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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-11-13 00:00:00Z and 2018-11-14 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fpY04
Language files for teeworlds - we use transifex, please read the forum post: - teeworlds/teeworlds-translation
12:34
[quakenet] <Teeworlds> teeworlds-translation/master 5dd6846 Jordy Ruiz: Update Gaelic Scottish with fixes for text overflows
12:34
[quakenet] <Teeworlds> teeworlds-translation/master 3c9f9d0 Jordy Ruiz: Add Lithuanian language
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[quakenet] <Landil> hai
13:02
[quakenet] <Landil> someone called my name
13:02
[quakenet] <Landil> so here I am fffffssssssshhhht
13:02
[quakenet] <Landil> Is dune hangin' around somewhere?
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 3 new commits to master: https://git.io/fpYzd
Language files for teeworlds - we use transifex, please read the forum post: - teeworlds/teeworlds-translation
13:14
[quakenet] <Teeworlds> teeworlds-translation/master 33e5eab Maurice Pape: Update german.json...
13:14
[quakenet] <Teeworlds> teeworlds-translation/master 26e9e22 Jordy Ruiz: Update german.json from Transifex
13:14
[quakenet] <Teeworlds> teeworlds-translation/master c977ec2 Jordy Ruiz: Merge pull request teeworlds#57 from mauricepape/patch-1
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[quakenet] <heinrich5991> usually he does
13:35
[quakenet] <heinrich5991> hmmmm
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hey Landil
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[quakenet] <Landil> How can I serve you
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How do you make little landils?
13:59
Let me get closer
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[quakenet] <Dune> better
13:59
[quakenet] <Landil> shake the big balls and boom ... the same way as tees spawn
14:00
[quakenet] <Dune> well I hope all is fine in Landil's home
14:00
[quakenet] <Landil> everthing's fine except the lack of time
14:00
[quakenet] <Landil> I don't have any real hobbies anymore
14:00
[quakenet] <Dune> I heard that happens, yeah :|
14:00
[quakenet] <Dune> well, tradeoffs :)
14:01
[quakenet] <Landil> yeah
14:01
[quakenet] <Dune> so, teeworlds!
14:01
[quakenet] <Landil> so let's get back to business
14:01
[quakenet] <Dune> serious things now
14:01
[quakenet] <Dune> we still have an active graphics team with talented people
14:01
[quakenet] <Dune> your apostles are spreading the word
14:02
[quakenet] <Dune> but it's sometimes difficult to get a consensus on design decisions
14:02
[quakenet] <Dune> the only high-priority task for the next version is the server browser
14:03
[quakenet] <Dune> Oy is working a lot on that, and needs mockups and directions
14:03
[quakenet] <Dune> Namely we have to design a friend tab: https://github.com/teeworlds/teeworlds/issues/1638
What's the friends tab to look like? Ideas: display name + clan? display map + gametype the friend is on? display "playing" when playing, "watching" when a spectator? displa...
14:04
[quakenet] <Dune> this is a summary of the current state of things for the server browser: https://github.com/teeworlds/teeworlds/issues/1538#issuecomment-435576568
Improve the server browser. Suggestions?
14:05
[quakenet] <Dune> we also have a discussion about scaling the ammo in the HUD, now that it has changed a little bit
14:05
[quakenet] <Dune> but I'd need to make screenshots for you to see
14:06
[quakenet] <Dune> Gametype icons are also a hot small issue: https://github.com/teeworlds/teeworlds/issues/1637
How should the gametype icons that will be displayed in the server info tab look like?
14:06
[quakenet] <Dune> we'd love your input on that (what kind of icon to use for deathmatch?)
14:06
[quakenet] <Dune> that's already a lot :)
14:06
[quakenet] <Landil> reading
14:07
[quakenet] <Dune> bonus: there is this Zatline's suggestion - https://github.com/teeworlds/teeworlds/issues/1619
While making a refined version of the game.png file this one came across my mind. Typical red shell to brown, grey. Animation takes place after pellets are fired Heads-up display in case someone wa...
14:08
[quakenet] <Landil> k
14:08
[quakenet] <Landil> gonna have a look at it
14:09
[quakenet] <Dune> great, thank u :)
14:12
[quakenet] <Dune> (oops)
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[quakenet] <Dune> got to go at 4pm, but will come back, and I can be pinged on discord from here with @dune
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[quakenet] <minus> anyone interested in receiving info@ emails?
