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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-11-11 00:00:00Z and 2018-11-12 00:00:00Z
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[freenode] <Digit> u-oh. i just clicked the envelope toggle button in the editor... it does not toggle! it just chews up more of the editor screen each click. ... i clicked it 3 times, now my editor window is only 1/4 screen letterbox. help! how do i fix that?
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Click one more time
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[freenode] <Digit> oh good. n_n i feared i would be a fool for clicking 1 more time and i would lose the entire view to this (presumed) bug.
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[quakenet] <heinrich5991> :D
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[quakenet] <Teeworlds> [teeworlds-maps] Sonix- pushed 1 new commit to update: https://git.io/fpt12
  • Fix ground on ctf8 closes #17
  • Fix tiny bug on dm3
👍 1
09:36
[quakenet] <Teeworlds> teeworlds-maps/update 8791a9f Sonix-: Fix maps tiling...
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:0 thanks @Sonix
09:38
dat +36kb on dm3
09:38
i heard thats due to optimization or something
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I have no idea how it's done there
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I'll update it again with an older client
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[quakenet] <Teeworlds> [teeworlds-maps] Sonix- opened pull request #18: Fix maps tiling (master...update) https://git.io/fpt1K
Fix ground on ctf8 closes #17 Fix tiny bug on dm3
09:40
[quakenet] <Teeworlds> [teeworlds-maps] Sonix- pushed 1 new commit to master: https://git.io/fpt1i
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[quakenet] <Teeworlds> [teeworlds-maps] Sonix- pushed 1 new commit to master: https://git.io/fpt15
09:48
[quakenet] <Teeworlds> teeworlds-maps/master 31b9e3c Sonix-: Update dm3 size
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now its ok
09:48
size was doubled
09:48
38 to 76kb
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[quakenet] <Dune> lol
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[quakenet] <Dune> whoops heinrich5991
10:00
[quakenet] <minus> let's see if the automatic deployment still works
10:02
[quakenet] <Dune> welp
10:02
[quakenet] <minus> yeah, looks like no
10:03
[quakenet] <minus> > Active: active (running) since Fri 2018-02-16 20:32:56 CET; 8 months 24 days ago
10:03
[quakenet] <minus> hmmm
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[quakenet] <heinrich5991> Dune: ?
10:12
[quakenet] <Dune> well, the notice
10:13
[quakenet] <minus> welp, i dropped the config for that domain in nginx
10:18
[quakenet] <heinrich5991> Dune: fixed
10:18
[quakenet] <heinrich5991> forgot to do it for the documentation repo
10:19
[quakenet] <Dune> :)
10:19
[quakenet] <heinrich5991> oh, -11-11 11:11:11 was recently
10:20
[quakenet] <Dune> ho
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dune you don't have the rights to manage the documentation repo?
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[quakenet] <Dune> normally not, Sonix
10:22
[quakenet] <Dune> yeah I don't
10:22
[quakenet] <heinrich5991> fixed
10:23
[quakenet] <Dune> TIL WWI armistice day was at 11:00
10:23
[quakenet] <Dune> they missed it by 11min
10:23
[quakenet] <heinrich5991> still a good idea to have someone look over the changes, in general
10:23
[quakenet] <Dune> +1 heinrich5991
10:24
[quakenet] <heinrich5991> Dune: are you on windows?
10:24
[quakenet] <heinrich5991> i.e. have you tested this?
10:24
[quakenet] <Dune> yes right now
10:24
[quakenet] <Dune> I had the problem alongside with some other guy on discord
10:24
[quakenet] <Dune> same errors, because just copy pasted x86 from the doc
10:25
[quakenet] <Dune> strangely enough, 64-bit arch is x64 but 32-bit must use a big X: X86. maybe that makes sense somehow
10:25
[quakenet] <heinrich5991> hmm
10:25
[quakenet] <heinrich5991> todo#2, add cmake to 0.7
10:25
[quakenet] <Dune> I wrote arch=x36 and bam still compiled most of things haha
10:26
[quakenet] <Dune> yeah, it's issue #1586
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ah ok heinrich has the rights too, forgot :p
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[quakenet] <minus> CMake should be pretty easy for teeworlds
10:26
[quakenet] <minus> why add cmake though?
10:26
[quakenet] <Dune> "I intend to do that at some point, would improve support with Microsoft Visual Studio for example (they have native support for CMake these days)."
