wanna make an account so i can play on GER servers, but i have to finish a map to make one. the non-[A] servers seem uplayable rn though, is there a way around this?(edited)
wanna make an account so i can play on GER servers, but i have to finish a map to make one. the non-[A] servers seem uplayable rn though, is there a way around this? (edited)
the ticket only gets auto closed after 6 hours if no moderator responded
pibble
wanna make an account so i can play on GER servers, but i have to finish a map to make one. the non-[A] servers seem uplayable rn though, is there a way around this? (edited)
And please don't spread random lies, registration is mostly automatic at this point, you don't really need moderator interference. You just need a ticket
𝖘𝖚𝖕
after you complete map they will just close your ticket for registration anyways
ive had friends join the servers, theyre experiencing the same issues
11:18
the only players on these servers are AFK, since you cant play them
11:18
im fully aware of the DDoS issues, but it seems to me that some GER servers are not affected
11:19
at least from spectating, i can see that people are playing insane gores, which would be impossible with these lags(edited)
11:21
Also, how come there hasn't been an official statement concering the DDoS issues? Is it a common thing here? it seems to have been going on for a couple days now
Also, how come there hasn't been an official statement concering the DDoS issues? Is it a common thing here? it seems to have been going on for a couple days now
Maybe both server owners could kiss on the mouth and livestream it and with the russian roubles generated from that live stream pay for better protection? So we dont have Pismam saying ''fix server'' anymore?
-# Disclaimer: This is just based on my information people told me, overall just assumptions.
As far as I know its built upon the Hetzner Cloud Firewall, where they allowlist ips after using their link they announce.
We have tried as well, but here is the conclusion:
The problem with this approach is that its not scalable for hundreds/thousands of users. There are several challenges you are facing.
1. Dynamic IPs have to be updated
2. The TTL has to be long enough to not kick users out during a run
3. Tracking thousands of ips, even with multiple ips per one rule is error-prone
4. Its a vendor lock-in if you are using a specific vendor like Hetzner or Vultr, Linode and so on
5. It has to be stateful to keep track of existing connections if you update (which Hetzner someone told me Hetzner solved, even with a stateless protocol)
So what have we done so far?
We tried Vultr, Linode, DigitalOcean, Oracle Cloud, Google Cloud, AWS and Azure to get something like this on a hyperscaler, because they have mostly the resources to deal with DDoS efficiently.
We looked into solving this issue on eBPF level, which turns out to be a misguiding path as the traffic already blocks the server before it even arrives eBPF, so we need something before the server
We have looked into hardware firewalls, but there are nearly zero providers offering this service
The only promising solution that actually is battle-tested is GER3 hosted by @Davide as he managed to build a custom filter for teeworlds and the teeworlds protocol. It is also stateful and keeps track of connections, so it doesnt randomly kicks you out (most of the time).
Maybe he can give you insights, in why solving ddos overall is hard to master and why its expensive
(edited)
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Avolicious
-# Disclaimer: This is just based on my information people told me, overall just assumptions.
As far as I know its built upon the Hetzner Cloud Firewall, where they allowlist ips after using their link they announce.
We have tried as well, but here is the conclusion:
The problem with this approach is that its not scalable for hundreds/thousands of users. There are several challenges you are facing.
1. Dynamic IPs have to be updated
2. The TTL has to be long enough to not kick users out during a run
3. Tracking thousands of ips, even with multiple ips per one rule is error-prone
4. Its a vendor lock-in if you are using a specific vendor like Hetzner or Vultr, Linode and so on
5. It has to be stateful to keep track of existing connections if you update (which Hetzner someone told me Hetzner solved, even with a stateless protocol)
So what have we done so far?
We tried Vultr, Linode, DigitalOcean, Oracle Cloud, Google Cloud, AWS and Azure to get something like this on a hyperscaler, because they have mostly the resources to deal with DDoS efficiently.
We looked into solving this issue on eBPF level, which turns out to be a misguiding path as the traffic already blocks the server before it even arrives eBPF, so we need something before the server
We have looked into hardware firewalls, but there are nearly zero providers offering this service
The only promising solution that actually is battle-tested is GER3 hosted by @Davide as he managed to build a custom filter for teeworlds and the teeworlds protocol. It is also stateful and keeps track of connections, so it doesnt randomly kicks you out (most of the time).
