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|*KoG*| King of Gores
━━━━━ Chat ━━━━━ / general_chatroom
General discussions or talks about KoG servers and KoG community can be made here. English only.
Between 2019-08-04 00:00:00Z and 2019-08-05 00:00:00Z
00:20
feelsscary
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ᶰ°Konͧsti 2019-08-04 00:41:52Z
chot
01:00
sword2 feelspepoman sword
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@yngmrk, Welcome to |KoG| Teeworlds Community! Have a great time here :feelsamazingman:
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@xprix, Welcome to |KoG| Teeworlds Community! Have a great time here :feelsamazingman:
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ᶰ°Konͧsti 2019-08-04 10:11:57Z
HMM
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@xprix, Welcome to |KoG| Teeworlds Community! Have a great time here :feelsamazingman:
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ᶰ°Konͧsti 2019-08-04 10:12:53Z
?XD
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ᶰ°Konͧsti 2019-08-04 10:19:30Z
monkaS
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xprix12#6774 just left |KoG| Teeworlds Community! Traitor monkaS banhammer
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@leuto, Welcome to |KoG| Teeworlds Community! Have a great time here :feelsamazingman:
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Aria#1470 just left |KoG| Teeworlds Community! Traitor monkaS banhammer
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ᶰ°Konͧsti 2019-08-04 16:37:41Z
area
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area
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area
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area
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------------------------------------
🖕 9
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yo look at this duuuud
17:25
look at the top of his head
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only 1 tourney server?
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where are the tourney server?
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@Hawerer wann ist tourney
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@q 2 full servers, where are you
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@here where tournament
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GG @Jesus Christ, you just advanced to level 5 !
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@MEE6 thanks
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Starting soon
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what happened to the servers
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sry, gooogle betrayed me. it says it is 19:00 cet
kek 11
18:28
srvs down?
18:29
is tournament today?
18:30
nvm i found it
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ᶰ°Konͧsti 2019-08-04 18:42:22Z
danAmazing
18:42
i am noby
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we are noby feelsgoodman
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Pls vote guys. It helps and every vote gets notice
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i voted danAmazing
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vote what
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#news
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Btw should we rls the tournament map on our mod server?
f3 9
f4 3
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pls make the moveable things reset on startline in a team * so we dont get crappy maps in the future and can speedrun normally
f3 3
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the forum said i have to validate my accounte here ??? can someone help
19:40
(ping me pls)
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why not tournament for chile
19:43
discrimination
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Just as clarification: we know the tournament was hosted on/by kog and wasn't gores. Thats just a one-time thing. We wanted ddnet people to recognize the modification (made by qshar), so it maybe gets implemented in ddnet client. Cause that could allow for some cool new (gores) maps. So the next tournaments will be gores as usual (ddrace sux troll), today was an exception (edited)
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feelsamazingman 4
troll 6
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ddrace > gores
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ddrace sucks
20:39
and gores sucks
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no u
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no u
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u
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Gab mehrere @fel
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#deleted-channel
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@q moving tiles combined with animation triggers would have endless possibilities (openable gates, falling traps, timed events...) too bad we will never get animation triggers :/
f3 4
21:19
"gates" is different. It has nothing in common with moving tiles
21:19
or maybe I understood you not correctly
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I mean like you touch an animation-switch tile and a wall opens, you could make it look really cool in design unlike an ugly blue laser door
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Its what i was asking about several times already qshar. Being able to trigger envelopes like switch-tiles triggering a door to open, but tiles to trigger an envelope to start (edited)
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But with being able to trigger moving tiles it would be simply awesome
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Ye that and easier enevelope interface would be the mapper dream
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Wouldn't be too hard to make a dramatic overkill huge door
21:25
or a whole section of the map starts falling apart and you need to escape
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I mean there is some workaround, you could for example force players in a speedup area + no movement tune zone, and make a moveable stopper that blocks the speedupway, and let it open at the right moment for the stuff behind to be in sync
21:27
I wanted to do that in a map, but since my wlan sucks im not active and not motivated to map since ages feelsbadman
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it sucks to have to force players to your tempo because there's no way to trigger the thing
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Ye but thats the only way i could think of doing scenario-like parts in a map
21:29
Still a shitload of envelopes to do sadly
21:30
Envelopes should be synced to the server. So all players should have the same envelopes syncronization
21:30
So you can't reset them
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Just need to be able to reset them for all players (in a team)
21:31
Thats what we talk about
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thats too much for the server I guess. Different objects for different teams
21:32
and that require much hardcoding (edited)
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Sad. Would be awesome
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More like the animation waits paused until you touch it's assigned switch
21:34
and yeah sad feelsbadman
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Ye that would be even better
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it is possible to make a switch that opens at the right time
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Sort of one-time triggers for a envelope
21:35
Or time based ok too
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no need, you can just delay the animation
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Like switch 1 triggers laser 1 for 10sec. But instead switch 3 triggers envelope 3 for 6sec
21:36
In team0 it would be endless after first one goes through @Ravie
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well, if this would be implemented into ddnet, it would become opensource - so there might be any changes
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But u mean just normal switch for swich stuff @q ?
