-isystem /Library/Developer/CommandLineTools/SDKs/MacOSX13.sdk/usr/include
in the build option it could build# target_include_directories(${target} SYSTEM PRIVATE ${CURL_INCLUDE_DIRS} ${SQLite3_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS})
LEGACY
doesn't tell me about its use.
Use 64 explicitly in TEAM_SUPER
because it's a protocol invariant and not likely going to change if SERVER_MAX_CLIENTS
changes.
MSGFLAG_RECORD
is set on the client side, which is only used for tunings and sounds AFAICT. On the server side both MSGFLAG_NORECORD
and MSGFLAG_RECORD
are mixed with different functions thoughvoid CCharacter::Tick()
is running this line of code safe? m_pPlayer->GetCharacter()->m_Health;
GetCharacter()
big dangerous UNLESS you are called from character tickGetCharacter() { return m_pCharacter; }
void CCharacter::Tick()
is running this line of code safe? m_pPlayer->GetCharacter()->m_Health;