Maybe he can give you insights, in why solving ddos overall is hard to master and why its expensive
-# Disclaimer: This is just based on my information people told me, overall just assumptions.
As far as I know its built upon the Hetzner Cloud Firewall, where they allowlist ips after using their link they announce.
We have tried as well, but here is the conclusion:
The problem with this approach is that its not scalable for hundreds/thousands of users. There are several challenges you are facing.
1. Dynamic IPs have to be updated
2. The TTL has to be long enough to not kick users out during a run
3. Tracking thousands of ips, even with multiple ips per one rule is error-prone
4. Its a vendor lock-in if you are using a specific vendor like Hetzner or Vultr, Linode and so on
5. It has to be stateful to keep track of existing connections if you update (which Hetzner someone told me Hetzner solved, even with a stateless protocol)
So what have we done so far?
We tried Vultr, Linode, DigitalOcean, Oracle Cloud, Google Cloud, AWS and Azure to get something like this on a hyperscaler, because they have mostly the resources to deal with DDoS efficiently.
We looked into solving this issue on eBPF level, which turns out to be a misguiding path as the traffic already blocks the server before it even arrives eBPF, so we need something before the server
We have looked into hardware firewalls, but there are nearly zero providers offering this service
The only promising solution that actually is battle-tested is GER3 hosted by @Davide as he managed to build a custom filter for teeworlds and the teeworlds protocol. It is also stateful and keeps track of connections, so it doesnt randomly kicks you out (most of the time).
Maybe he can give you insights, in why solving ddos overall is hard to master and why its expensive
Well, there are no real suggestions I can give, I have fully implemented a ddnet/teeworlds handshake (both types) on my mitigation nodes and after completing the challenge you are sent to the real server, this is only possible if you have enough network capacity and edge-side mitigation nodes, and of course some networking and anti-DDoS programming skills
But this is not feasible for a normal person, I have a company that has hundreds of Gbps of capacity because it's specialised in protection from DDoS attacks
BTW: GER3 server is costantly under attack 24/7
Davide
Well, there are no real suggestions I can give, I have fully implemented a ddnet/teeworlds handshake (both types) on my mitigation nodes and after completing the challenge you are sent to the real server, this is only possible if you have enough network capacity and edge-side mitigation nodes, and of course some networking and anti-DDoS programming skills
But this is not feasible for a normal person, I have a company that has hundreds of Gbps of capacity because it's specialised in protection from DDoS attacks
BTW: GER3 server is costantly under attack 24/7
Thanks for the insights. I guess for many gamers, DDoS just sounds like a typical virus you can somehow deal with by just block the connection or ban the ip from the gameserver
Avolicious
Thanks for the insights. I guess for many gamers, DDoS just sounds like a typical virus you can somehow deal with by just block the connection or ban the ip from the gameserver
Yes, it would help because i wrote a ticket and i literally dont get any answer. Its something called “problem within migration” and i can’t play on unlocked servers because of the lag
Yes, it would help because i wrote a ticket and i literally dont get any answer. Its something called “problem within migration” and i can’t play on unlocked servers because of the lag
IF you like to ride cars and you spend most of your time on that hobby, if goverment or specific group of people block you from doing that its very normal to be sad. There is no need to be a part of a huge community.(edited)
IF you like to ride cars and you spend most of your time on that hobby, if goverment or specific group of people block you from doing that its very normal to be sad. There is no need to be a part of a huge community. (edited)
Some things are just NOT okay to say, and a mute still let's you play our game and enjoy. But we don't want the people around who say "those certain things" so we ban for a shorter time than an extended mute, thus probably making the punishment sting a bit more
That's the thing with punishments, it's supposed to deter you from breaking the rules, if you complain about bans and you want a mute instead, the punishment seems to be working
Bʟυɛ ♡
That's the thing with punishments, it's supposed to deter you from breaking the rules, if you complain about bans and you want a mute instead, the punishment seems to be working
It does and we want to mute, for appropriate things
Bʟυɛ ♡
That's the thing with punishments, it's supposed to deter you from breaking the rules, if you complain about bans and you want a mute instead, the punishment seems to be working
Some things are just NOT okay to say, and a mute still let's you play our game and enjoy. But we don't want the people around who say "those certain things" so we ban for a shorter time than an extended mute, thus probably making the punishment sting a bit more
Freedom of speech is a principle that supports the freedom of an individual or a community to articulate their opinions and ideas without fear of retaliation, censorship, or legal sanction.
