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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-11-11 00:00:00Z and 2018-11-12 00:00:00Z
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04:43
04:43
πŸ‘ 1
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Hey, nice! @1stDecadeTW
08:25
Don't sacrifice your studies though:D
08:25
how to scale though? Some ppl have 100 friends
πŸ‘ 1
09:39
  • Fix ground on ctf8 closes #17
  • Fix tiny bug on dm3
09:39
8791a9f Fix maps tiling - Sonix- 18f15be Merge pull request #18 from teeworlds/update - Sonix-
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hehe spammy
10:25
395766c Update "compiling everything" page, add x86/x64... - Dune-jr
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@android272 post your bullet mockups in the issue from zatline pls
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also @Sonix tell the github people about your WiP :)
10:35
(on gametype icons)
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I've already posted a pic there πŸ€”
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@1stDecadeTW this looks awesome
πŸ‘Œ 1
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whoops, my bad sonix
11:06
5111dfa Update index.json with scottish flag. Closes #59 - Dune-jr
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e52adaa Updated Compiling on windows - oy
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I compiled the latest source on my Linux Server(Ubuntu 16.04.5 LTS | Linux 4.4.0-138-generic). I can’t start the server cause it always fails with "[5be8123c][kernel]: ERROR: couldn't register interface storage. null pointer given" Storage.ctf and "/data/maps" with maps is in the server directory. Permissions should be ok cause i have the same problem with the root user. teeworlds@FisicoSrv1:~/teeworlds/build/x86_64/release$ ./teeworlds_srv -f serverconfig.cfg [5be8123c][engine]: r...
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@David - SFM oy answered u
11:53
11:53
hey @Zatline, any idea to make the difference between server lvl normal and competitive a bit more different? they are not very distinguishable
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@Dune yea he fixed my issue.. but as i wrote.. why does the tw server need this directory to start?
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I had some people try to compile the last 0.6 version hoping it would help filter out servers that are being attacked by spoofed clients. We could easily add such a filter in the 0.6 trunk. Should we?
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@David - SFM it should be able to create it
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have to write a script to auto compile tw and start a server.. than my latest build server will be online 24/7
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heh i thought menu backgrounds would display pickups
13:52
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is that heavens?
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yeah im trying things out
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wasn't the idea behind heavens to just have a sky?
14:01
it is a sky πŸ˜„
14:02
14:02
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@Dune "hey Zatline, any idea to make the difference between server lvl normal and competitive a bit more different? they are not very distinguishable" I noticed that as well yea (edited)
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might want to make that a separate issue even, unless you have thought of an easy fix :)
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well easy fix is overwrite the current png with a better png where it is more distinguishable πŸ˜„
14:08
meaning change up the icons a bit
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This fixes the annoying detached head recurrent issues with the subprojects. (not sure if the second commit is necessary)
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@Sonix looks nice
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@Sonix and an island :) but the sky looks nice
14:10
good idea to make two versions I guess, this way we can randomize between them
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1274dec show server info in the list when sidebar is cl... - oy 3859f4a removed no longer used info icons - oy f639b8a removed graphical glitch when opening the sidebar - oy fcfa0c6 adjusted the rendering of the server level icons - oy 83fe7b5 made gametype text in the server list align on ... - oy
14:24
3e82fb1 Add branch info (master) to .gitmodules - Dune-jr 5a615d7 Update subprojects commit id - Dune-jr 8fc42a1 Merge pull request #1645 from Dune-jr/submodule... - oy
14:35
oy seriously working on the server browser
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uh that camera movement commit messed up my heavens map 😦
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which commit @Sonix?
14:40
oh
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clicking on play it would move sideways down
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d1b8b18 fixed flag position, closes #1640 - oy
14:53
6fd0de8 changed back camera position for internet tab a... - oy
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@LordSk 🦋
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2a46b17 fixed chat message in the console - oy
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When you reload a survival game with sv_warmup -1, the client crashes because the NETOBJTYPE_GAMEDATA item is missing. When sv_warmup -1 is set without sv_player_ready_mode 1, the server does not enter a warmup state after the reload, so the round immediately ends. The survival gametypes enter IGS_END_ROUND in this case. Due to a wrong value in IGameController::Snap, m_GameStateEndTick ended up having a negative value, so the snap-item was dropped by the client. When the ma...
16:30
62885e8 Fix end-round time - axblk 3ed64ed Verify that the GameData snap-item exists befor... - axblk 1d2889a Skip end-round state when the match is over - axblk 4fda4e3 Make sure to always enter a warmup state after ... - axblk a3500d1 Check the ClientIDs when receiving a snapshot - axblk
16:33
d616de5 Add freetype and sdl files to .gitignore - axblk bff4f2d Merge pull request #1647 from axblk/libs_ignore - oy
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26ebd78 fixed ingame cursor graphic glitch. closes #1649 - oy e2c6ce8 fixed dead tee offset. closes #1648 - oy
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This adds the delay between NETMSG_SNAP and NETMSG_INPUT to the NETMSG_INPUT packet, so the server can use it to calculate a more accurate latency value. This allows ping faking to some extent, but it was already possible by modifying the first value in NETMSG_INPUT.
18:57
In order to include build directions, but not to bloat the readme.txt, it could point to https://www.teeworlds.com/?page=docs&wiki=compiling_everything Maybe the linux section could be updated with a list of packages for popular distribs, too.
19:00
The little round ends are static, but if you don't look for it, it's not noticeable. !image
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Most of the time ( but not always ) the ingame sounds appear multiple times instead of once. It happend on hooking jumping and shooting while testing. I guess it affects all sounds. Tested on self compilied current master branch source on macOS High Sierra 10.13.6
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I realized the game looks pretty pixalated so i went to the graphics settings and i wonderd why the resoltion is so low. Then I tried to increase it. But after restart the same option was selected even tho the settings and the console said something different. But the game was still full of pixels and not my screen resultion. The options always showed 1440x900 after client restart. <img width="1440" alt="options" src="https://user-images.githubusercontent.com/20344300/48319377-8b402400-e6...
23:04
When pressing the uparrow in ingame console to get the last command it has effect on the menu settings. The console should block this input for the menu. !menu
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