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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2025-03-06 00:00 and 2025-03-07 00:00
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Legacy Mighty Boar 2025-03-06 16:12
what if for example a map is made by like 5 creators, all with different styles, would it be not accepted because it doesnt have a single consistents style?
16:12
for example with proper gameplay
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Legacy Mighty Boar
what if for example a map is made by like 5 creators, all with different styles, would it be not accepted because it doesnt have a single consistents style?
dont have an answer for you but it sounds like a cool idea
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Legacy Mighty Boar
what if for example a map is made by like 5 creators, all with different styles, would it be not accepted because it doesnt have a single consistents style?
We have other maps, for example one with portals, with a lot of different styles. If you do this properly there is no rule against it
f3 1
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Legacy Mighty Boar
what if for example a map is made by like 5 creators, all with different styles, would it be not accepted because it doesnt have a single consistents style?
catseyenebulous 2025-03-06 18:13
Doesn’t matter as long as each individual segment is good.
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I'm trying to make a good ddrace map and I was wondering if this was a good start
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Canarda
I'm trying to make a good ddrace map and I was wondering if this was a good start
i belive so
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Legacy Mighty Boar
what if for example a map is made by like 5 creators, all with different styles, would it be not accepted because it doesnt have a single consistents style?
wait till @meloƞ 63 mapper map comes out owo
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Canarda
I'm trying to make a good ddrace map and I was wondering if this was a good start
catseyenebulous 2025-03-06 21:19
Try to use hooktrough instead of stoppers wherever possible. Also make sure you balance the gameplay between each player. Second part here is just one hook.
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each stopper = 1 twinbop dead nouis
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catseyenebulous
Try to use hooktrough instead of stoppers wherever possible. Also make sure you balance the gameplay between each player. Second part here is just one hook.
Alright will do. You think first part is fine tho?
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catseyenebulous
Try to use hooktrough instead of stoppers wherever possible. Also make sure you balance the gameplay between each player. Second part here is just one hook.
on the top drag i think stopper is better tho
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Canarda
Alright will do. You think first part is fine tho?
catseyenebulous 2025-03-06 21:22
A bit short in my opinion but looks fun nonetheless. I would work less with speedup tiles personally but if you make good use of them there shouldn't be an issue. :)
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catseyenebulous
A bit short in my opinion but looks fun nonetheless. I would work less with speedup tiles personally but if you make good use of them there shouldn't be an issue. :)
Kk ty, this might get in testing in few weeks or months if I finish it, will try to make something good 🙂
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Canarda
Kk ty, this might get in testing in few weeks or months if I finish it, will try to make something good 🙂
catseyenebulous 2025-03-06 21:25
Good luck! Always feel free to share your progress here. ^^
👍 1
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catseyenebulous
Good luck! Always feel free to share your progress here. ^^
Might stop showing progress afterwards but I made this for today :)
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