Guild icon
Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2018-08-21 00:00:00Z and 2018-08-22 00:00:00Z
Avatar
[quakenet] <ChillerDragon> slaps fstd around a bit with a large fishbot
16:45
[quakenet] <fstd> ChillerDragon: yes?
Avatar
[quakenet] <fstd> ChillerDragon: how can i help you?
Avatar
[quakenet] <ChillerDragon> all fine thnks m8
17:14
[teeworlds] <ChillerDragon> fstd: it was u ingame ?
17:18
[quakenet] <fstd> ChillerDragon: in what game?
17:19
[quakenet] <dupek> is it just me or all the servers are full>
17:19
[quakenet] <dupek> the client shows me that there are 4700 players
17:19
[quakenet] <fstd> it's a DoS
17:19
[quakenet] <dupek> oh
17:19
[quakenet] <dupek> ok
17:20
There is a new program by xagels, He can take up slots in servers... He does it through "Stalling" Inbetween jooining and getting the message "max ip used" also it doesnt use ip...
Avatar
[quakenet] <rand> you may drop clients that do not get state ONLINE
17:53
[quakenet] <rand> (and stay as pending)
17:55
[quakenet] <rand> something like this https://ptpb.pw/KEd7
Avatar
[quakenet] <heinrich5991> rand: doesn't really help, now they need to send two packets
19:16
[quakenet] <heinrich5991> eeeee ported the fix from ddnet to vanilla
19:20
[quakenet] <rand> naaah
19:23
[quakenet] <heinrich5991> mh?
19:23
[quakenet] <rand> though, i can join my server while beeing spamming
19:24
[quakenet] <heinrich5991> because the attacker doesn't send two packets currently
19:24
[quakenet] <heinrich5991> but it's trivial to attack your server as well
19:25
[quakenet] <rand> ofc
19:25
[quakenet] <heinrich5991> what we need is some kind of challenge-response, that the attacker cannot predict
19:25
[quakenet] <heinrich5991> server sends some kind of magic number and the client needs to repeat it back
19:25
[quakenet] <rand> but, we can't with actual clients do we ?
19:26
[quakenet] <heinrich5991> as said, eeeee produced a hacky patch that does that
19:27
[quakenet] <heinrich5991> it uses the snapshot acknowledging of the client
19:27
[quakenet] <heinrich5991> (ddnet has done that for ages)
19:32
[quakenet] <rand> and where is this patch ?
19:34
[quakenet] <heinrich5991> it still has this problem though (the same as in ddnet): https://github.com/ddnet/ddnet/issues/500
Token handshake shouldn't rely on NET_CTRLMSG_ACCEPT, that's not guaranteed to arrive. Probably better to check the first normal message you receive. Vanilla handshake assumes that the clie...
19:36
[quakenet] <rand> thx
Exported 33 message(s)