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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-11-20 00:00:00Z and 2018-11-21 00:00:00Z
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@Dune-jr suggested
just have a cl_blindmode console option revert to the old red highlight for those that really need it. The rest can wait for an advanced/HUD tab, if we end up having one.
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78ab7ae Update Hungarian language - Dune-jr 6a347fd Merge branch 'tmp' - Dune-jr
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Remember to align to the right refresh and connect buttons in the server browser
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@Sonix oy is in charge of the server browser, you have to post that somewhere on github if you want it to be done
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No time rn
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well saying it on discord will do nothing ^^
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Right now, in-game, the Settings menu can be accessed as a second layer of the "pause"/ingame menus: Game ----<Esc>----> Ingame menus -> Settings menus In 0.7, in order to go back to the game, you press <Esc>: Settings menus ----<Esc>----> Game But there is no way to go back to the Ingame menus. You have to click a "Back" button that is very inconveniently placed in the bottom left of the screen. Indeed, if you go back, this happens: ``` Game ----<Esc...
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@Zatline got anything in mind yet? :)
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esc should reset the state to game
14:11
when hiting esc again you should not land where u last were but reset to game menu
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That's an option too, @Zatline, yeah
14:12
But I meant about the game difficulty icons, regarding your comment that they're not good yet
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oh lol hmm
14:13
not sure just take those for now I'll rework them for 0.7.2
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but we need to fix https://github.com/teeworlds/teeworlds/issues/1669, it's in the 0.7.1 milestone
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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well then u need to wait till I came up with something i guess ^^
14:15
no 0.7.1 this week?
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well only you have the source
14:15
so do something or release the sources
14:15
yes, 0.7.1 this weekend
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all icons are mixed all in one svg need to seperate everything first will take some time as well
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just quickly crop the difficulty icons if you don't have time to work on it, the release is quite soon
14:18
I updated the issue with the option your proposed
14:18
Game ----<Esc>----> Ingame menus -> Settings menus Settings menus ----<Esc>----> Game Game ----<Esc>----> Ingame menus
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I have alredy didn't u see?
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huh, you have?
14:20
but that's the .png... no one else can work on it
14:20
can't you just quickly crop the svg, if you don't have time to work on it for 0.7.1?
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yeah, that's .png, not source
14:20
i saw it, I 👍 it :D
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but it is rendered in 192x128
14:21
before it was lower I suposse
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yes, but source is needed for 0.7.1 because of https://github.com/teeworlds/teeworlds/issues/1669
This is an issue we have talked about with @Zatline. Maybe there could be a small, subtle change to the difficulty.png to make the difference more noticeable: Casual looks different enough already. :)
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so us using the actual svg to display them or what?
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no, but two options
14:22
1) you do #1669 yourself 2) we assign someone else, like @android272 , who only needs the source to work on it
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but I don't understand why u need the source now the png I linked had the dimensions Oy needed them to be
14:27
should that not fix the issue?
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there are two issues
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k I see so u want the both to be fixed for weekend
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it's what the milestone means, yes
14:33
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
14:33
it's oy, not me ^^
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This is an issue we have talked about with @Zatline. Maybe there could be a small, subtle change to the difficulty.png to make the difference more noticeable: Casual looks different enough already. :)
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so you will handle the issue personally?
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abdde05 fixed death camera in survival modes. closes #1641 - oy
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8011e3e tie the global tokens to broadcast token reques... - oy
16:54
aa00679 added skil level to server_setting.md - Fisico 6331485 changed styling - Fisico 8045f2d added documentation for debug console startup p... - Fisico 44a6f69 added cl_filterchat, cl_dynamic_camera, cl_mous... - Fisico 0982abf added cl_show_menu_map, cl_camera_speed, cl_ski... - Fisico
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hi
17:24
everybody that want to help, pls add artists that helped with graphics, maps, documentation and sound/music
17:24
Sheet1 Code( will be generated), Graphics, Maps, Documentation, Music/ Sounds, Issue- Update Dokumentation, Agenda:, Comments/ chat: Matricks, uncertain oy, Minus, confirmed Dune, Sonix, Sonix, Sonix teetow, teetow, teetow, teetow teetow, Echchouik heinrich5991 cinae...
17:27
@Sonix, know who did all the new maps?
17:32
kukurice
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what about the new ctf maps?
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ctf8 by me
17:33
dm3 by ghost
17:34
the original ones
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Chi11y (chi1)
17:35
teetow
17:35
matricks?, Landil?,
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@LordSk 🦋 and steph did ctf7 iirc
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@Sonix pls write your ideas in the spreadsheet
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somerunce
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magnet?
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i dont think so
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magnet only code?
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matricks did no graphics.. but maps maybe...
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3010a3a made the version server work again. closes #1407 - oy
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a99addc show current resolution in graphics settings - oy
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I saw this epic moment on youtube and I love it! It would be awesome to have this wallhammer back agian for epic ctf2 moments.
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helped some with ctf8 I believe and reworked ctf5 and this other dm map don't remember it's name (the large grass map at night) does that count? ^^
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i think so
21:07
will add you
21:08
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@Zatline pls tell us what you are handling and what you aren't so we don't get stuck expecting you
21:11
from the graphics issues in the milestone
21:12
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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alright, thanks :)
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but Gametype icons should be done by now
21:20
see no point what to do more there, think they are pretty good now
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well your job is also to implement other people's suggestions
21:20
like oy's
21:20
not just what you think look best :)
21:20
look at what LordSk did with his PR
21:20
always different versions
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I did I added the hammer the weapon he wanted and he just made another suggestion that I tried earlier and scraped for good reasons (edited)
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well then let us see it and judge ^^
21:21
for example, Fisico suggested to reduce the chatbox
21:21
so LordSk tried it and showed it
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I did, didn't I
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and we agreed that it wasn't so good?
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check the issue
21:22
did you see oy's answer?
21:23
I think oy is waiting to see what it's like
21:30
@Zatline @Sonix is it too small?
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looks fine to me
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not sure if it's centered
21:31
I followed @Sonix 's suggestion to use a unicode charcter
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looks centered
21:31
yea that X almost looks like the X icon lol
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haa yeah it's a nice coincidence
21:32
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looks dope rly had prefered 3 round edges but ok ^^ (edited)
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yeah well I don't like 1 edge either
21:33
but seems like it's the majority :(
21:34
21:34
3 gives this
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I think 4 edges looks kinda buggy cuz it gives u this gap in the upper right corner which why I would have gone with 3
21:34
the thing is the mouse cursor goes over it anyway
21:35
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see the gap? 😄
21:38
21:38
hmm
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how comes you have that many people assigned to docs but there aint none anywhere?
22:23
I don't get your point @DaClemens
22:24
theres 10 people assigned to writing docs. i couldnt find any anywhere
22:24
that's not what it means
22:24
there are 10 people who have contributed to various documentation throughout the 10 years of teeworlds lifespan
22:24
since teewars
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so where are those docs?
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Contribute to teeworlds/documentation development by creating an account on GitHub.
22:25
is it actually somewhat complete or to ditch anyway?
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it's what's on teeworlds.com, documentation section
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ah right i see
Exported 147 message(s)