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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2018-11-09 00:00:00Z and 2018-11-10 00:00:00Z
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oooh
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On ctf8 there're some places where the tee doesn't stand on the ground. These tiles should probably not be used for the floor? Or we would need some grass tiles to cover it.
15:06
@fokkonaut please clear up what you meant with " skins are wrong rendered" and "old maps are broken" at https://github.com/teeworlds/teeworlds/issues/1534
if you have f1 opened and use arrow keys to get previous written message typed to f1 it will also use the arrow keys in the normal menues if possible //fixed i guess - flag isnt fixed on other play...
15:07
@Zatline the new ninja countdown thing works right away?
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old maps use old tilesets wich are not external so the client doent download them and uses the technically wrong tileset. skins are wrong rendered or the feet in the .png are wrong placed, because they are too far left
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new servers should use new maps, of course
15:09
if you download 0.7 servers, you should download the maps that come with it?
15:09
if you copy paste 0.6 maps, it won't work
15:09
Huh, I didn't notice the feet are too far left in the skins
15:09
maybe @android272 did
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@Dune i said old maps are broken lol, i dont only talk about trash vanilla maps, i talk about ddrace maps aswell
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?? there isn't even 0.7 ddrace
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i made it
15:11
lol
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and it's broken in your mod? your problem
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maps ought to be updated, it's not a bug
15:11
for me
15:11
i think
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also, don't throw insults on github please
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you should make another tilesets named grass_doodads_0.7 or shit
15:12
but dont use the old one
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maybe, yeah
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since its in several maps, also custom vanilla maps and some people might dont wanna replace every single image in their maps they made
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but it's already done, so not much to fix
15:13
old maps can be fixed simply by making the tileset external, right?
15:13
just select the 0.6 tileset and make clients download it
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i know
15:14
but imagine having 100 maps or even more
15:14
and every map uses like 10 vanilla imgaes
15:14
you want to make the mall external? thats pretty much
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maybe this can be scripted, from the client editor or something ^^
15:15
with custom client, yes
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but oy is against modding
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sure it's annoying, but we don't get major releases so often, do we
15:16
Oy didn't say that particularly
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hahaha
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Teeworlds goes its direction
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oy is stupid
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nothing else i can say about that
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vote for kick fokkonaut! we dont need people here who insult people. criticism and feedback is ok and good. Insulting not!
➕ 1
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@David - SFM Personal opinion
15:55
he ruined teeworlds
15:55
removed features we all wanted
15:55
broke mod compability
15:55
etc.
15:56
sure, you can still make mods, but not that good and not with all stuff you could in 0.6. youre just not free anymore, and since he Just made that because HE is against modding, i can say that he is stupid IMo
15:57
hes not even listening to what the community wants, just doing whatever he wants
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guy... stop crying the only removed feature is broadcasting breaking compatibility is usual for major versions. it's sometimes needed to get rid of old (and insecure) stuff except for the broadcast thing modding should be mostly the same. you may have to implement some features in a different way but i don't know about anything that you can realize in 0.6 but not in 0.7 considering the map thing... write a script to fix old maps. make it embed the old tilesets or even better: map the old indices to the new ones
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once someone comes out with an 0.7 client that has antiping i think 0.7 will be just as good as 0.6 ..
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broadcasting is necessary for infc lol
16:12
we're doomed
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@redix Especially if the extended spectators PR is merged, then there would be no need for hacks to add more clients
16:23
For broadcasting you can maybe use "*** Broadcast: ..." server messages, and optionally have it changed to an old-fashioned broadcast in client mods. Just a suggestion
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well... would be cool but modifying NET_MAX_CLIENTS in 0.7.1 would break compatibility with 0.7.0 so either release 0.8 or forget about 0.7.0 😄
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well using the chat for all the broadcast stuff could be rather annoying but yeah... custom clients can readd the broadcast
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yeah there is a frequency problem, surely
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but one thing: when anyone here decides to readd the broadcast to the protocol in a custom client... don't just add simple netmessages rather port the protocol extension from ddnet so we have an extensible system for protocol additions that does not mess with other custom clients
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it doesn't even have to be a protocol thing though, it can be pretty-printed server messages, right
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well... how to differentiate between server chat-messages and broadcast then?
