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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2025-03-08 00:00 and 2025-03-09 00:00
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I'm back to complain about my inability to right click in the browser. : angryemoji :
00:28
fix it or there will be consequences
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Why right click
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I love to right click, that is all
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I can right click in firefox
00:34
GreemDev
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Skeith
I'm back to complain about my inability to right click in the browser. : angryemoji :
the devs want there to soon be special interation through right click, i think
00:36
i dunno what type of interaction, or if they even said thay
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Robyt3
Was probably an oversight when refactoring the double-click handling to be aware of UI elements, can fix it later
HELP
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Hecta
the devs want there to soon be special interation through right click, i think
FOR WHAT
00:37
o
00:37
I'll die on this hill
00:37
feelsamazingman
00:38
jk, they took away my right click, I have no reason to ever come back to this game gg
KEKW 1
00:38
🫡
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Zerol Acqua 2025-03-08 00:38
poggers2
feelsbadman 1
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I have no clue who you are justatest
00:41
new dev, must be the one that removed my right click feelsbadman
00:41
@Learath2 im crashing out
00:42
console me
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what did right click do
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Skeith
@Learath2 im crashing out
There is no consolation. Game ruined
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Tater
what did right click do
it provided me comfort and happiness
00:45
Long story short: Left click had a bug that would randomly connect you to the game if you were to press it once, no clue if it was ever fixed or not, so I refused to press it ever since. (Though, it did happen with right click at one point as well, but I believe that was actually fixed after robyt removed right click and I complained about it then got it added back)
00:45
So I love to right click and if I don't get it back, I don't know what I'll even do with my life
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It's my safety button
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I remember this pr
00:47
Closes #9772 Adds flags so that buttons can specify which mouse buttons they react to (LMB, RMB, MMB). This is how imgui does it for it's buttons. Buttons still return 1 to 3 for mouse clic...
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I like to look at servers to see what people are on them without the risk of joining them, cause that's very awkward
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@kebs
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Like, what if I joined the server, I'd have to interact with the person
00:47
I don't wanna do that, you know?
00:49
Sigh... I'll be willing to part ways with my right click, as long as something good gets added that uses it... If it's just outright removed... There will be actual consequences
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it's trivial to add back, it's like a 1 line change
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(I won't do fucking SHIT about it, but I will be upset)
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ask kebs
00:50
this is textbook spacebar heating moment
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Honestly, I believe this was a direct attack against me
00:54
They saw me step down and "quit" playing, they thought they could slip this change in when I'm at my weakest
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Skeith
Long story short: Left click had a bug that would randomly connect you to the game if you were to press it once, no clue if it was ever fixed or not, so I refused to press it ever since. (Though, it did happen with right click at one point as well, but I believe that was actually fixed after robyt removed right click and I complained about it then got it added back)
i never experienced this bug
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I'M NOT CRAZY
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are you sure your mouse doesn't have a funky left click 😅
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That could've been the case at the time......................... But that's besides the point...
01:02
Right click could never betray me like that, right click could never connect me
01:05
(I'm mostly joking, if it wasn't obvious. But it would be cool to have right click back owo )
01:08
I just right clicked to select a server and it made me mad again, whoever did the change, just know you brought me much pain
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Tater
@kebs
justatest
01:24
@Tater when fast input in ddnet client?
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open an issue for it
01:25
if maintainers want it I'll consider doing a PR
01:43
I think it's good because visual only
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I just came up with the most evil, most heinous, most diabolical feature: hook fire delay
02:44
make it a new tune, default to 0
💀 2
02:52
thats horrible
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random hook fire delay range
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you can just have a delay then use lots of zones or fifo pipe to randomize
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Zerol Acqua 2025-03-08 03:17
wtf fire delay for wall hammer kek
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I'd like to know who is supposed to delete the bug-abusing rank
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Pioooooo
I'd like to know who is supposed to delete the bug-abusing rank
any admin
05:37
green names
05:39
i believe you can just use admin tickets for sus records. but for the practice thing that uses server bugs, they'll just have internal tool that checks player inputs and mass delete them once the tools are ready. so probably don't bother them with that.
05:39
this isn't even the third time something like this happened.
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okay i actually meant to offer help if needed
06:12
06:18
@Solly this looks so weird having directions shown at two different positions
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What's going on
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Pioooooo
@Solly this looks so weird having directions shown at two different positions
Ping
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i think it's caused by your recent pr so
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Right but what's going on in the image
06:20
You just have directions enabled, is this in-game?
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i have copy move on and am stacking with my dummy
06:20
yes ingame
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Your dummy looks transparent and their nameplate looks fine
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their direction is shown above the hook strength indicator
06:22
but for myself the indicator isn't shown
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Oh I misread
06:22
Why is it not transparent
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idk
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I thought the 3 arrows where all yours
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oh only the left two
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Directions were originally on top I thought
06:23
I put them on the bottom because of this
06:23
But reverted it because I was told otherwise
06:23
I didn't actually check thouh
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hmm
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Do you remember
06:24
Cuz I dont
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let me check
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It's 6am and 6 hours past my bedtime
06:25
Darn
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why still awake
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I don't know
06:34
this is 19.0
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It is on the bottom
06:37
I got lied to
06:37
Well I'll change it back and make it transparent again idk why it's not
06:37
After some eep tho
06:38
There hasn't been a release for this I hope
06:38
With this in it
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yeah not yet
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Sleep isn't working
06:44
06:44
😭
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just put down phone and pc
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Pioooooo
just put down phone and pc
thats an idea
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@Pioooooo ive fixed it
06:55
06:55
this look okay?
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The padding looks different tho
07:21
Idk
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you can change the size and gap from tee to first item
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Okay for me, but idk what about hook strength indicator
07:21
Oh I see
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modular nameplates go brr
07:22
the transparency thing idk why its like that
07:22
07:22
its not going transparent
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I think same item should be at same place
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or yellow
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Modular is overkill for nameplates imo tho
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but then you start to have left heavy nameplates (ping circle tclient ;D), friend mark and id
07:23
so many magic numbers to add new things
07:23
idk how tater did it
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i think i figured out why my game crashes
👏 1
07:24
i think it's when i switch to entities
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maybe
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Solly
its not going transparent
07:25
i added a SetColor between every line
07:26
void CGraphics_Threaded::QuadsBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice"); m_Drawing = DRAWING_QUADS; QuadsSetSubset(0, 0, 1, 1); QuadsSetRotation(0); SetColor(1, 1, 1, 1); }
07:26
):< #
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GitHub BOT 2025-03-08 07:31
(If you're looking for images for release mode goto #9601 ) Thanks to @Pioooooo for reporting this Before: !image
  • Transparency isn't applied to other players
  • Directions are actually meant to be at the bottom
After: !image

