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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-11-16 00:00:00Z and 2018-11-17 00:00:00Z
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@LordSk 🦋 ^
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ChillerDragon 2018-11-16 08:28:23Z
@1stDecadeTW I am a bit confused are these big bubbles part of the actual chat then?
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@ChillerDragon btw Lord is just implementing Oy's request with the flashy background
08:33
Lord isn't one to defend tooth and nail for his ideas, if you give him a nice plan of what you want, he will try it out for you
👌 1
08:34
And chat ids are a separate issue
08:34
Chat can't be like 0.6 because there are new features e.g. whispers
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ChillerDragon 2018-11-16 08:39:05Z
We don't have to change old working chat if new features got added. I suggest just using the nice -> arrows <- and the nice color from @1stDecadeTW And keep all the other stuff same.
08:42
What are the other new features?
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Well we need a different color for PMs, and highlights are unreadable right now on a lot of maps
08:46
Also chat IDs are a requirement, just ask for them to be off by default
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@1stDecadeTW thanks for the feedback! I'm gonna incorporate some of your ideas and come back with screenshots 😃
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This fixes several points from issue #1670:
  • make dropdown filters expandable by clicking on the line (instead of the [+]).
clicking on the buttons does not expand it
  • do not show the game types scrollbar when it's not necessary
still put some space so it doesn't move what's below why not looking too odd: !image
  • add some space between the + and Clear
  • remove top le...
14:13
ab8b363 Reorganize menus a bit, adjust sizes for transl... - Dune-jr a9c3e3c Add menu option to disable background maps. Add... - Dune-jr 12a9d2a Fix text overlap in server info screen. Address... - Dune-jr 8adaad3 Merge pull request #1675 from Dune-jr/reorganiz... - oy
14:33
76ec843 Fixed pre-multiplied alpha for flags, damage in... - LordSk 37d63f5 Merge pull request #1676 from LordSk/fix/pma - oy
14:47
75a4597 Enhanced the 'X' quit button with the proper ic... - Dune-jr 803f88b Merge pull request #1679 from Dune-jr/feature-e... - oy
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@ChillerDragon Those chat bubbles are how they will look like when you press "T" (all), "Y" (team), "P" (PM) keys and start typing, will no longer appear ingame, just when you start typing. Additionally the spectator purple bubble will appear when you press "Y" and start typing while being spectating. (edited)
14:48
Ignore the red and blue team chat bubbles, I prefer the green chat bubble for team chat.
14:49
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@1stDecadeTW do you mean when you press Y while spectating?
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Yes @LordSk 🦋
🙂 1
14:55
ec4e6ea Make dropdown filters expandable by clicking on... - Dune-jr 1a50a02 Do not show the game types scrollbar when it's ... - Dune-jr 8cfc49d Remove top left icons (#1670 5/10) - Dune-jr 4596b92 Add some space between the + and Clear in the g... - Dune-jr cfc4485 Reorder filter tabs to put friends last, adjust... - Dune-jr
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then it breaks consistency right? The text will be green in the actual chat
14:59
@1stDecadeTW
15:20
06c0c1a Fix server&friend browser spacing and scrolling - Dune-jr 61f4654 Reintroduce code to move from a filter to the n... - Dune-jr 250a4c9 Merge with master - Dune-jr 7f725f1 Fix up&down key behavior for the server browser... - Dune-jr 085fbd8 Added Ctrl+up/down functionality to switch filters - Dune-jr
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awesome stuff @LordSk 🦋 chat looks dope
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thanks @Zatline 😄
16:06
half the people love it and the other half hates it
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got any ideas for the DM/TDM gametype icons @Zatline ? :D
16:09
not sure how to differenciate them
16:09
I like oy's idea of displaying weapons
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not really can we just use the tee for the start? 😒
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but gotta differenciate team/non-team right
16:09
it doesn't feel like deathmatch though :/
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yea but which weapons?
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shotgun and grenade launcher?
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crossing each other?
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ok sounds nice I'll try
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well oy 👍 that so :)
16:10
but you have to find an idea for team/non-team @Zatline
16:10
I count on you
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how about 3 mean looking tees
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man no idea when doing weopons .. could ..
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( ° ( ° ° ) ° )
16:11
like that
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nah don't know tdm with weaopns how to do that
16:11
oh I see
16:11
yea maybe
16:11
nice sketchup btw. LordSk xD (edited)
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hahaha
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( ° v ° )
😏 1
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but the skull for lms stays right?
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awesome
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played around with the flags? if crossing them goes bad, might want to try what overlapping does? :c
16:14
16:14
btw, that image renders differently on github
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overlaping does block out whatever flag is behind :/ (edited)
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yeah, but I think that's fine, no need for perfect symmetry?
16:14
what do you think @LordSk 🦋
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I'd like to show both teams flag equaly (edited)
16:15
red players lobby might complain 🙃
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haha or blue depends on who's flag is in front ^^
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I mean I crossed them on my mockup
16:16
It represents both team fighting
16:16
yeah +1 for the fighting feeling
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I love the mod icon
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I was thinking about it too yeah :)
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well as long as no team's flag is blocking the other it's fine imo
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@LordSk 🦋 did that nicely
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red shouldn't be privileged over blue that would be quite racist u know ^^ (edited)
16:19
top right is great imo (edited)
16:19
right*
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f9524e7 fixed server browser scrollbar when sidebar is ... - oy
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ok what about the white / black icons .. is Oy planing to use those?