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either consider all server chat messages as Broadcast, or prefix it with "Broadcast:"
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consider a race timer... one broadcast per second. no fun for the clients not supporting the broadcast 😄
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Right, timers are troublesome
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best solution: merging the 64 slot PR, readd broadcasting and everybody would be happy 😃 (edited)
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of course, yes
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@fokkonaut I don’t know why the ddrace community is such a toxic place…. Why ddrace just don’t simply fork the game and do their own stuff and move on… If teeworlds 0.7 is that bad for your mod fork the game and do your own stuff. It’s very unfair and stupid to offend the game dev from a game which enabled mods like ddrace in the first place. Without Teeworlds your mod would have never happened. There are already forks like Ninslash out there. That’s totally ok, everybody is cool with it and they don’t have to offend Teeworlds developers or the Teeworlds community. If the DDrace Com and Devs can’t identify with the direction in which Teeworlds is heading, it’s their turn to take a different road. So please do us a favor and stop with your stupid toxic engages! Thanks.
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sadly you dont get it, its not about ddrace only
16:52
its about making 0.7 worse than 0.6 was
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cause broadcast was removed?
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and we both know, that Oy made this choice on purpose
16:53
xD broadcast
16:53
are you really that dumb not being able to understand what i mean? i wont talk to such a guy anymore. sorry for you
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have you talked to him?
16:56
Nothing is wrong with teeworlds 0.7. Mods always broke with major versions. Teeworlds never had any kind of modding support. Everybody that makes a mod knows, with the next major version I have to redo and rethink things... as I said, if this is a problem for ddrace they have to fork the game and are than able to do what they want.
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I think it's been so long since the last major version, that it is the first one for most young players around
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yea thats true
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When did 0.6 come out again?
16:57
7 years ago, huh
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that was a long time ago
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those who are 18 today were 11 back then :D
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yep
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so for a lot of players, it is the first time the game gets compatibility-broken for them
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yea thats ture.. but is this a reason to offend anybody?
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no, no, of course :)
17:00
Does anyone remember all the outcry about ctf4 being changed? :D
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never played ctf4 that much... 😄
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it was the default map for instagib players, when 0.6.0 came out, it was replaced, instagib players were furious :P
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my time was ctf1 and ctf2 😄 and 1on1 on dm1 😄
17:02
didn't do vanilla back in the days
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teeworlds 0.3.2 i think was when i started playing 😄
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woa, that's really early :)
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i remember teeworlds 0.4 was the big hype
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no laser back then 😄
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I came with that hype yeah
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adding the laser yea
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oooh right they were talking about laser being new
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0.4 was lasertime 😄
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i still don't like it 😄
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freaking matricks ruined teeworlds :D
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yea i like the watergun more 😄
17:04
watergun with knockback would be cool 😄
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how does water even look hurtful though
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to slow down opponents and speed up your mates 😄
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this whole 0.6 to 0.7 compatibility break reminds me a lot on the bitcoin protocol update indrodusing segwit where every major company was against it becouse it broke their batching algos they had to put in work and rework it what they didn't want so they were toxic and starting a counter campaign against the devs trouging shit on them this went on over years and had it's peak last year .. eventually the devs and community won, segwit activated all major companies had to update their algos what they then did and now the network is working more effeciantly than ever befor lol breaking compatibility can be a good thing
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yep
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eeh there was a lot more to that @Zatline
17:10
that was a big ugly hack that did little to the network efficiency imo :\ I think that was more political than anything.
17:10
and it's quite the opposite, that thing happened because they did NOT want to break compatibility (hard fork)
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yes there was a lot of political shit going on true so much in fact that it was hard to believe anything
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seems like you believe something quite firmly ^^
17:14
17:14
@David - SFM it's hard to make it look good
17:14
I tried putting a bit more towards the center
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yea thats to much
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too much? so gotta be more upwards?
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yep
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but fact was that big companies like Coinbase were spaming the network due of their bad batching and with Segwit they had to rework it and now the network is working very nicely no spam at all
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By the way, pausing does not seem to work ingame? Or am I doing it wrong?
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where warmup starts 😄
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@Zatline :/ not really how it happened though. the queue was cleared a week before that was implemented
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is this stuff hard to code? or something i can also try?
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well just gotta change one value lol
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so u followed that more detailed than me I supose (edited)
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okay... hacking on css stuff i am able to.. i will try
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there was insanely aggressive propaganda by both sides, better to stay out of that stuff and believe any side so easily ^^ @Zatline
17:18
@David - SFM ah well I made a variable to change that didn't exist in the original PR, so you'd need my trunk
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yea i clone that anyways
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made some more commits
17:18
hold on
17:21
A retro multiplayer shooter. Contribute to Dune-jr/teeworlds development by creating an account on GitHub.
17:22
then you can change the Y coordinate of the scoreboard with cl_scoreboard_y
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well I know what side I stand on I go with the devs regatless they are the only people I trust even if that is against the trustlessness nature of btc protocol they the only who are compitent enough to prevent a disaster making the network worthless .. they sort out incompitent devs like Jeff Garzik and those other that didn't do good for years (edited)
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there are devs on both sides @Zatline
17:22
just like in Teeworlds, modders are devs :)
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em... feature-scoreboard-exp and feature-scoreboard2 is the same?
