diff --git a/src/game/editor/io.cpp b/src/game/editor/io.cpp index c6dcbca1e..6273c6426 100644 --- a/src/game/editor/io.cpp +++ b/src/game/editor/io.cpp @@ -440,7 +440,8 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName) df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); // save auto mapper of each tile layer (not physics layer) - if(!Item.m_Flags) { + if(!Item.m_Flags) + { CMapItemAutoMapperConfig ItemAutomapper; ItemAutomapper.m_Version = CMapItemAutoMapperConfig::CURRENT_VERSION; ItemAutomapper.m_GroupId = GroupCount; @@ -1283,13 +1284,16 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag if(pItem->m_Version == CMapItemAutoMapperConfig::CURRENT_VERSION) { if(pItem->m_GroupId >= 0 && pItem->m_GroupId < m_lGroups.size() && - pItem->m_LayerId >= 0 && pItem->m_LayerId < m_lGroups[pItem->m_GroupId]->m_lLayers.size()) { + pItem->m_LayerId >= 0 && pItem->m_LayerId < m_lGroups[pItem->m_GroupId]->m_lLayers.size()) + { CLayer *pLayer = m_lGroups[pItem->m_GroupId]->m_lLayers[pItem->m_LayerId]; - if (pLayer->m_Type == LAYERTYPE_TILES) { + if(pLayer->m_Type == LAYERTYPE_TILES) + { CLayerTiles *pLayer = (CLayerTiles *)m_lGroups[pItem->m_GroupId]->m_lLayers[pItem->m_LayerId]; // only load auto mappers for tile layers (not physics layers) - if (!(pLayer->m_Game || pLayer->m_Tele || pLayer->m_Speedup || - pLayer->m_Front || pLayer->m_Switch || pLayer->m_Tune)) { + if(!(pLayer->m_Game || pLayer->m_Tele || pLayer->m_Speedup || + pLayer->m_Front || pLayer->m_Switch || pLayer->m_Tune)) + { pLayer->m_AutoMapperConfig = pItem->m_AutomapperConfig; pLayer->m_Seed = pItem->m_AutomapperSeed; pLayer->m_AutoAutoMap = !!(pItem->m_Flags & CMapItemAutoMapperConfig::FLAG_AUTOMATIC);