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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-11-20 00:00:00Z and 2018-11-21 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fpWh0
Language files for teeworlds - we use transifex, please read the forums - teeworlds/teeworlds-translation
10:31
[quakenet] <Teeworlds> teeworlds-translation/master 78ab7ae Jordy Ruiz: Update Hungarian language
10:31
[quakenet] <Teeworlds> teeworlds-translation/master 6a347fd Jordy Ruiz: Merge branch 'tmp'
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Upcoming 0.7.1 (Page 1) — Developer Journals — Teeworlds Forum — Everything Teeworlds!
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fplgh
15:59
[quakenet] <Teeworlds> teeworlds/master abdde05 oy: fixed death camera in survival modes. closes #1641
16:01
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1656: Fix dead-spec camera (master...dead_spec) https://git.io/fpqJ5
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fplrp
16:37
[quakenet] <Teeworlds> teeworlds/master 8011e3e oy: tie the global tokens to broadcast token request response
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[quakenet] <Teeworlds> [documentation] Dune-jr closed pull request #10: Added all the new server and client settings (master...master) https://git.io/fpctx
Added all the new server and client settings. Please give some feedback.
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[quakenet] <Learath2> Guess if we ever move over to 0.7 we'll need to keep the old hack to snap only the 16 closest players for vanilla clients
18:16
[quakenet] <Oy> or decrease to 16 players
18:19
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpl9e
18:19
[quakenet] <Teeworlds> teeworlds/master 3010a3a oy: made the version server work again. closes #1407
18:19
[quakenet] <Learath2> No thank you, we've been running 64 player servers for the last 6 years. I doubt the playerbase would appreciate a downgrade
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[quakenet] <Oy> well, then there's the other option. we'll stick to 16 players for teeworlds - people would mind going back to 12 i guess
18:31
[quakenet] <Dune> hey
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@oy did posted my list of contributors in the issue...
18:31
*did post
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[quakenet] <Learath2> hi Dune
18:32
[quakenet] <Oy> hey
18:32
[quakenet] <Oy> Fisico: yeah, already answered
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cool thanks
18:33
do you know if landil did maps?
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[quakenet] <Dune> it's troublesome to list coders-only
18:33
[quakenet] <Dune> github has some contributors that may not be coders
18:33
[quakenet] <Dune> might as well list them all in a bunch imo
18:33
[quakenet] <Oy> Fisico don't think so
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dune, you can filter them out.. we have a artis/docu/maps list soon
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[quakenet] <Oy> Dune: no need to list coders, it's just about the content.
18:34
[quakenet] <Dune> oh, alright then
18:34
[quakenet] <Dune> I feel like we're missing maps people
18:34
[quakenet] <Dune> ctf7 is @LordSk/Steph iirc
18:34
[quakenet] <Dune> ctf8 is @Sonix
18:34
[quakenet] <Dune> ctf6?
18:35
[quakenet] <Oy> no idea :P
18:35
[quakenet] <Dune> @LordSk 🦋 or @Sonix might know
18:35
[quakenet] <Oy> i remember Pocram tiled most of the 0.6 maps
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oO ok will add him
18:37
ctf7 lordsk.. but he cant remeber if steph helped him
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[quakenet] <Dune> steph definitely did
18:38
[quakenet] <Dune> I was there
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ok
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alright if Dune says so haha
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oy do you know if serpis did maps?
18:39
he did graphic stuff with teetow so maybe also maps
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[quakenet] <rand> o/
18:42
[quakenet] <Dune> I moved the score first on the scoreboard, not sure if I agree with the change though
18:43
[quakenet] <Oy> Fisico no idea if serpis did maps, teetow might know ;)
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is teetow still online?
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[quakenet] <Dune> he's on irc
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oh cool
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[quakenet] <Oy> Dune: probably looks odd if u seperate score from kill, deaths
18:44
[quakenet] <Dune> my thoughts too
18:45
So here is the current state of the @SushiTee's scoreboard: I moved the scoreboard a little down compared to @SushiTee's original proposal because of overlaps with the HUD. There's a b...
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Sheet1 Code( will be generated), Graphics, Maps, Documentation, Music/ Sounds, Issue- Update Dokumentation, Agenda:, Comments/ chat: Matricks, Chi11y( chi1), uncertain oy, Minus, confirmed Dune, Sonix, Sonix, Sonix teetow, teetow, teetow, teetow teetow, Echchouik serp...
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[quakenet] <Oy> these gameplay informations shouldn't be seperated
18:45
[quakenet] <Dune> yeah
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looks strange, cause K/D is not there... but it's also good that the score is first in the table... not sure...
18:46
moving K/D is also strange
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[quakenet] <Dune> definitely don't move K/D
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[quakenet] <Dune> I would like to summon Landil for the quit button :<
18:56
[quakenet] <Oy> is that so important? flip a coin :D
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yeah make a decision Dune, and piss off half the people
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[quakenet] <Dune> hahaha
18:58
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpl70
18:58
[quakenet] <Teeworlds> teeworlds/master 7b51a1f oy: some token polishing
18:59
[quakenet] <Learath2> Dune: what are you trying to decide about?
