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|*KoG*| King of Gores
━━━━━ Chat ━━━━━ / general_chatroom
General discussions or talks about KoG servers and KoG community can be made here. English only.
Between 2018-08-05 00:00:00Z and 2018-08-06 00:00:00Z
03:21
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danAmazing banhammer
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ᶰ°Konͧsti 2018-08-05 07:34:43Z
troll
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ᶰ°Konͧsti 2018-08-05 09:42:31Z
troll
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Hello people, I need some help mapping. Im currently on my new map and I have a weird bug. Whenever I press Automap Hookable Tiles, almost the whole screen gets filled with hooktiles (although there are no Hooktiles?) Does someone know how to fix?
14:32
Ill post screens
14:33
14:33
14:34
when I rightclick Hook and say Gametiles -> Hookable
14:35
I always map like this, never had problems
14:35
especially @Hawerer ^^
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GG @Shyzo, you just advanced to level 7 !
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Seems weird, my guess is that the layer is somehow the problem? Can you send me the .map file so i can take a look?
15:00
Otherwise a solution would be to just clean up gametiles afterwards, it removes all entities where no layer is placed
15:00
15:00
Cant really say or guess whats wrong from the screens
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woa cleanup gametiles
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did you use index 0 to erase the tiles?
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@plsplsplslol uhm. I did it with hand? xD No automatic or smth
17:06
i didnt know there is something like cleanup gamtiles :o
17:06
@Hawerer ill send you
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like when you hold space to place tiles
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dont know what u mean
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sendmap
17:08
cleanup gametiles didnt work btw
monkaS 1
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Yeah its what abcqwerty said
feelsamazingman 1
17:09
You used something from the hook-image thats invisible
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wow ok lel :D
17:09
how do you know?
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I went to hooklayer, marked a bit of the area that didnt autofill, put in the area that autofilled and tried again
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index 0 for map tiles is designed for deleting stuff
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-> didnt autofill where i put really nothing
17:10
@Shyzo just select the hook-layer and click "info" on the top bar
17:10
it shows which element of the image you put where
17:11
and you put a bunch of the top right element (which is invisible in that image) everywhere
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but how did that happen XD
17:11
whatever, some advise how to fix?
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other than manually
17:11
taking forever^^
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they all have numbers so the game counts it as a hookable tile
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idk maybe you can make an automap to replace index 1 with index 0
chickentee 1
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Yeah making an automapper would be the most elegant solution, but i didnt get into that till now cant help much (edited)
17:14
otherwise you have to manually delete all 1 indices
17:14
idk how to do automapper tho
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Theres a guide on ddnet forum
17:14
ty :-)
17:15
ah this will take forever haha
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Yeah itll take time, not mattering if you do it manually or get into automapper rules
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try automap first it looks like you have alot of tiles
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idk anything about coding
17:19
this is what u mean right?
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i think its pretty easy to do with automapper
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well, he explains how to set rules for edges and stuff
17:19
but not howt to replace ^^
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ya it does
17:20
try
17:20
Index 0 Pos 0 0 INDEX 1
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OKAY HOMIE
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and put [Test] above that
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yeah that should be it
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and name it tilesetname.rules
17:22
put in data/editor/
17:24
xd
17:24
ddnet exe not working lmao
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lol
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but im pretty sure i did it wrong
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whats the tileset name
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ddnet_walls
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make a file ddnet_walls.rules
17:26
put [test] Index 0 Pos 0 0 INDEX 1 in it
17:26
and put the file in Teeworlds/data/editor/
17:27
BIG GENIUS
17:27
IT WORKED
17:27
i forgot to put [ ] XD
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danAmazing
danAmazing 5
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qwerty is emesing
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Shyzo becoming the next dev feelssurprisedman
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dang coding pro inc
17:28
wait
17:28
waaaait
17:31
ok yes
17:31
nvm :))
17:31
ty
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whats this event again
17:44
nvm
17:44
shit event
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(ノಠ益ಠ)ノ彡┻━┻ why is FR always full (laggy as f) and MAIN is empty (lagfree server)
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@foxel, Welcome to |KoG| Teeworlds Community! Have a great time here :feelsamazingman:
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@foxel, Welcome to |KoG| Teeworlds Community! Have a great time here feelsamazingman
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@foxel, Welcome to |KoG| Teeworlds Community! Have a great time here :feelsamazingman:
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@foxel, Welcome to |KoG| Teeworlds Community! Have a great time here feelsamazingman
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Guten Abend
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ᶰ°Konͧsti 2018-08-05 19:12:04Z
feelschristmasman
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Eyo
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Today we release "Action" on MAIN ~(˘▾˘~)
Exported 115 message(s)