17:04
[quakenet] <Dune> yeay spam
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[quakenet] <Dune> I can provide a personal email to redirect to, minus
17:20
[quakenet] <minus> that works (i can offer an @teeworlds.com email alternatively)
17:20
[quakenet] <Dune> It's more convenient for me to get a redirection and forget about it :)
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ChillerDragon 2018-11-13 20:38:11Z
Landil: what is eating all your time? :c
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[quakenet] <Landil> some cute little buggers without guns :D
21:08
[quakenet] <Landil> and as a peon would say: work work
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[freenode] <juanito> @randr()
21:27
[freenode] <juanito> i965: Failed to submit batchbuffer: Input/output error [5beb416d][chat]: 0: rand(): lets try something i965: Failed to submit batchbuffer: Input/output error
21:27
[freenode] <juanito> crashed
21:28
[quakenet] <rand> wow
21:29
[quakenet] <Dune> rand: first time I see oy suggesting the 5 seconds delay on spec, should open an issue somewhere
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[quakenet] <rand> I read "seperating spectators" :o
21:41
[quakenet] <guenstig_werben> heinrich5991 plz two way role in discord <3
21:41
[quakenet] <Dune> that's related to your PR, not to the delay thing
21:41
[quakenet] <heinrich5991> Dune: ^
21:41
[quakenet] <Dune> ack
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thanks
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of course
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[quakenet] <rand> Dune: not sure, I suspect he really wants to seperate spectator and player mechanisms
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now we only need to get rid of the [quakenet] [teeworlds] prefixes
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[quakenet] <Dune> hmmm
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what bot is doing the irclink thing?
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@DaClemens we need to distinguish freenode
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[quakenet] <heinrich5991> https://github.com/42wim/matterbridge
bridge between mattermost, IRC, gitter, xmpp, slack, discord, telegram, rocket.chat,hipchat (via xmpp), steam, twitch, ssh-chat, zulip and matrix with REST API (mattermost not required!) - 42wim/ma...
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wait since when is tw on freenode
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[quakenet] <rand> that would be nice while making modded server with more than 16 players harder to make
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I told you yesterday, remember?
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besides, then we should have a #freenode and #quakenet channel
21:43
no, didnt hear that
21:43
thanks heinrich
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[quakenet] <rand> join matrix, be nice, be free
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besides, @Dune the problem with having one channel for both is, is it linked 3 ways?
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the idea is to bridge quakenet with freenode and discord
21:44
yes
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rand i have
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[quakenet] <rand> what, also on freenode ?
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matrix
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[quakenet] <Dune> yes, we get messages from there sometimes
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besides, dune it shoulnt matter where you're typing, they should just be connected
21:45
imo
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[quakenet] <Dune> e.g. that one at 10:27
21:45
[quakenet] <rand> ok, I'll stay here anyway
21:45
[quakenet] <rand> only reason to be on quakenet
21:46
[quakenet] <Dune> I personally don't mind IRC, but a lot of contributors are only on discord nowadays so it's quite convenient :/
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besides, who set up the roles in discord?
21:46
doesnt quite make sense to me
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[quakenet] <Dune> me in part
21:46
[quakenet] <rand> people said the same things with skype before
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rather seperate admin / moderators and not "two way". imo i'd also prefer to have those channels as transparently linked as possible, so removing the two way barrier
21:47
but whatever
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[quakenet] <Dune> huh? two way people aren't moderators
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i meant display seperatley
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[quakenet] <rand> I prefer feeling superiority by being on irc
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sorry
21:48
if you want to highlight someone who can chat, a slightly off grey could help (coloring the role)
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[quakenet] <Dune> rand: right :/ maybe it's the wrong move then, idk
21:48
[quakenet] <rand> no, I'm kidding
21:48
[quakenet] <heinrich5991> guenstig werben: I see little reason to separate admins
21:48
[quakenet] <heinrich5991> most freenode channels indeed don't do it
21:49
[quakenet] <heinrich5991> I'm aware that it's different on quakenet
21:49
[quakenet] <heinrich5991> (or moderators)
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[quakenet] <rand> discord is fine as long as it fulfills its duty, make teeworlds great again!
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this is strange
21:49
that's the only thing i'm saying
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[quakenet] <heinrich5991> k. sounded like you were saying more
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and on discord mostly you'd seperate it because its built for larger online lists so in larger servers you'd see which moderators are online if you need them
21:50
thats basically the reasoning behind it
Exported 119 message(s)