[quakenet] <matricks> also, why did it add md5 and not use it?
23:13
[quakenet] <laxa> I kind of merged code that I didnt wrote, it's dirty and I fucked up merging some things probably, but it actually works, it's up to you to clean the merges I did
[quakenet] <burt> matricks: I agree, it should at least wait until the player is in the game or spectating before considering it a "player" that is connected
23:37
[quakenet] <matricks> yeah, I think it was tribes that had a cool system for fighting ddos attacks
23:39
[quakenet] <matricks> first you do the antispoof, and when some one connects, they have to solve a problem, the more times the connect etc, the harder the problem becomes, effectivly burning cpu cycles on the attacker machines
23:40
[quakenet] <heinrich5991> what kind of challenge do you have in mind? would computing an sha256 below a certain threshold fit?