10:27
[quakenet] <Dune> - anonymous fan
10:29
[quakenet] <minus> good point
10:29
[quakenet] <minus> also allows one to use CLion
10:29
[quakenet] <minus> also makes the build less of a special snowflake
10:34
[quakenet] <Dune> I like snowflakes, still using bam at work :D
10:39
[quakenet] <minus> :o
10:39
[quakenet] <minus> using CMake at work
10:39
[quakenet] <minus> it does the job and has good compatibility with tooling
10:41
[quakenet] <Dune> cmake does very strange things sometimes
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fptyw
11:06
[quakenet] <Teeworlds> teeworlds-translation/master 5111dfa Jordy Ruiz: Update index.json with scottish flag. Closes #59
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[quakenet] <Teeworlds> [documentation] oy pushed 1 new commit to master: https://git.io/fptSI
11:27
[quakenet] <Teeworlds> documentation/master e52adaa oy: Updated Compiling on windows
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[quakenet] <Dune> transferring github translations PR to transifex looks messy
11:41
[quakenet] <Dune> not sure if I can upload individual languages
11:42
[freenode] <tee_> hey
11:42
[quakenet] <Dune> hey tee_
11:42
[freenode] <tee_> is that a bot
11:42
[quakenet] <Dune> that's a bot bridge from quakenet to freenode to discord
11:43
[freenode] <tee_> now thats a bridge lol
11:43
[freenode] <tee_> successfully compiled 0.6.5
11:43
[quakenet] <Dune> yes, but we're very far, so you have to shout a bit
11:43
[quakenet] <Dune> cool. any nethash problems?
11:43
[freenode] <tee_> but struggle to compile 0.7
11:43
[quakenet] <Dune> ah
11:43
[quakenet] <Dune> it's a bit more difficult, what's your OS?
11:43
[freenode] <tee_> erm version problems, most servers dont let me in
11:43
[quakenet] <Dune> with 0.6.5?
11:43
[freenode] <tee_> linux ubuntu 18 04
11:43
[freenode] <tee_> ye
11:43
[quakenet] <Dune> yeah that's an issue, gotta revert a commit from heinrich5991
11:45
[quakenet] <Dune> (I've been told that fixes it)
11:45
[freenode] <tee_> [5be8164a][client]: offline error='Wrong version. Server is running '0.6 626fce9a778df4d4' and client '0.6 e42d81cd67b8c7bc''
11:45
[quakenet] <Dune> yeah, gotta revert this commit :|
11:46
[freenode] <tee_> ok will do
11:46
[freenode] <tee_> been playing with hook
11:46
[freenode] <tee_> got hooked player info
11:47
[quakenet] <Dune> col :)
11:47
[quakenet] <Dune> what's the issue with thecompiling?
11:51
[quakenet] <Dune> tee_?
11:51
[freenode] <tee_> fixed the nethash
11:51
[freenode] <tee_> 1sec
11:51
[freenode] <tee_> need bam5
11:51
[quakenet] <Dune> :)
11:53
[freenode] <tee_> ok now inside 0.7 src
11:53
[freenode] <tee_> i did ../bam5/bam
11:53
[freenode] <tee_> and worked.. lol
11:53
[freenode] <tee_> it was some SDL dependency
11:54
[freenode] <tee_> i installed some stuff yesterday at night
11:54
[quakenet] <Dune> ahh :)
11:54
[freenode] <tee_> prob fixed
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[freenode] <tee_> bam release doesnt work
12:06
[freenode] <tee_> how do i set arguments
12:07
[freenode] <tee_> e.g. target=debug or target=release
12:07
[freenode] <tee_> ok found in bam.lua
12:08
[freenode] <tee_> did conf=release
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[freenode] <tee_> what is the code responsible for key events
12:21
[quakenet] <Dune> what kind of key events, binds?
12:21
[freenode] <tee_> ive found the CBinds class
12:21
[freenode] <tee_> yes
12:21
[quakenet] <Dune> well there you go :)
12:22
[freenode] <tee_> ive compiled both 6.5 and 7.0 now
12:22
[freenode] <tee_> yesterday i deleted the directory cuz it was messy
12:22
[freenode] <tee_> working fine
12:23
[freenode] <tee_> i used visual studio in windows for c++
12:23
[freenode] <tee_> atm im using sublime and this is strange
12:24
[quakenet] <Dune> using sumblime too
12:26
[freenode] <tee_> f12 doesnt work properly
12:27
[quakenet] <Dune> in teeworlds?
12:29
[freenode] <tee_> no, in sublime. goto definition
12:30
[quakenet] <Dune> oh, didn't know that was a bind, nice lol
12:30
[quakenet] <Dune> well you probably have to open the whole project?
12:30
[quakenet] <Dune> does it work nowhere?
