Hey, I was wondering if this sort of fading of pixels on my tileset, when I import it into teeworlds editor, or if it is a overall issue in the code or something. Thanks for answers.
this is very zoomed it the width of the "pixels" is 4 pixels and when u view the png normally it looks fine but when teeworlds takes it in and corrupts it it just breaks like this which ruins the clean pixel look i was going for
I mean... You created image and:
1. imported it in TW
2. Used dilate and/or borderadd on it and then imported in TW
13:43
the embedded means nothing more than the fact it will be literally saved inside map file, so people without that image will also be able to see it(edited)
13:45
if image is not embedded, it's loaded when-needed from TW directory
13:46
so that grass_main doesn't have to be embedded but created by someone myFancyNewTileset has to