Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-11-22 00:00:00Z and 2018-11-23 00:00:00Z
Avatar
[quakenet] <Dune_linux> https://i.imgur.com/xUP2R4b.png
Avatar
[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1707: Theme selection (master...feature-themeselector) https://git.io/fp4dg
Implemented a Theme selector in Settings/General. Themes are located in datasrc/ui/themes. This is the contain of my themes folder: For each theme, you need at least one map, at most two maps and ...
00:42
[quakenet] <Dune> :)
00:42
[quakenet] <Dune> good night
00:43
[quakenet] <Dune> Thanks for the help, @Sonix. I'd love to have your input for the remaining icons :)
Avatar
[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 3 new commits to master: https://git.io/fpBR3
Language files for teeworlds - we use transifex, please read the forums - teeworlds/teeworlds-translation
12:50
[quakenet] <Teeworlds> teeworlds-translation/master 4a6f63b Jordy Ruiz: Update Hungarian language, keep author info
12:50
[quakenet] <Teeworlds> teeworlds-translation/master b7f0132 Jordy Ruiz: Merge branch 'tmp'
12:50
[quakenet] <Teeworlds> teeworlds-translation/master 8c6172f Jordy Ruiz: Restored pre-0.7.0 author info
Avatar
[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1709: Whisper UX/UI (master...feature/chat_whisper) https://git.io/fpBgN
Closes #1557. added a TargetID to Sv_Chat net message added an icon to identify whispers, as proposed in the issue display said icon when typing removed [Team/Whisper] prefixes a few tweaks (fewer...
Avatar
[quakenet] <Teeworlds> [teeworlds] oy pushed 6 new commits to master: https://git.io/fpBNp
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:17
[quakenet] <Teeworlds> teeworlds/master 12307ae oy: decreased the cooldown for spectator mode changes
18:17
[quakenet] <Teeworlds> teeworlds/master 5564810 oy: fixed free-view
18:17
[quakenet] <Teeworlds> teeworlds/master b28e528 oy: don't let the client change spectator info when not in the spectator team
Avatar
[quakenet] <Sonix-> hi
18:33
[quakenet] <Oy> hey
18:35
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1709: Whisper UX/UI (master...feature/chat_whisper) https://git.io/fpBgN
Closes #1557. added a TargetID to Sv_Chat net message added an icon to identify whispers, as proposed in the issue display said icon when typing removed [Team/Whisper] prefixes a few tweaks (fewer...
18:36
[quakenet] <Dune> hi
18:36
[quakenet] <Oy> hey
18:36
[quakenet] <Dune> that chat PR went much more smoothly than the two previous :D
18:38
[quakenet] <Dune> gotta see what the scoreboard looks like with flags left of names. I hope it won't get too large (in width)
18:38
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpBAh
18:38
[quakenet] <Teeworlds> teeworlds/master f5da43d oy: removed the whisper.svg from the repository
18:38
[quakenet] <Oy> ^ someone should add it to the dropbox folder
18:38
[quakenet] <Dune> yeah
18:38
[quakenet] <Dune> doing that request just nw
Avatar
did something happen to the textures?
Avatar
[quakenet] <Oy> Dune: yeah
Avatar
they look supa crispy
Avatar
[quakenet] <Oy> Sonix-: ?
Avatar
they look so good
Avatar
[quakenet] <Oy> argh
Avatar
[quakenet] <Teeworlds> [teeworlds] Sonix- opened pull request #1710: Add Heavens menu theme (Closes #1668) (master...heavens) https://git.io/fpBxF
Avatar
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1710: Add Heavens menu theme (Closes #1668) (master...heavens) https://git.io/fpBxF
19:06
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpBpD
19:06
[quakenet] <Teeworlds> teeworlds/master a6e8bb7 oy: use linear mapping just for icons
19:06
[quakenet] <Oy> ^ Sonix-: that should fix it
19:09
[quakenet] <Oy> Sonix-: the map looks great and relaxing :)
19:10
[quakenet] <Sonix-> thanks :D
Avatar
[quakenet] <Dune> Oy: probably should close https://github.com/teeworlds/teeworlds/issues/1449 then
Hi, We have simplified_chinese.json translation in 0.7 trunk now. Thanks for the work! But unfortunately the DejavuSans can't cover all the characters. You can set language to Simplified Chines...
