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|*KoG*| King of Gores
━━━━━ Chat ━━━━━ / general_chatroom
General discussions or talks about KoG servers and KoG community can be made here. English only.
Between 2021-06-04 00:00:00Z and 2021-06-05 00:00:00Z
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ᶰ°Konͧsti 2021-06-04 05:00:48Z
cateeholic
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send server
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Ketama
Me is boting too
what kind of grammar is that
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@Moderator
pingpepe 3
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Gummibaer12345 [GER/ENG] 2021-06-04 12:53:22Z
@picasso
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there is a guy who is blocking and cant be banned
12:53
aip gores
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is it not possible to have anti ddos on servers ?
13:54
I can donate for it
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Nicky Larson
I can donate for it
This too expensive
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~10k / month for our current network
13:57
and what about one server per regions ?
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Thats not possible
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Avolicious
~10k / month for our current network
huh
13:57
That doesn't make sense
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Yes it does
13:58
Anti DDoS is very expensive
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is it specific to game servers ? because anti ddos for web servers is not that expensive
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As this game is based upon UDP you even have more trouble
13:58
Because HTTP based upon TCP
👍 1
13:58
Teeworlds uses UDP
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Ok I see thanks
13:59
then rewrite teeworlds with http and polling
13:59
pls
13:59
jk
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One of the main problems which will be solved after ddnet 15.5 is the HTTP Master server
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Will it improve the issues we have with ddos?
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I guess, yes
14:00
because you dont leak your IP to all servers in the server list (edited)
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but it's easy to get the ip with wireshark or whatever right
14:00
anyway
14:00
Right now if you refresh your server browser, you send requests to all servers in the list
14:00
This will leak your ip to servers itself
14:01
Due to its nature in UDP you can spoof ip addresses
14:01
Currently ddos against our servers comes from spoofed player ip addresses
14:01
HTTP(s) master will solve the problem of "leaking" your ip to servers before connection
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If I understand correctly this means you can be sure of the ip of the person who accesses the list of servers
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As I've written, if you refresh the server list, you send your ip to all servers within this list
14:03
There are some "honeypots" hosted by ddos kiddies, to catch those ip addresses
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So the way they ddod
14:03
ddos
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We do have anti-ddos external firewalls
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is by refreshing the server list ?
14:04
You just expose your ip to them after server list refresh
14:04
& they will use your IP which is allowed to join our servers, because our external firewall got your ip covered
14:04
They just fake UDP pakets & change the src ip address within this header
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Avolicious
As I've written, if you refresh the server list, you send your ip to all servers within this list
100% malicious the idea of this XD
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No, you have to ping the servers
14:05
So everything is fine actually
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I get that they can spoof IPs because of UDP that's clear thanks, I just don't get how it will improve with the new client
14:05
All you need is the server ip to ddos right
14:05
even if it makes it harder to get it
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it's still somewhat easy to have it
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We do have external firewalls
14:06
Our external firewalls is configured to allow only connected clients
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Right
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Yeah, but if you refresh your server browser you ping honeypots & they get your ip
14:07
then they can spam us with your ip address & our external firewall thinks its you
feelspepoman 1
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And in the udp packet you don't have access to the real ip ? like in the lower OSI layers
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In computer networking, the User Datagram Protocol (UDP) is one of the core members of the Internet protocol suite. With UDP, computer applications can send messages, in this case referred to as datagrams, to other hosts on an Internet Protocol (IP) network. Prior communications are not required in order to set up communication channels or data ...
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So IP is not part of the packet
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GG @Nicky Larson, you just advanced to level 6 !
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Its part of the payload
14:08
It is in the packet
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That's crazy
14:10
like as in bad
14:10
you could spoof any ip
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Yes you could
14:10
Welcome to the internet 🙂
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And how do they fix this issue with TCP ? Using protocols like https ?
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DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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No, TCP would not be an option
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I know I'm just curious
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woo level 2
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GG @Tyrone, you just advanced to level 1 !
