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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-11-12 00:00:00Z and 2018-11-13 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1661: Remove outdated console chain code for browser filters (master...fix-consolechain) https://git.io/fpqVp
Commit a5f5853 left out console chains: teeworlds/src/engine/client/client.cpp Lines 2401 to 2404 in e2c6ce8 ...
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1662: Menus now properly capture up&down arrow inputs (master...fix-menusarrowcapture) https://git.io/fpqH1
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1664: Add a separate option to turn off audio and to disable the initialization of sound systems (master...feature-sndinitopt) https://git.io/fpq5z
This is meant to help with #1630. The suggestion of a toggle command + UI notification + default (composed? #1589) bind remains to be discussed.
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1665: Add an 'up-to-date' server browser filter, filters out previous server versions (0.6...feature-uptodatefilter) https://git.io/fpqA1
This is a proposal to close #1664 and help players see servers that are free of spoofed clients.
14:26
[freenode] <tee_> hello
14:26
[freenode] <tee_> 0.7 servers always empty :/
14:26
[freenode] <tee_> and i think the refresh from servers list is not working properly
14:27
[freenode] <tee_> because sometimes it shows 1/3 of servers, then show different results etc
14:27
[freenode] <tee_> is not "consistent" if that makes sense
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[quakenet] <rand> you're right, same here
14:55
[quakenet] <rand> but I didn't figure out if it' cause by master servers request or servers info requests
14:57
[quakenet] <rand> but tw_api.py seems fineā€¦
14:57
[quakenet] <rand> might be a client issue
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[quakenet] <Dune> should bump this issue somewhere rand
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[quakenet] <Dune> it's gotta be a masterserver thing because favorites always load for me
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[quakenet] <rand> sometimes, I don't get answer from servers
19:23
[quakenet] <rand> it may be my connection that is pretty fluctuent those days
19:24
[quakenet] <rand> oh no, sometimes, I miss the answer of one master server
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1650: More accurate ping estimation in the scoreboard (master...ping_correction) https://git.io/fpqvL
This adds the delay between NETMSG_SNAP and NETMSG_INPUT to the NETMSG_INPUT packet, so the server can use it to calculate a more accurate latency value. This allows ping faking to some extent, but...
19:41
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1652: Update zlib to 1.2.11 (for 0.6) (0.6...0.6_zlib_update) https://git.io/fpqJT
19:46
[quakenet] <rand> from a test in a while loop, it looks like I don't get serverinfo
19:48
[quakenet] <rand> how long is a token kept ?
19:48
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1657: Update json-parser (master...json_parser_update) https://git.io/fpqIv
19:52
[quakenet] <Teeworlds> [teeworlds] oy pushed 3 new commits to 0.6: https://git.io/fpm0R
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
19:52
[quakenet] <Teeworlds> teeworlds/0.6 9892a30 heinrich5991: Revert "Fix nethash"...
19:52
[quakenet] <Teeworlds> teeworlds/0.6 f7881d0 Redix: Fix token formatting
19:52
[quakenet] <Teeworlds> teeworlds/0.6 57d48ae oy: Merge pull request #1651 from axblk/0.6...
19:55
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpm0D
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
19:55
[quakenet] <Teeworlds> teeworlds/master cf586f0 Jordy Ruiz: Remove outdated console chain code for browser filters
19:55
[quakenet] <Teeworlds> teeworlds/master e52a745 oy: Merge pull request #1661 from Dune-jr/fix-consolechain...
19:55
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1661: Remove outdated console chain code for browser filters (master...fix-consolechain) https://git.io/fpqVp
Commit a5f5853 left out console chains: teeworlds/src/engine/client/client.cpp Lines 2401 to 2404 in e2c6ce8 ...
19:56
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpm0H
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
19:56
[quakenet] <Teeworlds> teeworlds/master 74e1c59 Jordy Ruiz: Menus now properly capture Up&Down arrow inputs. Closes #1660
19:56
[quakenet] <Teeworlds> teeworlds/master 3519270 oy: Merge pull request #1662 from Dune-jr/fix-menusarrowcapture...
