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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2018-08-16 00:00:00Z and 2018-08-17 00:00:00Z
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uuu, teeworlds record. 7k fake people
11:24
oh no, 8k. !
gwilherm joined the server. 2018-08-16 12:38:22Z
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how many tees does it take to fix the internets...
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[quakenet] <burt> so I guess teeworlds is dead now?
17:59
[quakenet] <burt> all servers are full
17:59
[quakenet] <burt> ddos of fake users :/
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[quakenet] <rand> it's time for favorites !
19:13
[quakenet] <burt> rand: how does favorites solve this? they took a list of servers from the master servers and are spamming them all with connections
19:14
[quakenet] <burt> even having a password on your server doesn't stop them from flooding connections
19:14
[quakenet] <burt> because teeworlds servers consider somebody connected as soon as the connection is open
19:17
[quakenet] <rand> in fact, some server on favorite list are not or no longer register on master server
19:18
[quakenet] <rand> i don't know why or how
19:18
[quakenet] <rand> the script do not spam these ip
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Burt you can still use ddnet servers xd
19:22
And if u dont register your server you can invite people on your own server
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[quakenet] <Celmor> are servers currently being flooded/DDos'ed?
20:39
[quakenet] <burt> Celmor: yes there is a botnet flooding teeworlds servers with connections that timeout
20:39
[quakenet] <burt> so nobody can play on them
20:39
[quakenet] <burt> if you run a server you can change the port it runs on and the bots stop spamming you
20:39
[quakenet] <burt> seems like a very simple script kiddy
20:41
[quakenet] <rand> it seems like the script only gott a list of ip:port once
20:42
[quakenet] <rand> i have just started a server, i'll check tomorrow if everything is fine
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[quakenet] <Celmor> would it help to blacklist the IPs that try to connect to the tw server and timeout on a router level?
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[quakenet] <matricks> should redo the connection stuff and usage a challange
21:11
[quakenet] <rand> too many thing to do
21:12
[quakenet] <rand> i wonder how this could be integrate to 0.6 without backward issue
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[quakenet] <laxa> Good news, I successfully merged from ddnet few commits into really old ddrace, maybe those my commits could be merged into DDRace
22:45
[quakenet] <laxa> I probably fucked up some things since I have some warnings
22:45
[quakenet] <laxa> Here is the repo, last 2 commits are the one to adapt to vanilla
22:45
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[quakenet] <laxa> They fix the flooding issue
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[quakenet] <matricks> should do a proper fix :/
23:07
[quakenet] <matricks> also, why did it add md5 and not use it?
23:13
[quakenet] <laxa> I kind of merged code that I didnt wrote, it's dirty and I fucked up merging some things probably, but it actually works, it's up to you to clean the merges I did
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[quakenet] <laxa> I'll probably try to do a cleaner fix this week-end, gotta go sleep now
23:23
[quakenet] <laxa> I'll probably also fix zatch, inq and fastrace servers if I can find the repositories
23:24
[quakenet] <laxa> Funny thing, the merge I made works with password protected servers, this is not the case for ddnet
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[quakenet] <burt> matricks: I agree, it should at least wait until the player is in the game or spectating before considering it a "player" that is connected
23:37
[quakenet] <matricks> yeah, I think it was tribes that had a cool system for fighting ddos attacks
23:39
[quakenet] <matricks> first you do the antispoof, and when some one connects, they have to solve a problem, the more times the connect etc, the harder the problem becomes, effectivly burning cpu cycles on the attacker machines
23:40
[quakenet] <heinrich5991> what kind of challenge do you have in mind? would computing an sha256 below a certain threshold fit?
23:40
[quakenet] <matricks> dunno what they did :P
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