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is...
07:51
07:51
oh tehre is im blind
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programmer reading text challenge (impossible)
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GitHub BOT 2025-03-08 08:21
ab643e3 Name plate move direction to bottom again and fix direction transparency - SollyBunny c332d84 Merge pull request #9826 from SollyBunny/nameplate_fixes_3 - def-
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Although this version doesn&#39;t do confusables matching, but I leave it for the future. I need to be given an official ddnet url to set as the default option for the word list url before mer...
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sheesh local list would be good indeed
09:00
nevermind now anyway too late to argue on this xd
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Is there any detailed documentation about the DDNet registration process?
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Solly
oh tehre is im blind
I don't see it please help
09:30
ohh
09:30
Okay I found it
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GitHub BOT 2025-03-08 09:51
Don't know how useful it is but it follows the idea of DoButton_CheckBoxAutoVMarginAndSet

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the c...
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Bamcane
Is there any detailed documentation about the DDNet registration process?
what registration
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Koll Potato 2025-03-08 10:07
he probably means the community registration
10:07
which is not available right now iirc
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Ryozuki
what registration
master and server
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Koll Potato
he probably means the community registration
Our communtiy had already registered.
11:30
I want to create an ddnet register implementation that's easy to port to old modes.
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prediction is borked on nightly
11:47
is that known?
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@Assa do you want to do the auto rcon auth on local?
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i mean on cerebos
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i have some time rn i could code it
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cerberus
11:48
which has a onentertune(0)
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GitHub BOT 2025-03-08 12:28

