













if(Teams.Count(Team) > g_Config.m_SvMaxTeamSize && pSelf->m_pController->Teams().TeamLocked(Team))
{
log_info("chatresp", "Can't disable practice. This team exceeds the maximum allowed size of %d players for regular team", g_Config.m_SvMaxTeamSize);
return;
}
is it meant to be && teamlocked
cant you just not lock but unpractice a too large team



























ffmpeg -i "[filename].mp4" -s 960x540 -fs 8MB "[filename]_smaller.mp4"
literally found out about resizing images too so it has much better results (edited)

ffmpeg -i "[filename].mp4" -s 960x540 -fs 8MB "[filename]_smaller.mp4"
literally found out about resizing images too so it has much better results (edited)

ffmpeg -i "[filename].mp4" -s 960x540 -fs 8MB "[filename]_smaller.mp4"
literally found out about resizing images too so it has much better results (edited)


































alias ffsmall='ffmpeg -i "$1" -s 960x540 -fs 8MB "${1%.*}_smaller.mp4"'
ffsmall input.mp4










~/.bashrc (probably) and you're gucci
































































































1f3dd51 Only send client info in intervals. - Jupeyy
8c7e16e Explain tile & run. - Jupeyy
6162274 Fix width & height clamp in auto mapper. - Jupeyy
6c89842 Add parallax zoom option in editor and make parallax zoom default off. - Jupeyy
2857e60 Fix clipping <-> layer rect interaction - Jupeyy
f5ac8a9 Add indicator for tile selection size, range apply ratio, quad count, sound count. - Jupeyy
ea2c35e Style fixes, tooltip improvements. - Jupeyy
02dbac8 Unset quad & sound brush if empty. - Jupeyy
834ee1e Improve tools overlay position. - Jupeyy
91e384d Remove blur if not selection. - Jupeyy
8be8683 Add delete selection if shift is pressed during tile brush selection. - Jupeyy
110c55b Add Point lines to Animation-Timeline - Jupeyy
cc55b04 Add curve types (+ toggle) - Jupeyy
240a02a Implement add/rem for animations - Jupeyy
b8739b0 Make sure timeline line segments and points are always drawn. - Jupeyy
21e7abd Make selected point legend readable. - Jupeyy
079cdc8 Add bezier handling and rendering to timeline. - Jupeyy
89362dc Physics tile flags validation - Jupeyy
c85a82d Add synchronize button to animations. - Jupeyy
2b46e05 Improve and clearify canvas vs window sizes. - Jupeyy
7bebcff Add skip fetch current frame for offscreen canvases. - Jupeyy
359b4ef Merge pull request #95 from Jupeyy/pr_editor_improvements5 - Jupeyy
2



SDL_setenv("SDL_VIDEODRIVER", "wayland", 1); before initializing the video sub module)
Fullscreen under wayland is broken, and I am certain SDL reports the wrong values here. (SDL3 will probably fix it, i looked into the...

















PhysicalSize is maybe sometimes ambiguous, generally winit does a much better job naming stuff so that it's easy to understand just from the names already (edited)



































































1




























what does closed do anything




















branch = with rev = 







archinstall click through 10 windows and have a running OS ?nixos-rebuild switch /etc/nixos and have my system at the state i left it 3 years ago???

archinstall click through 10 windows and have a running OS ? 

nixos-rebuild switch /etc/nixos and have my system at the state i left it 3 years ago??? 





















nix run --option sandbox false runs it 











ye





























use misc/flake






















dbg_assert? I would like to dump variables that are involved in the bad state


2
















say /pause bind instead of my chat bind to hold inputs








































*.cpp *.h *.py *.rs ?





find src/ -name "*.h" -o -name "*.cpp" -o -name "*.py" -o -name "*.rs" | xargs cat | wc -l returned 281022


[-] no such package 'cloc'















nix-shell -p ladybird




1



























































































2










1







mod foo {
pub fn main() -> i64 {
for (let mut i: i32 = 0; i < 10; i = i + 1) {
let mut b: i8 = 0;
b = b + 1;
}
return 0;
}
}









mod foo {
pub fn main() -> i64 {
for (let mut i: i32 = 0; i < 10; i = i + 1) {
let mut b: i8 = 0;
b = b + 1;
}
return 0;
}
} 





for i in 0..10
would be a rust loop





















container[index]) in immutable contexts.

use std::ops::Index;
enum Nucleotide {
A,
C,
G,
T,
}
struct NucleotideCount {
a: usize,
c: usize,
g: usize,
t: usize,
}
impl Index<Nucleotide> for NucleotideCount {
type Output = usize;
fn index(&self, nucleotide: Nucleotide) -> &Self::Output {
match nucleotide {
Nucleotide::A => &self.a,
Nucleotide::C => &self.c,
Nucleotide::G => &self.g,
Nucleotide::T => &self.t,
}
}
}
let nucleotide_count = NucleotideCount {a: 14, c: 9, g: 10, t: 12};
assert_eq!(nucleotide_count[Nucleotide::A], 14);
assert_eq!(nucleotide_count[Nucleotide::C], 9);
assert_eq!(nucleotide_count[Nucleotide::G], 10);
assert_eq!(nucleotide_count[Nucleotide::T], 12);


















































































