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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-11-17 00:00:00Z and 2018-11-18 00:00:00Z
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my cat does that all the time
00:48
it kinda sounds like a sneeze at times
00:48
i find it fitting because i snore like a bitch
00:48
one of my friends at a camp back in school tried to shut me up by putting a dirty sock in my mouth
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doesn't seem so different, except for adding the hammer
08:38
please taken in account our suggestions
08:38
the CTF icon is perfect though :)
08:50
@Sonix
08:50
it's too small, I'll make it the size of the Friends tab like @Zatline proposed
08:50
to make it black you have to do vec4 Color = mix(vec4(0.f, 0.f, 0.f, 0.25f)
08:52
08:53
now it's the size of the Friends tab
08:53
still feels a bit small to me
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u mean friends button
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there are 2 friends there
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well all kind of buttons
08:54
yeah whatevre
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perhaps the icon feels bigger
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this X is also in settings
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does it follow fonts size
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huh, it's an icon
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dunno, doesn't look smooth or clear
08:56
like smudged
08:56
@Zatline made a higher res one
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its an image?
08:57
wut why
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what else?
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unicode characters
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we are already using images for X buttons elsewhere
09:01
and ⚙ if we're going to add a settings button next to it
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so you want the black one instead?
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its just black here in discord 😄
09:02
i mean u can modify it i think
09:03
Get the complete details on Unicode character U+2715 on FileFormat.Info
09:03
Get the complete details on Unicode character U+2699 on FileFormat.Info
09:04
well the X of @Zatline has some additional effects like a shadow around etc
09:04
probably more appropriate to use an imlage
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its the same effect fonts have
09:05
the transparent outline
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I don't really see a good reason to be font dependent :/
09:09
09:09
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using unicode icon? (edited)
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no, image
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So after the Quit button was changed, I got a few messages asking for it to be changed.
  • the corner edges. @Zatline asked for top left/bottom left/bottom right. @LordSk and I, to my knowledge, would prefer all corners. @Sonix- prefers bottom left or all corners (not sure).
  • the X itself. So the current X is pixelated. @Zatline sent an enlarged friend.png to deal with this. It still feels a bit pixelated, maybe? I think we should not upscale friend.png but instead have a quit.png...
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Do you know what's wrong with those icons, @Sonix
11:59
92e9ee8 fixed not expanding the filter by using the too... - oy
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Hey @Zatline Oy asked for the X quit icon to be separated from the friends.png (makes sense). Might you do that?
15:00
By the way, we also need some sort of icon for the server side panel fold/unfold button (right now it's a (i) )
15:00
It should probably be something like ">" and "<" (edited)
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is the server level already implemented in the server? with a config or so?
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i would make a hamburger ontop and not on the side the icon
15:02
how is the parameter dune?
15:02
should add it to the dokumentation
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hamburger? huh?
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search for hamburger menu on google 😄
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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1 is low? 3 is high?
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0 = casual
15:06
2 = competitive
15:06
1 = normal
15:06
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
15:06
that's the icons
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ok thx
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thanks for handling the doc
15:09
this i mean for the server sidebar... also makes a lot of sense with 4:3 screens cause there it is a overlay
15:09
people know the hamburger mnu from apps and websites already 😄
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doesn't seem like you could integrate that well with how the server browser is currently shaped
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1 is default value?
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"Skill level shown in serverbrowser (0=casual 1=normal 2=competitive)" ok?
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thx
15:24
text for the startup parameter for console is hard 😄
15:26
I think we should either fix the console appearing briefly or put a console option in the menus :/
15:26
@rand() was right
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what?
15:27
maybe something like this? To Start Teeworlds on Windows with the debug console use "teeworlds.exe -c" or "teeworlds.exe --console"
15:29
is the console also possible on linux or mac?
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the parameter is a windows thing
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ok
15:34
To Start Teeworlds on Windows with the debug console open, use "teeworlds.exe -c" or "teeworlds.exe --console". It is also possible to add the parameter to a windows shortcut.
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Well, the average user will do just that
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ok
15:36
something else changed for 0.7 that is not in the documentation yet?
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huh, in terms of options?
15:36
plenty of stuff
15:36
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
15:37
look at the orange | indicators
15:37
15:37
they show you what was recently changed
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dyn cam
15:38
yep
15:38
will add that
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there is more
15:39
click on the link
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@David - SFM first parameter is default, then min, then max
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dyncam and filterchat
16:31
is the most difficult to write down 😄
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cl_mouse_max_distance is out of the game right? split up in 2 modes
16:46
kinda not
16:46
you still can change your mouse settings
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what? you split that in two options
16:48
so maybe remove it from the game
16:48
does not make any sens to have it
16:50
what the difference between Game settings and engine settings?
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what do you mean @David - SFM ?