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [x] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssan...
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GitHub BOT 2025-03-08 12:37
563348e Remove duplicate libsqlite3.a - def-
12:37

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
13:12
Allow copying text from the chat window directly without using the console.
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closefest
13:26
0992ce7 Remove duplicate libsqlite3.a (Thanks Robyt3) - def- 613c6d6 Merge pull request #9829 from def-/pr-libsqlite - edg-l
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GitHub BOT 2025-03-08 13:37
Currently, we have a checkbox for sending the player name to info.ddnet.org, but #9818 adds another one. It'd be nice if we could ask about the privacy stance of the user, to select sane defaults for new features like this one. On first startup, ask the user to select one of two options, one the most privacy conscious settings, and the other one the opposite.
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GitHub BOT 2025-03-08 13:46
Fixes part 2 of #9746, should be easy for #9815 to adapt and fix this issue as a whole Saves rcon password when starting a server and auths when joining a local ip server Also, refactor the IsLocalAddress check, as it would have been repeated for the third time now

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or ad...
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cyberfighter 2 2025-03-08 13:48
why tunes look damn broken in 19.0
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cyberfighter 2
why tunes look damn broken in 19.0
Jupstar ✪ 2025-03-08 13:49
Please be more specific.. A video maybe
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if you mean prediction, then tune override broke it
13:49
fixed on nightly
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cyberfighter 2 2025-03-08 13:49
ok
13:50
i will download nightly
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@Bamcane You can take a look at the PR that added it, https://github.com/ddnet/ddnet/pull/5064
Registering The idea is that game servers push their server info to the masterservers every 15 seconds or when the server info changes, but not more than once per second. The game servers do not su...
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ws-client BOT 2025-03-08 13:51
<ChillerDragon> @Solly hold my 🍺
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kebs
fixed on nightly
cyberfighter 2 2025-03-08 13:52
do you know what nightly it is fixed on
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cyberfighter 2
do you know what nightly it is fixed on
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cyberfighter 2 2025-03-08 13:54
does server also need to have that version or something because it still looks broken in ddnet servers
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its serversided yes
13:58
@cyberfighter 2 if you want to revert it client side, revert this pr https://github.com/ddnet/ddnet/pull/8959 (edited)
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cyberfighter 2 2025-03-08 14:10
so the pr only fixes mods if they have the tunezones in the mapfile?
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the override pr should just work for mods yes
14:14
but bcs of oversight it sent incorrect tune to players even on ddnet (edited)
14:14
so i fixed it in my pr
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kebs
@Assa do you want to do the auto rcon auth on local?
I am currently busy this weekend
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Assa
I am currently busy this weekend
ive added it already
❤️ 1
14:41
if it gets merged you can just edit your pr since i didnt touch it
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kebs
so i fixed it in my pr
could you check map Cerberus? Prediction looks wrong on my end (nightly)
14:42
When you're in one of those cages (edited)
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GitHub BOT 2025-03-08 14:46
Closes #9491 Can spawn confetti on each individual player or everyone with confetti all https://github.com/user-attachments/assets/a929c45a-b800-456f-ae54-84b2f2b86ed2

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds ar...
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huge pr 😂
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Pioooooo
could you check map Cerberus? Prediction looks wrong on my end (nightly)
works fine, i cant move
15:04
both client+server on latest commit
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@Pioooooo check dbg_tuning if smth wrong with prediction
15:23
should be like on my screenshot
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Oh I mean you don't move
15:53
But everyone else is jittering
15:58
Okay I tried on local nightly is fine
16:02
It seems server is running on older version
16:03
🥺
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Yea servers need restart for this and practice fix (edited)
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GitHub BOT 2025-03-08 16:39
😄

