and its still far from perfect, there are a few known things that can cause falsepositive esp with the old detection, and it lets some bots get in several shots before detecting
01:52
like my new detection will catch sp|someone's triggerbot reliably, but it currently lets him get 10 shots in first before kicking
01:53
more advanced clients like pwnclient can sometimes get 20+ in before it kicks
@ChillerDragon I am not against sharing the interactive map sources with ddnet. We are currently talking with ddnet devs about it. The only thing I wouldn't do is to force implementing mod against ddnet will.
09:24
@ChillerDragon opening KoG FNG was proposed by noby. Ye, his servers are the best in fng as I've been told. There are many options of doing that, the vote is just about a general idea.
Before start discussing and working on something, I run a vote. Who knows, maybe lots of players say that thats a bad idea. If you might remember, once I developed block-race mod server and it wasn't popular at all. So gathering people opinion is a good
and yeah i didnt have anything specific in mind i was just thinking more fng servers = good, plus maybe he could add some of the cool custom kog stuff to the mod so people could make new maps
10:57
+ depending on what ppl say i would work with qshar but idk how much id really need to do beside sharing source and helping test ofc, i think he knows more than i do about the custom stuff