12:31
[freenode] <tee_> just works with classes
12:31
[freenode] <tee_> and few methods
12:32
[freenode] <tee_> in visual studio it would work with anything, easier to navigate through code
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[freenode] <tee_> the CLaser is handled by the server!?
12:56
[freenode] <tee_> i dont have control over it on my client?
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[quakenet] <Dune> what do you mean?
13:17
[quakenet] <Dune> laser particles are server infgo, yes
13:17
[quakenet] <Dune> about the goto definition, you need to make a project for it to work in sublime i'm afriad
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[quakenet] <Dune> goddammit my linux client downloaded a map and I can find it nowhere on my system D: it's so weird
13:26
[freenode] <tee_> what about the +fire
13:26
[freenode] <tee_> its sent to server
13:26
[freenode] <tee_> and its processed by server?
13:27
[quakenet] <Dune> yes
13:27
[quakenet] <Dune> server shoots
13:28
[quakenet] <Dune> what are you trying to do?
13:28
[freenode] <tee_> right now i want to iterate entity list
13:28
[freenode] <tee_> the active players except specs
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ChillerDragon 2018-11-11 13:48:48Z
fresh cloned source failed to build on debian
13:49
omg wait ft is freetype?
13:49
woops i didnt install that sowwy
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[quakenet] <Dune> :D
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[freenode] <tee_> yes i had that problem yesterday
14:00
[freenode] <tee_> install freetype6 dev
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ChillerDragon 2018-11-11 14:00:10Z
Imo the teeworlds github repo (readme) lacks some dependency comands
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[quakenet] <Dune> yeah, definitely
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ChillerDragon 2018-11-11 14:00:23Z
its always annoying to search the right commands in the webs
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[quakenet] <Dune> maybe this could be added to the wiki somehow
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ChillerDragon 2018-11-11 14:00:40Z
i decided to just install all dependencys ddnet provides in their readme
14:00
[freenode] <tee_> btw i am looking for IDE with code intel
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ChillerDragon 2018-11-11 14:00:51Z
yea i also checked that one
14:00
but its also an extra step
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[freenode] <tee_> sublime doesnt support c++ at all and lacks definitions
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ChillerDragon 2018-11-11 14:01:06Z
i am on github if i clone the source so i want it there
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[quakenet] <Dune> yeah, good point
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ChillerDragon 2018-11-11 14:01:20Z
or atleast an link to compling wiki in the readme
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[quakenet] <Dune> might want to open an issue in teeworlds or teeworlds/documentation :)
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ChillerDragon 2018-11-11 14:02:11Z
14:02
gosh i am so bad
14:02
do i have to restart something ?
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[freenode] <tee_> eclipse vs netbeans ?
14:04
[quakenet] <rand> either freetype is/was missing when you ran bam at the first time
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ChillerDragon 2018-11-11 14:04:56Z
i installed freetype and i restarted terminal and rerun bam
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[quakenet] <rand> or… i don't know
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ChillerDragon 2018-11-11 14:05:19Z
14:05
i guess it is installed
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[quakenet] <rand> at first run, bam creates a file
14:05
[quakenet] <rand> bam.lua or config.lua
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ChillerDragon 2018-11-11 14:06:07Z
oh ye the onfig
14:06
should i clear things
14:06
ima try
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[quakenet] <minus> hm, looks like the buildslave is gone
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ChillerDragon 2018-11-11 14:06:33Z
oh ye
14:06
that did the job thanks rand
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[quakenet] <rand> I think it should contain 'freetype.use_pkgconfig = true'
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ChillerDragon 2018-11-11 14:06:46Z
i didnt expect that
14:08
yuk the new team colors are ugly
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1645: Add branch info to submodules in .gitmodules (master...submodules-addbranchinfo) https://git.io/fpt5E
This fixes the annoying detached head recurrent issues with the subprojects. (not sure if the second commit is necessary)
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ChillerDragon 2018-11-11 14:08:46Z
why is the saturation so high ._.
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[quakenet] <Dune> you mean the tees?
14:09
[quakenet] <Dune> maybe because we're used to low saturation
14:09
[quakenet] <Dune> but I agree I would have prefered it a bit lower still
14:10
[quakenet] <minus> heinrich5991: got an idea where documentation builds could run?
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ChillerDragon 2018-11-11 14:10:16Z
ye probably used to. But i love it ❤ i want the old ones back
14:11
[quakenet] <Dune> This was dealt with in this issue: https://github.com/teeworlds/teeworlds/issues/1575
Following @Sonix- and @Zatline's remark. Could you guys expand on that issue, with screenshots maybe?