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[quakenet] <guenstig_werben> is dune over here?
20:04
[quakenet] <guenstig_werben> btw hey rand
20:05
[quakenet] <heinrich5991> guenstig_werben: yes. see the very top of the user list
20:05
[quakenet] <guenstig_werben> ah thx
20:05
[quakenet] <guenstig_werben> sorry
20:06
[quakenet] <Teeworlds> [teeworlds] heinrich5991 opened pull request #1666: Don't hash protocol header twice in bam.lua (0.6...pr_6_fix_nethash_2) https://git.io/fpmEo
This was only fixed in CMake, resulting in differing nethashes.
20:06
[quakenet] <guenstig_werben> btw is this bug known, that there's often a brief motd flash before the map is shown while connecting is still shown
20:07
[quakenet] <heinrich5991> in 0.6 0.7?
20:07
[quakenet] <guenstig_werben> 0.7
20:07
[quakenet] <guenstig_werben> actually a few commits behind because i built 5 minutes ago
20:07
[quakenet] <guenstig_werben> (to be specific, on 3519270de8305f7cd234a0c6fb1511ecedfbc99a)
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[quakenet] <Teeworlds> [teeworlds] oy pushed 3 new commits to 0.6: https://git.io/fpmuc
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
20:16
[quakenet] <Teeworlds> teeworlds/0.6 2b48ea7 heinrich5991: Don't hash protocol header twice in bam.lua...
20:16
[quakenet] <Teeworlds> teeworlds/0.6 e67facb heinrich5991: Revert "Revert "Fix nethash""...
20:16
[quakenet] <Teeworlds> teeworlds/0.6 a2b55e8 oy: Merge pull request #1666 from heinrich5991/pr_6_fix_nethash_2...
20:18
[quakenet] <rand> guenstig_werben: it's ok
20:18
[quakenet] <rand> it's fixed in a PR
20:19
[quakenet] <rand> (unmerged)
20:21
[quakenet] <guenstig_werben> my guess
20:26
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to 0.6: https://git.io/fpmzT
20:26
[quakenet] <Teeworlds> teeworlds/0.6 0bd7f4e oy: Changed 0.6 bundle identifier for mac apps #1608
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[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1667: Fixed console texture rendering (master...fix/console_wrap_mode) https://git.io/fpmgQ
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpmwU
21:25
[quakenet] <Teeworlds> teeworlds/master 27a7691 oy: fixed some texture issues #1667
21:26
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1667: Fixed console texture rendering (master...fix/console_wrap_mode) https://git.io/fpmgQ
21:30
[quakenet] <Teeworlds> [teeworlds] oy pushed 4 new commits to master: https://git.io/fpmwV
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
21:30
[quakenet] <Teeworlds> teeworlds/master b5571f0 Jordy Ruiz: Add a separate option to turn off the audio and to disable the initialization of sound systems. Adapt the menus a bit.
21:30
[quakenet] <Teeworlds> teeworlds/master bd0b5f8 Jordy Ruiz: Update m_NeedRestartSound to be triggered by changed to snd_init
21:30
[quakenet] <Teeworlds> teeworlds/master e9a7bb7 Jordy Ruiz: Fix must-restart bottom text not being triggered in a specific scenario in the sound menus
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[quakenet] <guenstig_werben> hi @minus, i've been talking to Dune a bit about having some official nightlys (basically build for every commit ideally linked on the downloads page, and i've been wondering whether we could together implement something like that. steps are simple, 1. set up a github webhook to notify about every push to master or whatever,
22:03
[quakenet] <guenstig_werben> 2. a minimalistic callback endpoint on one of the official servers using whatever stack you are using (have done that a few times already) checking token and invoking a single shell script (as a different user, please) which compiles the binary and replaces the resulting binary (if compilation succeeds) with the one currently hosted. put a fixed link in the downloads page and done
22:03
[quakenet] <guenstig_werben> at which point you could even also host some servers which are also automatically restarted once a new nightly is up there
22:04
[quakenet] <guenstig_werben> (i.e. call them reference servers). i'd like to hear your opinion about those, will be offline here but reading the chat through discord
22:04
[quakenet] <Dune> I believe @fisico would be greatly interested in the idea of automatically updated servers
22:04
[quakenet] <minus> sounds like a nice idea
22:04
[quakenet] <guenstig_werben> oh hi
22:05
[quakenet] <minus> we did have automatic builds years ago
22:05
[quakenet] <Dune> remembers
22:05
[quakenet] <guenstig_werben> did it 5 times independently from each other xD
22:05
[quakenet] <Dune> 0.6 trunk builds
22:05
[quakenet] <guenstig_werben> wondering where these running off the server behind teeworlds.com?
