[quakenet] <nameless_tee17> I subclassed the "player" class. Now I do want to add an instance of this subclass to the m_apPlayers array in the gamecontext.cpp as follows m_apPlayers[ClientID] = new(ClientID) CBotPlayer(this, ClientID, StartTeam); Now since I didnt do anything with the MACRO_ALLOC_POOL_ID() macros in the subclass, everytime this line is called I raise the "size assertion error" from the entity.h. I dont know how to deal with the pools in o