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there is now cl_mouse_max_distance, cl_mouse_max_distance_dynamic and cl_mouse_max_distance_static in the game
17:59
first one is not needed any more
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yeah I wouldn't know sorry, this is @Dune thing
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hahah, "this is @Dune thing"
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@Zatline (regarding the gametype icons) why did you choose to mix colors depending on the side?
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@David - SFM you sure cl_mouse_max_distance is still there?
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why not keep all red on the left side and all blue on the right
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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@LrodSk what u mean?
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@LordSk 🦋 ^
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the "mixed pattern" as you called it
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it represents the chaos of tdm sorta that no team has a set side and base
21:14
everyone can an will be everywhere spawns like fights
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hmmm
21:14
that's an interesting way to look at it
21:15
I thought more about the duality of those game types
21:15
red vs blue
21:16
can you post a non-mixed version on the issue when you're able?
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I actually don't think non mixed would be better tbh : /
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I don't mind the mixed one, but a choice between the two would be nice
21:18
so people can give their opinion
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great thanks 😄
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@Zatline we would also like something to replace that (i), if you have time :)
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which (i) ?
21:45
Gotta say the whole thing looks pretty slick already. Thanks for the work so far :) Here are some small bugfixes & adjustment suggestions: make dropdown filters expandable by clicking on the li...
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are u even going for this overlay type of menu?
21:46
I mean the (i)
21:46
21:47
21:47
this
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oh it's the i that is used for expanding to side bar
21:47
I get it now
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well that's a placeholder
21:47
should be "<" / ">"
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yea it should
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I'm also trying to think of how we could improve the overall look of that tab in general I don't like how it expense outwards with these edges (edited)
21:49
looks like the ipohne notch LOL
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eh well :)
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might have an idea but could be difficult to realize with code
21:51
not expert but that's a conservative guess
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that's two separate issues :p
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for the mean time could we not just use the arrows that are used in the filter tab rotate them 90 degree and done?
21:52
not sure if they'd fit so well, lemme try
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well they should fit better than that yellow (i)
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the yellow (i) is a placeholder
21:53
ignore it.
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which btw is ugly as fuck 😄
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you can go wild with your ideas Zatline (edited)
21:54
let us worry about the code
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the standalone (i) that is used in the sidebar button is much better looking
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@LordSk 🦋 i worry about time though, priority should be ingame menus imo
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I wanted to address the ingame stuff soon with fresh conmcepts
21:55
already have some ideas in mind
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yeah you're right Dune (edited)
21:55
I meant usually
21:56
i agree
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btw. is the scorebord getting merged for 0.7.1 or not, this whole thing seem so unclear to me
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well gotta make a PR and then bugfix from there on
21:56
it's my job
21:56
but got a lot of jobs :p
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oh ok well we all got jobs no worry
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that's offensive for unemployed people :c
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even they got jobs if they have a solid hobby ^_^
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I'd like to have proper < and > icons, even if they're just taken from tools.png, @Zatline
22:00
I don't like to reuse .png, people may want to mod that
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yea I see what you mean .. man I hope this gametype icons get split and we can mod own icons to the mix that repersent even mods
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not possible unless you design a whole mod system specifically for it, that looks for <gametype>.png images in a folder
22:01
you can propose that actually, that would be a neat idea @Zatline
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I already did propose that
22:03
issues/1637
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ah, right
22:04
anyway, need to get those < and > cut/rotated :p (edited)
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ok one second
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btw @Zatline issues and prs share a unique id
22:06
so even if you go to pr/1637 you're redirected to issues/1637
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thznk you @Zatline
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Added all the new server and client settings. Please give some feedback.
23:04
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wrong orientation 😄
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you think so?
23:04
I tried the other one first, but this one seems more intuitive
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should be > when it is closed and < when it is open 😄
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the thing is, the button you click doesn't change place
23:04
so it feels more like you are handling the sidebar
23:04
like < pushes the sidebar to the left
23:05
and > pushes the sidebar to the right
23:05
what do you think @LordSk 🦋 @Zatline
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what?
23:05
i am still for the hamburger menu 😄
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yeah think u right Dune
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I'll push those changes and whoever can compile can try it out :)
23:08
A retro multiplayer shooter. Contribute to Dune-jr/teeworlds development by creating an account on GitHub.
23:08
you kinda have to feel it
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will test it
23:13
yea it is very strange
23:14
if you see it collapsed it looks wrong... if you click it it feels right for a second, until you realise that it is wrong again(arrow changed)...
23:15
strange cause it does not add the sidebar to the serverlist it shortens the serverbrowser and adds the list
23:16
thats not what @Zatline designed.. he wants it to be added on the right side of the screen und 16:9 on 4:3 he wants an overlay
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no that one got scraped completly
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rly?
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yea Oy wanted it to fit in 4:3 as well we tried and apperently it fits quite well
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yea but the feeling of the arrow is strange
23:21
something has to be there to show that the serverbrowser gets smaller
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This closes #1670:
  • remove inline server filter editing
  • change the placeholder (i) to something:
!image !image
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