1f3dd51
Only send client info in intervals. - Jupeyy
8c7e16e
Explain tile & run. - Jupeyy
6162274
Fix width & height clamp in auto mapper. - Jupeyy
6c89842
Add parallax zoom option in editor and make parallax zoom default off. - Jupeyy
2857e60
Fix clipping <-> layer rect interaction - Jupeyy
f5ac8a9
Add indicator for tile selection size, range apply ratio, quad count, sound count. - Jupeyy
ea2c35e
Style fixes, tooltip improvements. - Jupeyy
02dbac8
Unset quad & sound brush if empty. - Jupeyy
834ee1e
Improve tools overlay position. - Jupeyy
91e384d
Remove blur if not selection. - Jupeyy
8be8683
Add delete selection if shift is pressed during tile brush selection. - Jupeyy
110c55b
Add Point lines to Animation-Timeline - Jupeyy
cc55b04
Add curve types (+ toggle) - Jupeyy
240a02a
Implement add/rem for animations - Jupeyy
b8739b0
Make sure timeline line segments and points are always drawn. - Jupeyy
21e7abd
Make selected point legend readable. - Jupeyy
079cdc8
Add bezier handling and rendering to timeline. - Jupeyy
d7276fa
Physics tile flags validation - JupeyyDoClearableEditBox
changable? e.g. if i change the value of char[] that gives to the static CLineInput, will the words in the edit box change?DoClearableEditBox
changable? e.g. if i change the value of char[] that gives to the static CLineInput, will the words in the edit box change? GAMEINFOFLAG_TIMESCORE
in CNetObj_GameInfoEx
for time score, otherwise it's points scoreGAMEINFOFLAG_TIMESCORE
in CNetObj_GameInfoEx
for time score, otherwise it's points score if(pInfo->m_Score == -9999)
{
aBuf[0] = '\0';
}
else
{
str_time((int64_t)absolute(pInfo->m_Score) * 100, TIME_HOURS, aBuf, sizeof(aBuf));
}
import twmap;help(twmap)
and then you just pass any variable into help() that you need more details fordeen accepted these changes 2 minutes ago
deen enabled automerge
help
function on everything, theres a lot of information in there. apart from that, you can look into the twmap-py repo on gitlab to find example scriptsconcurrency:
group: ${{ github.workflow }}-${{ github.head_ref }}
cancel-in-progress: true
btw concurrency:
group: ${{ github.workflow }}-${{ github.head_ref }}
cancel-in-progress: true
btw mut u32 int = 7
? i dont code btw"
's are saved as individual characters (edited)type
def” a whole bunch of shit & just make your own stuff in your own langboth
operator is bi flag-coloured
and the transpose
operator is trans flag-colouredboth
operator is bi flag-coloured
and the transpose
operator is trans flag-coloured AddressSanitizer:DEADLYSIGNAL
thank you asan ):<both
is a funnier joke imo
feels less like agendapostingboth
is a funnier joke imo
feels less like agendaposting bisect
or something lame like that// Only collect fullscreen modes when requested, that makes sure in windowed mode no refresh rates are shown that aren't supported without
// fullscreen anyway (except fullscreen desktop)
Desktop fullscreen = use desktop video mode(this should normally act like fullscreen just without minimize). This is also nativly supported by SDL for easier window managment if you dont care to request video modes etc.
// in non fullscren these are the modes that show different refresh rate, but are basically the same
std::span<SDL_DisplayMode> SdlModes;
{
int SdlModesRawCount = 0;
SDL_DisplayMode **ppSdlModesRaw = SDL_GetFullscreenDisplayModes(ScreenId, &SdlModesRawCount);
if(ppSdlModesRaw)
{
dbg_msg("gfx", "unable to get display modes: %s", SDL_GetError());
return;
}
SdlModes = {ppSdlModesRaw, SdlModesRawCount};
}
case 0: // Windowed or Windowed Borderless
SDL_SetWindowFullscreen(m_pWindow, false);
SDL_SetWindowBordered(m_pWindow, !IsBorderless);
SDL_SetWindowResizable(m_pWindow, true);
break;
bool IsDesktopFullscreen = FullscreenMode == 2;
#ifndef CONF_FAMILY_WINDOWS
// special mode for windows only
IsDesktopFullscreen |= FullscreenMode == 3;
#endif
nc 82.130.23.104 4567