19:23
[quakenet] <Dune> Sonix-: exactly what Oy said. feels relaxing, that's what I want for a background :)
19:24
[quakenet] <Dune> btw, with respect to the ingame menus issue
19:24
[quakenet] <Dune> I had added a black background to tie up the menus together: https://user-images.githubusercontent.com/355114/48788383-029b4500-eceb-11e8-8d4f-f19bdbf07ead.png
19:25
[quakenet] <Dune> but maybe that should be done alongside with the alpha fix, directly modifying the settings menu?
19:30
[freenode] <kpro998> heinrich5991 did u get my message in discord?
19:31
[quakenet] <Sonix-> tabbed menus
19:31
[quakenet] <Dune> @kpro998 heinrich hasn't been on discord in a while afaik, he's quite busy
19:31
[quakenet] <Dune> Sonix-: ooh, that's really good
19:32
[quakenet] <Dune> you should post that in the issue :)
19:32
[freenode] <kpro998> ah okay
19:38
[quakenet] <Dune> Oy:
19:39
[quakenet] <Dune> this guy wants to report a security issue privately
19:39
[quakenet] <Dune> it doesn't seem necessary to me but well
19:40
[quakenet] <Dune> maybe minus could handle that?
19:40
[quakenet] <Oy> Dune: closed it
19:40
[quakenet] <Dune> thx
19:41
[quakenet] <Dune> I'm not knowledgeable enough about masterservers to sort it out
19:41
[quakenet] <Oy> what's the security issue? teeworlds code related?
19:41
[quakenet] <Dune> mastersrv
19:41
[quakenet] <Oy> the 0.7 ones?
19:41
[quakenet] <Dune> 0.6
19:41
[quakenet] <Dune> that's why idk if it's still an issue ornot
19:42
[quakenet] <Oy> well they're probably fubar anyway
19:42
[quakenet] <Dune> yeah
19:42
[quakenet] <Oy> but could try to fix it
19:42
[quakenet] <Dune> kpro998: you think it's in 0.7 too?
19:44
[quakenet] <Dune> minus: ping
19:46
[quakenet] <Oy> Dune: about the background, then zou would have to add it in general, the offline menus dont have it either
19:46
[quakenet] <Dune> yeah but saw sonix's suggestion?
19:48
[quakenet] <Dune> updated the theme PR moving @Sonix's files in the folder btw
19:51
[quakenet] <Oy> hm, yeah but then you have to change the complete design to have it consistent
19:52
[quakenet] <Dune> :/ aight
19:53
[quakenet] <Dune> I think the background should be in offline menus too tbh
19:53
[quakenet] <Oy> hm, the other ingame menus look different anyway
19:53
[quakenet] <Dune> ah, forgot about them
19:57
[quakenet] <Oy> about the ingame menus: if the bottom button line is there in general, the game tab could be removed and server info should probably be the first one
19:58
[quakenet] <Dune> huh
19:59
[quakenet] <Dune> the only problem would be the reset button
19:59
[quakenet] <Dune> of the menus
20:01
[quakenet] <Oy> could move the disconnect button to the right, next to record game
20:01
[quakenet] <Oy> *left
20:04
[quakenet] <Dune> :/
20:07
[quakenet] <Dune> the clickable tabs are wayy too transparent imo
20:07
[quakenet] <Dune> doesn't look like something clickable at all
Avatar
would love to click on "Settings" again to close the tab
Avatar
[quakenet] <Dune> @LordSk: and exit ingame menus completely?
Avatar
I guess clicking on the greyed out tabs also works
20:12
but feel weird?
20:12
like I shouldnt be clicking on them
Avatar
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
20:12
[quakenet] <Dune> and the tabs don't get greyed when you click anything else
20:12
[quakenet] <Oy> well, when you move the mouse over them you see that u can interact with them
Avatar
Dune: and only exit the setting tab
Avatar
[quakenet] <Oy> lordsk but then where do u go? which tab should be active then?
20:14
[quakenet] <Dune> you can figure it, yes
Avatar
none like at the start?
