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8c7e16e Explain tile & run. - Jupeyy
6162274 Fix width & height clamp in auto mapper. - Jupeyy
6c89842 Add parallax zoom option in editor and make parallax zoom default off. - Jupeyy
2857e60 Fix clipping <-> layer rect interaction - Jupeyy
f5ac8a9 Add indicator for tile selection size, range apply ratio, quad count, sound count. - Jupeyy
ea2c35e Style fixes, tooltip improvements. - Jupeyy
02dbac8 Unset quad & sound brush if empty. - Jupeyy
834ee1e Improve tools overlay position. - Jupeyy
91e384d Remove blur if not selection. - Jupeyy
8be8683 Add delete selection if shift is pressed during tile brush selection. - Jupeyy
110c55b Add Point lines to Animation-Timeline - Jupeyy
cc55b04 Add curve types (+ toggle) - Jupeyy
240a02a Implement add/rem for animations - Jupeyy
b8739b0 Make sure timeline line segments and points are always drawn. - Jupeyy
21e7abd Make selected point legend readable. - Jupeyy
079cdc8 Add bezier handling and rendering to timeline. - Jupeyy
d7276fa Physics tile flags validation - Jupeyy



































say a teeworlds skin, like from the 16 built-in (edited)





















































































DoClearableEditBox changable? e.g. if i change the value of char[] that gives to the static CLineInput, will the words in the edit box change?















































DoClearableEditBox changable? e.g. if i change the value of char[] that gives to the static CLineInput, will the words in the edit box change?
1




ask ryo not me












































GAMEINFOFLAG_TIMESCORE in CNetObj_GameInfoEx for time score, otherwise it's points score

GAMEINFOFLAG_TIMESCORE in CNetObj_GameInfoEx for time score, otherwise it's points score 






















also am i modern dev now































1















what's stopping you from just planning a one day trip together




















if(pInfo->m_Score == -9999)
{
aBuf[0] = '\0';
}
else
{
str_time((int64_t)absolute(pInfo->m_Score) * 100, TIME_HOURS, aBuf, sizeof(aBuf));
}







can you influence godot to add a step out already
















2























import twmap;help(twmap) and then you just pass any variable into help() that you need more details for






























































































































































































































































1





































































































































































































deen accepted these changes 2 minutes ago
deen enabled automerge









help function on everything, theres a lot of information in there. apart from that, you can look into the twmap-py repo on gitlab to find example scripts
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref }}
cancel-in-progress: true
btw 


concurrency:
group: ${{ github.workflow }}-${{ github.head_ref }}
cancel-in-progress: true
btw





























































































































































mut u32 int = 7? i dont code btw

































"'s are saved as individual characters (edited)














































































































typedef” a whole bunch of shit & just make your own stuff in your own lang


















































































































both operator is bi flag-coloured
and the transpose operator is trans flag-coloured
















both operator is bi flag-coloured
and the transpose operator is trans flag-coloured 














AddressSanitizer:DEADLYSIGNAL
thank you asan ):<


both is a funnier joke imo
feels less like agendaposting





















both is a funnier joke imo
feels less like agendaposting 


bisect or something lame like that




// Only collect fullscreen modes when requested, that makes sure in windowed mode no refresh rates are shown that aren't supported without
// fullscreen anyway (except fullscreen desktop)Desktop fullscreen = use desktop video mode(this should normally act like fullscreen just without minimize). This is also nativly supported by SDL for easier window managment if you dont care to request video modes etc.

// in non fullscren these are the modes that show different refresh rate, but are basically the same


std::span<SDL_DisplayMode> SdlModes;
{
int SdlModesRawCount = 0;
SDL_DisplayMode **ppSdlModesRaw = SDL_GetFullscreenDisplayModes(ScreenId, &SdlModesRawCount);
if(ppSdlModesRaw)
{
dbg_msg("gfx", "unable to get display modes: %s", SDL_GetError());
return;
}
SdlModes = {ppSdlModesRaw, SdlModesRawCount};
}




case 0: // Windowed or Windowed Borderless
SDL_SetWindowFullscreen(m_pWindow, false);
SDL_SetWindowBordered(m_pWindow, !IsBorderless);
SDL_SetWindowResizable(m_pWindow, true);
break;



















bool IsDesktopFullscreen = FullscreenMode == 2;
#ifndef CONF_FAMILY_WINDOWS
// special mode for windows only
IsDesktopFullscreen |= FullscreenMode == 3;
#endif








nc 82.130.23.104 4567

























