src/game/server/gamecontext.cpp:4444:12: error: ‘class IServer’ has no member named ‘UpdateStats’; did you mean ‘UpdateStat’? Server()->UpdateStats(ClientID, 1); ^~~~~~~~~~~ UpdateStat src/game/server/gamecontext.cpp: In member function ‘virtual void CGameContext::UseItem(int, int, int, int)’: src/game/server/gamecontext.cpp:4659:16: error: ‘class IServer’ has no member named ‘InitClanID’; did you mean ‘GetClanID’? Server()->InitClanID(Server()->GetClanID(ClientID), PLUS, "Exp", PackOne, true); ^~~~~~~~~~ GetClanID src/game/server/gamecontext.cpp: In member function ‘void CGameContext::EnterBoss(int, int)’: src/game/server/gamecontext.cpp:4841:15: error: ‘class IServer’ has no member named ‘InitClanID’; did you mean ‘GetClanID’? Server()->InitClanID(Server()->GetClanID(ClientID), PLUS, "Relevance", Get, true); ^~~~~~~~~~ GetClanID bam: 'objs/game/server/gamecontext_d.o' error 256 [6/8] #1 c++ src/game/server/player.cpp src/game/server/player.cpp: In member function ‘void CPlayer::Tick()’: src/game/server/player.cpp:452:17: error: ‘class IServer’ has no member named ‘UpdClanCount’ Server()->UpdClanCount(Server()->GetClanID(m_ClientID)); ^~~~~~~~~~~~ src/game/server/player.cpp: In member function ‘void CPlayer::ExpAdd(int, bool)’: src/game/server/player.cpp:637:13: error: ‘class IServer’ has no member named ‘InitClanID’; did you mean ‘GetClanID’? Server()->InitClanID(Server()->GetClanID(m_ClientID), PLUS, "Exp", Get, true); ^~~~~~~~~~ GetClanID src/game/server/player.cpp:652:13: error: ‘class IServer’ has no member named ‘InitClanID’; did you mean ‘GetClanID’? Server()->InitClanID(Server()->GetClanID(m_ClientID), MINUS, "Exp", warpminus, true); ^~~~~~~~~~ GetClanID src/game/server/player.cpp:653:13: error: ‘class IServer’ has no member named ‘InitClanID’; did you mean ‘GetClanID’? Server()->InitClanID(Server()->GetClanID(m_ClientID), PLUS, "Level", 1, true); ^~~~~~~~~~ GetClanID bam: 'objs/game/server/player_d.o' error 256 [7/8] #1 c++ src/game/server/cmds.cpp src/game/server/cmds.cpp: In member function ‘void CCmd::ChatCmd(CNetMsg_Cl_Say*)’: src/game/server/cmds.cpp:32:28: error: ‘class IServer’ has no member named ‘Login’; did you mean ‘Logout’? GameServer()->Server()->Login(ClientID, Username, Password); ^~~~~ Logout src/game/server/cmds.cpp:42:28: error: ‘class IServer’ has no member named ‘Login’; did you mean ‘Logout’? GameServer()->Server()->Login(ClientID, Password, Password); ^~~~~ Logout src/game/server/cmds.cpp:134:27: error: ‘class IServer’ has no member named ‘Register’; did you mean ‘RemItem’? GameServer()->Server()->Register(ClientID, Username, Password, "Lol"); ^~~~~~~~ RemItem src/game/server/cmds.cpp:154:28: error: ‘class IServer’ has no member named ‘NewClan’; did you mean ‘GetClan’? GameServer()->Server()->NewClan(ClientID, Reformat); ^~~~~~~ GetClan bam: 'objs/game/server/cmds_d.o' error 256 bam: error: a build step failed