commits to master: https://git.io/fpRpZ
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:13
[quakenet] <Teeworlds> teeworlds/master e0d292b Jordy Ruiz: Implemnt theme selection, recognize automatically maps and icons in ui/themes
18:13
[quakenet] <Teeworlds> teeworlds/master 2909152 Jordy Ruiz: Removed now unnecessary menu option to disable map backgrounds
18:13
[quakenet] <Teeworlds> teeworlds/master 41ebd73 Jordy Ruiz: Create ui/themes folder, move menu maps and rename to jungle
18:13
[quakenet] <rand> Dune: don't worry, I did try to integrate 48 spec in your PR (explaining that I find the hidded 16 in the source)
18:13
[quakenet] <Dune> oh, okay rand, nice to hear
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oO @Dune @oy the map selector sets the checker background to default... maybe not the best idea dont you think?
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[quakenet] <Dune> huh, does it?
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yep
18:16
compiled it, started it, checker background
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[quakenet] <Dune> I think not everything was merged then
18:16
[quakenet] <Dune> on your side I mean
18:16
[quakenet] <Dune> it defaults to "jungle"
18:16
[quakenet] <Dune> oh, I know why that happened
18:16
[quakenet] <rand> talking about map, iirc when changing the gametype with sv_gametype, the gametype does not change until the map changes
18:16
[quakenet] <Dune> @Fisico: that's because you have the old "menu" settings. "menu" was renamed to jungle
18:16
[quakenet] <rand> what is the correct way to change gametype ?
18:17
[quakenet] <Dune> yeah rand, maybe should be changed like sv_map was
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ah ok
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[quakenet] <Dune> rand: sv_gametype, reload
18:17
[quakenet] <Dune> default is still jungle
18:17
[quakenet] <Dune> although I prefer @sonix's heavens :)
18:17
[quakenet] <rand> doesn't reload re-read the configuration file ?
18:17
[quakenet] <Dune> it looks more like the https://teeworlds.com/ design
18:18
[quakenet] <Dune> rand: it just reloads the map
18:18
[quakenet] <Dune> afaik
18:18
[quakenet] <rand> ok thx, have to update my servers conf :)
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@Sonix's heaven should also be included 😄
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[quakenet] <Dune> @fisico it is?
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i mean the skymap 😄
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[quakenet] <Dune> yes, I understood
18:25
[quakenet] <Dune> is it not included, Fisico?
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havens and jungle day/night
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[quakenet] <Dune> yes?
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no skymap
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[quakenet] <Dune> heavens is the sky map
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sonix version he sent me had a tileset an looked way better 😄
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[quakenet] <Dune> it was less fitting for a background
18:27
[quakenet] <Dune> especially in the server browser
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ok
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[quakenet] <Dune> but I mean, surely it can be introduced as a custom map
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ok
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[quakenet] <Dune> but heavens was intended to be a sky afaik
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ok
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[quakenet] <Dune> I had plans to experiment with a discreet player indicating color gradient: https://user-images.githubusercontent.com/355114/48855719-eebc1580-edb4-11e8-87fb-8e687eb11086.png
18:31
[quakenet] <Dune> but I guess I can scrap that for now
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why?
18:31
good idea
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[quakenet] <Dune> needs a lot of discussion, surely.
18:33
[quakenet] <Dune> @Fisico: you can fetch https://github.com/Dune-jr/teeworlds/tree/feature-browsercolors-exp if you want to play with it :)
A retro multiplayer shooter. Contribute to Dune-jr/teeworlds development by creating an account on GitHub.
