Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact
@Dune
or
@heinrich5991
.
https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-10-15 00:00:00Z and 2018-10-16 00:00:00Z
irclink
BOT
2018-10-15 06:50:55Z
[quakenet]
<day>
minus: looks like the amount of devs is now bigger than the amount of players :P
Zelo
2018-10-15 08:03:55Z
oof
irclink
BOT
2018-10-15 08:24:54Z
[quakenet]
<minus>
or is it?
irclink
BOT
2018-10-15 10:47:22Z
[quakenet]
<day>
Dune: DUNE!
10:47
[quakenet]
<day>
<3
10:48
[quakenet]
<Dune>
hey day/däy
10:48
[quakenet]
<Dune>
:-)
10:48
[quakenet]
<day>
long time no see
10:48
[quakenet]
<day>
how u doing
10:49
[quakenet]
<day>
is there a services thta you use frequently where i can add u?
10:49
[quakenet]
<day>
i know ur not using your steam account :P
10:49
[quakenet]
<Dune>
sure
10:50
[quakenet]
<Dune>
irc, line, uuh
10:50
[quakenet]
<day>
irc? o0 im always on there
10:50
[quakenet]
<day>
but you never show up as online
10:50
[quakenet]
<Dune>
recently figured it wasn't joining #teeworlds
10:50
[quakenet]
<day>
ah
10:50
[quakenet]
<day>
i kinda read icq ^^
10:51
[quakenet]
<Dune>
is ICQ still a thing? didn't they discontinue or something
10:52
[quakenet]
<day>
they did? i only had one or two people on my list. havent seen them in ages though m/b it really is dead now
10:52
[quakenet]
<Dune>
I'll have to check, I think I have my miranda to autoconnect to ICQ and it broke at some point, but it might be miranda
Zelo
2018-10-15 11:59:26Z
teeworlds discord works
fokkonaut
2018-10-15 12:26:38Z
yes, indeed
irclink
BOT
2018-10-15 14:23:09Z
[quakenet]
<rand>
irc did and will survive them all
fokkonaut
2018-10-15 14:44:04Z
teeworlds 0.7.0 just crashed on disconnect
(edited)
14:44
if you have f1 opened and use arrow keys to get previous written message typed to f1 it will also use the arrow keys in the normal menues if possible
14:45
flag isnt fixed on other players
14:45
skins are wrong rendered
14:45
skin system can cause buggy skins (coala template or kitty template with ears/ twinbop)
14:45
happy eyes and pain eyes look weird
14:46
flags in scoreboard are too bright
14:46
the set server mode (all, favourites, teeworlds) in the browser isnt saved -> reset after restart
14:47
motd is just displayed for half a sec
14:47
chat and hud isnt displayed when menu is opened
14:49
menus are not that clear anymore (chaos for me)
14:49
menues look like ATH
14:50
cant change info ingame (even if its wanted, its just crap for everybody i talked to)
14:50
old maps are broken (design -> bcs tw now has broderadd and the stuff implemented in the client)
14:53
there are many things that the community doesnt like. imo it was a dumb decision to release 0.7 now, as its state looks very rushed and unfinished.
14:54
and btw: whats the problem with modding in tw? its an open source game, what do you expect?
14:54
broadcast removed, for what reasons?
14:55
showing id ingame in front of the name looks weird
14:57
esc menu looks weird
15:01
client id shown in kill message is also weird
15:02
sometimes all buttons are hightlighted (as you would hover over every button at the same time)
irclink
BOT
2018-10-15 15:02:10Z
[quakenet]
<rand>
the idea behind client id is to prevent abuse for confusable unicode characters
fokkonaut
2018-10-15 15:10:42Z
support utf8?
irclink
BOT
2018-10-15 15:11:02Z
[quakenet]
<rand>
or simply using I instead of l
15:11
[quakenet]
<rand>
it's a pain when kicking a bot using a wrong name
fokkonaut
2018-10-15 15:11:48Z
?
fokkonaut
2018-10-15 15:23:52Z
the markings of some skins arent shown in the team version of the skin (blue, red)
15:25
default tilesets got changed so maps are fucked up
irclink
BOT
2018-10-15 15:49:29Z
[quakenet]
<rand>
it could be nice to change gametype without changing the map
fokkonaut
2018-10-15 15:51:44Z
id suggest fixing bugs before making new ones
irclink
BOT
2018-10-15 15:58:12Z
[quakenet]
<rand>
tileset seems fine with correct tileset at both side client/server
15:59
[quakenet]
<Sonix->
many tilesets are still the ones from 0.6, meaning, with all the dilate and stuff applied I think
16:00
[quakenet]
<Sonix->
but the artists are long gone and we can't retrieve the source files
16:00
[quakenet]
<Sonix->
so meh
16:02
[quakenet]
<Sonix->
graphics could look much, much better
16:03
[quakenet]
<rand>
i mean, with the 0. tileset, graphics are fucked up, you can't recognize a tree
16:03
[quakenet]
<rand>
0.6
16:04
[quakenet]
<rand>
but with coherent tileset, it does look like 0.6
16:04
[quakenet]
<Sonix->
only grass tilesets are different
16:04
[quakenet]
<rand>
which is fice
16:04
[quakenet]
<rand>
*fine
16:04
[quakenet]
<rand>
duno, maybe its about map data
16:05
[quakenet]
<rand>
and more likely about how tileset is used
16:05
[quakenet]
<Sonix->
so 0.6 grass maps do not look good anymore (grass_main might still be in order), but doodads got different tile orders
fokkonaut
2018-10-15 16:08:45Z
yes
16:09
16:09
this happens
irclink
BOT
2018-10-15 16:11:19Z
[quakenet]
<Sonix->
and that's okay, since a compatibility break was expected
fokkonaut
2018-10-15 16:12:21Z
16:12
16:12
fruchtihd and mr anderson made a mod already
it includes teleporters
16:18
16:19
16:25
irclink
BOT
2018-10-15 16:25:38Z
[quakenet]
<Sonix->
@rand this is how doodads look now
https://cdn.discordapp.com/attachments/247361472634552321/501429897294774278/screenshot_2018-10-15_18-21-46.png
16:26
[quakenet]
<rand>
looks like what i got after removing the folder ~/.teeworlds
16:26
[quakenet]
<Sonix->
and this is how they could look:
https://cdn.discordapp.com/attachments/247361472634552321/501430016970588221/screenshot_2018-10-15_18-19-48.png
16:26
[quakenet]
<Sonix->
look at the trees
16:27
[quakenet]
<Sonix->
and the shapes
16:27
[quakenet]
<rand>
hm
16:28
[quakenet]
<Sonix->
the first image doodads are dilated etc.
16:28
[quakenet]
<rand>
--
16:28
[quakenet]
<Sonix->
the second is straight out from the vector file
16:29
[quakenet]
<rand>
oh, i see now
16:30
[quakenet]
<Sonix->
much cleaner and smoother
ChillerDragon
2018-10-15 17:34:57Z
vector o.O? so you can zoom in and they wont show pixels?
1
17:36
Sonix: how did u create the good looking picture? Why can't you use that for the official release?
irclink
BOT
2018-10-15 18:02:32Z
[quakenet]
<Sonix->
android recreated all the data folder images on inkscape, but since it contains bugs and some images do not look like the original files we decided to not use them yet
18:02
[quakenet]
<Sonix->
the image was my edit
Julien
2018-10-15 20:24:11Z
Who made the original files?
irclink
BOT
2018-10-15 20:24:36Z
[quakenet]
<heinrich5991>
Landil also made them at some point, not sure if he was the original artist
Exported 95 message(s)