-Wno-error-dev
but I have no idea where to put that or if it's a good thing to do-Wno-error-dev
but I have no idea where to put that or if it's a good thing to do -Wno-error-dev
but I have no idea where to put that or if it's a good thing to do Parse error (EOFError): requested 4 bytes, but only 0 bytes available
Call stack: KaitaiStream.EOFError@https://ide.kaitai.io/lib/_npm/kaitai-struct/KaitaiStream.js:765:17
KaitaiStream.prototype.ensureBytesLeft@https://ide.kaitai.io/lib/_npm/kaitai-struct/KaitaiStream.js:852:11
KaitaiStream.prototype.mapUint8Array@https://ide.kaitai.io/lib/_npm/kaitai-struct/KaitaiStream.js:867:8
KaitaiStream.prototype.readBytes@https://ide.kaitai.io/lib/_npm/kaitai-struct/KaitaiStream.js:540:15
TwMapV4</TwMapV4.I32x3String</I32x3String.prototype._read@https://ide.kaitai.io/js/v1/kaitaiWorker.js line 89 > eval:1102:38
TwMapV4</TwMapV4.GroupItem</GroupItem.prototype._read@https://ide.kaitai.io/js/v1/kaitaiWorker.js line 89 > eval:458:17
TwMapV4</TwMapV4.Item</Item.prototype._read@https://ide.kaitai.io/js/v1/kaitaiWorker.js line 89 > eval:1244:22
TwMapV4</TwMapV4.prototype._read@https://ide.kaitai.io/js/v1/kaitaiWorker.js line 89 > eval:181:16
reparse@https://ide.kaitai.io/js/v1/kaitaiWorker.js:96:17
myself.onmessage@https://ide.kaitai.io/js/v1/kaitaiWorker.js:117:47
(edited)-Wno-error-dev
but I have no idea where to put that or if it's a good thing to do -Wno-error-dev
but I have no idea where to put that or if it's a good thing to do CMakeLists.txt
like so
diff --git a/CMakeLists.txt b/CMakeLists.txt
index df10282a4..4c7725b6d 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1392,6 +1392,10 @@ set(EXPECTED_DATA
countryflags/index.txt
deadtee.png
debug_font.png
+ editor/arrow_array_gen/gen_part1.py
+ editor/arrow_array_gen/gen_part2.py
+ editor/arrow_array_gen/input.png
+ editor/arrow_array_gen/readme.md
editor/audio_source.png
editor/automap/basic_freeze.rules
editor/automap/ddmax_freeze.rules
@@ -1851,7 +1855,7 @@ set(EXPECTED_DATA
wordlist.txt
)
-set_glob(DATA GLOB_RECURSE "cfg;frag;json;map;otf;png;rules;ttc;ttf;txt;vert;wv" data ${EXPECTED_DATA})
+set_glob(DATA GLOB_RECURSE "cfg;frag;json;map;otf;png;rules;ttc;ttf;txt;vert;wv;py;md" data ${EXPECTED_DATA})
########################################################################
# COPY DATA AND SHARED LIBS
std::initializer_list<const char *> vLabels
what varibale name should i use for this?std::initializer_list<const char *> vLabels
what varibale name should i use for this? DDNet inherited the hungarian notation like prefixes from Teeworlds
m_
Class member
g_
Global variable
s_
Static variable
p
Pointer
a
Fixed array
Combine them appropriately. Class Prefixes
C
Class, CMyClass, This goes for structures as well.
I
Interface, IMyClass
the whole
entirety
of it (edited)entirety
of it (edited)DDNet inherited the hungarian notation like prefixes from Teeworlds
m_
Class member
g_
Global variable
s_
Static variable
p
Pointer
a
Fixed array
Combine them appropriately. Class Prefixes
C
Class, CMyClass, This goes for structures as well.
I
Interface, IMyClass
DDNet inherited the hungarian notation like prefixes from Teeworlds
m_
Class member
g_
Global variable
s_
Static variable
p
Pointer
a
Fixed array
Combine them appropriately. Class Prefixes
C
Class, CMyClass, This goes for structures as well.
I
Interface, IMyClass
Variable naming
The names of variables contain 3 parts: qualifier, prefix and name.
Variable names should start with uppercase unless they are 1 char long without any prefix or qualifier, for example: i, x, y.
Variables can have more than 1 qualifier (or zero) and more than 1 prefix (or zero).
These are laid out like this: [qualifiers]_[prefixes][Name]
Qualifiers
m for member variables: m_MyVariable.
s for static variables: s_MyStaticVariable, ms_MyStaticMemberVariable.
g for global variables with external linkage: gs_MyGlobalStaticVar.
Prefixes
p for pointers: pMyPointer, m_pCharacter, ppMyPointerToPointer.
a for arrays: aMyArray, aBuf.
v for std::vectors: vMyVector, vpvMyVectorOfPointersToVectors.
fn for functions: pfnMyCallback, m_papfnMyPointerToArrayOfCallbacks.
if(m_ServerCapabilities.m_ChatTimeoutCode)
is this intended? if(!g_Config.m_ClRunOnJoin[0] && !g_Config.m_ClDummyDefaultEyes && !g_Config.m_ClPlayerDefaultEyes)
str_format(aBufMsg, sizeof(aBufMsg), "/timeout %s", m_aTimeoutCodes[Conn]);
else
str_format(aBufMsg, sizeof(aBufMsg), "/mc;timeout %s", m_aTimeoutCodes[Conn]);