[main] Building folder: KeClient [build] Starting build [proc] Executing command: "C:\Program Files\CMake\bin\cmake.EXE" --build f:/KeClient/build --config Debug --target ALL_BUILD -j 14 -- [build] MSBuild version 17.4.1+9a89d02ff for .NET Framework [build] Checking Build System [build] Generating src/game/generated/protocolglue.cpp [build] Generating src/game/generated/protocolglue.h [build] Generating src/game/generated/protocol7.cpp [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Generating src/game/generated/git_revision.cpp [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Generating release/ddnet_engine_shared.lib [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Generating src/game/generated/protocol7.h [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Generating src/game/generated/protocol.h [build] Generating src/game/generated/protocol.cpp [build] Generating src/game/generated/protocol7.h [build] Generating src/game/generated/protocol.h [build] Generating src/game/generated/protocolglue.h [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] adler32.c [build] json.c [build] image_loader.cpp [build] bits.c [build] md5.c [build] steam_api_stub.cpp [build] console.cpp [build] glew.c [build] assertion_logger.cpp [build] collision.cpp [build] compress.c [build] float.c [build] crc32.c [build] metadata.c [build] deflate.c [build] unpack.c [build] gzclose.c [build] words.c [build] Compiling cc v1.0.73 [build] Compiling proc-macro2 v1.0.40 [build] Compiling unicode-ident v1.0.1 [build] Compiling quote v1.0.20 [build] Compiling cxxbridge-flags v1.0.71 [build] Compiling syn v1.0.98 [build] Compiling ddnet-engine-shared v0.0.1 (F:\KeClient\src\engine\shared) [build] Compiling ddnet-test v0.0.1 (F:\KeClient\src\rust-bridge\test) [build] gzlib.c [build] wputils.c [build] gzread.c [build] Generazione del codice in corso... [build] gzwrite.c [build] infback.c [build] inffast.c [build] inflate.c [build] image_manipulation.cpp [build] gamecore.cpp [build] inftrees.c [build] trees.c [build] uncompr.c [build] Creazione della libreria F:/KeClient/build/Debug/steam_api.lib e dell'oggetto F:/KeClient/build/Debug/steam_api.exp [build] zutil.c [build] rust_version.cpp [build] compression.cpp [build] Generazione del codice in corso... [build] md5.vcxproj -> F:\KeClient\build\md5.dir\Debug\md5.lib [build] wavpack.vcxproj -> F:\KeClient\build\wavpack.dir\Debug\wavpack.lib [build] json.vcxproj -> F:\KeClient\build\json.dir\Debug\json.lib [build] glew.vcxproj -> F:\KeClient\build\glew.dir\Debug\glew.lib [build] zlib.vcxproj -> F:\KeClient\build\zlib.dir\Debug\zlib.lib [build] Generazione del codice in corso... [build] steam_api.vcxproj -> F:\KeClient\build\Debug\steam_api.dll [build] config.cpp [build] layers.cpp [build] Generazione del codice in corso... [build] engine-gfx.vcxproj -> F:\KeClient\build\engine-gfx.dir\Debug\engine-gfx.lib [build] rust-bridge-shared.vcxproj -> F:\KeClient\build\rust-bridge-shared.dir\Debug\rust-bridge-shared.lib [build] localization.cpp [build] console.cpp [build] Compiling link-cplusplus v1.0.6 [build] Compiling cxx v1.0.71 [build] mapbugs.cpp [build] csv.cpp [build] mapitems.cpp [build] datafile.cpp [build] prng.cpp [build] teamscore.cpp [build] demo.cpp [build] git_revision.cpp [build] Generazione del codice in corso... [build] econ.cpp [build] game-shared.vcxproj -> F:\KeClient\build\game-shared.dir\Debug\game-shared.lib [build] engine.cpp [build] fifo.cpp [build] filecollection.cpp [build] global_uuid_manager.cpp [build] http.cpp [build] huffman.cpp [build] jobs.cpp [build] json.cpp [build] kernel.cpp [build] linereader.cpp [build] map.cpp [build] masterserver.cpp [build] Generazione del codice in corso... [build] Compilazione in corso... [build] memheap.cpp [build] netban.cpp [build] network.cpp [build] network_client.cpp [build] network_conn.cpp [build] network_console.cpp [build] network_console_conn.cpp [build] network_server.cpp [build] Compiling