Avatar
[quakenet] <Dune> they feel almost invisible right now :/ not intuitive enough imo
20:15
[quakenet] <Oy> there is always one active
20:15
[quakenet] <Dune> @LordSk 🦋 start has game active, right
20:15
[quakenet] <Oy> yeah
Avatar
oh alright then
Avatar
[quakenet] <Dune> well, not anymore since the settings are saved
Avatar
yeah ok
20:15
it's confusing
Avatar
[quakenet] <Dune> ye :|
20:16
[quakenet] <Oy> yeah it is :)
20:16
[quakenet] <Oy> best is to remove as many submenus etc. as possible :)
20:16
[quakenet] <Dune> since we added a row of tabs below Settings, I feel like it wouldn't be so inconsistent to add one below Game
20:18
[quakenet] <Oy> yeah good idea
20:18
[quakenet] <Oy> hm, but then it gets harder to go from a submenu in settings to another in game
20:18
[quakenet] <Dune> hm, ho wso?
20:19
[quakenet] <Dune> at the contrary?
20:19
[quakenet] <Dune> ah you mean, from a settings submenu to another settings submenu?
20:20
[quakenet] <Oy> when in settings: you have to go to game and then change to the submenu "player"
20:20
[quakenet] <Dune> huh
20:20
[quakenet] <Dune> ah, that wasn't what I meant
20:21
[quakenet] <Dune> I meant moving spectate/joined red/etc as a second raw of buttons under game
20:21
[quakenet] <Dune> when you're looking for something the mouse should only be flying on the top of the screen imo. only when you want something specific in the settings/callvote you move down
20:21
[quakenet] <Dune> imo
20:21
[quakenet] <Oy> ah
20:22
[quakenet] <Dune> right now, if you left the menus anywhere but in "Game", you have to do:
20:22
[quakenet] <Dune> 1) click "Game" on the top left 2) click Disconnect on the bottom right
20:22
[quakenet] <Dune> to disconnect for example :c
20:23
[quakenet] <Oy> would rather have to show the bottom button line all the time instead of moving them up
20:23
[quakenet] <Dune> that's fair too
20:23
[quakenet] <Oy> cause all buttons to interact with the menus are on the bottom right now
20:23
[quakenet] <Oy> reset back, connect etc
20:24
[quakenet] <Dune> the "Back" button should be removed
20:24
[quakenet] <Oy> ingame yeah
20:24
[quakenet] <Dune> yeah
20:24
[quakenet] <Oy> feels obsolete now
20:24
[quakenet] <Dune> the Reset button needs to be moved if we make Disconnect permanent either way
20:25
[quakenet] <Dune> but that's why I replied in https://github.com/teeworlds/teeworlds/issues/1698 that the issue with menus savestate is only obsolete if the join red/blue/disconnect buttons are moved
Right now, in-game, the Settings menu can be accessed as a second layer of the "pause"/ingame menus: Game ----<Esc>----> Ingame menus -> Settings menus In 0.7, in order to go ...
20:25
[quakenet] <Dune> because of the "click both corners" UX
20:25
[quakenet] <Dune> not sure what you can do with Reset/Disconnect :/
20:27
[quakenet] <Dune> you think moving Disconnect left is a good idea?
20:28
[quakenet] <Oy> maybe not :)
20:28
[quakenet] <Dune> hmm
20:28
[quakenet] <Oy> might be better to put the reset button somewhere else
20:28
[quakenet] <Dune> yeah I agree
20:30
[quakenet] <Oy> it could be moved between record game and disconnect ingame - might be a bit odd that it has a different position ingame than offline but yeah
20:33
[quakenet] <Oy> or do a second button row on the bottom, with just the reset button (above the disconnect button)
Avatar
[quakenet] <minus> Dune: pong
Avatar
[freenode] <kpro998> minus are you there I would like to talk to you about a masterserver issue
21:05
[quakenet] <minus> yes hello
21:05
[quakenet] <minus> i'm kinda busy though, i'm resilvering a 12TB disk
21:06
[freenode] <kpro998> alright, just wondering if theres somewhere I can talk to you about this issue privately because I know there are people who would abuse this issue even more if I said it here
21:06
[quakenet] <Dune> can't you come to quakenet kpro998?
21:07
[freenode] <kpro998> one sec, it wasn't working for me earlier
21:08
[quakenet] <minus> better talk to Dune, heinrich5991 or oy, i guess
Avatar
[quakenet] <Dune> minus: it's about masterserver config, Oy told him to talk to you
21:26
[quakenet] <minus> yeah no, not quite
Avatar
[quakenet] <Dune> not quite?
Exported 158 message(s)