[2020-09-21 23:37:18][client]: starting... [2020-09-21 23:37:18][sdl]: SDL version 2.0.12 (compiled = 2.0.12) [2020-09-21 23:37:18][gfx]: Using OpenGL version 3.3. [2020-09-21 23:37:18][OpenGL]: Version string: 4.6 (Core Profile) Mesa 20.1.8 [2020-09-21 23:37:18][GLSL]: shader/pipeline.vert: 0:7(33): error: `gl_Vertex' undeclared 0:7(33): error: type mismatch 0:7(28): error: cannot construct `vec4' from a non-numeric data type 0:7(21): error: operands to arithmetic operators must be numeric 0:7(16): error: cannot construct `vec4' from a non-numeric data type 0:11(2): error: `gl_FrontColor' undeclared 0:11(18): error: `gl_Color' undeclared 0:11(18): error: type mismatch 0:12(2): error: `gl_BackColor' undeclared 0:12(17): error: `gl_Color' undeclared 0:12(17): error: type mismatch [2020-09-21 23:37:18][GLSL]: shader/pipeline.frag: 0:17(17): error: `gl_Color' undeclared 0:17(17): error: type mismatch [2020-09-21 23:37:18][GLSL Program]: Error! Shader program wasn't linked! The linker returned: error: no shaders attached to the program [2020-09-21 23:37:18][GLSL]: shader/pipeline.vert: 0:8(33): error: `gl_Vertex' undeclared 0:8(33): error: type mismatch 0:8(28): error: cannot construct `vec4' from a non-numeric data type 0:8(21): error: operands to arithmetic operators must be numeric 0:8(16): error: cannot construct `vec4' from a non-numeric data type 0:10(2): error: `gl_TexCoord' undeclared 0:10(19): error: `gl_MultiTexCoord0' undeclared 0:12(2): error: `gl_FrontColor' undeclared 0:12(18): error: `gl_Color' undeclared 0:12(18): error: type mismatch 0:13(2): error: `gl_BackColor' undeclared 0:13(17): error: `gl_Color' undeclared 0:13(17): error: type mismatch *** stack smashing detected ***: terminated [2020-09-21 23:37:18][GLSL]: shader/pipeline.frag: 0:15(43): error: `gl_TexCoord' undeclared 0:15(43): error: type mismatch 0:15(18): error: no matching function for call to `texture(sampler2DArray, error)'; candidates are: 0:15(18): error: vec4 texture(sampler1D, float) 0:15(18): error: ivec4 texture(isampler1D, float) 0:15(18): error: uvec4 texture(usampler1D, float) 0:15(18): error: vec4 texture(sampler2D, vec2) 0:15(18): error: ivec4 texture(isampler2D, vec2) 0:15(18): error: uvec4 texture(usampler2D, vec2) 0:15(18): error: vec4 texture(sampler3D, vec3) 0:15(18): error: ivec4 texture(isampler3D, vec3) 0:15(18): error: uvec4 texture(usampler3D, vec3) 0:15(18): error: vec4 texture(samplerCube, vec3) 0:15(18): error: ivec4 texture(isamplerCube, vec3) 0:15(18): error: uvec4 texture(usamplerCube, vec3) 0:15(18): error: float texture(sampler1DShadow, vec3) 0:15(18): error: float texture(sampler2DShadow, vec3) 0:15(18): error: float texture(samplerCubeShadow, vec4) 0:15(18): error: vec4 texture(sampler1DArray, vec2) 0:15(18): error: ivec4 texture(isampler1DArray, vec2) 0:15(18): error: uvec4 texture(usampler1DArray, vec2) 0:15(18): error: vec4 texture(sampler2DArray, vec3) 0:15(18): error: ivec4 texture(isampler2DArray, vec3) 0:15(18): error: uvec4 texture(usampler2DArray, vec3) 0:15(18): error: float texture(sampler1DArrayShadow, vec3) 0:15(18): error: float texture(sampler2DArrayShadow, vec4) 0:15(18): error: vec4 texture(sampler2DRect, vec2) 0:15(18): error: ivec4 texture(isampler2DRect, vec2) 0:15(18): error: uvec4 texture(usampler2DRect, vec2) 0:15(18): error: float texture(sampler2DRectShadow, vec3) 0:15(18): error: vec4 texture(sampler1D, float, float) 0:15(18): error: ivec4 texture(isampler1D, float, float) 0:15(18): error: uvec4 texture(usampler1D, float, float) 0:15(18): error: vec4 texture(sampler2D, vec2, float) 0:15(18): error: ivec4 texture(isampler2D, vec2, float) 0:15(18): error: uvec4 texture(usampler2D, vec2, float) 0:15(18): error: vec4 texture(sampler3D, vec3, float) 0:15(18): error: ivec4 texture(isampler3D, vec3, float) 0:15(18): error: uvec4 texture(usampler3D, vec3, float) 0:15(18): error: vec4 texture(samplerCube, vec3, float) 0:15(18): error: ivec4 texture(isamplerCube, vec3, float) 0:15(18): error: uvec4 texture(usamplerCube, vec3, float) 0:15(18): error: float texture(sampler1DShadow, vec3, float) 0:15(18): error: float texture(sampler2DShadow, vec3, float) 0:15(18): error: float texture(samplerCubeShadow, vec4, float) 0:15(18): error: vec4 texture(sampler1DArray, vec2, float) 0:15(18): error: ivec4 texture(isampler1DArray, vec2, float) 0:15(18): error: uvec4 texture(usampler1DArray, vec2, float) 0:15(18): error: vec4 texture(sampler2DArray, vec3, float) 0:15(18): error: ivec4 texture(isampler2DArray, vec3, float) 0:15(18): error: uvec4 texture(usampler2DArray, vec3, float) 0:15(18): error: float texture(sampler1DArrayShadow, vec3, float) 0:15(18):zsh: abort (core dumped) ./DDNet