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[quakenet] <Teeworlds> [teeworlds] oy pushed 8 new commits to master: https://git.io/fptdf
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
14:23
[quakenet] <Teeworlds> teeworlds/master 1274dec oy: show server info in the list when sidebar is closed
14:23
[quakenet] <Teeworlds> teeworlds/master 3859f4a oy: removed no longer used info icons
14:23
[quakenet] <Teeworlds> teeworlds/master f639b8a oy: removed graphical glitch when opening the sidebar
14:24
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1645: Add branch info to submodules in .gitmodules (master...submodules-addbranchinfo) https://git.io/fpt5E
This fixes the annoying detached head recurrent issues with the subprojects. (not sure if the second commit is necessary)
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[freenode] <tee_> recommend me a cool IDE for ubuntu
14:46
[freenode] <tee_> i use emacs usually lol
14:48
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fptdo
14:48
[quakenet] <Teeworlds> teeworlds/master d1b8b18 oy: fixed flag position, closes #1640
14:53
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fptd7
14:53
[quakenet] <Teeworlds> teeworlds/master 6fd0de8 oy: changed back camera position for internet tab and fixed some line endings
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fptFx
15:21
[quakenet] <Teeworlds> teeworlds/master 2a46b17 oy: fixed chat message in the console
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[freenode] <teee> what is the interpolated position
16:06
[freenode] <teee> vec2 m_position from CharacterInfo struct
16:06
[quakenet] <Dune> what are you trying to do teee?
16:06
[freenode] <teee> getting players position
16:06
[quakenet] <Dune> what for?
16:06
[freenode] <teee> but ive found 2 atributes m_X m_Y at snapshots
16:07
[freenode] <teee> and then this m_Position
16:10
[freenode] <teee> figured out that info is sent within a certain field of view
16:11
[quakenet] <Teeworlds> [teeworlds] axblk opened pull request #1646: Fix for a client crash when reloading a survival game with sv_warmup -1 (master...sur_crash_fix) https://git.io/fptNP
When you reload a survival game with sv_warmup -1, the client crashes because the NETOBJTYPE_GAMEDATA item is missing. When sv_warmup -1 is set without sv_player_ready_mode 1, the server does not e...
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[quakenet] <Teeworlds> [teeworlds] axblk opened pull request #1647: Add freetype and sdl files to .gitignore (master...libs_ignore) https://git.io/fptAH
16:33
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1647: Add freetype and sdl files to .gitignore (master...libs_ignore) https://git.io/fptAH
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[quakenet] <Dune> hey rand
16:50
[quakenet] <Dune> do you know what should be done further with your 64client PR?
16:50
[quakenet] <Dune> you said it's somewhat of a draft
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[quakenet] <Learath2> Why doesn't teeworlds just move up to 64 player servers already?
17:10
[freenode] <teee> would need huge maps
17:10
[freenode] <teee> 8x8 ctf is already a big party xD
17:11
[quakenet] <Learath2> Having the code support 64 players doesn't mean the vanilla gamemodes need to allow it, nor does it mean that the server owner isn't allowed to set it back to 16
17:14
[quakenet] <Dune> teee: 64 client is not 64 players
17:15
[quakenet] <Dune> 16 is already borderline, yes
17:15
[quakenet] <Learath2> I fully meant players when I said players btw
17:15
[quakenet] <Dune> 64 plyers is wayy too much, 16 is messy enough imo
17:15
[freenode] <teee> maybe for zombie mods
17:16
[freenode] <teee> in counter strike the only 64 slot servers were the fun/zombies/etc
17:16
[quakenet] <Dune> zombie mods do fine with 12 imo
17:16
[quakenet] <Learath2> We have been running 64p mods for like the last 6 years, it's just unwise to put an arbitrary limit on the number of clients protocol wise
17:18
[quakenet] <Learath2> Well I do understand that there needs to be A limit, making it smaller then 64 while there are many running 64p servers is just meh imho
17:18
[quakenet] <Dune> ? 64 is a pretty big limit on the client #
17:21
[quakenet] <Learath2> #1580 even goes as far as to being a nuisence by adding a MAX_PLAYERS, it's just an unnecessary hindrance. Let's just up MAX_CLIENTS to 64
17:21
[quakenet] <Learath2> ^^is what I was trying to get at
17:22
[quakenet] <Dune> MAX_PLAYERS wasn't there before?