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I don't understand this commit
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he might
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ok then I keep em in
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when the sidebar is closed, there is no need for additional space?
16:21
this line of code was really cryptic to me, all it seems it was doing was introducing a bug Oo
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have you tested it yet?
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@Zatline yes, no colors in the server browser itself, only in details, I believe
16:22
yes @LordSk 🦋
16:22
adding 5 lines at the bottom means.. you get 5 lines of extra white space :|
16:22
OH
16:22
I know
16:22
I know why!
16:22
He wants to implement dropdown @LordSk 🦋 (edited)
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isn't it already done?
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not that I know?
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he btw. what happened to Race gametype? wasn't it supoused to become official?
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lots of work for it to get in
16:24
that was Sushi's job
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4af6b33 just expand it when a server is selected - oy
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arg I see no wonder it's not there
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haha, there goes the fix
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this bot is great
16:26
good job @GitHub
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LordSk u have a work around to quote "shouldn't call time_get all the time" ?
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yeah
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awesome : )
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but I have to clear some things up first
16:27
and that may take a while
16:27
investigating old code is not easy 😐
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hahahaha
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So is the ammo HUD size fine now?
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it should yeah
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Resolve vulnerabilities and issues discussed here: https://www.teeworlds.com/forum/viewtopic.php?pid=121675#p121675
So....
>
Version server is vulnerable, to what extent is not clear right now, however this is a minor issue as it is not working anyway (version.teeworlds.com for example doesn't even resolve to an address). Hence i mostly skipped this part. master server has a few obvious vulnerabilities that can be fairly easily resolved. - SERVERBROWSE_GETCOUNT is vulne...
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I referenced your detailed report on github, @DaClemens . All security issues ought to be pinpoint/solved before next release.
16:47
Your help is & would be much appreciated :)
16:49
16:49
Impressive work on the black box, @LordSk 🦋
👍 1
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It sounds ominous, the black box
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ohhh that looks nice yea the gradient suits the ui well
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Everything you write end up in the black box, @LordSk 🦋 (edited)
16:53
dm, tdm ?
16:53
it looks... quite odd to me
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@Zatline can you overlay it over a screenshot so we get an idea of size? (edited)
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How about
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I meant the icon might end up quite small on a server line
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with one of the tee blue for TDM?
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16:57
(and much bigger, they're too small compared to the weapons)
16:58
goes back to doing non-graphic related stuff
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My concern right now is we have clearly identifiable gametype icons
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either crossing weaopn or tee but both man that would be too much I think (edited)
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every icon is easily recognizable even when small
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problem with crossing weapon is the team indicator :/
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and that too
16:59
but as @Zatline said, we can't put too much details into them (edited)
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that's why I would go for the 3 tees
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If going for 3 tees, the two others need to be bigger imo
17:00
17:00
see tees in the back with the same size
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I don't think rly it#s an icon after all
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huh, it is?
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if I doo them bigger the eyes get cutoff the tee disapears behind the other
17:01
there is to little space for that
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no that' wouldn't be 1:1 ratio
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yeah
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Make them a bit above then?
17:05
How about two tees facing each other in TDM
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I tried then I ended up with what i showed u ^^
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And just a group of 3 trees for DM?
17:06
Looks very distinguishable in b&w
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35f7b6a fixed scrollbar and prevent key-navigation when... - oy
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"How about two tees facing each other in TDM" wouldn't that seem like it's some type of 1 v 1 mode? (edited)
17:10
so just one with a weapon for dm
17:10
and 2 for tdm?
17:11
perhaps even remove the feet
17:11
to simplify the shape
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Sounds nice
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Btw oy said to tune the chat stuff down
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the hammer looks amazing, I know
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Shouldn't the tees face each other?
17:17
(idk)
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hmm
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617eccb fixed selected server when opening a different ... - oy
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625ea7d improved the new filter and add gametype buttons - oy
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Hey @Sonix :)
21:36
I need this cross in higher resolution:
21:36
21:37
the white one. I took the friends browser cross
21:37
could someone upscale it for the quit button?
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I can
21:38
You take an svg?
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it has to be a generated .png
21:38
teeworlds doesn't read svg
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Yeqh what ever, I'll make you an svg you can render it what you want
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I don't have gfx tools :|
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The line doesn't get background-highlighted when I hover with mouse, but it becomes black: !screenshot_2018-11-16_22-42-46 Also, clicking on the "edit" button of the filter opens/closes the filter, even though I thought I had fixed that...
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<svg><path fill="#fff"stroke="#000" stroke-width="2" s="M50 0 l10 0 l0 100 l-10 0z M0 50 l100 0 l0 10 l-100 0z"/></svg> or the likes (edited)
22:30
you fine with something like this?