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How to prevent this issue for websites etc
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HTTP is based upon TCP
14:12
Its easier to detect attacks
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Banner is back
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How? because you have those ack things?
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No teeworlds protocol does have ack implemented
14:13
but its udp based
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Yeah
14:14
Thanks networking master (edited)
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But 15.5 implemented HTTP master
14:14
so your ip wont be "leaked" after server list refresh
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And it's not possible to imagine a private key sent in every udp packet
14:15
to authentify the packets
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WTF
14:15
This would kill nearly everything
14:15
100% CPU usage on client & server
14:15
xdddd
14:15
But dont send private keys
14:15
only public keys
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Not sure, plenty of games encrypt their data
14:15
even real time games
14:16
yes whatever
14:16
you got my point
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Yeah but encryption is adding complexity & more usage
14:16
You have to decrypt & encrypt all packages
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At least it would be a viable solution, could be worth a try
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Not its not worth it
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HTTP(s) master is worth it
14:17
Because only the servers you connect to, get your ip address
14:17
it does not add complexity
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Ah I think I got it
14:18
honeypots dont work anymore because you dont connect to it
14:18
only ping them
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You dont even ping them 🙂
14:18
HTTP(s) master gives you all details about all servers
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Ahhh
14:18
like a proxy
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you can ping them afaik, but you have to enable it
14:18
No
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they are calling the honeypots server
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Every server sends heartbeats to master server
👍 1
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I see
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These ddos kids really invested some time jesus
pepesad 3
14:19
seting up these honeypot sv
14:19
for such a shitty small game
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its easy
14:19
not even 10 minutes
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Yeah if you know the codebase etc
14:20
but it gets some time to get to know it
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Well, 30 minutes & you're in the game
14:20
😄
14:20
Without codebase knowledge
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I'm afraid of these low level codes
14:22
c c++
14:22
networking
14:22
waat
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2+2=4
feelssurprized 7
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-1 thats three quick mafs
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Let me know if the master server update thingy is not enough I would be willing to invest a bit of time to at least do some research for udp encryption I'm sure there are plenty of solutions out there which shouldn't make the cpu cost skyrocket
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You can open an issue on ddnet github 🙂
14:31
But you have to add fallback support for vanilla teeworlds
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to connect to vanilla servers ? I guess in this case it would use the current mecanism
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Yep 🙂
14:32
And 0.7 support
14:32
So have fun xd
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I never touched teeworlds code
14:38
I don't even know what 0.7 changes
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Checkout teeworlds 0.7 😄
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somehow i didn't notice i was going back in this one map for 10 minutes and i arrived at the start
oele 10
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GG @arijan, you just advanced to level 1 !
17:00
.........
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nice server
kek 1
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ChillerDragon.* 2021-06-04 18:46:05Z
@q could u setup this for non discord users? thanks https://t2bot.io/discord/
Learn how to set up t2bot.io's Discord Bridge
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@Moderator what do the Designers do?
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They will design stuffnou
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What kind of designs?
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GG @sync account, you just advanced to level 1 !
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Website etc or what
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You will see
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Im the best designer
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Lєνί
Im the best designer
Ur best troll but not best designer kek
peperage 1
kek 2
upp 1
20:07
(after noby ofc, noby is biggest troll)
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Wtf what about me
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I feel undermeasured 😦
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Hawerer
Ur best troll but not best designer kek
you are blind? see the artwork that avo has on his profile
kek 3
troll 3
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But this aint your masterpiece Naist
20:09
I know the real shit you've done
20:09
lemme change the profile pic
20:10
XDDDDDDDDD
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I love it
20:10
OMGGG
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Avolicious
I know the real shit you've done
sadge
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Hawerer
(after noby ofc, noby is biggest troll)
u
nobytroll 6
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AVOOO!!!!! I demand you to make me a "queen of gores"!!!!
feelsscary 1
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Angeldust
AVOOO!!!!! I demand you to make me a "queen of gores"!!!!
and me king of designers is here
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MemeLord would be better
Exported 190 message(s)