[quakenet] <jxsl13> mysql dump, hopefully postgres takes it and there is nothing mysql preproitary stuff ._.
15:01
[quakenet] <minus> what exactly are you tring to find out, jxsl13?
15:01
[quakenet] <jxsl13> assiciate every tick/ClientID with a nickname
15:01
[quakenet] <minus> but i already said the sqlite db works too :<
15:01
[quakenet] <jxsl13> associate*
15:01
[quakenet] <minus> what for?
15:02
[quakenet] <jxsl13> to know the person moving the character :D
15:02
[quakenet] <jxsl13> as adding that information to every line would not be wise :c
15:02
[quakenet] <pinkieval> SELECT * FROM table GROUP BY pTick HAVING MIN(dist);
15:02
[quakenet] <minus> you want to join the player name onto each input from playerinput?
15:02
[quakenet] <jxsl13> yep
15:03
[quakenet] <minus> if you have influence on how the data is generated i strongly suggest you generate a unique ID on joining the game and use that to associate actions
15:03
[quakenet] <pinkieval> yeah
15:04
[quakenet] <jxsl13> ok :'C
15:07
[quakenet] <minus> because then you can just select from actions join players using (id)