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is it? oops!
17:23
hold on
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ok cool
17:24
RenderTools()->DrawRoundRect(&Rect, vec4(0.0f, 0.0f, 0.0f, 0.25f), 5.0f); what are the parameters for vec4?
17:24
but you don't need to modify the code
17:24
just change cl_scoreboard_y :)
17:25
0.25f is the alpha
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0.5 default yet?
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tell me what value you think is best for a 1-man scoreboard or more
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nah want to understand a bit of it and maybe move modify stuff
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@Zatline no that wasn't changed yet
17:25
I'd like to put 0.5 everywhere yeah
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just do it
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@David - SFM the idea is that you tell me what you think looks good
17:25
you can mess around the code after if you want
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yep i will
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is a transparancy slider really so hard to code after all? (edited)
17:26
but it's not necessarily a good idea
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well 0.6 had one even with color slider I thought it may be nice to have some 0.6 functinalities back with 0.7 that was the whole idea more or less
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like @LordSk 🦋 said, we shouldn't bloat TW with options and expect players to change their Teeworlds to make it look good
17:27
oh it had one @Zatline ?
17:27
didn't know
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I think so am I wrong? 😮
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I don't remember that, but my memory is faulty
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background color you could set
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well when I try to start 0.6.5 I get .dll error so I can't check
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gotta have SDL2.dll in your folder
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visual c++ redistributable
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I do have SDL.dll in the folder
17:31
I also have visual c++ redistributable installed
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those 0.6.5 binaries weren't well packaged
17:31
@Zatline has to be sdl2, not sdl
17:31
oh wait, it's 0.6.5
17:31
nvm
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msvcr100 is a dll from cpp redist
17:32
it all came with Unity instalation tho
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all x64
17:32
try 2012 x86
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why x86 that's 32 bit right?
17:35
I have 64 bit pc
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yep
17:35
if you start a 32bit exe you need 32 bit ddls
17:35
*dlls
17:35
sometimes
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pukes in GNU
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alright
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just get the 64 bit 0.6.5 build
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lol nice that one works
17:37
alread ingame
17:38
yap there it is trancparacy slider with alpha, light, saturation, hue
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@Dune MACRO_CONFIG_INT(ClScoreboardY, cl_scoreboard_y, 1000, 1000, 2000, CFGFLAG_CLIENT|CFGFLAG_SAVE, "EXP: Scoreboard Y pos") is not doing anything 😄
17:44
oO its a settings.cfg thing
17:44
ok
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but from what I see the sliders are not actually changing the UI but the backround I think
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@Dune i would say value 100 and also bring the yellow warump text to this height and the server broadcast warup too
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It is doing something? ^^
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at first i changed it in the src 😄 lol
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Mess up with the code later ^^
17:50
There is yellow warmup text?
17:51
I don't think adapting the broadcasts to the scoreboard is the way to go
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sure it is
17:51
its to low anyway
17:52
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Broadcasts are fine without the scoreboard active though... idk
17:52
Ah this
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can find the code where the spacing between scoreboard and scorelimit are set
17:59
@Dune github issue with shotgun shell
17:59
you are coding it?, i mean the part to split the hud from the projectile
18:00
@Zatline how does rocket launch ammo look like compared to the projectile?
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I'd also like to had the forend animated tho
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*launcher
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rocket launcher don't know
18:00
about the same
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pistol is different
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and pistol don't really need a extra projectile either
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and shotgun... laser is already different
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I can but gotta discuss before code
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it's mostly the shotgun that bugs me
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pistol projectile is only the tip of the bullet
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using pallets as ammo dosn't make much sense
18:02
"pistol projectile is only the tip of the bullet" u right but it's so small barly noticable
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maybe make the bistol bullet brass color and the tip from it silver and the projectile shorter
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yeah that sounds nice
18:05
I also don't like the color difference from the laser beam to the actual laser weapon tho the weapon is blue while the beam is more purple
18:07
also laser beams are usually almost white inside while only the outside gives the color away
18:07
depending on the lasers power more power more white inside I guess
18:10
18:10
18:10
18:12
quick example for the bullet
18:13
i am sure you make something cool out of it
18:13
yea laser is white in the middle
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@Dune I guess i'll just replace those tiles with regular stones for now
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sounds good @Sonix
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would you like messing around the menu_heavens.map maybe @Sonix ? :)
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I'll try in the next days, I was pretty busy these past days couldnt make much progress (edited)
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@Dune here?
21:51
well, bit late @Sonix
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