To say a few words about that.
I left the testing team because there was a lot of inactivity in the team.
Hi_leute left the testing team because CkiS stirred up a lot of hate against us. Because of that a map was released over the testing team.
The discussions with hi_leute can be unpleasant here and there, because he argues very aggressively. But if you have talked to him personally via voice chat, he is a very peaceful person.
Apart from that, I'm still happy that KoG has found new people who are helping greatly. KoG is bigger than I could ever imagine and my contribution is not worth mentioning. I wasn't a tester for very long either. In retrospect, I would say that I was not a very good tester either. I would now approach it with a completely different mindset. Would love to be a tester again, but I doubt I would be up to it.
Anyway, lastly, I'd like to note that you can contact me at any time if something is wrong with my maps and needs improvement.
Kero
To say a few words about that.
I left the testing team because there was a lot of inactivity in the team.
Hi_leute left the testing team because CkiS stirred up a lot of hate against us. Because of that a map was released over the testing team.
The discussions with hi_leute can be unpleasant here and there, because he argues very aggressively. But if you have talked to him personally via voice chat, he is a very peaceful person.
Apart from that, I'm still happy that KoG has found new people who are helping greatly. KoG is bigger than I could ever imagine and my contribution is not worth mentioning. I wasn't a tester for very long either. In retrospect, I would say that I was not a very good tester either. I would now approach it with a completely different mindset. Would love to be a tester again, but I doubt I would be up to it.
Anyway, lastly, I'd like to note that you can contact me at any time if something is wrong with my maps and needs improvement.
Yes ctrl shift e then place tiles and the work is done xd
1
21:07
It's almost like u had never done that before since it's a new difficulty way harder than actual Insane which is already harder than what u were used to
especially blackwolf undergone hundreds of changes so I can say i first make a draft of my ideas then spend most of the time in the process to make parts flow well together, fit the concept, balance difficulty etc while testing by myself or involving other players to have more critical opinions
GidZyy
Do you just freestyle when you make maps and see how it goes, or do you plan before making it?
@GidZyy I can give you tips from best mapper in kog
21:22
get high and map as much as you can
Beautemps
especially blackwolf undergone hundreds of changes so I can say i first make a draft of my ideas then spend most of the time in the process to make parts flow well together, fit the concept, balance difficulty etc while testing by myself or involving other players to have more critical opinions