17:23
[quakenet] <Dune> it used to be 12 but was up'd to 16
17:24
[quakenet] <Learath2> MAX_PLAYERS didn't use to exist
17:24
[freenode] <teee> MAX_CLIENTS
17:24
[quakenet] <rand> Dune: I don't have anything to add to the PR
17:24
[freenode] <teee> btw
17:24
[quakenet] <Learath2> MAX_CLIENTS always existed
17:24
[freenode] <teee> how to check if a client is near
17:24
[freenode] <teee> like, inside the required field of view
17:24
[quakenet] <Learath2> A Client an't be near
17:25
[quakenet] <rand> Learath2: note that the server can lie about the number of player, and the client will handle more than 16 players anyway
17:25
[freenode] <teee> he needs to be at a certain distance or the server wont send his info
17:25
[quakenet] <rand> (about #1580)
17:26
[quakenet] <rand> the scoreboard will be awefull though
17:26
[quakenet] <Learath2> rand: Why does the server have to lie? Can't we just make it work normally for once?
17:26
[quakenet] <rand> dunno, I don't really care, to be able to handle more than 16 players is a first step at least
17:27
[quakenet] <Learath2> @teee what are you trying to do? Are you trying to do it on the server or the client?
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ChillerDragon 2018-11-11 17:29:30Z
If 64 slots are possible codewise this doesn‘t force vanilla maps / gametypes to change. It just allows community mods to work better. And 64 is not too much for community mods. And it can also be fun on custom vanilla maps.
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This a simple proposal for augmenting the number of spectators (#1574 ), I feel this as a draft. First, I'm not sure about the SvSpectatorSlots, it's often used as a mean to set the number ...
17:35
[quakenet] <rand> without this commit, every thing is fine I guess, right ?
17:36
[quakenet] <rand> MAX_PLAYERS exists in order to name the constant 16 that rules vanilla at least
17:37
[quakenet] <Dune> yep
17:38
[quakenet] <Dune> rand: you didn't plan to add anything to the PR? but oy said there's missing stuff for it to get in
17:39
[quakenet] <rand> hm
17:39
[quakenet] <rand> did he ?
17:40
[quakenet] <Dune> okay, so he didn't say what yet then I guess
17:40
[quakenet] <rand> I don't find anything about it missing stuff
17:40
[quakenet] <rand> -it
17:41
[quakenet] <Dune> :/I need to poke oy about that
17:41
[quakenet] <Dune> woo Landil just posted on the forum
17:42
[quakenet] <Dune> dang he made little landils
17:47
[quakenet] <Dune> I wish he'd come on the irc at some point
17:47
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fptj8
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:47
[quakenet] <Teeworlds> teeworlds/master 26ebd78 oy: fixed ingame cursor graphic glitch. closes #1649
17:47
[quakenet] <Teeworlds> teeworlds/master e2c6ce8 oy: fixed dead tee offset. closes #1648
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[quakenet] <Teeworlds> [teeworlds] axblk opened pull request #1650: More accurate ping estimation in the scoreboard (master...ping_correction) https://git.io/fpqvL
This adds the delay between NETMSG_SNAP and NETMSG_INPUT to the NETMSG_INPUT packet, so the server can use it to calculate a more accurate latency value. This allows ping faking to some extent, but...
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[quakenet] <Teeworlds> [teeworlds] axblk opened pull request #1651: Fix 0.6 nethash (0.6...0.6) https://git.io/fpqvu
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[quakenet] <Teeworlds> [teeworlds] axblk opened pull request #1653: Update zlib to 1.2.11 (master...zlib_update) https://git.io/fpqJk
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[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1655: Ninja bar (master...feature/ninja_bar) https://git.io/fpqJr
The little round ends are static, but if you don't look for it, it's not noticeable.
19:07
[quakenet] <Teeworlds> [teeworlds] axblk opened pull request #1656: Fix dead-spec camera (master...dead_spec) https://git.io/fpqJ5
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[freenode] <teee> vec2 localPos = vec2(snap.m_pLocalCharacter->m_X, snap.m_pLocalCharacter->m_Y);
20:15
[freenode] <teee> this gives me SegFault
20:15
[freenode] <teee> im not sure why
20:15
[freenode] <teee> any idea?
20:16
[quakenet] <Dune> what are you trying to do?
20:16
[freenode] <teee> store my position into vec2
20:21
[quakenet] <minus> it segfaults when you're dead and those things are null
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[quakenet] <rand> -> m_pLocalCharacter
20:29
[quakenet] <Teeworlds> [teeworlds] axblk opened pull request #1657: Update json-parser (master...json_parser_update) https://git.io/fpqIv
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[freenode] <teee> thanks!
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[quakenet] <heinrich5991> minus: teeworlds.com is not an option?
21:51
[quakenet] <minus> sure
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