Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-10-29 00:00:00Z and 2018-10-30 00:00:00Z
Avatar
[freenode] <Digit> grrrrRRRRrRrRaaaaaaAAAAAA. teeworlds, stop beinb broken.
07:42
[freenode] <Digit> teeworlds is my main stress relief ~ switch off ~ meditation ~ relaxation ~ de-sressy un-stressy undo-stressor non-stressor. getting frazzley build up of stress without ability to just hop into a game anymore.
07:43
[freenode] <Digit> this ddos (if that what it is) is really hurting me, mannnnnnnn!
07:43
[freenode] <Digit> :p * > 9000
Avatar
[quakenet] <rand> is this "attack" responsible of lag spike on servers ?
08:43
[quakenet] <rand> sometimes, I got the impression that my packets are lost, while beeing optical my ISP is also a bit unstable tough
Avatar
I don't think so, it's masterservers
10:25
Digit: you can't find games?
Avatar
[quakenet] <rand> still there are "(connecting)" client on servers, it's not only masterservers
Avatar
Yeah because servers don't upgrade to 0.65
Avatar
[quakenet] <rand> because they receive spoof packets
Avatar
I removed those from the server browser client side, helps a bit :/
Avatar
[quakenet] <rand> whatever the server version
Avatar
No 0.6.5 never has those
10:27
At least tell me if you see one
Avatar
[quakenet] <rand> that's not it
10:28
[quakenet] <rand> server still receive packets
10:29
[quakenet] <rand> the false clients are just not kept as client on server and then are not reported in serverinfo
Avatar
Doesn't that fix it then?
Avatar
[quakenet] <rand> dunno how a server receiving bunch of useless packets behaves
Avatar
It fixes the lack of player slots at least
Avatar
[quakenet] <rand> I wonder if Oy would prefer something with 16 players max on clients with some extra information from server to define spectators
20:56
[quakenet] <rand> like totally separate slots
20:57
[quakenet] <rand> it would be a pain for modded server (and implies a bigger patch) but it looks closer to what ancient messages says
20:58
[quakenet] <Dune> hmm
20:58
[quakenet] <rand> that's why the PR is a proposal
20:58
[quakenet] <Dune> I think he wants extra spectators on clients
Avatar
To separate players from spectators
Avatar
[quakenet] <rand> that would be more scalable
Exported 29 message(s)