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after playing the animation stays at it's finished state forever I guess and it would be possible to make it loopable for t0 maps
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Opens at a right time
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I mean it is not hard to code the switch that will open at the right time when you need to sync/reset the objects (edited)
21:39
Just gotta adapt to modern gaming industry then, and make a season pass for 9.99€/month to play gores and use that for servers troll (edited)
danAmazing 3
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ChillerDragon 2019-08-04 21:39:52Z
there is a animation trigger @Ravie at least there was some until it got patched away :c
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Oh rly, in ddnet?
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ChillerDragon 2019-08-04 21:40:10Z
and in kog
21:40
the tile was startline
21:40
i used it in a gores map to start a intro
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Oh ye i know that. But isnt that anymore?
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ChillerDragon 2019-08-04 21:40:34Z
nah
21:40
dont think so
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I was actually trying to abuse that, together with the quests in maps
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ChillerDragon 2019-08-04 21:41:02Z
all this syncing is so fucked up :c
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yeah but that's really not practical @ChillerDragon
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ChillerDragon 2019-08-04 21:41:09Z
tru
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it's only 1 trigger
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there is an option to keep this working for some maps. For example make a command "sv_map_envelopes_reset 1"
21:41
just as an example
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I wanted to make an open world map, where time doesent matter (so i can abuse it for triggers) and then make little parts everywhere that reward a quest (=1 fixpts)
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@q on the hosters website you can see when the server lags right?
21:42
servers*
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You can abuse over and over @Ravie ,time keeps counting from 0 again (atleast on t0)
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botter connections have less priority
kek 7
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Thats where bony joins
21:42
nobytroll
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bony has a ping on word "botter"
21:42
be careful
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i have a 6th sense for when someone might be botting somewhere
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@Hawerer cool but it's still not a real workaround, dreams gonna be dreams feelsbadman
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Ye but the open world quest stuff would work if having so many quests wouldnt lag the servers
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@fel i doubt the things that cause minor tw lag are the same things that would show up on the site of a hoster even if something like this did exist
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ChillerDragon 2019-08-04 21:44:27Z
it is most likley u
21:44
cuz i never lag :p
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@bony hm i thought there is like a overview of it
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I could still try to make something cool with just moving tiles but I'll never have my amazing Indiana Jones map feelscryman
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ChillerDragon 2019-08-04 21:44:46Z
nload troll
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I mean if we could make the startline-trigger active by server command, we could make awesome maps but with no finish times
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ChillerDragon 2019-08-04 21:45:36Z
hf gl supporting all clients
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Ye lol
21:45
But its with movinz ziles
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well, so far I see only the option where players are teleported to the "waiting room". That was my initial idea whenb I created this mod
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So not support for all anyways
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as long as you can only ever see 1 animation at a time it could work @Hawerer but the animations would only reset
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and teleported from this area automatically when all envelopes are resetted
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Ye ofc @Ravie
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so no surprise traps etc
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But that still doesent help with scenario-like parts midway through map qshar
21:47
Oh surprise traps are possible with moving tiles, but on endless loop
21:47
I have that in a map i started already
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ChillerDragon 2019-08-04 21:47:51Z
all envelopes are loops
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But never finished
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ChillerDragon 2019-08-04 21:48:10Z
wait?