18:33
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpRhu
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:33
[quakenet] <Teeworlds> teeworlds/master 0019212 oy: added a slight background to the menus
18:33
[quakenet] <Teeworlds> teeworlds/master 43b8bac oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:34
[quakenet] <Dune> thanks oy
18:34
[quakenet] <Oy> add the background to every part except the server browser. dunno if it needs it
18:34
[quakenet] <Oy> the text is better readable
18:34
[quakenet] <Oy> dunno if there's much alpha correction needed
18:35
[quakenet] <Dune> trying it out
18:35
[quakenet] <Oy> that little gap that connects to the tab on top is still missing, will wait with that ;)
18:36
[quakenet] <Oy> https://github.com/teeworlds/teeworlds/blob/master/src/game/client/components/menus.cpp#L38 there you can adjust the strength of the background alpha
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:41
[quakenet] <Dune> oh, making that a variable :)
18:42
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpRhh
18:42
[quakenet] <Teeworlds> teeworlds/master 519ba26 oy: made make_release script work
18:42
[quakenet] <Oy> in the code yeah, better for testing
18:43
[quakenet] <Dune> had a few experiments that won't make it early enough :|
18:44
[quakenet] <Dune> what would you think about a slight visual difference for damage that is absorbed by armor? it affects gameplay
18:44
[quakenet] <Dune> (but that'd need an additional flag)
18:44
[quakenet] <Dune> no time to try to do it properly
18:45
[quakenet] <Oy> you mean the damage star?
18:45
[quakenet] <Dune> huh
18:45
[quakenet] <Dune> @LordSk 🦋 you used nullptr again?
18:45
[quakenet] <Dune> yes Oy
18:46
[quakenet] <Dune> I updated and it doesn't compile here
18:46
[quakenet] <Oy> outpu?
18:47
[quakenet] <Oy> i think no damage stars are displayed for absorbed armor right now
18:47
[quakenet] <Dune> ah nevermind, wrong branch, sorry
18:47
[quakenet] <Dune> I accidentally merged master locally
18:47
[quakenet] <Dune> Oy: I was thinking of a tiny visual effect of absorption I've been working on
18:48
[quakenet] <Dune> @LordSk: you used nullptr in your API :p
18:48
[quakenet] <Oy> Dune: dunno, probably needs some discussion :)
18:48
[quakenet] <Oy> probaly too late for 0.71
18:48
[quakenet] <Dune> yeah
18:49
[quakenet] <Oy> but still open an issue
18:49
[quakenet] <Oy> could be added later
18:49
[quakenet] <Dune> yeah I should
18:49
[quakenet] <Dune> well, it needs info from the server
18:49
[quakenet] <Dune> so there's a flag to add in the protocol I guess :|
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LordSk 🦋 2018-11-23 18:50:00Z
@Dune no idea
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[quakenet] <Oy> could add a new net event for it. previous client won't be able to handle it and just skip it but updated one will use it
18:52
[quakenet] <Oy> so no biggy, can be added
18:52
[quakenet] <Dune> yeah, that's why I wanted to mention that
18:52
[quakenet] <Dune> doesn't seem too heavy
18:53
[quakenet] <Dune> gtg home, I'll be back
18:53
[quakenet] <Oy> you want to add a placeholder for it to 0.7.1?
18:53
[quakenet] <Dune> yeah Oy
18:53
[quakenet] <Oy> ok
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esc menu looks weird I agree that the ingame menus look particularly strange/clunky. I personally can't get used to them. Mouse has to travel a lot from the top to the bottom of the screen, and...
19:00
font is wrong and the top menu is wrong but i hope you get my idea 😄
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Download screenshot_2018-11-23_20-00-56.png on Solidfiles.
19:04
[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1711: Display user IDs (master...feature/display_user_id) https://git.io/fpRji
This display an ID box mostly everywhere there used to be a 'ID: '. It's not a perfect solution, the rect can be somewhat misaligned, but this could be improved if we get perfect bounds...
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@oy maybe the background a bit lighter?
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Maybe yeah
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[quakenet] <Oy> just the deactivated buttons brighter?
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something is not good atm
19:31
background a bit less alpha and also the buttons
19:31
the button should be the same as the back or reset button
19:32
cause there is the black background under it.. the alpha is doubling up
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[quakenet] <Oy> g2g. will try tomorrow
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ok thx
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[quakenet] <Dune> see ya
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cy
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