22:30
prolly shorter and thicker
22:30
nvm
22:31
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><g stroke="#000" stroke-width="4" fill="#fff"><path d="M56 4h16v120H56z"/><path d="M4 56h120v16H4z"/></g><path fill="#fff" d="M58 54h12v20H58z"/></svg> if you want to tinker with the values
22:31
you can open it in chrome and edit it there
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@Dune ??
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yes @Zatline ?
22:41
wait what @DaClemens ? it has to be an exit cross
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you wwanted this cross
22:42
but wait a second
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you know the 0.7 quit button?
22:44
22:44
it²s for that
22:44
Sorry, I should have precised it was the X cross
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it pixelated 😄
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yes, that's why I'm looking for another one :)
22:44
Oh thanks @Zatline
22:44
:D
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ask me directly next time ^^
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well I asked in the public channel :)
22:45
I don't really need big ones for all of them though, right
22:45
so I'm not sure if I should split them or something
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not always checking in there
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I see, I'll ping you next time :)
22:45
just rotate it then
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thanks @DaClemens
22:46
it has some slashes on the middle though
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@DaClemens your svg is not the same as what dune is looking for.. 😄
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and it's different than the original cross (although I don't mind), I was just asking for an upscale
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i know, @David - SFM, i also said adjust values until it fits
22:47
its a rather simple path
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just replace the original with what i gave u I plan to update all icons at one point anyway making all of them 300dpi
22:47
original are more 90 dpi (edited)
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alright @Zatline :)
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<svg transform="rotate(45) translate(28,-64)" xmlns="http://www.w3.org/2000/svg" width="128" height="128"><g stroke="#000" stroke-width="4" fill="#fff"><path d="M56 4h16v120H56z"/><path d="M4 56h120v16H4z"/></g><path fill="#fff" d="M58 54h12v20H58z"/></svg> was the rotated one @Dune
22:47
hand editing svg isnt that hard for simple shapes
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I see, that's interesting
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lots of trial and error, sure, but not too impossible
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But it also feels like there is some attention to detail to make that artists would make that I could miss, so I generally don't wanna risk it
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actually this way you can actually often make it better than most artists eyes because you have the numbers
22:48
and as for a simple cross, if you do the math on paper, you are better hehe
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I²m sure the artists like @Zatline use SVGs too ^^
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on the other hand /shrug
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yea svg master race boys
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yeah but unless you craft them specificially for that use case, you dont get that much
22:50
you can really tell the difference between an svg drawn in like illustrator or whatever and exported vs a hand crafted and optimized one
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I think there's some sort of shadow around the original X cross or something
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not to mention that you can do as crazy stuff as compressing a background image from 250kb jpg to 194 bytes compressed svg and still achieve higher quality
22:51
i do have the shadow
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there is and it's highly intended ^^
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this is what happened the last time I tried artistic shit
22:52
:D
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lol xD
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damn, this X still looks pixelated for a reason I don't understand
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in this case, yeah its curved edges, dunno the exact svg command right now
22:53
@Dune the last time i tried it, look at my profile pic closely
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have u used the + icon and rotated it?
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and that was with the support of comic sans and text fields
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certainly not
22:53
it must be some strange code issue
22:53
or me being stupid and not using the right path, possible too
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render unicode char
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maybe it is still streached that could couse pixelation
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yeah idk what would stretch it Zatline, looking into it
22:54
thanks for the quick help :)
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it must have something to do with the fact that it's close to the edge perhaps conected cuz every other X icon in the menu are neither pixelated nor slightly streched
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good nigiht people
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good night Schwe :)
22:56
I think it was actually stretched by a bit, you were right @Zatline
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Oh please forget about that @Dune
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my eyes never fool me 😄
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my eyes are full of shit
22:57
but I don't get why the hell it's pixelated ><
22:58
well not your fault ofc :p
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I have no clue with code I can't help ya I wish I could
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haha, don't worry. you have enough to do with artsy shit :P
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mixed a liverecording the last 4 hours.. quiet interesting 😄
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of what?
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a small jazzband
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oh I tought some lovly baby cats : (
23:02
a bit braindead now 😄
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@David - SFMcodinf contest for 4 hours
23:05
And with each level you want to use a game engine more and more. Could do so awesome stuff with it if you prepare a little bit beforehand (mostly Runtime loading of assets using code and stuff)
23:07
you know the google ctf challenge?
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Sure, but our team didn't really have time for that and motivation was pretty low
23:09
So yeah, in the end I looked at two challenges myself but didn't get anything useful in that time, but whatever
23:09
You know I've been at the national ctf finals (basically, it's called cyber security challenge, with 300x times added cyber)
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cool
23:12
so now you help to make tw more secure?
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Jeopardy one by one qualification (which wasn't too hard) finals two teams jeopardy. Harder, almost turned the match twice, but just almost. Anyway, participation was awesome, a paid week, sponsored by the army and a laptop no matter if you won or not
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ok
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I ranted about it not being secure even tho they claimed it was. Pointed at a bunch of security issues, but I ain't gonna fix them for you. (btw that laptop is on sale, I already got one pretty equally powerful) (edited)
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why you dont fix it yourself?
23:17
wtf.. my cat is snoring... dafuq?
Exported 303 message(s)