21:48
what envelopes dont finish?
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They dont, but we were dreaming of the possibilities if they could
21:49
My traps are basically moveable stoppers that push you down somewhere (edited)
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ChillerDragon 2019-08-04 21:50:00Z
well you can fake it with teleporters tho
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GG @ChillerDragon, you just advanced to level 14 !
21:50
i achieved that with teleport
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@ChillerDragon in my head it's like: have a tile like switch, it has a number 1-255. Envelopes connected to a tile stay paused (unless told to loop) and once you touch the tile the animation starts, when it's done it stays in it's finished position forever
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ChillerDragon 2019-08-04 21:52:06Z
reset timer and teleport to a part of the map where it is open and on timer0 it flys away @Hawerer
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makes the most sense imo
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ChillerDragon 2019-08-04 21:52:53Z
ya that could be nice
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By server commands or what
21:52
I dont get it
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ChillerDragon 2019-08-04 21:53:07Z
ya it is ddnet++ @Hawerer not plain ddnet
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ChillerDragon 2019-08-04 21:53:24Z
but supports all clients
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Is there a way to make tiles that trigger a server command?
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ChillerDragon 2019-08-04 21:54:03Z
sure
21:54
but keep in mind this is faked with tele
21:54
so if other players where there they would disappear
21:54
or they would also get teleported
21:54
ya true no it could be faked pretty well
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Ye i got that
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ChillerDragon 2019-08-04 21:54:40Z
even projectiles could be copied over
21:54
but mappers have to map stuff twice etc
21:56
oh it is pretty similar to those maps
21:56
uhm
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ᶰ°Konͧsti 2019-08-04 21:56:16Z
Gaywerer
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ᶰ°Konͧsti 2019-08-04 21:56:23Z
ChillerFaggot
21:56
no U
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ChillerDragon 2019-08-04 21:56:31Z
do you know i think its only in race maps where u can open doors @Hawerer
21:56
also like build a house
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ᶰ°Konͧsti 2019-08-04 21:56:40Z
Pls gayrate Hawerer
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ChillerDragon 2019-08-04 21:56:42Z
nazirat
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ᶰ°Konͧsti 2019-08-04 21:56:45Z
U
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Open doors?
21:57
You mean switch doors or what
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ᶰ°Konͧsti 2019-08-04 21:57:05Z
ban Gaywerer
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ChillerDragon 2019-08-04 21:57:06Z
na solid
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ᶰ°Konͧsti 2019-08-04 21:57:08Z
f3
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ᶰ°Konͧsti 2019-08-04 21:57:13Z
Fv
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Ive never seen that chiller
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ᶰ°Konͧsti 2019-08-04 21:57:19Z
Askkonsti ban @Hawerer
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ᶰ°Konͧsti: ban @Hawerer Konsti: a: buse
21:57
banhammer ᶰ°Konͧsti for 31 seconds
🇺 1
f4 1
f3 1
feelsbadman 1
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ᶰ°Konͧsti Unmuted
21:58
@Hawerer
21:58
2:09
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@ChillerDragon imagine having switches to control a moving tile freely and build things or play jenga
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ChillerDragon 2019-08-04 21:58:54Z
go play Terrarian
21:58
xd
21:59
you can control the positions of armor and shields pretty well
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i go play terraria
21:59
XDD
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ChillerDragon 2019-08-04 21:59:32Z
those could be used as graphical representation
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ᶰ°Konͧsti 2019-08-04 21:59:42Z
Moving tiles suck
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ChillerDragon 2019-08-04 21:59:46Z
ya
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not as much as pink rats crying about moving tiles
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Ye tele abuse, the problem is that it can only be done in 1tile corridors or you realize it
22:00
Chiller
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ᶰ°Konͧsti 2019-08-04 22:00:15Z
Did i hear cheat?