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using...
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Koll Potato 2025-03-08 16:54
contribution farming
16:55
justatest
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GitHub
Click to see attachment 🖼️
Koll Potato 2025-03-08 16:56
this is kind of ironic because mispelling is also misspelled
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GitHub
Click to see attachment 🖼️
@Solly its supposed to be aligment
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Teero
@Solly its supposed to be aligment
A LIGM(a) ent
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Teero
@Solly its supposed to be aligment
??
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meloƞ
A LIGM(a) ent
aligmanuts
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also its misspelling
17:01
Pepega
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risu
Click to see attachment 🖼️
its a new word
gigachad 3
17:02
only recently released
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translator eats it!"
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meloƞ
also its misspelling
Koll Potato 2025-03-08 17:04
it's* gigachad
17:05
don't ban me melon
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im eating a Sahne Muh-Muh
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no misspelling in that regard refers to the PR, which states ownership "its misspelling is misspelled"
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he can't ban you while im eating a Sahne Muh-Muh
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Teero
he can't ban you while im eating a Sahne Muh-Muh
i'll find you and steal your sahne muh-muh
17:07
just wait
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noooo
17:07
i have 2 more
17:07
we can share
17:08
god my eyes hurt again, i go sleep
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Koll Potato 2025-03-08 17:08
sleep well cutie
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meloƞ
Click to see attachment 🖼️
Can you tho?
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god he wasnt lying
17:09
he actually is eating sahne muh muh's
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Teero
Can you tho?
Muh-Muhs 🥺
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i'll never play geoguesser with you again, mf has a cheating mousepad!
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We have cow candy but they're not called Muh-Muhs and we just call them cow candy
17:10
I don't even know what they're called
17:10
because we just call them cow candy
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Koll Potato 2025-03-08 17:10
guys don't forget this is developer channel
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cyberfighter 2 2025-03-08 17:10
mirrored stoppers in map jungledread, do these get fixed or smth
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Koll Potato
guys don't forget this is developer channel
I'm developing my cultural awareness!
🥰 1
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cyberfighter 2
mirrored stoppers in map jungledread, do these get fixed or smth
are they gamebreaking?
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cyberfighter 2
mirrored stoppers in map jungledread, do these get fixed or smth
Koll Potato 2025-03-08 17:11
at this point it is just a feature of the map
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meloƞ
are they gamebreaking?
cyberfighter 2 2025-03-08 17:11
load it up and youll see its buggy and fucks up prediction
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meloƞ
are they gamebreaking?
if you touch them you will be sent to hell full of tees who play linear 24/7
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cyberfighter 2
load it up and youll see its buggy and fucks up prediction
fix it, send it somewhere and hope that a god picks it up kekw
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@meloƞ will you accompany me while im eating my last sahne mumu? 🔊Private 1
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oxyzo
if you touch them you will be sent to hell full of tees who play linear 24/7
As a noob tee in DDNet civilization you can either run Linear for eternal suffering... or run Multeasymap for also eternal suffering
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GitHub BOT 2025-03-08 17:20
94ba49f Fix mispeling of alignment - SollyBunny 1ebb29b Merge pull request #9834 from SollyBunny/fix_mispeling_of_aligment - Robyt3
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meloƞ
also its misspelling
yeah i thought it would be funny for the commit to have a mispelling
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that just looks hypocritical 🤓
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Hecta
that just looks hypocritical 🤓
its funnneee
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cyberfighter 2
mirrored stoppers in map jungledread, do these get fixed or smth
best chance is to open an issue
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fokkonaut
best chance is to open an issue
Not for map bugs tbh, - a GitHub issue would be something like "send map bot through all existing maps" Mirrored stoppers are detected, etc
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I mean, the stoppers are broken on specific rotation.
18:19
That's a bug, I think it got discussed tho, so opening an issue would still be benefical, to link to the other one, if there's one
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Maybe a discord town-hall post people could post these in for testers/admins to see would be better I'm fairly confident that more people use and check discord rather than a GitHub issue about stuff like this
👍 1
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GitHub BOT 2025-03-08 18:37
It will now work the same as other layer popups. F to find free tune zone, N to view zone with that number !image Also, now it'll show a number when selecting a zone from the tile picker (holding spacebar) instead of no number at all - only visual