20:10
so, it isn't freedom of speech
20:10
maybe do a little bit of research
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rockuS
Freedom of speech is a principle that supports the freedom of an individual or a community to articulate their opinions and ideas without fear of retaliation, censorship, or legal sanction.
Speech that would be deemed a “true threat”: Speech that a person reasonably would perceive as an immediate threat to their physical safety is not protected by the First Amendment. For example, if a demonstrator yelled at an individual student and threatened a physical assault to the speech, then such speech would not be protected.
Incitement of illegal activity: There is no right to incite people to break the law, including to commit acts of violence. To constitute incitement, the Supreme Court has said that there must be a substantial likelihood of imminent illegal activity and the speech must be directed to causing imminent illegal activity. For example, a speaker on campus who exhorts the audience to engage in acts of vandalism and destruction of property is not protected by the First Amendment if there is a substantial likelihood of imminent illegal activity.
Harassment in an educational institution aimed at an individual on the basis of a protected characteristic (race, gender, sexual orientation, religion); that is also pervasive and severe; is a direct or implied threat to employment or education; or creates an intimidating, hostile and demeaning environment.
(edited)
20:11
Also this entire paragraph outlines what is NOT deemed "freedom of speech"
So you're saying that "Twitter/X" is allowing the behaviour that is included, by the website you sent, as "NOT ALLOWED within the realms of free speech"?
So you're saying that "Twitter/X" is allowing the behaviour that is included, by the website you sent, as "NOT ALLOWED within the realms of free speech"?
If that is the case and we assume this "csusm" website is the gold standard and only correct version of free speech, then Twitter/X would be working outside of the realms of Free Speech
If that is the case and we assume this "csusm" website is the gold standard and only correct version of free speech, then Twitter/X would be working outside of the realms of Free Speech
Yes, police officers exist too and yet crime has continued. Doesn't mean that the work they do is in vain. It's just hard to keep up and prevent everything
As I said before, it's still a crime.
I myself do not agree with many decisions made on KoG, but this does not lead me to attack the servers, but rather to talk about it and try to improve the situation, if you don't do like that then you are doing it wrong.
That's a rude statement considering all those who still are grinding out decent maps
20:52
(I assume, I have no idea what's going on down ther)
Davide
As I said before, it's still a crime.
I myself do not agree with many decisions made on KoG, but this does not lead me to attack the servers, but rather to talk about it and try to improve the situation, if you don't do like that then you are doing it wrong.
Player base to staff ratio is probably not at a healthy level
21:16
But since we had such a rapid increase in players, this is to be expected. Soon we might face a new wave of these new people growing into becoming big parts of the community (or so we can hope)
But since we had such a rapid increase in players, this is to be expected. Soon we might face a new wave of these new people growing into becoming big parts of the community (or so we can hope)
Okay but assuming that you're a girl and say the sentence "Hi girls" would mean that's there's others girls in the chat which is not the case. You can see in the second screenshot that you mentioned 3 people (second screenshot) who were supposedly girls but these people aren't even in the chat right now. You can see in the third screenshot that there's more males playing rather than females. Which prove you should theorically speaking adress to boys rather than girls. Otherwise you can use they or them.
Okay but assuming that you're a girl and say the sentence "Hi girls" would mean that's there's others girls in the chat which is not the case. You can see in the second screenshot that you mentioned 3 people (second screenshot) who were supposedly girls but these people aren't even in the chat right now. You can see in the third screenshot that there's more males playing rather than females. Which prove you should theorically speaking adress to boys rather than girls. Otherwise you can use they or them.
Okay but assuming that you're a girl and say the sentence "Hi girls" would mean that's there's others girls in the chat which is not the case. You can see in the second screenshot that you mentioned 3 people (second screenshot) who were supposedly girls but these people aren't even in the chat right now. You can see in the third screenshot that there's more males playing rather than females. Which prove you should theorically speaking adress to boys rather than girls. Otherwise you can use they or them.
Alright, finished my laboratory rapport now. Thanks for the second monitor entertainment. I'll be back tomorrow when rockuS inevitably pings me with the same conversation for the 4th day in a row
Waterbird
@Smash how long did it take to come up with that list
Alright, finished my laboratory rapport now. Thanks for the second monitor entertainment. I'll be back tomorrow when rockuS inevitably pings me with the same conversation for the 4th day in a row