22:06
[quakenet] <minus> (automatic builds, but not servers)
22:06
[quakenet] <minus> dunno where those builds ran
22:06
[quakenet] <heinrich5991> nah
22:07
[quakenet] <heinrich5991> these days you'd do builds on the CI servers
22:07
[quakenet] <guenstig_werben> yeah whatever
22:07
[quakenet] <heinrich5991> they usually provide a way to store artifacts
22:07
[quakenet] <minus> that's what we did; buildbot is CI
22:07
[quakenet] <guenstig_werben> they do?
22:07
[quakenet] <guenstig_werben> idk
22:07
[quakenet] <heinrich5991> yes, but without having to host our own servers :)
22:07
[quakenet] <guenstig_werben> cool, go for it hen
22:07
[quakenet] <minus> a service is nicer ofc
22:08
[quakenet] <guenstig_werben> i just never used them, because didnt wanna pay for nonpublic stuff xD
22:08
[quakenet] <heinrich5991> yea, ddnet already has it. we could copy from there I guess
22:08
[quakenet] <guenstig_werben> go ahead please do it
22:11
[quakenet] <minus> send CI configs :D
22:11
[quakenet] <guenstig_werben> apart from that, any future plans for discord guys? maybe this (https://discordapp.com/verification) or this (https://discordapp.com/rich-presence; its free software by the way) or anything further than that? (have a little bit of experience and contact to the discord peeps so i'd be helping with implementing something after we discussed it and deemed it appropriate)
22:12
[quakenet] <minus> guenstig_werben: i've seen you've PMed me before various times; be advised that i ignore PMs if it's just a 'hello'
22:13
[quakenet] <guenstig_werben> sorry, i dont know about previosu times
22:13
[quakenet] <guenstig_werben> this time i switched over to public chat after a few seconds of thinking xD
22:13
[quakenet] <minus> :D
22:13
[quakenet] <guenstig_werben> please forgive me, its late :)
22:13
[quakenet] <minus> well, just letting you know why you didn't get a reply
22:14
[quakenet] <guenstig_werben> hehe
22:14
[quakenet] <guenstig_werben> as if i'd read something like that hehe
22:14
[quakenet] <guenstig_werben> but thanks dune <3
22:15
[quakenet] <guenstig_werben> after all i'm not so much the irc dude. i dont quite like the persistence hehe
22:16
[quakenet] <guenstig_werben> anyway, any input on those links i've sent? just some overall guts feeling would be appreciated
22:16
[quakenet] <guenstig_werben> minus, dune, heinrich, whatever
22:16
[quakenet] <minus> if you ask me, discord belongs in only one place
22:16
[quakenet] <minus> and that's the trash can
22:17
[quakenet] <guenstig_werben> good :)
22:17
[quakenet] <guenstig_werben> i like that opinion and i understand it. however the same applies for irc hehe
22:18
[quakenet] <guenstig_werben> good night ^^
22:18
[quakenet] <Dune> which communication channel would you suggest then?
22:18
[quakenet] <minus> hey, irc survived for 30 years already
22:19
[quakenet] <Dune> IRC is finnish, so it's designed to be silent
22:19
[quakenet] <minus> :D
22:19
[quakenet] <minus> it does have its shortcomings
22:19
[quakenet] <minus> night
22:22
[quakenet] <Dune> https://xkcd.com/949/
22:22
[quakenet] <Dune> how's XDCC not there
22:24
[quakenet] <minus> It does mention direct connect
Exported 119 message(s)