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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-11-10 00:00:00Z and 2018-11-11 00:00:00Z
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[teeworlds/teeworlds] New branch created: test_discord
18:25
[teeworlds/teeworlds] branch deleted: test_discord
♥ 1
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ChillerDragon 2018-11-10 18:27:12Z
Oh cool!
18:27
Github bridge yay
18:27
Thanks @heinrich5991
18:28
So is this channel for dev and Code talk and stuff? And General is for graphics and tee gender discussions?
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Exactly @ChillerDragon !
18:39
I count on y'all to spam this channel with commit notifications
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huh, teeworlds just crashed as I switched to spec
19:27
We hooked the teeworlds-maps repo here too @Sonix, so we're waiting on your sweet map update :)
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ChillerDragon 2018-11-10 20:00:28Z
yo any lua haxx0r here? What does .. mean?
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tw dev channel nice
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ChillerDragon 2018-11-10 20:00:35Z
i am trying to understand the bam.lua
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@ChillerDragon hello
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ChillerDragon 2018-11-10 20:00:42Z
hi fokko nobo
20:00
no u
🇺 1
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ChillerDragon 2018-11-10 20:01:35Z
20:02
This line seems to copy the data folder in the build directory and it gets executed on conf=release client and conf=release but on release client it has no effect. Which is pretty annoying because if you want to just build the client you get a client that fails loading the graphics ._.
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@ChillerDragon .. concats strings iirc
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ChillerDragon 2018-11-10 20:06:56Z
k ty
20:07
20:07
ye it does. Its helpfull to have an actual word like concat to enter in duckduckgo
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:) definitely
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ChillerDragon 2018-11-10 20:07:46Z
How do you search for '..' ?
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ChillerDragon 2018-11-10 20:08:48Z
omg i spend 10 minutes searching that and had no success xd
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ChillerDragon 2018-11-10 20:09:19Z
20:09
20:10
yea well still i dont get it
20:10
do you know how bam lua stuff works (edited)
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.. is just + in C++, for str
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ChillerDragon 2018-11-10 20:11:16Z
yea i understand the .. part now
20:11
but still totally confused on the line
20:11
i dont know where the functions are defined that get called there
20:11
table.insert(subtargets[cur_target], PathJoin(cur_builddir, cur_target .. settings.link.extension))
20:12
do i have to read actual bam code in matricks repo?
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no, in configure.lua
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ChillerDragon 2018-11-10 20:13:15Z
i dont see the definition or usage of table there
20:13
what is it?
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please link to the source code on git ^^
20:20
you can open an issue about it too
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ChillerDragon 2018-11-10 20:23:40Z
i wanted to fix the issue not open another one .-.
20:24
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
20:24
as i said is this the line that copys all the datasrc stuff next to the fresh build binary inside a data folder
20:25
this allows nice instant testing on mac c: but if the conf is client build only nothing happens ._. this is confusing and wrong i guess. I know you can conf=release the first time and the only conf=client but this is hacky and unintuitive
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what's the issue you're trying to fix @ChillerDragon
20:34
i mean, is there an open # (edited)
20:35
I don't think there is an issue
20:35
conf=content is what you're looking for, right
20:35
or conf=data, forgot
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ChillerDragon 2018-11-10 20:36:01Z
i think there is conf=content but idk what it does i will check at home
20:36
i explained the issue in my last message
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conf=content moves datasrc to data
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ChillerDragon 2018-11-10 20:36:23Z
conf=content should be triggerd by conf=client aswell imo
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so if you never compiled do that + conf=client
20:36
eh, not necessarilky
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ChillerDragon 2018-11-10 20:36:38Z
because a client without textures is shit to test
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it's a design discussion
20:36
you should open an issue to know if there was a good reason
20:36
because they changed it on purpose i think
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ChillerDragon 2018-11-10 20:36:59Z
oh
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crap, scotland isn't a country by ISO_3166_1 numeric
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ChillerDragon 2018-11-10 21:08:38Z
well i guess i just swallow it then and wont open an issue it seems like its just blocking the devlopment progress and i can just run conf=content 1 time before i start working on the client
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The problem is that Scotland does not have an ISO 3166-1 code but it has a flag in Teeworlds, so technically we could use it. I was forced to give the UK flag for now, which is confusing because English uses the same: !screenshot_2018-11-10_22-05-26 Unless I'm mistaken on something, this seems like a code issue to me - alphabetic flag codes should probably be used instead of thei...
21:10
It seems like a different script than the trunk reconvert_l10n was used to generate the language files and add author info. How as this done?
21:12
0170dfe Updated Bulgarian, Russian, Ukranian, Portugues... - Dune-jr 8ce6d8a Added Gaelic Scottish language - Dune-jr
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@Dune when the client crashed in SUR... did you just reload the map?
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yes, map change sufficed too @redix
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hmm cannot reproduce it now =\
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sur -> dm was fine but not dm -> sur
23:07
because you're alone maybe
23:08
still fine with 2 clients
23:09
try to kill a player ?
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still nothing =\
23:11
sv_warmup -1 on the server?
23:11
I had sv_warmup -1
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yeah now it crashes 👍
23:11
@LordSk 🦋
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It seems that on the trunk version, the flag still lags behind the tee. Wasn't this supposed to be fixed? :/
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Upon death you enter "dead spectate" mode, but it does not behave as if you were spectating the game manually. The server camera position seems stuck, resulting in inaccurate client clipping. This happens in survival modes.
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23:26
This odd combination of three things:
  • player 2 hooks player 1
  • player 2 kills player 1 with ninja
  • round ends at the death of player 1 (deathmatch, survival...)
triggers a bug that sends the hook target coordinates at the top left corner of the screen. (ninja weapon might not be necessary.)
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@redix tell me if you keep investigating the crash issue :)
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yeah i do... but just noticed that the warmup stuff is kinda strange/broken
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it is? huh
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sv_warmup only works once after reloading
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game starts in... appears from time to time
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I think we should get the option to switch off this warumup at the start. Some sort of a server command. Sometimes it can be anoying when your playing and moving on a map and then someone joins and...
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unpause the game... timer... another timer... game continues
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yeah there used to be two warmup timers
23:43
now when it reaches 3 it switches to the other warmup
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restart with value > 3 -> timer -> timer changes when it is under 3
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yeah that was an issue of mine
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restart with value < 3 -> warmup until 0 -> then game starts... from 3 to 0
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should be normal
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switching does not always work... sometimes two timers run until 0
23:45
and there seems to be a ready system
23:45
no ui for it... does not seem to do anything... even with the console command
23:46
sv_warmup -1 does nothing
23:48
so when you restart... it should show "warmup" until 3 and then "game starts in ..."?
23:49
when unpausing... should it also show game starts in?
23:53
just noticed there is a player ready mode... but there should be an ui for that or a hint what key to press (default bind is missing btw)
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yeah... ugh
23:55
does pause even work
23:55
when I type pause in rcon nothing happens
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works for me
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