cxxbridge-macro v1.0.71 [build] network_stun.cpp [build] packer.cpp [build] protocol_ex.cpp [build] ringbuffer.cpp [build] serverinfo.cpp [build] snapshot.cpp [build] storage.cpp [build] stun.cpp [build] teehistorian_ex.cpp [build] uuid_manager.cpp [build] Compiling ddnet-base v0.0.1 (F:\KeClient\src\base) [build] Compiling ddnet-engine v0.0.1 (F:\KeClient\src\engine) [build] video.cpp [build] Finished dev [unoptimized + debuginfo] target(s) in 23.06s [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(247,5): warning MSB8065: la compilazione personalizzata per l'elemento "F:\KeClient\build\CMakeFiles\a8784ec6f8edaef87f63d6b9479911b1\ddnet_engine_shared.lib.rule" è riuscita, ma l'output specificato "f:\keclient\build\release\ddnet_engine_shared.lib" non è stato creato. La compilazione incrementale potrebbe non funzionare correttamente. [F:\KeClient\build\rust_engine_shared_target.vcxproj] [build] websockets.cpp [build] Generazione del codice in corso... [build] Compilazione in corso... [build] protocolglue.cpp [build] protocol7.cpp [build] protocol.cpp [build] mapitems_ex.cpp [build] bezier.cpp [build] hash.cpp [build] hash_bundled.cpp [build] hash_libtomcrypt.cpp [build] hash_openssl.cpp [build] log.cpp [build] system.cpp [build] confusables.cpp [build] tolower.cpp [build] Generazione del codice in corso... [build] engine-shared.vcxproj -> F:\KeClient\build\engine-shared.dir\Debug\engine-shared.lib [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] dilate.cpp [build] map_convert_07.cpp [build] map_create_pixelart.cpp [build] map_optimize.cpp [build] config_retrieve.cpp [build] map_extract.cpp [build] config_store.cpp [build] map_diff.cpp [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] map_replace_area.cpp [build] unicode_confusables.cpp [build] dummy_map.cpp [build] crapnet.cpp [build] map_resave.cpp [build] Generating src/game/generated/server_data.cpp [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Generating src/game/generated/server_data.h [build] Generating src/game/generated/wordlist.h [build] stun.cpp [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] twping.cpp [build] map_create_pixelart.vcxproj -> F:\KeClient\build\Debug\map_create_pixelart.exe [build] map_convert_07.vcxproj -> F:\KeClient\build\Debug\map_convert_07.exe [build] dummy_map.vcxproj -> F:\KeClient\build\Debug\dummy_map.exe [build] map_extract.vcxproj -> F:\KeClient\build\Debug\map_extract.exe [build] map_optimize.vcxproj -> F:\KeClient\build\Debug\map_optimize.exe [build] packetgen.cpp [build] Generating src/game/generated/checksum.cpp [build] config_store.vcxproj -> F:\KeClient\build\Debug\config_store.exe [build] config_retrieve.vcxproj -> F:\KeClient\build\Debug\config_retrieve.exe [build] dilate.vcxproj -> F:\KeClient\build\Debug\dilate.exe [build] unicode_confusables.vcxproj -> F:\KeClient\build\Debug\unicode_confusables.exe [build] map_diff.vcxproj -> F:\KeClient\build\Debug\map_diff.exe [build] map_replace_area.vcxproj -> F:\KeClient\build\Debug\map_replace_area.exe [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Generating src/game/generated/client_data.cpp [build] map_resave.vcxproj -> F:\KeClient\build\Debug\map_resave.exe [build] map_replace_image.cpp [build] crapnet.vcxproj -> F:\KeClient\build\Debug\crapnet.exe [build] Generating src/game/generated/client_data.h [build] antibot.cpp [build] stun.vcxproj -> F:\KeClient\build\Debug\stun.exe [build] Generating src/game/generated/client_data7.cpp [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Generating src/game/generated/client_data7.h [build] uuid.cpp [build] twping.vcxproj -> F:\KeClient\build\Debug\twping.exe [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] map_find_env.cpp [build] backend_base.cpp [build] packetgen.vcxproj -> F:\KeClient\build\Debug\packetgen.exe [build] authmanager.cpp [build] map_replace_image.vcxproj -> F:\KeClient\build\Debug\map_replace_image.exe [build] uuid.vcxproj -> F:\KeClient\build\Debug\uuid.exe [build] connection.cpp [build] glsl_shader_compiler.cpp [build] map_find_env.vcxproj -> F:\KeClient\build\Debug\map_find_env.exe [build] connection_pool.cpp [build] backend_null.cpp [build] mysql.cpp [build] backend_opengl.cpp [build] sqlite.cpp [build] main.cpp [build] backend_opengl3.cpp [build] name_ban.cpp [build] opengl_sl.cpp [build] register.cpp [build] opengl_sl_program.cpp [build] server.cpp [build] backend_opengles.cpp [build] backend_opengles3.cpp [build] opengles_sl.cpp [build] opengles_sl_program.cpp [build] backend_vulkan.cpp [build] server_logger.cpp [build] sql_string_helpers.cpp [build] upnp.cpp [build] ddracechat.cpp [build] ddracecommands.cpp [build] backend_sdl.cpp [build] character.cpp [build] blocklist_driver.cpp [build] door.cpp [build] client.cpp [build] dragger.cpp [build] dragger_beam.cpp [build] demoedit.cpp [build] gun.cpp [build] discord.cpp [build] favorites.cpp [build] Generazione del codice in corso... [build] Compilazione in corso... [build] laser.cpp [build] friends.cpp [build] graphics_threaded.cpp [build] light.cpp [build] pickup.cpp [build] Generazione del codice in corso... [build] plasma.cpp [build] Compilazione in corso... [build] input.cpp [build] projectile.cpp [build] notifications.cpp [build] serverbrowser.cpp [build] entity.cpp [build] eventhandler.cpp [build] serverbrowser_http.cpp [build] gamecontext.cpp [build] serverbrowser_ping_cache.cpp [build] sound.cpp [build] gamecontroller.cpp [build] sqlite.cpp [build] DDRace.cpp [build] steam.cpp [build] gameworld.cpp [build] text.cpp [build] player.cpp [build] updater.cpp [build] save.cpp [build] video.cpp [build] score.cpp [build] animstate.cpp [build] scoreworker.cpp [build] component.cpp [build] teams.cpp [build] background.cpp [build] teehistorian.cpp [build] teeinfo.cpp [build] binds.cpp [build] server_data.cpp [build] Generazione del codice in corso... [build] broadcast.cpp [build] camera.cpp [build] game-server.vcxproj -> F:\KeClient\build\Debug\DDNet-Server.exe [build] chat.cpp [build] console.cpp [build] controls.cpp [build] Generazione del codice in corso... [build] Compilazione in corso... [build] countryflags.cpp [build] damageind.cpp [build] debughud.cpp [build] effects.cpp [build] emoticon.cpp [build] flow.cpp [build] freezebars.cpp [build] hud.cpp [build] items.cpp [build] killmessages.cpp [build] mapimages.cpp [build] maplayers.cpp [build] mapsounds.cpp [build] menu_background.cpp [build] menus.cpp [build] menus_browser.cpp [build] menus_demo.cpp [build] menus_ingame.cpp [build] menus_settings.cpp [build] menus_settings_assets.cpp [build] Generazione del codice in corso... [build] Compilazione in corso... [build] menus_start.cpp [build] motd.cpp [build] nameplates.cpp [build] particles.cpp [build] players.cpp [build] race_demo.cpp [build] scoreboard.cpp [build] skins.cpp [build] sounds.cpp [build] spectator.cpp [build] statboard.cpp [build] tooltips.cpp [build] voting.cpp [build] gameclient.cpp [build] laser_data.cpp [build] lineinput.cpp [build] character.cpp [build] laser.cpp [build] pickup.cpp [build] projectile.cpp [build] Generazione del codice in corso... [build] Compilazione in corso... [build] entity.cpp [build] gameworld.cpp [build] projectile_data.cpp [build] race.cpp [build] render.cpp [build] render_map.cpp [build] ui.cpp [build] ui_listbox.cpp [build] ui_rect.cpp [build] ui_scrollregion.cpp [build] auto_map.cpp [build] editor.cpp [build] explanations.cpp [build] io.cpp [build] layer_game.cpp [build] layer_quads.cpp [build] layer_sounds.cpp [build] layer_tiles.cpp [build] popups.cpp [build] checksum.cpp [build] Generazione del codice in corso... [build] Compilazione in corso... [build] client_data.cpp [build] client_data7.cpp [build] Generazione del codice in corso... [build] ghost.cpp [build] ghost.cpp [build] game-client.vcxproj -> F:\KeClient\build\Debug\DDNet.exe [build] Building Custom Rule F:/KeClient/CMakeLists.txt [build] Build finished with exit code 0