22:00
feelswowman cheater
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Did i hear pls askkonsti ban @ᶰ°Konͧsti
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Hawerer: ban @ᶰ°Konͧsti Konsti: FV
22:01
banhammer Hawerer for 49 seconds
feelsbadman 1
kek 1
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ChillerDragon 2019-08-04 22:01:07Z
it isnt limited to 1tile corridors
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Hawerer Unmuted
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Even if i make a different tele for each block, you still see it when you go throguh
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ChillerDragon 2019-08-04 22:01:57Z
it just helps the illusion
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Cause you get teled to specific positions
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ChillerDragon 2019-08-04 22:02:11Z
in solo its pretty fine
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But go in at continous positions
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ChillerDragon 2019-08-04 22:02:19Z
it is mostly about other players not getting teleported
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That too
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ChillerDragon 2019-08-04 22:02:38Z
basically only that
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Not only
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ChillerDragon 2019-08-04 22:02:48Z
but that can be solved by changing server code
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If you wanna abuse it alot it matters that you teleport smoothly based on positon (edited)
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ChillerDragon 2019-08-04 22:03:30Z
that can be done serverside easily
22:03
if somehits that tile all tees get shifted by a fixed size
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if you go to finish room in fikvie you can go back and forth in tele, bones are copied so it looks smooth, just a thing I did that nobody will notice feelsbadman
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Oh thats doable
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ChillerDragon 2019-08-04 22:03:57Z
soi also the person who hit the tile still stands on the edge where it enetred the tile
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But if i want to make it go back-able
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ChillerDragon 2019-08-04 22:04:17Z
the thing is if you want multiple things you have to map all comnbinations xd
22:04
the whole map
22:04
xd
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Ah nah thats ok, cause i can make the to-positon further than the from-position
22:05
Only the part as far as you can see
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ChillerDragon 2019-08-04 22:05:11Z
no
22:05
you need the whole map
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ᶰ°Konͧsti 2019-08-04 22:05:29Z
Whis is a huge troll whistroll
whistroll 2
🇺 1
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ChillerDragon 2019-08-04 22:05:37Z
because other players
22:05
all players can be spread over the whole map
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Id be ok with solopart for now
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ChillerDragon 2019-08-04 22:05:56Z
they all should see the same map
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But would it be able to teleport whole team?
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ChillerDragon 2019-08-04 22:06:08Z
solo is boring lol
22:06
xd
22:06
yes
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If one touches
22:06
Oh rly
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ChillerDragon 2019-08-04 22:06:16Z
yes
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ᶰ°Konͧsti 2019-08-04 22:06:22Z
@q qfart no U
🇺 2
qshar 1
banhammer 2
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Thats actually potentially awesome
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ChillerDragon 2019-08-04 22:06:36Z
ikr
22:06
thats why i did this "protoype"2""
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Because it would allow scenario like parts
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ChillerDragon 2019-08-04 22:07:00Z
but u know it will be hacky and i am lazy and i also dont like such things too much xd
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ᶰ°Konͧsti 2019-08-04 22:07:07Z
feelsgoodman banhammer qshar
🇺 1
f3 1
🇫 1
3⃣ 1
🇻 1
f4 1
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ChillerDragon 2019-08-04 22:07:15Z
tees can get stuck in walls really quick @Hawerer xd
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During tele?
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ᶰ°Konͧsti 2019-08-04 22:07:44Z
whistroll whistroll faster
whistroll 2
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Or what
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ChillerDragon 2019-08-04 22:07:56Z
well if u close a dorr out of solid tiles
22:07
and some1 stands there
22:08
he cant move until it gets opend xd
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Oh wait i had brainlag, wanted to combine it with movable tiles
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ChillerDragon 2019-08-04 22:08:46Z
nah it has nothing todo with movable
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But that still doesent workaround the sync
22:08
Ye brainlag
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ChillerDragon 2019-08-04 22:08:58Z
it just allowwes to change the map on a tile
22:09
and start custom envelopes
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Its too late I should slepp xD
22:09
Gn8
22:09
And
22:09
banhammer konsti
f4 1
feelsamazingman 7
f3 7
banhammer 7
konsti 7
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ChillerDragon 2019-08-04 22:09:55Z
n8
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ᶰ°Konͧsti 2019-08-04 22:12:01Z
rq
22:12
also
22:12
fv
Exported 304 message(s)