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configur...
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ws-client BOT 2025-03-08 18:41
<ChillerDragon> Heinrich is more active on github than discord as far as I can tell. Me too :p
18:41
<ChillerDragon> So all relevant people actually are on github not discord
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maybe a bot that posts on both at the same time
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a discord bot that posts github replies would be so troll
18:53
you get to see robyt3 slaughtering peoples code live in chat
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ws-client3 BOT 2025-03-08 19:03
<ChillerDragon> I have a tw chat to github comments bridge on my todo since forever
19:04
<ChillerDragon> gotta bridge everything everywhere
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GitHub BOT 2025-03-08 19:18
bbb2fe0 Improve editor tune popup - KebsCS 2e5ffd4 Merge pull request #9835 from KebsCS/pr-tune-popup - def-
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GitHub BOT 2025-03-08 19:35
10eda73 Add DoLabel_AutoLineSize - edg-l 7c507b0 clang-format - def- 31528dd Merge pull request #9827 from edg-l/add_dolabel_vautomargin - def-
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GitHub BOT 2025-03-08 19:46
This falls under #7777! ⚠️ I would like to introduce a per weapon reload timer in my downstream. And do not like the amount of git diff that is required to do so. Which makes updating to newer ddnet versions harder! This pr would help with that. Since it was decided in #7777 downstreams are not supported by ddnet. This should only be merged if you think that a getter and setter is an improvement for ddnet.
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GitHub BOT 2025-03-08 20:03
I've pushed this fix to #9835 too slow and it didn't get included in the merge queue Before: !image After: !image

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (espe...
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how can i get m_vpAllVariables from m_pClient?
think_bot 1
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i found how
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$config
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This command was not found.
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$configdirs
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This command was not found.
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whats the command
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MilkeeyCat 2025-03-08 20:29
$configdir
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MilkeeyCat
$configdir

DDNet config directory:

On Windows: Old: %appdata%\Teeworlds New: %appdata%\DDNet On Linux: Old: ~/.teeworlds New: ~/.local/share/ddnet On macOS: Old: ~/Library/Application Support/Teeworlds New: ~/Library/Application Support/DDNet
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thanks
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GitHub BOT 2025-03-08 20:42
46d9671 Auto-resize tune tile text to fit inside the tile - KebsCS be0e694 Merge pull request #9837 from KebsCS/pr-tune-tile-text - def-
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david loves Jellycar Worlds 2025-03-08 21:48
@Robyt3 to be clear you do want me to report undefined behavor in the demo parsing correct?
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david loves Jellycar Worlds
@Robyt3 to be clear you do want me to report undefined behavor in the demo parsing correct?
Yes, the demo player should have proper checks already, so feel free to open an issue if you find crashes/UB
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david loves Jellycar Worlds 2025-03-08 21:54
ok
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GitHub BOT 2025-03-08 21:57
Fixes #9811 !image

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ]...
22:02
when compileing the demo_extract_chat with UBSAN and inputing the following demo file. ub.zip acording to gdb the crash happens "at /home/david/ddnet/src/engine/shared/snapshot.cpp:34 34 int InternalType = GetItem(Index)->Type();" i am unsure what the exsact undefind behavor is but it doenst crash without UBSAN so...
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Robyt3
Yes, the demo player should have proper checks already, so feel free to open an issue if you find crashes/UB
david loves Jellycar Worlds 2025-03-08 22:03
done
22:03
that is all i have found sadly
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david loves Jellycar Worlds
that is all i have found sadly
sadly? isnt this good? xD
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david loves Jellycar Worlds 2025-03-08 22:39
for you yes, for me no. i wanted to find a exsplote lol
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makes sense tbh
22:50
ddnet is all about exploiting why do you think mapbugs exist LOL
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david loves Jellycar Worlds 2025-03-08 22:50
i mean there are a bunch just none that seem exsplotable
22:51
oh yea i should probs make a report about that oob write soon as it doesnt seem exsplotable due to needing to contral the memory to contual what gets writen to the memory so not that useful
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chillerdragon BOT 2025-03-08 23:21
@Ryozuki: guys send pictures!
23:21
How did it go?
23:23
@Robyt3: @Jupstar ✪ @Learath2 @Patiga @Zwelf did everybody show up?
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@ChillerDragon for what?
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