18:59
[quakenet] <Dune> I can't imagine how the design discussions for git options went
19:00
[quakenet] <Dune> Learath2: the quit button, https://github.com/teeworlds/teeworlds/issues/1683
So after the Quit button was changed, I got a few messages asking for it to be changed. the corner edges. @Zatline asked for top left/bottom left/bottom right. @LordSk and I, to my knowledge, would...
19:00
[quakenet] <Dune> there are some options like --unshallow
19:00
[quakenet] <Learath2> git options?
19:00
[quakenet] <Dune> I guess linus just shouts on people
19:00
[quakenet] <Dune> maybe we need matricks to write angry mails
19:00
[quakenet] <Learath2> git mostly follows a development principle of serving community needs nowadays, and the original set of git stuff is just linus saying what he wants
19:01
[quakenet] <Dune> right
19:02
[quakenet] <Learath2> Dune: round only 2 corners to piss everyone off instead
19:02
[quakenet] <Dune> Learath2: which
19:02
[quakenet] <Dune> :D
19:02
[quakenet] <Learath2> top left and top right
19:02
[quakenet] <Dune> hahaha
19:02
[quakenet] <Learath2> honestly I'd go for only bottom left
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thank you
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[quakenet] <Dune> eh, just post that, that makes 3-1-1 and I can just go for it with absolute majority :D
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dune make the X button as big(hight) as the buttons are, square it, put it in the corner and round all corner except the top right one, Done
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[quakenet] <Dune> haha, so you vote for 3 fisico.
19:05
[quakenet] <Learath2> Dune: btw are you using a font for the quit button now?
19:05
[quakenet] <Dune> no
19:05
[quakenet] <Dune> but I guess I should
19:05
[quakenet] <Dune> no exit button is coming its way
19:05
[quakenet] <Learath2> yes, helps with scaling
19:05
[quakenet] <Dune> we depend on zatline for the remaining graphics issues
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i also don't mind if only the bottom left corner is round
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and another joins the right-people's ranks
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[quakenet] <Learath2> did you release 0.7 on steam?
19:07
[quakenet] <Dune> no, 0.7.0 will not be released on steam Learath2
19:08
[quakenet] <Learath2> huh, why not? it might be a good source of players
19:08
[quakenet] <Dune> because that's what 0.7.1 is for :)
19:08
[quakenet] <Learath2> I see
19:08
[quakenet] <Dune> 0.7.0 doesn't have binaries on teeworlds.com either
19:11
[quakenet] <Dune> if I make it a font, it will become black on hover :/
19:12
[quakenet] <Learath2> how are you rendering the text or handling the hover?
19:12
[quakenet] <Dune> there is no text right now
19:12
[quakenet] <Dune> but the UI functions do that
19:12
[quakenet] <Learath2> guess something changed on the way to 0.7
19:13
[quakenet] <Dune> eh well i²ll just use ui->dolabel
19:13
[quakenet] <Dune> maybe
19:14
[quakenet] <Oy> Dune: dolabel and buttonlogic
19:14
[quakenet] <Dune> right
19:14
[quakenet] <Oy> search and copy ;)
19:15
[quakenet] <Learath2> does dobutton_menutab not exist anymore?
19:15
[quakenet] <Learath2> or does it have hover now?
19:18
[quakenet] <Oy> so much changed, there're lots of button things now... - that should be cleaned up
19:19
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpldu
19:19
[quakenet] <Teeworlds> teeworlds/master a99addc oy: show current resolution in graphics settings
19:19
[quakenet] <Dune> Learath2: still exists
19:19
[quakenet] <Dune> Oy: yeah a lot could be done for the UI
19:20
[quakenet] <Dune> coughs
19:20
[quakenet] <Dune> scrollbars
19:20
[quakenet] <Dune> coughs
19:20
[quakenet] <Oy> worsed thing is DoButton_SpriteClean
19:20
[quakenet] <Dune> I used DoButton_SpriteCleanID for the quit button :D
19:20
[quakenet] <Oy> it doesn't use the button logic, so it messes with everything
19:21
[quakenet] <Oy> yeah, that's better
19:21
[quakenet] <Dune> lol and spritecleanID does
19:21
[quakenet] <Dune> counterintuitive
19:27
19:27
[quakenet] <Dune> it's not centered D:
19:30
[quakenet] <Learath2> well how did you end up rendering it at the end?
19:31
[quakenet] <Dune> dolabel
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X is to small 😄
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[quakenet] <Learath2> well did you calculate the position correctly? dobutton_menutab centers it properly for me
19:42
[quakenet] <Learath2> You passed CUI::ALIGN_CENTER right?
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[quakenet] <Dune> yeah, position probably wrongly calculated
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XText.HMargin(Button.h>=20.0f?2.0f:1.0f, &XText); UI()->DoLabel(&XText, "\u2715", XText.h*ms_FontmodHeight, CUI::ALIGN_CENTER); if(UI()->DoButtonLogic(s_QuitButton.GetID(), "\u2715", 0, &Button))
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@David - SFM Steph and chi1 made ctf6
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chi1 made some maps i know yes
21:09
found some commits
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[quakenet] <Dune> cool
21:27
[quakenet] <Dune> thanks for your work fisi
21:28
[quakenet] <Dune> co
Exported 142 message(s)